Also, make group layer type conversion much less hackish by using the
same kind of temporary states that are used for reallocating its
projection on size change.
Introduced two virtual functions to a GimpViewable
'set_expanded' and 'get_expanded'
and a PROP_GROUP_ITEM_FLAGS to load/save the expanded state
of layer_groups and use them.
- The image *must* now be passed to g_object_new() when creating items
- Remove the "image" parameter from all item configure() functions
- Set the item's ID in gimp_item_set_image() if it has none yet
Description of undo actions should be marked as action descriptions,
and not as commands. This is required for translation for some
language (like Hebrew) that require a different grammatical tense for
describing actions
Make sure the duplicated group layer actually has a properly set up
tile manager taken from its projection, and not just a dumb copy of
the original group's tiles. Also optimizes away useless calls to
gimp_group_layer_update_size().
(gimp_group_layer_duplicate): change the allowed type of the duplicate
from GIMP_TYPE_GROUP_LAYER to GIMP_TYPE_DRAWABLE. The former was
simply a braino when copying and modifying the GimpLayer code.
* app/core/gimpdrawable.[ch]: add "gboolean push_undo" to
GimpDrawable::convert_type().
* app/core/gimpdrawable-convert.[ch]: same here for the gray and rgb
conversion functions.
* app/core/gimpchannel.c
* app/core/gimplayer.c: pass FALSE when called from GimpItem::convert()
because it can be called on unattached items only.
* app/core/gimpimage-convert.c: pass TRUE.
* app/core/core-enums.[ch]
* app/core/gimpgrouplayerundo.[ch]
* app/core/gimpimage-undo-push.[ch]: add GIMP_UNDO_GROUP_LAYER_CONVERT
which simply calls gimp_drawable_convert_type() with the old type
when undone/redone.
* app/core/gimpgrouplayer.c: push a group layer convert undo so this
can be properly undone/redone.
Needed because a group layer's projection can have a different type
than its image, at least at some pathologic moment during image type
conversion. But even if it didn't, it's cleaner this way anyway.
* app/core/gimpprojectable.[ch]: add the new vfunc plus public API.
* app/core/gimpprojection.c: use it instead of using the type of the
image returned by gimp_projectable_get_image(). The get_image()
function is now unused in the projection and only needs to stay
because the projection is also a GimpPickable.
* app/core/gimpgrouplayer.c: implement GimpProjectable::get_image_type().
* app/core/gimpgrouplayer.[ch]: add gimp_group_layer_suspend_resize()
and gimp_group_layer_resume_resize() and call them around functions
where all a group's children are transformed (translated, resized
etc). This way we go from the worst case of reallocating the
group's projection tiles once for each child down to exactly one
reallocation.
* app/core/Makefile.am
* app/core/core-enums.[ch]
* app/core/core-types.h
* app/core/gimpimage-undo-push.[ch]
* app/core/gimpgrouplayerundo.[ch]: add new undo class
GimpGroupLayerUndo which implements undos for suspend/resume of
group layers and calls them in reverse order when undoing.
The optimization here which would change only the group layer's offset
if the extents of the union of its children has not changed is
completely bogus. That case can only happen if one of the chldren was
moved in a way that does not change the extents of all children's
union, but this doesn't mean that the childrens' positions relative to
each other have not changed.
Instead, invalidate the entire projection to at least avoid constant
reallocation of the tile pyramid.
Found by group layer testing hero Tobias Jakobs.
(will have to optimize real translations of the entire group (or of the
only child in the group) differently)
Make sure a group layer really emits all needed size change signals
when children get added and removed, so the group layer above it can
also update itself based on these signals. Spotted (again) by tobi.
The only purpose of this change is to avoid having the "update"
signal twice on GimpGroupLayer (from GimpDrawable and from
GimpProjectable). Switch back to normal g_signal_connect()
in the projection.
Insert a gegl:translate node into the group layer's projection
graph. Produces identical results as the legacy projection now, but is
not yet switched on by checking View->Use Gegl.
Add implementations for GimpItem::translate(), scale(), resize(),
flip(), rotate() and transform(). Simply transform all children, the
group layer will automatically update itself. Also transform the layer
mask.
Implement the GimpProjectable interface and keep a GimpProjection
around that projects the GimpDrawableStack of our children. Propagate
the childrens' "update" signals to our own "update" signal so our
parent projection picks up all changes.