Proofread files.

Proofread files.
This commit is contained in:
Daniel Egger 2000-08-06 16:30:54 +00:00
parent d7f392f886
commit fd35c5e374
9 changed files with 95 additions and 68 deletions

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
You have two tab folders in the Color Palette dialog. One to select the palette
You have two tab folders in the Color Palette dialog. One to
select the palette
you want to use and one to interact with the palette that you selected.
<P>
<DL>
<DT>
<EM>Select tab folder:</EM>
<EM>Select tab:</EM>
<DD>
With in the select tab folder will you see a small thumbnails of all available
palettes. There is also information about the number of colors in the palettes
and the name of the palettes. You can either choose a palette for direct
usage. Just clicking on it and shift to the Palette tab folder. You can edit
the palette you selected by clicking on the edit button which will bring
up the <A HREF="palette_editor/palette_editor.html">Color Palette Edit</A>
dialog. Note that you can also edit a palette in the Palette tab folder,
but the Color Palette Editor will give you much more options.
Within the select tab, you will see small thumbnails of all available
palettes. There is also information about the number of
colors in the palettes and their names. You can
choose a palette for direct
usage by simply clicking on it and shifting to the Palette
tab. You can edit the palette you selected by clicking on
the edit button which will bring
up the <A HREF="palette_editor/palette_editor.html">Color
Palette Editor</A>
dialog. Note that you can also edit a palette in the
Palette tab folder,
but the Color Palette Editor gives more options.
<DT>
<DT>
<EM>Palette tab folder:</EM>
<EM>Palette tab:</EM>
<DD>
With in the palette tab folder will you interact with your palette. The prime
usage of the dialog is naturally to choose colors from the palette. (Remember
that it's very cumbersome to use the color selector to choose colors when
you work with a project. The right way to work is to have a color palette).
Within the palette tab, you interact with your palette. The primary
usage of the dialog is, naturally, to choose colors from the
palette. (It is very cumbersome to use the color selector to
choose colors when
you work with a project. The best way to work is to have a
color palette).
<BR>
<BR>
You can however edit the palette also. Right click (and hold) on a color
cell and a menu will appear. With in the menu can you edit the color in the
cell, delete the cell or create a brand new cell which will be added in the
bottom row of your palette. The name which appears when you either right
or left click on a color cell is editable. All changes that you do in the
palette will be autosaved and available right of.
You can, however, also use this window to edit the
palette. Right click (and hold) on a color
cell and a menu will appear. Within the menu you can edit
the color in the
cell, delete the cell, or create a brand new cell which will
be added in the
bottom row of your palette. The name which appears when you
either right or left click on a color cell can also be
changed. All changes that you make in the
palette will be autosaved and available immediately.
</DL>
<P>
The zoom buttons enables you to zoom in and out in the palette.
The zoom buttons enable you to zoom in and out in the palette.
<H3>
Additional Information
</H3>

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<TD width="100%" align="left"><P>
<P>
Gimp has a cut and copy buffer, see Cut Named and
<A HREF="copy_named.html">Copy Named</A>. Objects cut or copied with those
functions are available for pasting in Paste Named.
<A HREF="copy_named.html">Copy Named</A>. Objects cut or copied
with those functions are available for pasting in Paste Named.
<P>
In the dialog there is a list of all available buffers. You select the buffer
to past by clicking on it. When the buffer is selected you have three options
to paste it <A HREF="../image/edit/paste.html">Paste</A>,
<A HREF="../image/edit/paste_into.html">Paste Into</A> and
In the dialog there is a list of all available buffers. You
select the buffer
to paste by clicking on it. When the buffer, is selected you
have three options
to paste it: <A HREF="../image/edit/paste.html">Paste</A>,
<A HREF="../image/edit/paste_into.html">Paste Into</A>, and
<A HREF="../image/edit/paste_as_new.html">Paste As New</A>.
<P>
You can also manage buffers in the dialog. If you want to delete a buffer
you select it and click on the Delete button. To exit the buffer with out
you select it and click on the Delete button. To exit the buffer without
pasting you click on Cancel. This will cancel the paste operation but it
will not cancel the delete operation.
<P>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Confirmation dialog when you want to close a image that has unsaved changes.
If you click Close then the image will close and you will lose your unsaved
changes.
Confirmation dialog for closing an image that has unsaved changes.
If you click Close then the image will close and you will lose
all unsaved changes.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Confirmation dialog when you quit Gimp and still have unsaved changes in
a image(s). If you click Quit you will quit and lose your unsaved changes.
Confirmation dialog for quitting Gimp and with unsaved changes in
one or more images. Clicking Quit will quit and all unsaved
changes will be lost.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
The Image canvas is the boundary of the image. Even if you can have a smaller
or larger layer than the image boundary size the maximum image are that you
The Image canvas is the boundary of the image. Even if you have a smaller
or larger layer than the image boundary size, the maximum image
area that you
can view is determined by the boundary size.
<P>
The size area will control how big or small your new canvas will be just
as when you created a new image. The Offset area will control how your canvas
is clipped or expanded.
as when you created a new image. The Offset area will control
how your canvas is clipped or expanded.
<P>
<DL>
<DT>
<EM>Making the canvas smaller:</EM>
<DD>
The offset fields will control where your upper left corner of the old canvas
will be in the new canvas. The best way to control the new location and how
it will be clipped. Is to drag the "canvas preview" in the Offset frame to
the right position. After that you make the final touch with the spin buttons
(or type it in by hand). The thin outline is the new canvas size and you
have to drag the old canvas to the right position so it will be clipped according
to your demands.
The offset fields will control how the upper left corner
of the old canvas will be positioned in the new canvas. The
best way to control the new location and how
it will be clipped is to drag the "canvas preview" in the
Offset frame to the chosen position. After that you make the
final adjustments with the spin buttons
(or type it in by hand). The thin outline is the new canvas
size and you
have to drag the old canvas to the right position so it will
be clipped according to your demands.
<DT>
<EM>Making the canvas bigger:</EM>
<DD>
The offset fields will control where your upper left corner of the old canvas
will be in the new canvas . The best way to control the new location and
how the canvas going to be expanded. Is to drag the "canvas preview" in the
Offset frame to the right position. After that you make the final touch with
the spin buttons (or type it in by hand). The outline/canvas &nbsp;is the
new canvas size and you have to drag the old canvas to the right position
within it.
The offset fields will control how the upper left corner of
the old canvas will be positioned in the new canvas . The
best way to control the new location and
how the canvas will be to be expanded is to drag the "canvas
preview" in the Offset frame to the correct position. After
that you make the final adjustments with
the spin buttons (or type it in by hand). The outline/canvas
is the new canvas size and you have to drag the old canvas
to the right position within it.
</DL>
<P>
If you uncheck the chain in the Size area, you will be able to have different
ratios of the new canvas. It's therefore possible e.g to have a canvas which
is smaller in X direction and bigger in Y direction than before the resize.
If you uncheck the chain in the Size area, you will be able to
have different proportions for the new canvas. It's therefore
possible, for example, to have a canvas which is smaller in X
direction and bigger in Y direction than before the resize.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Will shrink the selection (not the content of the selection but the selection
it self) with a arbitrary amount measured in an arbitrary unit.
Will shrink the selection (not the content of the selection but
the selection itself) with an arbitrary amount measured in an
arbitrary unit.
<P>
<A href="index.html">Index</A>
</TD>

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<TD width="100%" align="left"><P>
<P>
Will display a useful tip each time you start Gimp. You can navigate the
tip dialog by clicking on Previous and Next Tip. A good tip can be to disable
it since you may find it annoying. Just uncheck "Show tip next time
Gimp starts" and it
will be vanished from Gimp's startup.
tip dialog by clicking on Previous and Next Tip. To disable
this, just uncheck "Show tip next time Gimp starts".
<P>
If you are a good Gimp user then it can be a good tip to submit useful tip(s)
to the Gimp developers.
If you have any useful tips, please submit them to the GIMP
developers for possible inclusion in future releases.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
The tool option dialog will show the tool options for the currently active
tool in the toolbox or menu. Please see <A HREF="../tools/index.html">Tool
index</A> for a complete list of tools and tool options. Depending if you
have global or local tool options the tools option dialog for each tool can
look a bit different please see
The tool option dialog will show the tool options for the active
tool. Please see <A HREF="../tools/index.html">Tool
index</A> for a complete list of tools and tool
options. Depending on if you
have global or local tool options, the tools option dialog for
each tool can
look a bit different. Please see
<A HREF="preferences/interface.html">Interface</A>.
<P>
<A href="index.html">Index</A>

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2000-08-06 Daniel Egger <egger@suse.de>
* C/dialogs/*.html: Even more proofreading by
Rebecca.
2000-08-05 Daniel Egger <egger@suse.de>
* C/dialogs/*.html: Even more proofreading by