/* LIBGIMP - The GIMP Library * Copyright (C) 1995-1997 Peter Mattis and Spencer Kimball * * gimpvector.h * * The gimp_vector* functions were taken from: * GCK - The General Convenience Kit * Copyright (C) 1996 Tom Bech * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __GIMP_VECTOR_H__ #define __GIMP_VECTOR_H__ G_BEGIN_DECLS /* For information look into the C source or the html documentation */ /* Two dimensional vector functions */ /* ================================ */ gdouble gimp_vector2_inner_product (GimpVector2 *vector1, GimpVector2 *vector2); gdouble gimp_vector2_inner_product_val (GimpVector2 vector1, GimpVector2 vector2); GimpVector2 gimp_vector2_cross_product (GimpVector2 *vector1, GimpVector2 *vector2); GimpVector2 gimp_vector2_cross_product_val (GimpVector2 vector1, GimpVector2 vector2); gdouble gimp_vector2_length (GimpVector2 *vector); gdouble gimp_vector2_length_val (GimpVector2 vector); void gimp_vector2_normalize (GimpVector2 *vector); GimpVector2 gimp_vector2_normalize_val (GimpVector2 vector); void gimp_vector2_mul (GimpVector2 *vector, gdouble factor); GimpVector2 gimp_vector2_mul_val (GimpVector2 vector, gdouble factor); void gimp_vector2_sub (GimpVector2 *result, GimpVector2 *vector1, GimpVector2 *vector2); GimpVector2 gimp_vector2_sub_val (GimpVector2 vector1, GimpVector2 vector2); void gimp_vector2_set (GimpVector2 *vector, gdouble x, gdouble y); GimpVector2 gimp_vector2_new_val (gdouble x, gdouble y); void gimp_vector2_add (GimpVector2 *result, GimpVector2 *vector1, GimpVector2 *vector2); GimpVector2 gimp_vector2_add_val (GimpVector2 vector1, GimpVector2 vector2); void gimp_vector2_neg (GimpVector2 *vector); GimpVector2 gimp_vector2_neg_val (GimpVector2 vector); void gimp_vector2_rotate (GimpVector2 *vector, gdouble alpha); GimpVector2 gimp_vector2_rotate_val (GimpVector2 vector, gdouble alpha); /* Three dimensional vector functions */ /* ================================== */ gdouble gimp_vector3_inner_product (GimpVector3 *vector1, GimpVector3 *vector2); gdouble gimp_vector3_inner_product_val (GimpVector3 vector1, GimpVector3 vector2); GimpVector3 gimp_vector3_cross_product (GimpVector3 *vector1, GimpVector3 *vector2); GimpVector3 gimp_vector3_cross_product_val (GimpVector3 vector1, GimpVector3 vector2); gdouble gimp_vector3_length (GimpVector3 *vector); gdouble gimp_vector3_length_val (GimpVector3 vector); void gimp_vector3_normalize (GimpVector3 *vector); GimpVector3 gimp_vector3_normalize_val (GimpVector3 vector); void gimp_vector3_mul (GimpVector3 *vector, gdouble factor); GimpVector3 gimp_vector3_mul_val (GimpVector3 vector, gdouble factor); void gimp_vector3_sub (GimpVector3 *result, GimpVector3 *vector1, GimpVector3 *vector2); GimpVector3 gimp_vector3_sub_val (GimpVector3 vector1, GimpVector3 vector2); void gimp_vector3_set (GimpVector3 *vector, gdouble x, gdouble y, gdouble z); GimpVector3 gimp_vector3_new (gdouble x, gdouble y, gdouble z); void gimp_vector3_add (GimpVector3 *result, GimpVector3 *vector1, GimpVector3 *vector2); GimpVector3 gimp_vector3_add_val (GimpVector3 vector1, GimpVector3 vector2); void gimp_vector3_neg (GimpVector3 *vector); GimpVector3 gimp_vector3_neg_val (GimpVector3 vector); void gimp_vector3_rotate (GimpVector3 *vector, gdouble alpha, gdouble beta, gdouble gamma); GimpVector3 gimp_vector3_rotate_val (GimpVector3 vector, gdouble alpha, gdouble beta, gdouble gamma); /* 2d <-> 3d Vector projection functions */ /* ===================================== */ void gimp_vector_2d_to_3d (gint sx, gint sy, gint w, gint h, gint x, gint y, GimpVector3 *vp, GimpVector3 *p); GimpVector3 gimp_vector_2d_to_3d_val (gint sx, gint sy, gint w, gint h, gint x, gint y, GimpVector3 vp, GimpVector3 p); void gimp_vector_3d_to_2d (gint sx, gint sy, gint w, gint h, gdouble *x, gdouble *y, GimpVector3 *vp, GimpVector3 *p); G_END_DECLS #endif /* __GIMP_VECTOR_H__ */