* tools/pdbgen/pdb/drawable.pdb: #include "channel.h" and "layer.h"
for GIMP_CHANNEL, GIMP_IS_LAYER, and GIMP_LAYER #defines
The rest of these files are generated from the fresh pdbgen run
-Yosh
Wed Aug 18 22:49:31 1999 Adrian Likins <alikins@redhat.com>
* app/apptypes.h: add GradientPaintMode enum
* app/paint_core.h: move above enum
* app/paintbrush.c: use above enum
* app/drawable_cmds.c: include "layers.h" so it
will link again
* app/*.[ch]: Actually use the enum types GimpImageType,
GimpImageBaseType, LayerModeEffects, PaintApplicationMode,
BrushApplicationMode, GimpFillType and ConvertPaletteType, instead
of just int or gint. Hopefully I catched most of the places
where these should be used.
Add an enum ConvolutionType, suffix the too general constants
NORMAL, ABSOLUTE and NEGATIVE with _CONVOL. Use NORMAL_MODE
instead of NORMAL in some places (this was what was intended). Fix
some minor gccisms.
* app/apptypes.h: New file. This file contains the above
enumeration types, and some opaque struct typedefs. It was
necessary to collect these in one header that doesn't include
other headers, because when we started using the above mentioned
types in the headers, all hell broke loose because of the
spaghetti-like cross-inclusion mess between headers.
(An example: Header A includes header B, which includes header C
which includes A. B uses a type defined in A. This is not defined,
because A hasn't defined it yet at the point where it includes B,
and A included from B of course is skipped as we already are
reading A.)
Wed Jun 23 23:52:54 BST 1999 Andy Thomas <alt@gimp.org>
* gimp/app/gimppreviewcache.c
* gimp/app/gimppreviewcache.h
* gimp/app/drawable_cmds.c
* gimp/app/gdisplay.c
* gimp/app/gimpdrawableP.h
* gimp/app/gimage_cmds.c
* gimp/app/Makefile.am
* gimp/app/layers_dialog.c
* gimp/app/channel.c
* gimp/app/lc_dialog.c
* gimp/app/lc_dialog.h
* gimp/app/lc_dialogP.h
* gimp/app/layer.c
* gimp/app/gimpdrawable.c
* gimp/app/internal_procs.c
* gimp/libgimp/gimp.h
* gimp/libgimp/gimpimage.c
* gimp/libgimp/gimpdrawable.c
* gimp/libgimp/gimpmenu.c
* gimp/tools/pdbgen/pdb/drawable.pdb
* gimp/tools/pdbgen/pdb/gimage.pdb
Added thumbnail image preview functions.
Previews are visible on the L&C&P dialogs as well as in the
drawables/channels/ menus generated for plugins
(see the bumpmap & Mapobject plugins).
PDB interface exists to simply extract a thumbnail preview
of a given size. This is much quicker & more efficient
than getting the image data tile-by-tile if you only need a small
image since a "preview cache" has been implemented. This cache also
reduces the number of times the tiles cached is scanned since smaller
previews are always generated from large ones if they exists and
are valid.
Some possible usages (I don't intend to implement these ideas. Just
suggestions). More plugins using the thumbnail preview (ie any that
use multiple images). Indication of "active image" somewhere.....
Actually almost anywhere a drawable/image name appears.
* app/drawable_cmds.c, app/gimage_cmds.c
* app/parasite_cmds.c, libgimp/parasite.[ch],
* libgimp/gimp.c, libgimp/gimpprotocol.c
* tiff.c, gif.c, script-fu.c: removed all references to
parasite_error() and parasite_is_error(). Enable the
passing of null parasites in the pdb. Return a copy of the
parasite instead of the orginal in all pdb functions.
bookkeeping without being used). Made copy_region more intelligent on
when to use tile sharing; some changes made to pixel_regions to
facilitate this. Fixed a refcount problem with xcf load and probably
a few other bugs that I've forgotten about. Added a sanity check in
set_undo_tiles to help with a problem larry is reporting with airbrush
and xinput. --sg
Tue Jul 28 15:42:39 CDT 1998 Larry Ewing <lewing@gimp.org>
* app/drawable_cmds.c (drawable_fill_invoker):
* libgimp/gimpenums.h: Changed the libgimp GFillType
enums to match the core enums in value, the names still
differ.
* plug-ins/script-fu/script-fu.c: changed the fill setvars to use
the GFillType enums.
Started separating crud out of drawables.
Isolated the id system of images entirely within pdb. Even the
window titles and menus use pointers instead of ids. Should at
least remind people that this is a developers' version. :)