Update the dprod production of generated enum files to include
abbreviated value descriptions, as per the previous commits.
Add a comment for translators above the abbreviated descriptions,
specifying the full description they abbreviate.
Split libappgegl into libappgegl-generic and libappgegl-sse2, and
move the SSE2 code (part of the newly added smudge code) to the
latter, so that the rest of the code can be compiled without SSE2
compiler flags. This allows building GIMP with SSE acceleration
enabled, while running the resulting binary on a target with no
SSE accelration.
... causing compilation to fail on 32 bit targets
Use SSE2 compiler flags when building libappgegl, since it's used by
the new smudge tool code.
Avoid using SSE for the smudge tool if SSE acceleration is disabled
at runtime, or if the buffers are not properly aligned.
Commit 1e6acbd4e1 modified the
generated enum recipes to run gimp-mkenums from the source
directory, instead of the build directory, so that only the
basenames of the corresponding header files would appear in
the comment at the top of the generated files. This was a
mistake -- $(GIMP_MKENUMS) is expecting to be invoked from the
build directory.
Switch back to running gimp-mkenums from the build directory. To
avoid including the relative path from the build directory to the
source directory in the generated file, add a @basename@ production
variable to gimp-mkenums, which exapnds to the basename of the
input file, and use it instead of @filename@ in the recipes for the
generated enum files.
When regenerating an enum file, don't copy it back to the source
directory if it hasn't actually changed. This allows using a read-
only source directory where the enum header is newer than the
generated file, as long as they're not really out of sync.
OTOH, *do* touch the generated source-dir file even when unchanged,
in order to avoid re-running its recipe on the next build, however,
allow this to silently fail (which is harmless).
We check them into git, so this makes it easier to keep them in
sync when using a separate build directory.
Case in point -- this commit also syncs a few enum files that went
out-of-sync with their headers.
which converts a buffer with a profile into another one with another
profile. The function tries to avoid the lcms transform by checking if
a simple gegl_buffer_copy() has the same result.
Add virtual function validate() so subclasses can construct arbitrary
buffers on-the-fly. The default implementation blits from the
projection graph like before. Add boolean property "whole-tile" which
allows for switching between always validating entire tiles, and
validating the parts of the tile that are actually dirty.
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
And along with it a lot of stuff like the drawable preview cache, the
gegl tile manager backend, temporary gimp_gegl_buffer_foo() stuff, and
the remaining bits of performance.
The projection is in an evil semi-ported state which makes it work
ok-ish for stuff like layer moving, but absolutely unbearable for
painting, there is also an off-by-one rendering glitch at some zoom
levels.
Add GimpOperationMaskComponents, enum GimpComponentMask, and image and
drawable infrastructure to get the right mask, and plug the mask
operation into gimp_gegl_create_apply_buffer_node().