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app: do not render many tiles twice
removing the area that is going to be rendered from the dirty area before rendering it, prevents tile-handler-projection to render it again. This was the reason why caching showed an improvement also during the construction of the projection. And it was a regression that I introduced in a previous commit
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@ -702,12 +702,12 @@ gimp_projection_paint_area (GimpProjection *proj,
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{
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GeglNode *graph = gimp_projectable_get_graph (proj->projectable);
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gegl_node_blit_buffer (graph, proj->buffer,
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GEGL_RECTANGLE (x1, y1, x2 - x1, y2 - y1));
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if (proj->validate_handler)
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gimp_tile_handler_projection_undo_invalidate (proj->validate_handler,
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x1, y1, x2 - x1, y2 - y1);
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gegl_node_blit_buffer (graph, proj->buffer,
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GEGL_RECTANGLE (x1, y1, x2 - x1, y2 - y1));
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}
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/* add the projectable's offsets because the list of update areas
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