2003-01-31 Michael Natterer <mitch@gimp.org>
* app/core/gimpitem.[ch]: added gimp_item_configure() and
gimp_item_copy().
* app/core/gimpdrawable.c (gimp_drawable_configure,copy): use them.
* app/vectors/gimpvectors.[ch]: added gimp_vectors_new(),
gimp_vectors_copy() and gimp_vectors_copy_points(). Use the new
GimpItem functions just as GimpDrawable does. Added a
get_memsize() implementation.
* app/vectors/gimpstroke.[ch]: made it a GimpObject and added
a get_memsize() implementation.
* app/undo.c: implemented vectors undo as if the new GimpVectors
functions above worked.
* app/gui/dialogs-constructors.c
* app/gui/vectors-commands.c
* app/tools/gimpvectortool.c: use gimp_vectors_new,copy().
2002-12-31 Simon Budig <simon@gimp.org>
* app/vectors/vectors-types.h: New Type: GimpVectorExtendMode
* app/tools/gimpvectortool.c
* app/vectors/gimpstroke.[ch]
* app/vectors/gimpbezierstroke.[ch]: More stuff on the path
(pun intended) to a better path tool...
Thanks to Sven for being my host in Berlin!
2002-12-30 Simon Budig <simon@gimp.org>
* app/vectors/gimpanchor.h
* app/vectors/vectors-types.h: Anchors now have an enum as type and
have the "selected" property.
* app/vectors/gimpstroke.[ch]
* app/vectors/gimpbezierstroke.c
* app/vectors/gimpvectors-preview.c: Additional functions to get
information about the graphical representation of the stroke and be
able to select anchors.
* app/tools/gimpvectortool.c: semi-usable interface, better graphical
representation of what is going on. Also make use of the "selected"
property of the anhors to just display a subset of the control
handles.
2002-12-29 Simon Budig <simon@gimp.org>
* app/core/gimpimage-mask-select.c
* app/paint/gimppaintcore-stroke.c
* app/tools/gimpvectortool.c
* app/vectors/gimpbezierstroke.[ch]
* app/vectors/gimpstroke.[ch]
* app/vectors/gimpvectors-preview.c: some more stuff for the
vectors tool: bezier interpolation is available, we have preview
generation. Usage is still weird.
2002-09-30 Simon Budig <simon@gimp.org>
* data/brushes/1circle.gbr: fixed the default spacing, so that
lines actually look like 1 pixel lines...
* themes/Default/images/tools/.cvsignore: Added some files.
* app/vectors/gimpanchor.h
* app/vectors/gimpbezierstroke.[ch]
* app/vectors/gimpstroke.h
* app/vectors/gimpvectors.h: Added some stuff, mostly unused
code that otherwise would just rot on my harddisk. Mitch: I
need to discuss the data structures with you...
2002-02-26 Simon Budig <simon@gimp.org>
* app/tools/gimpdrawtool.c
* app/tools/gimpdrawtool.h: Added function gimp_draw_tool_draw_strokes
to be able to draw lines from a GimpCoords array.
* app/vectors/gimpanchor.h: removed "active", since this should
be a GUI thing.
* app/vectors/gimpstroke.c
* app/vectors/gimpstroke.h
* app/vectors/gimpbezierstroke.c
* app/vectors/gimpbezierstroke.h: Implemented (and fixed API) for
interpolation.
* app/tools/gimpvectortool.c
* app/tools/gimpvectortool.h: Changed accordingly, we can actually
draw polylines now.
2002-02-25 Simon Budig <simon@gimp.org>
* app/vectors/gimpbezierstroke.c
* app/tools/gimpvectortool.[ch]
* app/vectors/gimpstroke.[ch]
* app/vectors/gimpvectors.[ch]: Fixed various bugs, *including*
the nasty one from this morning (thanks Mitch).
2002-02-25 Simon Budig <simon@gimp.org>
* app/vectors/gimpvectors.c
* app/vectors/gimpvectors.h: Changed to a container of
GimpStrokes. This will enable it to contain different
Stroke-types in one Vectors-Object (think Entry in path
dialog)
* app/vectors/gimpstroke.c
* app/vectors/gimpstroke.h
* app/vectors/gimpbezierstroke.c
* app/vectors/gimpbezierstroke.h: New Objects: A connected
component in a vector.
* app/vectors/gimpbezier.c
* app/vectors/gimpbezier.h: Removed, obsoleted by gimpstroke
and gimpbezierstroke.
* app/tools/gimpvectortool.c
* app/vectors/Makefile.am
* app/vectors/vectors-types.h
* app/vectors/gimpanchor.h: Changed accordingly.
There is a nasty bug I am yet unable to find in the tool.
Don't use it. For some reason a wrong function instead of
gimp_stroke_real_anchor_get_next gets called. I have *no*
idea, whats wrong here. I stared at the code for hours.
If somebody has an idea I'd appreciate a hint.