also add "GType old_type" to GimpItem::convert() so implementations
can do things depending on the type of the original item.
In gimp_layer_convert(), if the original item is also a layer, and
color management is not off (with a FIXME because this is the wrong
check), pass convert_profile = TRUE to gimp_drawable_convert_type().
There is no color profile conversion anywhere behind this, this is
just an API change commit.
Use gimp_image_get_format() instead of gimp_babl_format() in
gimp_drawable_real_estimate_memsize() because the latter can't handle
indexed formats and returns NULL.
Add "gboolean use_cache" to gimp_applicator_new(). Don't use a cache
anywhere but in GimpImageMap because it incrementally fills that cache
via the projection update. In gimp_drawable_merge_filter(), get that
cache and pass it to gimp_gegl_apply_cached_operation() which then
avoids doing the work twice for the already cached results. Win!
which returns an error if there is no pattern for GIMP_FILL_PATTERN.
Use it instead of having the same code in 3 variants, and make error
handling consistent with bucket fill.
In gimp_drawable_resize(), don't blindly copy the width and height
returned by gimp_rectangle_intersect(), we have to check if the
function actually returned TRUE.
- Add new enum GimpComponentType which contains u8, u16, u32 etc.
- Change GimpPrecision to be u8-linear, u8-gamma, u16-linear etc.
- Add all the needed formats to gimp-babl.c
- Bump the XCF version to 5 and make sure version 4 with the old
GimpPrecision enum values is loaded correctly
This change blows up the precision enums in "New Image" and
Image->Precision so we can test all this stuff. It is undecided what
format will be user-visible options in 2.10.
Add "linear" parameter to GimpApplicator. Pass the drawable's "linear"
to the applicator, and to all calls to gimp_gegl_mode_node_set_mode(),
instead of hardcoding FALSE everywhere.
which is part of the drawable's source_node, so we can generically
filter a drawable's pixels. Reading from the source_node will
transparently give the filtered results.
Turn floating selection compositing into a GimpFilter and add it to
the filter stack while we have a floating selection on the drawable.
Add a boolean "is-last-node" property to GimpDrawable and set it from
GimpDrawableStack, which is the place that easily has the information.
In GimpLayer, connect to "notify" and make sure we use NORMAL mode
unless the layer is in NORMAL or DISSOLVE mode.
but only to the virtual function, not the public API. Implement it in
GimpSelection and GimpLayerMask, and pass the correct mask format down
to the parent class which does the actual conversion.
Add "layer_dither_type" and "mask_dither_type" to
GimpDrawable::convert_type(), pass around the dither type from the
dialog, and implement dithering using gegl:color-reduction.
And along with it a lot of stuff like the drawable preview cache, the
gegl tile manager backend, temporary gimp_gegl_buffer_foo() stuff, and
the remaining bits of performance.
The projection is in an evil semi-ported state which makes it work
ok-ish for stuff like layer moving, but absolutely unbearable for
painting, there is also an off-by-one rendering glitch at some zoom
levels.
and use it instead of gimp_babl_format() in some places where indexed
formats can occur. Also fix some places using gimp_babl_format() to
special case indexed formats correctly.