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NEWS: update.
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NEWS
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NEWS
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@ -71,7 +71,6 @@ Core:
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* add a "Float" submenu in "Select" root menu, containing the 2 variant
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actions "select-cut-float" and "select-copy-float".
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Graphical User Interface:
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- "Merge menu and title bar" option is not shown on macOS as it is not usable
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@ -135,6 +134,13 @@ Tools:
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features.
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* Alignment for RTL languages is now more consistent with how it works in
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other software (such as LibreOffice or Scribus).
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- Paint tools: all painting tools now have an "Expand Layers" option
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allowing to auto-expand layers when painting across layer
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boundaries. A few additional sub-options customize how this
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expansion happens (by how many pixels, filling with transparency,
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color, pattern).
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Expansion does not grow over canvas boundaries, unless "Show All" is
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checked too.
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Plug-ins:
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@ -203,8 +209,12 @@ Plug-ins:
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We also set signed when the pixelformat flag DDPF_BUMPDUDV is set.
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* New option to vertically flip dds image on import. This is needed by some
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game engines.
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* New import option for DDS DXT1/BC1 images to always use transparency. If
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unchecked, fully transparent values are interpreted as black pixels.
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* All mipmap generation is done at 32-bit floating-point precision.
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* A new cubic filter has also been added (Catmull-Rom) which
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rounds-out the existing lineup of cubic filters.
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* Better handling of DX10+ files in ddsread.
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* Always interpret BC1 cutout pixels as black pixels with 0 alpha,
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per the official format specification.
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- GIF:
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* Remember when a file was stored as a GIF animation to be reused when
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overwriting.
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