mirror of https://github.com/GNOME/gimp.git
app: port Colorize to GeglColor property.
While doing this, I could find a lot of problems in the algorithm: 1. It looks like the original intent (from GUI and code) is that you set hue and saturation but not really the intended lightness, rather its increase or decrease, relatively to every pixel current lightness. I.e. that every pixel will be set to the selected hue and saturation, and only the lightness will change. The "lightness" field is therefore a relative value (pixel per pixel). The first problem is that instead of lightness, we compute the luminance, which is related but different and set this in the lightness field. 2. The second issue is that we were using gimp_hsl_to_rgb() which after testing (because its documentation doesn't give any TRC/space info at all) looks like it computes a color from HSL to non-linear RGB of the same space. Yet we were outputting to a linear RGB space. So we compute the wrong values. On the other hand, because of the first problem, I realize (after testing) that it makes our render closer to the intended render by chance (at least when the TRC is sRGB's). It's still wrong, but if we were to change the output to "R'G'B'A float" instead, the render would be much darker. In both cases, it's wrong anyway. I would not say that the 2 problems are canceling each others, but they are making the final result somewhat OK. 3. Ideally we should be using babl to convert colors, and this is the best way to actually implement the original filter intent. Unfortunately so far, doing this is much slower (though I save a lot of time by moving out of the samples loop and processing data in chunks, it's still slower than the current, nearly instant, implementation). 4. Because of all previous implementation irregularities, the render is different depending on the actual image space. I.e. that the exact same image filtered through Colorize with the exact same operation parameters will render differently. I would need to test further, and maybe it's normal since HSL is also space-dependant (and that's where we work on in this operation), but I'm wondering if the result should not be independant of the working space. 5. I implemented our own prepare() method because the one in GimpOperationPointFilter parent seems to allow other input or output models. Even though in all my tests, it was always linear RGB (which is what we want here), let's make sure by having a custom prepare() method explicitly setting these. It's also the opportunity to create some babl fishes. In any case, I'm leaving the code as-is for now, because it's how this operation has been since forever (at least for as long as I was around) and I don't think it's the right idea to change it on a whim. This raises even more the concern of versionning GEGL operation, which we have been discussing with pippin on IRC lately, because if ever we want to change this one, now that operations are not just applied, but possibly non-destructively recreated at load, we need to make sure that we recreate the render expected at the time of creation of a XCF while allowing us to have the filters improving when needed.
This commit is contained in:
parent
99f20a916d
commit
8bb79dc671
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@ -44,21 +44,26 @@ enum
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};
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static void gimp_operation_colorize_get_property (GObject *object,
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guint property_id,
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GValue *value,
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GParamSpec *pspec);
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static void gimp_operation_colorize_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec);
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static void gimp_operation_colorize_get_property (GObject *object,
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guint property_id,
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GValue *value,
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GParamSpec *pspec);
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static void gimp_operation_colorize_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec);
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static gboolean gimp_operation_colorize_process (GeglOperation *operation,
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void *in_buf,
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void *out_buf,
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glong samples,
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const GeglRectangle *roi,
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gint level);
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static void gimp_operation_colorize_prepare (GeglOperation *operation);
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static gboolean gimp_operation_colorize_process (GeglOperation *operation,
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void *in_buf,
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void *out_buf,
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glong samples,
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const GeglRectangle *roi,
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gint level);
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static void gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
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gfloat *rgb);
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G_DEFINE_TYPE (GimpOperationColorize, gimp_operation_colorize,
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@ -73,12 +78,14 @@ gimp_operation_colorize_class_init (GimpOperationColorizeClass *klass)
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
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GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass);
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GimpHSL hsl;
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GimpRGB rgb;
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GeglColor *color;
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gfloat hsl[3] = { 0.5f, 0.5f, 0.5f };
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object_class->set_property = gimp_operation_colorize_set_property;
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object_class->get_property = gimp_operation_colorize_get_property;
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operation_class->prepare = gimp_operation_colorize_prepare;
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gegl_operation_class_set_keys (operation_class,
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"name", "gimp:colorize",
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"categories", "color",
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@ -105,21 +112,25 @@ gimp_operation_colorize_class_init (GimpOperationColorizeClass *klass)
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_("Lightness"),
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-1.0, 1.0, 0.0, 0);
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gimp_hsl_set (&hsl, 0.5, 0.5, 0.5);
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gimp_hsl_set_alpha (&hsl, 1.0);
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gimp_hsl_to_rgb (&hsl, &rgb);
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color = gegl_color_new (NULL);
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gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
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g_object_class_install_property (object_class, PROP_COLOR,
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gimp_param_spec_rgb ("color",
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_("Color"),
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_("Color"),
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FALSE, &rgb,
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G_PARAM_READWRITE));
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gegl_param_spec_color ("color",
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_("Color"),
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_("Color"),
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/*FALSE,*/ color,
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G_PARAM_READWRITE));
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g_object_unref (color);
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}
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static void
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gimp_operation_colorize_init (GimpOperationColorize *self)
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{
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self->hue = 0.5;
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self->saturation = 0.5;
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self->lightness = 0.5;
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self->hsl_format = NULL;
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}
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static void
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case PROP_COLOR:
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{
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GimpHSL hsl;
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GimpRGB rgb;
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GeglColor *color;
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gfloat hsl[3];
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gimp_hsl_set (&hsl,
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self->hue,
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self->saturation,
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(self->lightness + 1.0) / 2.0);
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gimp_hsl_set_alpha (&hsl, 1.0);
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gimp_hsl_to_rgb (&hsl, &rgb);
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gimp_value_set_rgb (value, &rgb);
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hsl[0] = self->hue;
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hsl[1] = self->saturation;
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hsl[2] = (self->lightness + 1.0) / 2.0;
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color = gegl_color_new (NULL);
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gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
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g_value_take_object (value, color);
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}
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break;
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@ -192,22 +203,16 @@ gimp_operation_colorize_set_property (GObject *object,
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case PROP_COLOR:
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{
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GimpRGB rgb;
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GimpHSL hsl;
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GeglColor *color;
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float hsl[3];
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gimp_value_get_rgb (value, &rgb);
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gimp_rgb_to_hsl (&rgb, &hsl);
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if (hsl.h == -1)
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hsl.h = self->hue;
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if (hsl.l == 0.0 || hsl.l == 1.0)
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hsl.s = self->saturation;
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color = g_value_get_object (value);
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gegl_color_get_pixel (color, self->hsl_format, hsl);
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g_object_set (self,
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"hue", hsl.h,
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"saturation", hsl.s,
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"lightness", hsl.l * 2.0 - 1.0,
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"hue", hsl[0],
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"saturation", hsl[1],
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"lightness", hsl[2] * 2.0 - 1.0,
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NULL);
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}
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break;
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@ -218,6 +223,31 @@ gimp_operation_colorize_set_property (GObject *object,
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}
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}
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static void
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gimp_operation_colorize_prepare (GeglOperation *operation)
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{
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GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
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const Babl *space = gegl_operation_get_source_space (operation,
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"input");
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const Babl *in_format;
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const Babl *out_format;
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/* GIMP_RGB_LUMINANCE() requires the input to be linear RGB for correctness. */
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in_format = babl_format_with_space ("RGBA float", space);
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/* Technically it looks like our code is returning non-linear RGB so we should
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* set the output format to "R'G'B'A float". I leave this like this for now as
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* it's the algorithm we used for years.
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*/
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out_format = babl_format_with_space ("RGBA float", space);
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gegl_operation_set_format (operation, "input", in_format);
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gegl_operation_set_format (operation, "output", out_format);
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colorize->hsl_format = babl_format_with_space ("HSL float", in_format);
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colorize->fish_to_lum = babl_fish (in_format, "Y float");
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colorize->fish_from_hsl = babl_fish (colorize->hsl_format, out_format);
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}
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static gboolean
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gimp_operation_colorize_process (GeglOperation *operation,
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void *in_buf,
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const GeglRectangle *roi,
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gint level)
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{
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GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
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gfloat *src = in_buf;
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gfloat *dest = out_buf;
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GimpHSL hsl;
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GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
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gfloat *src = in_buf;
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gfloat *dest = out_buf;
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gfloat hsl[3];
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hsl.h = colorize->hue;
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hsl.s = colorize->saturation;
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hsl[0] = colorize->hue;
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hsl[1] = colorize->saturation;
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while (samples--)
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{
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GimpRGB rgb;
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gfloat lum = GIMP_RGB_LUMINANCE (src[RED],
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src[GREEN],
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src[BLUE]);
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gfloat lum = GIMP_RGB_LUMINANCE (src[RED],
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src[GREEN],
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src[BLUE]);
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if (colorize->lightness > 0)
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/* TODO: the following would compute luminance correctly whatever the
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* input format but is slower:
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*/
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/*babl_process (colorize->fish_to_lum, src, &lum, 1);*/
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if (colorize->lightness > 0.f)
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{
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lum = lum * (1.0 - colorize->lightness);
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lum = lum * (1.0f - colorize->lightness);
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lum += 1.0 - (1.0 - colorize->lightness);
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lum += 1.0f - (1.0f - colorize->lightness);
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}
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else if (colorize->lightness < 0)
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else if (colorize->lightness < 0.f)
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{
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lum = lum * (colorize->lightness + 1.0);
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lum = lum * (colorize->lightness + 1.0f);
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}
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hsl.l = lum;
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hsl[2] = lum;
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gimp_hsl_to_rgb (&hsl, &rgb);
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/* the code in base/colorize.c would multiply r,b,g with lum,
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* but this is a bug since it should multiply with 255. We
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* don't repeat this bug here (this is the reason why the gegl
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* colorize is brighter than the legacy one).
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gimp_hsl_to_non_linear_rgb (hsl, dest);
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/* TODO: the following would convert correctly from HSL to RGB but it's a
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* lot slower. Also the result is different as of now because
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* gimp_hsl_to_rgb() computes values in non-linear whereas we set our
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* output format to be linear.
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*/
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dest[RED] = rgb.r; /* * lum */
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dest[GREEN] = rgb.g; /* * lum */
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dest[BLUE] = rgb.b; /* * lum */
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/*babl_process (colorize->fish_from_hsl, hsl, dest, 1);*/
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dest[ALPHA] = src[ALPHA];
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src += 4;
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return TRUE;
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}
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/* This is a copy of gimp_hsl_value() from libgimpcolor/gimpcolorspace.c */
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static inline gdouble
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gimp_hsl_value (gdouble n1,
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gdouble n2,
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gdouble hue)
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{
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gdouble val;
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if (hue > 6.0)
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hue -= 6.0;
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else if (hue < 0.0)
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hue += 6.0;
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if (hue < 1.0)
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val = n1 + (n2 - n1) * hue;
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else if (hue < 3.0)
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val = n2;
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else if (hue < 4.0)
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val = n1 + (n2 - n1) * (4.0 - hue);
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else
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val = n1;
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return val;
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}
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/* This is a copy of gimp_hsl_to_rgb() from libgimpcolor/gimpcolorspace.c
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* except that instead of working on former GimpHSL and GimpRGB types, we work
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* on float arrays of size 3 directly.
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*/
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static void
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gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
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gfloat *rgb)
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{
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g_return_if_fail (hsl != NULL);
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g_return_if_fail (rgb != NULL);
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if (hsl[1] == 0)
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{
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/* achromatic case */
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rgb[0] = hsl[2];
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rgb[1] = hsl[2];
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rgb[2] = hsl[2];
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}
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else
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{
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gdouble m1, m2;
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if (hsl[2] <= 0.5)
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m2 = hsl[2] * (1.0 + hsl[1]);
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else
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m2 = hsl[2] + hsl[1] - hsl[2] * hsl[1];
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m1 = 2.0 * hsl[2] - m2;
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rgb[0] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 + 2.0);
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rgb[1] = gimp_hsl_value (m1, m2, hsl[0] * 6.0);
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rgb[2] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 - 2.0);
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}
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}
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@ -40,9 +40,12 @@ struct _GimpOperationColorize
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{
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GimpOperationPointFilter parent_instance;
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gdouble hue;
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gdouble saturation;
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gdouble lightness;
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gfloat hue;
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gfloat saturation;
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gfloat lightness;
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const Babl *hsl_format;
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const Babl *fish_to_lum;
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const Babl *fish_from_hsl;
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};
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struct _GimpOperationColorizeClass
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