This object's goal will be to manage customized modifiers per input
device button, which is why I add it to GimpDisplayConfig. It is in its
own new config file (`modifiersrc` in config dir) because it requires
GDK types access (well I could have done without, but it would have been
less semantic, hence not as good of an API). Anyway it is only useful
when running GIMP as GUI.
The GUI widget and the usage code to make this actually useful will come
in upcoming commits.
Our meson build system was not properly building the enums.c file,
because they are versionned.
I did a similar trick as what I did for the pdbgen, which is that I used
a wrapper script around the existing perl script, which sets proper
options and generate a stamp file in the end (which is considered by
meson as the actual custom target, not the C file since it is generated
in the source dir).
The most important part is that the stamp file is a generated header
source (not just a random text file) which is **included** by the
generated C file. This is what will force meson to regenerate the C file
if the header is updated, **then** build using this new version, not use
an outdated versionned version (which would make for hard to diagnose
bugs), through the indirection of the intermediate stamp header.
See #4201.
See also: https://github.com/mesonbuild/meson/issues/10196#issuecomment-1080742592
These changes make it possible to build against homebrew for mac
libraries. Homebrew stores it's libraries in seperate folders and so
blanket includes were not working.
PYTHONPATH is not needed and interferes with homebrew build.
From years of discussions, it turns out that:
- The thumbnailed-Wilber icon replacing the generic icon of GIMP often
makes the application harder to spot in the icon list of running
processes.
- In single-window mode in particular, it makes even less sense as we
just show the one active image anyway.
- Even in multi-window mode, nowadays many OSes or desktop group windows
of a same application under one icon. So we end up with several image
windows under a thumbnail only showing the top image. This happens in
KDE, GNOME, Cinnamon and Windows at least apparently (as far as is
being reported).
- Some platforms would just use only the OS-declared icon and not care
about runtime-declared ones. This is apparently the case on macOS, and
also on GNOME when the desktop file is seen by the desktop
environment. So all our code about generating thumbnailed icon is
wasted on these platform anyway.
- When intensively testing the current behavior, I had cases when the
icon was not properly updated. We could of course investigate and fix
the issues, but considering all the previous points, it might make
more sense to simply drop the feature which is mostly useless, or
worse bothersome, hence simplify the code greatly.
- Finally API to set icons from GdkPixbuf data has been removed in GTK4.
So long term, trying to keep this whole machinery feels like just
making our life difficult for a feature which all OSes seem to
deprecate and which might not be possible anymore soon (or just get
harder and harder to implement).
Note that I don't use gtk_window_set_default_icon_name() because it
would use the icon from our theme, yet so far we are not sure it makes
sense for the application icon which we probably always want to be the
same, whatever the chosen theme. Finally I just list various common icon
sizes because GTK API doesn't seem to be clever enough yet. I can't just
give it 1 SVG image (e.g. with gtk_window_set_default_icon_from_file())
and hope it does the resizing at the last minute. It turns out it
doesn't and we get an extra-small icon. So instead, let's generate
common sizes ourselves from the same SVG.
Add a new GimpToolFocus tool widget, which defines a focus region,
consisting of an inner limit, an outer limit, and a transition
midpoint between them. The widget allows controlling the limits
and the midpoint, and moving, scaling, and rotating the region.
Add a new GimpCanvasLimit canvas item, which draws an area limit
for different shapes. It will be used by the following commits to
implement GimpToolFocus.
Add a new GimpToolTransform3DGrid tool widget, subclassed from
GimpToolTransformGrid, which can be used to perform 3D
transformations.
The widget can be in one of three modes:
CAMERA - allows adjusting the primary vanishing point by moving a
handle.
MOVE - allows moving the object through dragging.
ROTATE - allows rotating the object through dragging.
By default, controlling the transformation through dragging applies
to the X and Y axes. Holding Shift (or setting the "constrain-
axis" property) restricts the motion to only one of the axes.
For the MOVE and ROTATE mode, holding Ctrl (or setting the "z-axis"
property) allows controlling the Z axis instead.
For the same modes, holding Alt (or setting the "local-frame"
property), applies the adjustments in the object's local frame of
reference, instead of the display's global frame of reference.
More of the files were wrong, or at least not absolutely identical to
the files generated by the autotools. I am not doing any code change
other than trying to make both build systems produce identical files
(except for slight differences on 2 files not worth the effort) even
though maybe some things can be improved (especially on the include
list). Maybe to be improved later.
Also fixing 2 of the previously autotools-generated files because of
space typos which should have been committed earlier.
Finally it is to be noted that there is no logics to copy the generated
files back to the source directory in the meson rules. I am not sure
anyway this is really worth it and maybe we should just stop tracking
these generated files eventually.