* app/gimplut.[ch]: new source files that implement pixel Look Up
Table functions.
* app/Makefile.am: build gimplut.[ch]
* app/brightness_contrast.c
* app/curves.c
* app/invert.c
* app/levels.c
* app/posterize.c: Use the new lut functions. Use
pixel_region_process_parallel in the PDB versions of these routines.
* libgimp/parasite.h
* libgimp/parasite.c: new functions parasite_name and
parasite_compare.
* app/gimpdrawable.c:
* app/gimpdrawable.h: new function
gimp_drawable_get_color_at(...) returns the RGBA[color index]
value at a specified position in the drawable. Don't set the dirty
bit on the image if a new parasite is the same as the old.
* app/gimpimage.c
* app/gimpimage.h new function
gimp_image_get_color_at(...) returns the RGBA[color index]
value at a specified position in the drawable. Don't set the dirty
bit on the image if a new parasite is the same as the old.
* app/by_color_select.c
* app/color_picker.c: use the new gimp_*_get_color_at
functions instead of messing with the tiles.
* app/layer.c: fixed a minor warning.
* app/commands.c:
don't scale the image if the new size == the old size
* app/channel.c: optimized channel_bounds by only checking the
pixels in a tile if it is not already entirely within the
currently computed bounds.
Tue Jul 28 15:04:39 CDT 1998 Larry Ewing <lewing@gimp.org>
* app/gimpdrawable.h: reordered the GimpFillType enum,
unfortunately this will cause a lot of recompilation for the
rest of you.
erk, another one... applying patches diffed aganst 1.0 is a pain...
-adrian
CVk: ----------------------------------------------------------------------
objects. (And to automatically manage their signals, not implemented
yet)
Moved drawable_apply_image to drawable.c
Created a global context object (image_context) to handle the
collection of images that the app manages.
Started separating crud out of drawables.
Isolated the id system of images entirely within pdb. Even the
window titles and menus use pointers instead of ids. Should at
least remind people that this is a developers' version. :)