mirror of https://github.com/GNOME/gimp.git
Changed burst to use newest version; change in interface
(Hope you don't mind Marc)
This commit is contained in:
parent
bcd9899101
commit
f4b469efb8
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@ -1,5 +1,6 @@
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Revision history for Gimp-Perl extension.
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- updated burst <sjburges@gimp.org>
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1.20
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- image types updated to reflect gimp's reality.
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- updated perlotine.
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@ -1,8 +1,8 @@
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#!/usr/bin/perl
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# <sjburges@gimp.org> (original release)
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# <sjburges@gimp.org>
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#
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use Gimp;
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use Gimp qw(:auto N_ __);
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use Gimp::Fu;
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use Gimp::Util;
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@ -16,17 +16,35 @@ use Gimp::Util;
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# Enjoy,
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# Seth Burgess <sjburges@gimp.org>
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####-----
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# Revision 03/18/2000
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# Changed second angle to be a sweep measurement, not an absolute angle (I
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# found that I was calculating a lot more by hand than I should be when
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# using it)
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#
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# Also fixed up a bug that I'd covered up, and did a decent for loop for
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# a change. Fixed up rectangle to not mess up on corner areas.
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#
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# Lastly, I added a special case for 360 degrees - don't redraw the last
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# line for a full circle; instead re-adjust end point. I'm not entirely
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# happy with this solution, but its close to what I expect to happen. I
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# don't desire to litter the interface with more strange options if possible
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# and I suspect most users will never notice.
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#
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# Gimp::set_trace(TRACE_ALL);
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# find an equivalent polar value in the range of 0 to 2 pi
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sub find_in_2pi
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{
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my ($ang) = @_;
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if ($ang < 0)
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{
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return ($ang - int($ang/(2*3.1415926))*2*3.1415926 + 2*3.1415926);
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}
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return ($ang - int($ang/(2*3.1415926))*2*3.1415926);
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my ($ang) = @_;
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if ($ang < 0)
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{
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return ($ang - int($ang/(2*3.1415926))*2*3.1415926 + 2*3.1415926);
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}
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return ($ang - int($ang/(2*3.1415926))*2*3.1415926);
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}
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# actual script
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@ -50,16 +68,27 @@ fades from if you have Fade set\n",
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[PF_VALUE, 'spokes', "How many spokes", 16],
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[PF_VALUE, 'inside_pixels', "Inside Pixels", 10],
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[PF_VALUE, 'outside_pixels', "Outside Pixels", 10],
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[PF_SLIDER, 'start_angle', "Angle to start at, with 0 being left sweeping counter-clockwise.", 0, [-360, 360, 1]],
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[PF_SLIDER, 'end_angle', "Angle to end at, with 0 being left sweeping counter-clockwise.", 360, [-360, 360, 1]]
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[PF_SLIDER, 'start_angle', "Angle to start at, with 0 being left, and sweeping counter-clockwise.", 0, [-360, 360, 1]],
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[PF_SLIDER, 'arc_angle', "How many degrees to arc through.", 360, [-360, 360, 1]]
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],
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[],
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[],
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sub {
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my($img,$layer, $shape, $fade_dir, $points,
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$inside_pixels, $outside_pixels, $start_angle, $end_angle) =@_;
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$inside_pixels, $outside_pixels, $start_angle, $arc_angle) =@_;
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$pi = 3.1415927;
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# Special case 360
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if (abs($arc_angle) == 360)
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{
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$end_angle = $start_angle + $arc_angle - abs ($arc_angle/$points);
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}
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else
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{
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$end_angle = $start_angle + $arc_angle;
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}
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eval { $img->undo_push_group_start };
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Gimp->progress_init("Burst");
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@ -67,7 +96,7 @@ fades from if you have Fade set\n",
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$progress = 0;
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($dumb, $x1, $y1, $x2, $y2) = $img->selection_bounds;
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$img->selection_none;
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# $img->selection_none;
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$width = $x2 - $x1;
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$height = $y2 - $y1;
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@ -77,164 +106,165 @@ fades from if you have Fade set\n",
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$center_y = $y1 + $height/2;
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if ($start_angle > $end_angle)
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{ # swap them
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$angle = $end_angle;
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$end_angle = $start_angle;
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$start_angle = $angle;
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}
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{ # swap them
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$angle = $end_angle;
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$end_angle = $start_angle;
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$start_angle = $angle;
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}
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if ($shape == 0)
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{ #ellipse
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# the for loop just increments $i until $angle is big enough
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for ($i = 0, $angle=$start_angle*$pi/180;
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$angle <$end_angle*$pi/180-0.01;
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{ #ellipse
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# do $points worth
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for ($i = 0;
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$i < $points;
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#$angle <$end_angle*$pi/180-0.01;
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$i++ )
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{
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$angle = $i * abs($start_angle-$end_angle)*$pi/$points/180;
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$angle += $start_angle*$pi/180;
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{
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$angle = $i * abs($start_angle-$end_angle)*$pi/($points-1)/180;
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$angle += $start_angle*$pi/180;
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# use the major/minor axis description of an ellipse:
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# x^2 y^2
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# --- + --- = 1
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# a^2 b^2
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#
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# where a is the x axis, b is the y axis, and the equation of
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# a line passing through 0 (y=mb). Solve for x&y, and pick the
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# correct one for the angle.
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# use the major/minor axis description of an ellipse:
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# x^2 y^2
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# --- + --- = 1
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# a^2 b^2
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#
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# where a is the x axis, b is the y axis, and the equation of
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# a line passing through 0 (y=mb). Solve for x&y, and pick the
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# correct one for the angle.
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$a = $width/2 - $outside_pixels;
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$b = $height/2 - $outside_pixels;
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$a = $width/2 - $outside_pixels;
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$b = $height/2 - $outside_pixels;
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# dimensions for an "inside ellipse"
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$c = ($a>$b)?$inside_pixels:$inside_pixels*$a/$b;
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$d = ($a>$b)?$inside_pixels*$b/$a:$inside_pixels;
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# dimensions for an "inside ellipse"
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$c = ($a>$b)?$inside_pixels:$inside_pixels*$a/$b;
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$d = ($a>$b)?$inside_pixels*$b/$a:$inside_pixels;
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# get the slope
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$m = sin($angle)/cos($angle);
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if ($m ==0) { $m = 0.000000000001; } #avoid div by 0
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if ($c ==0) { $c = 0.000000000001; } #avoid div by 0
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if ($d ==0) { $d = 0.000000000001; } #avoid div by 0
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# get the slope
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$m = sin($angle)/cos($angle);
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if ($m ==0) { $m = 0.000000000001; } #avoid div by 0
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if ($c ==0) { $c = 0.000000000001; } #avoid div by 0
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if ($d ==0) { $d = 0.000000000001; } #avoid div by 0
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# find the positive solution of the quadratic for the endpoints
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$x = sqrt(1/((1/$a/$a)+($m*$m/$b/$b)));
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$y = sqrt(1/((1/($m*$m*$a*$a))+(1/$b/$b)));
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# find the positive solution of the quadratic for the endpoints
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$x = sqrt(1/((1/$a/$a)+($m*$m/$b/$b)));
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$y = sqrt(1/((1/($m*$m*$a*$a))+(1/$b/$b)));
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# and find the starting points in the same manner
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$x_start = sqrt(1/((1/$c/$c)+($m*$m/$d/$d)));
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$y_start = sqrt(1/((1/($m*$m*$c*$c))+(1/$d/$d)));
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# and find the starting points in the same manner
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$x_start = sqrt(1/((1/$c/$c)+($m*$m/$d/$d)));
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$y_start = sqrt(1/((1/($m*$m*$c*$c))+(1/$d/$d)));
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# pick the right solution of the quadratic
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if ((find_in_2pi($angle) < $pi/2) || (find_in_2pi($angle) > 3*$pi/2))
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{
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# pick the right solution of the quadratic
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if ((find_in_2pi($angle) < $pi/2) ||
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(find_in_2pi($angle) > 3*$pi/2))
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{
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$x = -$x;
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$x_start = -$x_start;
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}
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if (find_in_2pi($angle) > $pi)
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{
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}
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if (find_in_2pi($angle) > $pi)
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{
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$y = -$y;
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$y_start = -$y_start;
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}
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# do translations to center stuff
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$x = $x + $center_x;
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$y = $y + $center_y;
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$x_start = $x_start + $center_x;
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$y_start = $y_start + $center_y;
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}
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# do translations to center stuff
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$x = $x + $center_x;
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$y = $y + $center_y;
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$x_start = $x_start + $center_x;
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$y_start = $y_start + $center_y;
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# print "X = $x, Y = $y, M = $m\n";
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if ($fade_dir == 1)
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{
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if ($fade_dir == 1)
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{
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$layer->paintbrush_default(4, [$x, $y, $x_start, $y_start]);
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}
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else
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{
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}
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else
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{
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$layer->paintbrush_default(4, [$x_start, $y_start, $x, $y]);
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}
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$progress += $progress_increment;
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Gimp->progress_update($progress);
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}
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$progress += $progress_increment;
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Gimp->progress_update($progress);
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}
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}
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}
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else
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{ #rectangle
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{ #rectangle
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# The idea here is to see where the line intersects with the
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# rightmost line. If the abs of that is higer than the height,
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# see where it intersects the top instead.
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#print "width = $width, height = $height\n";
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for ($i = 0, $angle=$start_angle*$pi/180;
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$angle <$end_angle*$pi/180-0.01;
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for ($i = 0;
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$i < $points;
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$i++ )
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{
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$angle = $i * abs($start_angle-$end_angle)*$pi/$points/180;
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$angle += $start_angle*$pi/180;
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{
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$angle = $i * abs($start_angle-$end_angle)*$pi/($points-1)/180;
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$angle += $start_angle*$pi/180;
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# get the slope
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$m = sin($angle)/cos($angle);
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# print "M = $m\n";
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if (abs($m*$width/2) < $height/2-$outside_pixels)
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{ # draw on the right/left borders
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# get the slope
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$m = sin($angle)/cos($angle);
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if (abs($m*$width/2) < $height/2)
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{ # draw on the right/left borders
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$x = $width/2-$outside_pixels;
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$y = $m*($width/2-$outside_pixels);
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$x_start = ($width>$height)
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?$inside_pixels
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:$inside_pixels*$width/$height;
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?($inside_pixels)
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:($inside_pixels*$width/$height);
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$y_start = ($width>$height)
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?$m*$inside_pixels
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:$m*$inside_pixels*$width/$height;
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}
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else
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{ # draw on the top/bottom borders
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?($m*$inside_pixels)
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:($m*$inside_pixels*$width/$height);
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}
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else
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{ # draw on the top/bottom borders
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$y = $height/2-$outside_pixels;
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$x = ($height/2-$outside_pixels)/$m;
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$y_start = ($width>$height)
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?$inside_pixels*$height/$width
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:$inside_pixels;
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?($inside_pixels*$height/$width)
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:($inside_pixels);
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$x_start = ($width>$height)
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?$inside_pixels*$height/$width/$m
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:$inside_pixels/$m;
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}
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# the method of finding points by lines like above makes picking right
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# values kinda icky, as shown by these if statements.
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if ((find_in_2pi($angle) <= $pi/2) || (find_in_2pi($angle) > 3*$pi/2))
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{
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?($inside_pixels*$height/$width/$m)
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:($inside_pixels/$m);
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}
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# the method of finding points by lines like above makes picking right
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# values kinda icky, as shown by these if statements.
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if ((find_in_2pi($angle) <= $pi/2) ||
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(find_in_2pi($angle) > 3*$pi/2))
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{
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$x = -abs($x);
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$x_start = -abs($x_start);
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}
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else
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{
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$x = abs($x);
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$x_start = abs($x_start);
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}
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}
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else
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{
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$x = abs($x);
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$x_start = abs($x_start);
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}
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if (find_in_2pi($angle) > $pi)
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{
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$y = -abs($y);
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$y_start = -abs($y_start);
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if (find_in_2pi($angle) > $pi)
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{
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$y = -abs($y);
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$y_start = -abs($y_start);
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}
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else
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{
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$y = abs($y);
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$y_start = abs($y_start);
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}
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# do translations to center stuff
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$x = $x + $center_x;
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$y = $y + $center_y;
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$x_start = $x_start + $center_x;
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$y_start = $y_start + $center_y;
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if ($fade_dir == 1)
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{
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$layer->paintbrush_default(4, [$x, $y, $x_start, $y_start]);
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}
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else
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{
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$layer->paintbrush_default(4, [$x_start, $y_start, $x, $y]);
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}
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$progress += $progress_increment;
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Gimp->progress_update($progress);
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}
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else
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{
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$y = abs($y);
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$y_start = abs($y_start);
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}
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# do translations to center stuff
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$x = $x + $center_x;
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$y = $y + $center_y;
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$x_start = $x_start + $center_x;
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$y_start = $y_start + $center_y;
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if ($fade_dir == 1)
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{
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$layer->paintbrush_default(4, [$x, $y, $x_start, $y_start]);
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}
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else
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{
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$layer->paintbrush_default(4, [$x_start, $y_start, $x, $y]);
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}
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$progress += $progress_increment;
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Gimp->progress_update($progress);
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}
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}
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eval { $img->undo_push_group_end };
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return();
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};
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eval { $img->undo_push_group_end };
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return();
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};
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exit main;
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