Fixes issue #3451 Space invasion/AnyRGB: Luminance blend mode doesn't work
It might be faster to fetch the RGB luminance and do the computation
ourselves than looking up the same fish for each processing request, at
least now we're faster. (commit message and code slightly revised by pippin)
Some blend funcs depend on constants from the specifc color space we are
operating in and needs the space or operation propagated to the worker function
of the operation as discovered in issue #3451.
This commit propagates the operation, leaving the specific blend functions
needing it to call gegl_operation_get_source_space or similar without needing
that overhead for the rest.
Issue #3436 Replace sRGB Y values with Y values from XYZ for the
image's actual RGB space
This patch is for Colors/Desaturate/Desaturate to Luminance or
Luma.
Blacklist the "tools-offset" action in the GUI, and only keep
"filters-offset", to avoid duplication. Update gimp:offset's
description, so that "filters-offset" gets a proper tool-tip.
Add a new gimp:offset operation, which implements equivalent
functionality to gimp_drawable_offset(), in preparation for adding
an interactive offset tool.
To simplify things, add a GIMP_OFFSET_WRAP_AROUND value to the
GimpOffsetType enum, to avoid the need for a separate wrap-around
flag. This makes the gimp-drawable-offset procedure parameters a
little superfluous, but whatever.
In gimp:mask-components, add an "alpha" property, which controls
the masked-in alpha value in case there's no aux buffer. Set it to
0 by default, so that gimp:mask-components behaves normally in the
absence of an aux buffer (as if the aux buffer was empty). Set it
to 1 in the image's visible-mask node, to maintain the current
alpha-component visibility behavior.
This fixes incorrect results when the output bounding box of a
drawable filter is smaller than the drawable, which can lead to a
NULL aux buffer being fed to the filter's gimp:mask-components
node.
In GimpOperationLayerMode and GimpOperationReplace, make sure we
don't return a NULL output buffer, or forward a NULL input buffer,
but rather create an appropriate empty buffer in this case. This
avoids wrong results when the layer-mode op's output is connected
to the aux input of a subsequent op, as a result of the op behaving
differently with a NULL aux buffer (in particular, this can happen
when a drawable filter's output bounding box is smaller than the
drawable.)
Extend last commit to also disregard the composite space when the
layer mode is trivial and only the source region is included in
compositing, since, in this case, the source color is unmodified.
In gimp_layer_mode_get_format(), disregard the requested composite
space when selecting the format, if the input layer mode is alpha-
only, and the requested composite mode is not UNION, since, in this
case, the layer mode doesn't combine the layer/backdrop colors, and
rather only modifies the alpha of one of them. This allows us to
use the preferred format, avoiding gamma conversion.
This particularly improves the performance of the Eraser tool in
perceptual images.
In GimpCurve, replace the use of a fixed-length control-point array
with a dynamically-sized array. Adapt GimpCurve's interface, and
the rest of the code.
In addition to simplifying the code, this fixes a bug where the
curve object could be broken by moving the mouse too fast (yep...),
and allows more accurate point placement, both in the GUI editor,
and through canvas interaction in the Curves tool (see issue #814).
Add a new gimp:fill-source operation, which can act as a source
node for fill operations, instead of a fill buffer. The op takes
a GimpFillOptions object, a drawable, and a pattern offset, and
uses gimp_fill_options_create_buffer() to produce its output.
This allows performing the entire fill operation in chunks as a
graph, instead of allocating a full-size fill buffer, which can
can occupy a lot of space for pattern fills.
Fix gimp:mask-components to use full-oapcity value for the alpha
component when it's masked-in and there's no "aux" input, so that
the image is rendered with full opacity when the alpha channel's
visiblity is toggled off, as per bug #143315.
Replace the use of the deprecated GeglNode::dont-cache property,
and GeglOperationClass::no_cache field, with GeglNode::cache-policy
and GeglOperationClass::cache_policy, respectively.
See commit gegl@7f24430cda0d8c3eff311868823d445edc2a4e12.
Add specialized versions of gimp:mask-components for 8-, 16-, and
32-bpc formats, to improve efficiency, and to preserve the contents
of masked-out components exactly.
Provide public functions for format-selection and processing, which
we'll use in the painting code, instead of reimplementing component
masking.
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
In gimp:gradient, when using adaptive supersampling, render the
gradient tile-by-tile, using an iterator, instead of row-by-row.
This significantly improves performance, while also avoiding the
assumption that gimp_adaptive_supersample_area() works row-by-row.
Additionally, when not using supersampling, use a single GRand
instance, since the separation to distinct seed and per-tile
instances, which was a threading optimization (commit
7f39e41254), is no longer needed.
The scratch allocator has been moved to GEGL (commit
gegl@b99032d799dda3436ffa8c1cc28f8b0d34fb965d). Remove gimp-
scratch, and replace all its uses with gegl-scratch.
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.
Add a TRIVIAL layer-mode flag, and corresponding
gimp_layer_mode_is_trivial() function, which indicates if the blend
function of a given layer mode is trivial, i.e., either never
modifies the source pixels (for non-subtractive modes), or always
clears the destination pixels (for subtractive modes).
In the Luminance layer-mode, use the scratch allocator for
allocating temporary buffers, instead of using VLAs.
GimpOperationLayerMode already allocates data on the stack,
calculated as not to overflow the stack on any platform, so having
any of its descendants also allocate big buffers on the stack is
risky.
There was a global 3x3 array of babl fishes used for converting between
blending and compositing pixel representations, these were all hard-coded to
operate within the sRGB babl-space family. This commit updates a per-instance
array during operation prepare instead, that comes preconfigured with fishes
derived from the correct space. Since the same operation instance might get
different space input during its life time we store and compare the cached
fishes with the current format (which is unique depending on space).
This should address the problem seen in issue #2592
Use gimp_tile_handler_validate_validate(), added in the commit
before last, in gimp:buffer-source-validate, in order to pre-render
the necessary region of the buffer, instead of performing the
validation implicitly by iterating over the region. This is both
simpler, and, more importantly, allows us to render the entire
region in a single chunk, instead of tile-by-tile, which can be
considerably more efficient, especially with high thread counts.
This essentially extends the dynamic sizing of rendered projection
chunks to layer groups, which are rendered through
gimp:buffer-source-validate, rather than just the main image
projection.
Add a Babl space parameter to gimp_gegl_color_new() and all utility
functions using it. Pass NULL if the GimpRGB actually is sRGB, pass
the image's layer space if the color was already converted using
gimp_pickable_srgb_to_image_color() or similar.