...bring focus back to GIMP image window
When showing docks in multi-window-mode, try to set the keyboard focus
back to the active display because it might have been stolen by a dock.
- change start() and set_text() to use "format" and "..." instead of
"message", allowing to format progress messages in place
- s/cancelable/cancellable/
- move "cancellable" to be the second argument of start()
Set the active display's viewport as priority rectangle on the image.
Update the rectangle in the default implementations of
GimpDisplayShell::scaled(), ::scrolled() and ::rotated(), which isn't
entirely correct yet but much better than before, and the only "bad"
thing that can happen with a bogus priority rectangle is that the
image is updated as out-of-viewport as before, just differently.
This may or may not remove some logic that avoids drawing tiny update
regions, and may or may not improve things or make them worse. Will
add code that actually tile-aligns update areas later.
...(crop, rectangle, etc) in large image zoomed-to-fit
Introduce a hash of the last 16 used icons in GimpStatusbar, it was
loading icons at a very high frequency. Found by Massimo.
Always round grid spacings and offsets to integer precision when
using them for snapping and grid drawing. While we might *want* to
have subpixel precision grids, all the UI is pretending it to be
on pixel boundaries. Make that pretense an fact.
In gimp_image_window_new(), place the window on the right
monitor manually if we are not in single-window-mode.
In gimp_image_window_switch_page(), make sure we don't use an
unrealized new window's monitor for updating the session info, because
the monitor of an unrealized window is always where the pointer is.
Change gimp_get_display_name() to also return the screen, and its
implementation in the GUI to return the initial monitor during
startup. Retrieve that information in app.c using a weird callback
construct and pass the monitor to file_open_from_command_line().
Half-related, add screen and monitor parameters to GimpDisplayShell
and use these initial values for calculating the canvas's initial
extents.
The image windows still don't position themselves correctly though
because we have no mechanism for that whatsoever just yet, but we now
at least pass the needed monitor information to the right objects.
Add a "monitor" parameter and return something reasonable, instead
of a useless resolution average of all the screen's monitors. Also
require a screen to be passed now.
There is now a preference option that determines whether windows
should be opened on the same monitor as before. It should be disabled
when the machine gets monitors plugged/unplugged dynamically ("laptop")
and enabled when there is a static multi-monitor setup ("wokstation").
This is merely the current simplistic policy on top of the newly added
underlying infrastructure:
- pass integer monitor numbers around in all places where we already
pass around a GdkScreen. Pass the "current" monitor to these changed
APIs, where "current" is either the monitor where the action-triggering
widget is, or if that is unavailable the monitor where the mouse is.
- add gimp_widget_get_monitor() in order to easily get to the monitor,
just like gtk_widget_get_screen().
- add screen and monitor parameters in some places that were missed
before.
- in sessionrc, save all window positions relative to the window's
monitor, and save the monitor separately, if it's not the screen's
primary monitor.
- when restoring window positions, use the stored monitor when the new
prefs options says so (use the screen's primary monitor if there is
no stored monitor), otherwise use current monitor that is now passed
around.
Enhance the existing but unused display scaling (hidpi/retina) support
to work independently in x and y direction, and adjust the scaling
factors accordingly when dot-for-dot is off and xres != yres.
Increase GIMP_DISPLAY_RENDER_MAX_SCALE from 2.0 to 4.0 and adjust the
rendering chunk size dynamically so we never render chunks that do
not fit into the GimpDisplayXfer buffers.