From d42508534d22194427848c61bb13c45346b08a3e Mon Sep 17 00:00:00 2001 From: Jehan Date: Fri, 8 Dec 2023 21:34:27 +0900 Subject: [PATCH] NEWS: update. --- NEWS | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/NEWS b/NEWS index d8c9f1b98c..02f1442c9c 100644 --- a/NEWS +++ b/NEWS @@ -71,7 +71,6 @@ Core: * add a "Float" submenu in "Select" root menu, containing the 2 variant actions "select-cut-float" and "select-copy-float". - Graphical User Interface: - "Merge menu and title bar" option is not shown on macOS as it is not usable @@ -135,6 +134,13 @@ Tools: features. * Alignment for RTL languages is now more consistent with how it works in other software (such as LibreOffice or Scribus). + - Paint tools: all painting tools now have an "Expand Layers" option + allowing to auto-expand layers when painting across layer + boundaries. A few additional sub-options customize how this + expansion happens (by how many pixels, filling with transparency, + color, pattern). + Expansion does not grow over canvas boundaries, unless "Show All" is + checked too. Plug-ins: @@ -203,8 +209,12 @@ Plug-ins: We also set signed when the pixelformat flag DDPF_BUMPDUDV is set. * New option to vertically flip dds image on import. This is needed by some game engines. - * New import option for DDS DXT1/BC1 images to always use transparency. If - unchecked, fully transparent values are interpreted as black pixels. + * All mipmap generation is done at 32-bit floating-point precision. + * A new cubic filter has also been added (Catmull-Rom) which + rounds-out the existing lineup of cubic filters. + * Better handling of DX10+ files in ddsread. + * Always interpret BC1 cutout pixels as black pixels with 0 alpha, + per the official format specification. - GIF: * Remember when a file was stored as a GIF animation to be reused when overwriting.