2004-06-03 Michael Natterer <mitch@gimp.org>
* app/actions/vectors-actions.c: added alternative actions
"vectors-selection-from-vectors" and
"vectors-selection-to-vectors-short" with different labels suited
for the "Select" menu.
* app/actions/select-actions.c: removed "select-from-vectors"
and "select-to-vectors" (to vectors was crashing anyway).
* app/actions/select-commands.[ch]: removed
select_from_vectors_cmd_callback(). Fixes code dupliction.
* menus/image-menu.xml.in
* menus/selection-editor-menu.xml: changed accordingly.
2004-05-12 Michael Natterer <mitch@gimp.org>
* app/actions/documents-actions.c
* app/actions/documents-commands.c
* app/actions/edit-actions.c
* app/actions/edit-commands.[ch]
* app/actions/layers-actions.c
* app/actions/layers-commands.c
* app/actions/select-actions.c
* app/actions/select-commands.[ch]
* app/actions/vectors-actions.c
* app/actions/vectors-commands.[ch]: added tooltips for actions
which are now used for dialog buttons, added callback
implementations which formerly lived in various widgets, moved
some actions around and did some general cleanups.
* menus/image-menu.xml.in: s/edit-stroke/select-stroke/
* menus/Makefile.am
* menus/selection-editor-menu.xml: new popup menu.
* app/menus/menus.c: register <SelectionEditor> and <UndoEditor>
UI managers.
* app/widgets/gimpeditor.[ch]: added construct properties
"menu-factory", "menu-identifier", "ui-path" and "popup-data".
Implement GObject::constructor() and create the UI manager
if all needed properties were set. Enables creating action
buttons at widget construction time because they need a
UI manager.
(gimp_editor_add_action_button): changed to take a va_list of
"extended" actions which are invoked if the resp. button emits
"extended_clicked". Store the actions and their modifier masks in
a list attached to the button.
* app/widgets/gimpcontainerview.c
(gimp_container_view_item_selected): if the view has container
*and* context, simply change the context and return.
(gimp_container_view_context_changed): don't emit "select_item"
manually but simply call gimp_container_view_select_item().
(gimp_container_view_viewable_dropped): use
gimp_container_view_item_selected() instead of changing the
context directly.
* app/widgets/gimpcontainereditor.c
(gimp_container_editor_select_item): update the UI manager.
* app/widgets/gimpdockable.c: don't try to fiddle with the
dialog's menu if it doesn't have a ui_path (happens if the UI
manager is just a collection of actions for the dialog buttons and
has no menu registered).
* app/widgets/gimpimageeditor.c: connect to the image's "flush"
signal and update the UI manager in the callback.
* app/widgets/gimpitemtreeview.c: use GimpEditor's construct
properties to create the UI manager so GimpItemTreeView subclasses
can have action buttons. Update the UI manager in
gimp_item_tree_view_select_item().
* app/widgets/gimpbufferview.c
* app/widgets/gimpcolormapeditor.c
* app/widgets/gimpcontainergridview.c
* app/widgets/gimpdatafactoryview.c
* app/widgets/gimpfontview.c
* app/widgets/gimpimageview.c
* app/widgets/gimptemplateview.c
* app/widgets/gimptoolview.c: changed calls to
gimp_editor_add_action_button() accordingly and removed some
unneeded select_item() implementations.
* app/widgets/gimpchanneltreeview.c
* app/widgets/gimpvectorstreeview.[ch]
* app/widgets/gimpdocumentview.[ch]
* app/widgets/gimplayertreeview.c
* app/widgets/gimpselectioneditor.[ch]
* app/widgets/gimpundoeditor.[ch]: use action buttons and removed
lots of callbacks which went to the resp. action callbacks.
* app/widgets/widgets-types.h: removed some now unneeded function
prototypes.
* app/gui/dialogs-constructors.c: changed (simplified) many dialog
constructors accordingly.