Before, the pattern offset was always relative to the widget, which
completely destroyed the stipples when the got scrolled in. Now we
simply set the shell's scroll offsets as cairo translation and
everything looks perfect.
and use it to draw the layer boundary. Remove a lot of stuff
that was there only to draw the boundary before:
- remvoe all layer boundary stuff from the selection code
- remove gimp_display_shell_draw_layer()
- remove enum values GIMP_SELECTION_LAYER_ON,OFF from core-enums.h
- remove all lines calling gimp_image_selection_control() with
the removed enum values
- remove gimp_layer_boundary()
Change the generated tag names to use #rrggbb notation and compare the
colors on an 8 bit basis to make sure the comparison and the tag names
exist in the same set of values (otherwise the text buffer gets into
an inconsistent state that can even lead to crashes).
and use it to set visibility of guides and sample points, so this
reression is fixed.
- return NULL extents for invisible items and never draw them
- do nothing for invisible items in more places, like the group
While hacking this, it turned out that it was a braino to collect an
item's region before and after a change in
dispatch_properties_changed(), so a new update had to be devised:
- add a "change count" and new API begin_change()/end_change()
- in begin_change(), remember the item's extents before the change
- in end_change(), combine old and current extents and emit "update"
- add some protected function to emit "update", and to figure if
it makes sense at all to emit "update" on an item.
because constructing the region can be expensive. Also make sure not
to use g_object_set() if nothing would change to further reduce
"update" emissions.
which gets emitted when the item wants to be redrawn:
- Emit "update" it when any item property changes
- Groups connect to their children and forward "update" for them
- The shell connects to its group of canvas items and exposed
the affected area
- Remove gimp_display_shell_expose_item()
- Move all the shell's item group code into gimpdisplayshell-items.c
- Add signals GimpImage::guide_added(), removed() and moved()
- Remove singal GimpImage::update_guide()
- Adapt core code to emit the new signals instead of update_guide()
- Have the shell connect to the new signals and update guide canvas
items as needed
- Remove gimp_display_shell_draw_guides()
- Add GimpImage signal "sample-point-moved" and emit it when needed
- Let the shell connect to the sample point add, remove and move signals
and update the canvas items accordingly
- Remove gimp_display_shell_draw_sample_points()