Adds a simulation_bpc and simulation_intent to GimpImage to allow
plug-ins to access it
for CMYK import/export.
Four pdb functions were added to enable this access:
image_get_simulation_bpc (), image_set_simulation_bpc (),
image_get_simulation_intent (), and image_set_simulation_intent ().
Next, it updates menu options and code to support GimpImage's
internal simulation intent and bpc.
New 'simulation-intent-changed' and 'simulation-bpc-changed signal
are emitted via
GimpColorManagedInterface so that relevant tools
(such as the
CYMK color picker, GimpColorFrame, and future pop-overs)
are aware of these changes.
Adds a simulation_profile to GimpImage to allow plug-ins to access it
for CMYK import/export.
Two pdb functions were added to enable this access:
image_get_simulation_profile () and image_set_simulation_profile()
Next, it updates menu options and code to support GimpImage's
internal simulation profile. Menu items are moved from View to Image's
Color Management section.
New 'simulation-profile-changed' signal is emitted via
GimpColorManagedInterface so that relevant tools (such as the
CYMK color picker, GimpColorFrame, and future dockable
dialogue) are aware of these changes.
… for the container tree view contextual menu.
A very annoying point of contextual menus is that they happen on button
press whereas menu item selection happens on button release. When the
menu corner is positionned on the click position, nothing bad happens;
yet when place is missing on screen, the menu might get positionned over
the pointer position. And worse, the mouse position might be just over
an activatable menu item. So we end up in this weird situation where a
click implies: press, menu opens, release, random item (whatever is
below the pointer) is selected and menu closes.
To get rid of this weird case, let's have our contextual menu happen on
button release. In reality, I don't think anyone cares that it happens
on press or release, you just "click". But what you certainly don't want
is to click random menu items!
Which installs a callback that behaves as if GtkWidget had a
"monitor-changed" signal. Additionally, moving widgets around between
windows is handled automatically.
which encapsulates a cmsHTRANSFORM and does all the pixel format
conversion magic. It has API to create transforms and proofing
transforms, and to convert pixels arrays and GeglBuffers.
Before, each place which has a transform had to keep around the
transform and its input and output Babl formats, and had to implement
lots of stuff itself. Now all that lives in GimpColorTransform,
removing lots of logic from many places, and pretty much removing lcms
from the public API entirely.
This removes including <lcms2.h>, LCMS_LIBS and LCMS_CFLAGS from
almost all directories and potentially allows to replace lcms by
something else.
it used to be a typedef to gpointer and actually was a cmsHPROFILE.
Change its API to be more "standard", remove the public close()
function. The object caches both the cmsHPROFILE and the data/length
ICC blob, so conversions between the two become obsolete (simply call
get_lcms_profile() or get_icc_profile()).
Adapt everything to the new API, but port it in a naive way for now,
the code doesn't take advantage of the new possibilities yet (like
refcounting).
Which returns a GimpColorTransform to transform a GimpColorManaged's
pixels to a GtkWidget's color space, using a GimpColorConfig's
settings. This is *unfinished* API and in the end will enable simple
display color management for the app, libgimp and plug-ins.
Move some functions from libgimpwidgets/gimpwidgets.[ch]
and from app/widgets/gimpwidgets-utils.[ch]. Newly add
gimp_widget_get_color_profile() which is extracted from
modules/display-filter-lcms.c.