- replace gimp_display_shell_selection_control() by undraw() and restart()
which actually say what they are doing
- remove enum GimpSelectionControl
- replace GimpImage::selection_control() by ::selection_invalidate()
because none of the other enum values was used any longer
and use it to draw the layer boundary. Remove a lot of stuff
that was there only to draw the boundary before:
- remvoe all layer boundary stuff from the selection code
- remove gimp_display_shell_draw_layer()
- remove enum values GIMP_SELECTION_LAYER_ON,OFF from core-enums.h
- remove all lines calling gimp_image_selection_control() with
the removed enum values
- remove gimp_layer_boundary()
which gets emitted when the item wants to be redrawn:
- Emit "update" it when any item property changes
- Groups connect to their children and forward "update" for them
- The shell connects to its group of canvas items and exposed
the affected area
- Remove gimp_display_shell_expose_item()
- Move all the shell's item group code into gimpdisplayshell-items.c
- Invalidate the proper area when an item gets added or removed.
- Draw the kept canvas items instead of calling a draw tool function.
- The draw tool now sets its item on the shell.
Instead of passing GimpChannelType as mask color to
gimp_display_shell_set_mask(), change that function to accept a
GimpRGB color.
Adapt GimpForegroundSelectTool, the only user of the display mask
feature, to this change.
Instead of blending the scaled image data onto the checkerboard and
then painting this image to the screen, render the image data into
an ARGB cairo image surface. Then paint a checkerboard on the canvas
and the image on top of it.
and as a "side effect", speed up rendering the image significantly:
- disable double buffering on the canvas widget.
- implement background clearing ourselves (needed after turning off
double buffering).
- remove any fiddling with clipping regions on the tool drawing GCs
and pull the pause/resume code out of the actual image expose
function.
- if there are overlay widgets on the canvas, implement double
buffering manually to aviod flicker, but do it in a way that keeps
pausing/resuming the active tool *outside* the double buffered
drawing.
Add anchor and spacing parameters to the shell overlay API, so
overlays can be positioned on each side of a point in image space,
with configurable spacing in display space.
In order to make a clear separation between the core modules and the
UI modules, move the necessary enums from display-enums.h and
widgets-enums.h to config-enums.h and the files
gimpdisplayoptions.[ch] from the display to the config module. This
removes the config -> display dependency.
This change has three main benefits
* It lets us remove includes of display files from the config module
* We don't have to link gimp-console and test-config with a subset of
object files from the display module
* It is reflected in devel-docs/gimp-module-dependencies.svg that the
application is made up of core modules and UI modules and that no
core module depends on any UI module
from gimp_display_shell_reconnect() to gimp_display_set_image()
because it makes unsetting and setting an image in
gimp_display_set_image() more symmetric.
The new function does the right thing, unlike get_toplevel() which
returns the shell itself if it is not in a window. Check the return
value of get_window() for being non-NULL.