mirror of https://github.com/GNOME/gimp.git
removed the "floating" flag and the floating/sink API.
2006-10-16 Michael Natterer <mitch@gimp.org> * app/core/gimpitem.[ch]: removed the "floating" flag and the floating/sink API. (gimp_item_init): call g_object_force_floating() instead. * app/core/gimpimage.c * app/core/gimplayer.c * app/xcf/xcf-load.c * tools/pdbgen/pdb/drawable.pdb * tools/pdbgen/pdb/image.pdb: use combinations of g_object_ref_sink() and g_object_unref() instead of gimp_item_sink(). Use g_object_is_floating() instead of gimp_item_is_floating(). * app/pdb/drawable_cmds.c * app/pdb/image_cmds.c: regenerated.
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ChangeLog
19
ChangeLog
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@ -1,3 +1,22 @@
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2006-10-16 Michael Natterer <mitch@gimp.org>
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* app/core/gimpitem.[ch]: removed the "floating" flag and the
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floating/sink API.
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(gimp_item_init): call g_object_force_floating() instead.
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* app/core/gimpimage.c
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* app/core/gimplayer.c
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* app/xcf/xcf-load.c
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* tools/pdbgen/pdb/drawable.pdb
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* tools/pdbgen/pdb/image.pdb: use combinations of
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g_object_ref_sink() and g_object_unref() instead of
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gimp_item_sink(). Use g_object_is_floating() instead of
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gimp_item_is_floating().
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* app/pdb/drawable_cmds.c
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* app/pdb/image_cmds.c: regenerated.
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2006-10-16 Kevin Cozens <kcozens@cvs.gnome.org>
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* configure.in: Set enable_python to yes if it wasn't set to no.
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@ -680,8 +680,7 @@ gimp_image_constructor (GType type,
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image->selection_mask = gimp_selection_new (image,
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image->width,
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image->height);
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g_object_ref (image->selection_mask);
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gimp_item_sink (GIMP_ITEM (image->selection_mask));
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g_object_ref_sink (image->selection_mask);
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g_signal_connect (image->selection_mask, "update",
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G_CALLBACK (gimp_image_mask_update),
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@ -2795,8 +2794,9 @@ gimp_image_add_layer (GimpImage *image,
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if (position > gimp_container_num_children (image->layers))
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position = gimp_container_num_children (image->layers);
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g_object_ref_sink (layer);
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gimp_container_insert (image->layers, GIMP_OBJECT (layer), position);
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gimp_item_sink (GIMP_ITEM (layer));
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g_object_unref (layer);
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/* notify the layers dialog of the currently active layer */
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gimp_image_set_active_layer (image, layer);
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@ -3059,8 +3059,9 @@ gimp_image_add_channel (GimpImage *image,
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if (position > gimp_container_num_children (image->channels))
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position = gimp_container_num_children (image->channels);
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g_object_ref_sink (channel);
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gimp_container_insert (image->channels, GIMP_OBJECT (channel), position);
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gimp_item_sink (GIMP_ITEM (channel));
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g_object_unref (channel);
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/* notify this image of the currently active channel */
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gimp_image_set_active_channel (image, channel);
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@ -3310,8 +3311,9 @@ gimp_image_add_vectors (GimpImage *image,
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if (position > gimp_container_num_children (image->vectors))
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position = gimp_container_num_children (image->vectors);
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g_object_ref_sink (vectors);
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gimp_container_insert (image->vectors, GIMP_OBJECT (vectors), position);
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gimp_item_sink (GIMP_ITEM (vectors));
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g_object_unref (vectors);
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/* notify this image of the currently active vectors */
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gimp_image_set_active_vectors (image, vectors);
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@ -197,6 +197,8 @@ gimp_item_class_init (GimpItemClass *klass)
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static void
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gimp_item_init (GimpItem *item)
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{
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g_object_force_floating (G_OBJECT (item));
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item->ID = 0;
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item->tattoo = 0;
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item->image = NULL;
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@ -207,7 +209,6 @@ gimp_item_init (GimpItem *item)
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item->offset_y = 0;
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item->visible = TRUE;
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item->linked = FALSE;
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item->floating = TRUE;
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item->removed = FALSE;
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}
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@ -407,41 +408,6 @@ gimp_item_real_resize (GimpItem *item,
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g_object_notify (G_OBJECT (item), "height");
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}
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/**
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* gimp_item_is_floating:
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* @item: the #GimpItem to check.
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*
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* Returns: #TRUE if the item is floating.
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*/
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gboolean
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gimp_item_is_floating (const GimpItem *item)
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{
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g_return_val_if_fail (GIMP_IS_ITEM (item), FALSE);
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return item->floating;
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}
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/**
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* gimp_item_sink:
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* @item: the #GimpItem to sink.
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*
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* If @item is floating, this function sets it so that
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* it is not, and removes a reference to it. If @item
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* is not floating, the function does nothing.
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*/
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void
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gimp_item_sink (GimpItem *item)
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{
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g_return_if_fail (GIMP_IS_ITEM (item));
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if (item->floating)
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{
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item->floating = FALSE;
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g_object_unref (item);
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}
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}
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/**
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* gimp_item_remove:
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* @item: the #GimpItem to remove.
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@ -50,7 +50,6 @@ struct _GimpItem
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gboolean visible; /* control visibility */
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gboolean linked; /* control linkage */
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gboolean floating; /* added to an image? */
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gboolean removed; /* removed from the image? */
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};
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@ -128,9 +127,6 @@ struct _GimpItemClass
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GType gimp_item_get_type (void) G_GNUC_CONST;
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gboolean gimp_item_is_floating (const GimpItem *item);
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void gimp_item_sink (GimpItem *item);
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void gimp_item_removed (GimpItem *item);
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gboolean gimp_item_is_removed (const GimpItem *item);
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@ -1255,8 +1255,7 @@ gimp_layer_add_mask (GimpLayer *layer,
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gimp_image_undo_push_layer_mask_add (image, _("Add Layer Mask"),
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layer, mask);
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layer->mask = g_object_ref (mask);
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gimp_item_sink (GIMP_ITEM (layer->mask));
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layer->mask = g_object_ref_sink (mask);
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gimp_layer_mask_set_layer (mask, layer);
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@ -59,8 +59,11 @@ drawable_delete_invoker (GimpProcedure *procedure,
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if (success)
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{
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if (gimp_item_is_floating (GIMP_ITEM (drawable)))
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gimp_item_sink (GIMP_ITEM (drawable));
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if (g_object_is_floating (drawable))
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{
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g_object_ref_sink (drawable);
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g_object_unref (drawable);
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}
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else
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success = FALSE;
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}
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@ -792,7 +792,7 @@ image_add_layer_invoker (GimpProcedure *procedure,
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if (success)
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{
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if (! gimp_item_is_floating (GIMP_ITEM (layer)) ||
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if (! g_object_is_floating (layer) ||
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GIMP_IMAGE_TYPE_BASE_TYPE (gimp_drawable_type (GIMP_DRAWABLE (layer))) !=
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gimp_image_base_type (image))
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{
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@ -935,7 +935,7 @@ image_add_channel_invoker (GimpProcedure *procedure,
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if (success)
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{
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if (gimp_item_is_floating (GIMP_ITEM (channel)))
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if (g_object_is_floating (channel))
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success = gimp_image_add_channel (image, channel, MAX (position, -1));
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else
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success = FALSE;
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if (success)
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{
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if (gimp_item_is_floating (GIMP_ITEM (vectors)))
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if (g_object_is_floating (vectors))
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success = gimp_image_add_vectors (image, vectors, MAX (position, -1));
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else
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success = FALSE;
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@ -785,8 +785,7 @@ xcf_load_channel_props (XcfInfo *info,
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gimp_selection_new (image,
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gimp_item_width (GIMP_ITEM (*channel)),
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gimp_item_height (GIMP_ITEM (*channel)));
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g_object_ref (image->selection_mask);
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gimp_item_sink (GIMP_ITEM (image->selection_mask));
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g_object_ref_sink (image->selection_mask);
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tile_manager_unref (GIMP_DRAWABLE (image->selection_mask)->tiles);
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GIMP_DRAWABLE (image->selection_mask)->tiles =
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@ -1194,8 +1194,11 @@ HELP
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%invoke = (
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code => <<'CODE'
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{
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if (gimp_item_is_floating (GIMP_ITEM (drawable)))
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gimp_item_sink (GIMP_ITEM (drawable));
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if (g_object_is_floating (drawable))
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{
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g_object_ref_sink (drawable);
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g_object_unref (drawable);
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}
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else
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success = FALSE;
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}
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@ -899,7 +899,7 @@ HELP
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$invoke{code} = <<'CODE';
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{
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if (! gimp_item_is_floating (GIMP_ITEM (layer)) ||
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if (! g_object_is_floating (layer) ||
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GIMP_IMAGE_TYPE_BASE_TYPE (gimp_drawable_type (GIMP_DRAWABLE (layer))) !=
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gimp_image_base_type (image))
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{
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%invoke = (
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code => <<'CODE'
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{
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if (gimp_item_is_floating (GIMP_ITEM (channel)))
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if (g_object_is_floating (channel))
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success = gimp_image_add_channel (image, channel, MAX (position, -1));
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else
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success = FALSE;
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$invoke{code} = <<'CODE';
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{
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if (gimp_item_is_floating (GIMP_ITEM (vectors)))
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if (g_object_is_floating (vectors))
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success = gimp_image_add_vectors (image, vectors, MAX (position, -1));
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else
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success = FALSE;
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