This was actually more of a feathering feature I added earlier, and we
already have a function for that: gimp_gegl_apply_feather(). This is
using a gaussian blur, just as what I was doing anyway. This commit also
adds the "Feather Radius" scale, similar to other tools with the
"Feather Edges". So that makes it consistent (and more useful as you can
adapt to your needs).
On various property changes, only recompute the line art when the
property actually changed. Also add a gimp_line_art_bind_gap_length() to
avoid computing twice the line art when changing both type of closure
(splines and segments) together, as is currently the case.
… Bucket Fill tool options.
This will provide feedback when the line art closure is being computed,
which may be useful on big images where it may take some time. Otherwise
painter may be left hanging without knowing what takes time.
The initialization is sometimes done when switching tools (for instance
when selecting the active tool by command), not always on button press.
So the error output behavior was inconsistent, and worse, the tool was
sometimes not forbidden to run when it should have been.
Just run all the checks (layer groups, locks and whatnot) on button
press.
When a fill zone was a bit too segmented, you'd want to just stroke
across it. But it was leaving some pieces uncolored, even though the
pointer dragged through it! The exact motion mode allows more events.
Note: I don't set it in the similar color filling (where it could have
been useful too) mostly because it is harder to remove events then (even
if a point was already filled, it could still serve as a seed for more
filling if threshold > 0), thus implied too much processing. Anyway in
all my tests, it was more a problem for line art filling anyway.
In commit c71b4916af, I forgot to disconnect signals on the bucket fill
options at finalization, leading the software to crash on an
non-existing tool.
Additionally to sample merge and active layer, now we can only use the
layer above or below the active layer as line art source.
The line art fill is meant to work on drawing lines. Though sample merge
still is ok in many cases, the more you fill with colors, the more the
line art computation becomes unecessarily complex. Also when you use a
lot of layers with some of them already filled with colors, it makes it
impossible to colorize some line art zones with the tool. Moreover you
just don't want to have to hide every layers out there to colorize one
layer (especially background layers and such as you may want to see the
result with your background).
Thus we want to be able to set the source as a unique layer, while it
not being necessarily the active one (because you want lines and colors
on different layers). In this case, I am assuming that the color and the
line layers are next to each other (most common organization).
... in GimpBucketFillOptions for the line art algorithm.
Inside GimpLineArt, there are still 2 properties, but we don't show them
anymore in the Bucket Fill tool options. One of the main reason is
probably that it's hard to differentiate their usage. One is to close
with curved lines, the other with straight segments. Yet we don't
actually have any control on one or the other. All one knows is that you
can have "holes" in your drawing of a given size and you want them
close-like for filling. Only reason I can see to have 2 types of closure
is whether you'd want to totally disable one type of closure (then you
set it to 0). But this is a very limited reason for making the options
less understandable overall, IMO.
So for the time being, let's show up only a single option which sets
both properties in GimpLineArt. As patdavid says "it makes sense as a
first pass".
Also rename the option to shorter/simpler "Maximum gap length". Thanks
to patdavid and pippin for helping on figuring out this better label!
Finally I am bumping the default for the gaps to 100px. The original
values were ok for the basic small images used in demos, but not for
real life image where it was always too short (even 100px may still be
too short actually, but much better than the 20 and 60px from before!).
This was my initial choice, but the more I think about it, the less I am
sure this was the right choice. There was some common code (as I was
making a common composite bucket fill once the line art was generated),
but there is also a lot of different code and the functions were filled
of exception when we were doing a line art fill. Also though there is a
bit of color works (the way we decide whether a pixel is part of a
stroke or not, though currently this is basic grayscale threshold), this
is really not the same as other criterions. In particular this was made
obvious on the Select by Color tool where the line art criterion was
completely meaningless and would have had to be opted-out!
This commit split a bit the code. Instead of finding the line art in the
criterion list, I add a third choice to the "Fill whole selection"/"Fill
similar colors" radio. In turn I create a new GimpBucketFillArea type
with the 3 choices, and remove line art value from GimpSelectCriterion.
I am not fully happy yet of this code, as it creates a bit of duplicate
code, and I would appreciate to move some code away from gimpdrawable-*
and gimppickable-* files. This may happen later. I break the work in
pieces to not get too messy.
Also this removes access to the smart colorization from the API, but
that's probably ok as I prefer to not freeze options too early in the
process since API needs to be stable. Probably we should get a concept
of experimental API.
Currently in bucket fill tool, the modifier was only switching fg to bg
and bg to fg, and was doing nothing when pattern was set. I make it
switch to fg as well (and remember which was the original value).
In all tools, when the current item can't be edited due to its lock
mask, use gimp_tools_blink_lock_box(), added in the previous
commit,to blink the lock box of the corresponding dockable, in
addition to showing an error message in the status bar, to hint at
the source of the error.
The code was too much spread out, in core and tool code, and also it was
made too specific to fill. I'll want to reuse this code at least in the
fuzzy select tool. This will avoid code duplication, and also make this
new process more self-contained and simpler to review later (the
algorithm also has a lot of settings and it is much cleaner to have them
as properties rather than passing these as parameters through many
functions).
The refactoring may not be finished; that's at least a first step.
In particular, it allows to easily color pick. This just makes sense as
the bucket fill is definitely what one could call a "color tool", and
being able to easily change color without having to constantly switch to
color picker tool nor open a color chooser dialog is a must.
The fill type option (FG/BG/Pattern) was already mapped to the common
toggle behavior key (Ctrl on Linux), which is commonly used for
switching to color picker on paint tools. So I decided to remap the fill
type switch to GDK_MOD1_MASK (Alt on Linux) to keep consistent with
other tools (at the price of a change for anyone used to this modifier,
though I doubt it was that much used).
I also made possible to combine the 2 modifiers (so you could pick the
foreground or background color with ctrl and ctrl-alt).
The distance map has all the information we need already. Also we will
actually grow up to the max radius pixel (middle pixel of a stroke).
After discussing with Aryeom, we realized it was better to fill a stroke
fully (for cases of overflowing, I already added the "Maximum growing
size" property anyway).
When flooding the line art, we may overflood it in sample merge (which
would use color in the line art computation). And if having all colors
on the same layer, this would go over other colors (making the wrong
impression that the line art leaked).
This new option is mostly to keep some control over the mask growth.
Usually a few pixels is enough for most styles of drawing (though we
could technically allow for very wide strokes).
We don't really need to flow every line art pixel and this new
implementation is simpler (because we don't actually need over-featured
watershedding), and a lot lot faster, making the line art bucket fill
now very reactive.
For this, I am keeping the computed distance map, as well as local
thickness map around to be used when flooding the line art pixels
(basically I try to flood half the stroke thickness).
Note that there are still some issues with this new implementation as it
doesn't properly flood yet created (i.e. invisible) splines and
segments, and in particular the ones between 2 colored sections. I am
going to fix this next.
Introduced in commit b4e12fbbbb:
gimp_pickable_contiguous_region_prepare_line_art_async() was running
gimp_pickable_flush(), which provokes the "rendered" signal on the
image projection when a change occured. As a result, it was calling
gimp_bucket_fill_compute_line_art() within itself and since
tool->priv->async was not set yet, none of the call were canceled. Hence
the same line art is computed twice, but one is leaked.
Make sure we block this signal handler as a solution.
... and use in bucket-fill tool
Add gimp_pickable_contiguous_region_prepare_line_art_async(), which
computes a line-art asynchronously, and use it in the bucket-fill
tool, instead of having the tool create the async op.
This allows the async to keep running even after the pickable dies,
since we only need the pickable's buffer, and not the pickable
itself. Previously, we reffed the pickable for the duration of the
async, but we could still segfault when unreffing it, if the
pickable was a drawable, and its parent image had already died.
Furthermore, let the async work on a copy of the pickable's buffer,
rather than the pickable's buffer directly. This avoids some race
conditions when the pickable is the image (i.e., when "sample
merged" is active), since then we're using image projection's
buffer, which is generally unsafe to use in different threads
concurrently.
Also, s/! has_alpha/has_alpha/ when looking for transparent pixels,
and quit early, at least during this stage, if the async in
canceled.
When computing line-art, don't ref the bucket-fill tool in the
async data, and rather cancel any ongoing async upon tool
destruction, so that the async callback doesn't attept to touch the
now-dead tool. This avoids segfaulting in the async callback when
switching to a different tool, while a line-art async operation is
active.
Additionally, always cancel any previous async operation in
gimp_bucket_fill_compute_line_art(), even if not starting a new
one.
In the line-art async function, pass ownership over the resulting
buffer to the async object, so that the buffer is properly freed in
case the async in canceled after line-art computation is complete,
but before the completion callback is called.
Also, clear the tool's async pointer in the completion callback, to
avoid leaking the last issued async.
The "update" signal on drawable or projection can actually be emitted
many times for a single painting event. Just add new signals ("painted"
on GimpDrawable and "rendered" on GimpProjection) which are emitted once
for a single update (from user point of view), at the end, after actual
rendering is done (i.e. after the various "update" signals).
Also better support the sample merge vs current drawable paths for
bucket fill.
Since commit b00037b850, erosion size is not used anymore, as this step
has been removed, and the end point detection now uses local thickness
of strokes instead.
Other bucket fills are now done as filter until committed, but basic
selection fill is still done automatically. So let's make sure the
canvas is updated immediately (as it used to be before my changes).
I have not added all the options for this new tool yet, but this sets
the base. I also added a bit of TODO for several places where we need to
make it settable, in particular the fuzzy select tool, but also simply
PDB calls (this will need to be a PDB context settings.
Maybe also I will want to make some LineArtOptions struct in order not
to have infinite list of parameters to functions. And at some point, it
may also be worth splitting a bit process with other type of
selection/fill (since they barely share any settings anyway).
Finally I take the opportunity to document a little more the parameters
to gimp_lineart_close(), which can still be improved later (I should
have documented these straight away when I re-implemented this all from
G'Mic code, as I am a bit fuzzy on some details now and will need to
re-understand code).
Rather than just having a click interaction, let's allow to "paint" with
the bucket fill. This is very useful for the new "line art" colorization
since it tends to over-segment the drawing. Therefore being able to
stroke through the canvas (rather than click, up, move, click, etc.)
makes the process much simpler. This is also faster since we don't have
to recompute the line art while a filling is in-progress.
Note that this new behavior is not only for the line art mode, but also
any other fill criterion, for which it can also be useful.
Last change of behavior as a side effect: it is possible to cancel the
tool changes the usual GIMP way (for instance by right clicking when
releasing the mouse button).
Right now, this is mostly meaningless as it is still done sequentially.
But I am mostly preparing the field to pre-compute the line art as
background thread.
Try to sort all GIMP_ICON_* defines into FDO categories like in
https://specifications.freedesktop.org/icon-naming-spec/latest/ar01s04.html
Add defines for all icons we override, rename some icons to their FDO
standard names, and mark the ones we duplicate with a comment so we
don't forget to rename those to standard names in 3.0.
...when threshold > 0
Add an "Antialias" toggle to the bucket fill options and set it on the
GimpFillOptions. In gimp_drawable_bucket_fill(), pass it to
gimp_pickable_contiguous_region_by_seed() instead of always defaulting
to TRUE.
The position of the toggle and its huge tooltip may need some
adjustment.
When checked, diagonally neighboring pixels are considered connected
when calculating the affected area.
This commit also adds a corresponding diagonal_neighbors parameter to
gimp_drawable_bucket_fill(), and modifies the callers, other than the
bucket fill tool, to pass FALSE for this parameter, to retain the
current behavior.
gimp_suggest_modifiers(): change "shift_format" and "control_format"
parameters to "extend_selection_format" and "toggle_behavior_format",
which fixes the longstanding problem that the function did the right
thing only by accident.
tools: use gimp_get_extend_selection_mask() instead of GDK_SHIFT_MASK
which is not 100% semantically correct in all cases, but at least a
step in the right direction to make the tool modifiers easier to
improve.
which returns an error if there is no pattern for GIMP_FILL_PATTERN.
Use it instead of having the same code in 3 variants, and make error
handling consistent with bucket fill.
GIMP_ADD_foo_MASK -> GIMP_ADD_MASK_foo
GIMP_foo_MODE -> GIMP_BLEND_foo
GIMP_foo_CLONE -> GIMP_CLONE_foo
GIMP_foo -> GIMP_DODGE_BURN_TYPE_foo
GIMP_foo -> GIMP_TRANSFER_foo
Add compat values for the old names and compat code to script-fu
and pygimp.