It's just too weird to be public. Remove its properties from the wire
protocol and from pluginrc. Instead, have all GParamSpecs' flags on
the wire and in pluginrc, so we can use stuff like
GIMP_PARAM_NO_VALIDATE.
Port the remaining few places to GIMP_PROC_ARG_STRING().
I'm sure something is broken now wrt UTF-8 validation,
will add tighter checks in the next commit.
GimpConfigWriter contains several constructors with the convention
`gimp_config_writer_new_* ()`. This will lead to problems however with
languages like Vala, where it cannot disambiguate the following:
```
// calls config_writer_new_string()
Gimp.ConfigWriter w = new ConfigWriter.string("xxx");
// calls config_writer_string()
w.string("xxx")
```
Using `from_` in constructors is general practice in GObject-bsed
libraries because of this.
This also fixes an error when trying to use vapigen on the GIMP .GIR
file.
Right now, we get the following warnings when building the docs:
> gtk-doc.xsl: For acronym (nullable) no value found
This is because we're not adding the generated annotation glossary to
the docs sgml (presumably because we didn't need it as we didn't use
GObject-Introspection yet). This commit adds those lines and thus fixes
the warnings.
and make them build again without any wrong symbols.
This does not enable the devel-docs build yet, I'll fix
module by module before enabling the build again.
Add a "markers" page to the performance-log viewer, which lists
the event markers contained in the log, and allows navigating
between them.
Update docs accordingly.
In the perofmance-log viewer, add header-bar buttons to clear and
invert the selection, and allow inverting the selection by ctrl-
right-clicking on the sample-selection area.
Update the docs.
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.