First checkin of new help files.

First checkin of new help files.
This commit is contained in:
Daniel Egger 2000-08-03 23:18:58 +00:00
parent deb5760b42
commit 88df14d8f5
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2000-08-04 Daniel Egger <egger@suse.de>
* newhelp: Created new directory which will contain the base
of our new SGML help system. Rebecca, Piers and I are
currently migrating our old HTML help into SGML.
If you like to help with creating appropriate Makefiles
or scripts, please step forward, there's enough to do.
* newhelp/ChangeLog
* nehelp/*: New files for a new help system. :)
2000-08-03 Michael Natterer <mitch@gimp.org>
Sven Neumann <sven@gimp.org>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="aboutdialog">
<title> About Dialog </title>
<para>
The About dialog shows which Gimp version that you are using and
also, in random order, the people who have contributed to the
Gimp project. To clear the dialog, click anywhere on it.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="borderselection">
<title> Border </title>
<para>
Border creates a new selection surrounding the outline of the old
one. The new selection is a hollow border area or frame that
covers an area both outside and inside the original selection edge
in the specified width.
</para>
<para>
<ulink url="index.html"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="brusheditor">
<title> Brush Editor </title>
<para>
The Brush Editor dialog allows you to make alterations to brushes.
At the top of the dialog, you can see the name of the brush (a new
brush will be called "Untitled"). This name can be edited to
change the brush name. If you choose a name which is the same as
another brush, Gimp will suffix "#<emphasis>x</emphasis>".
<footnote> <para> where <emphasis>x</emphasis> is a number.
</para> </footnote>
</para>
<para>
Below the title, you can see a preview of how the final brush will
look. If you resize the brush to a size larger than the preview
area, the preveiw will be scaled, and the scale factor shown below
it as a ratio, such as 2:1 for 50% zoomed out.
</para>
<sect2 id="settings">
<title> Settings </title>
<para>
The remainder of the dialog controls how the brush will look.
The Radius controls the distance from the center of the brush to
the furthest edge in pixels. The maximum radius of a brush is
100 pixels.
</para>
<para>
The Hardness slider controls how much the brush fades towards
it's edges. A value closer to 1 will give a sharp edge and
closer to 0 will give a fuzzy, blurred effect.
</para>
<para>
The Aspect Ratio defines the vertical diameter as a ratio
against the horizontal diameter. A value of 1.0 will give a
round brush since this means that the horizontal diameter is 1x
the vertical. The maximum value is 20, where the horizontal
diameter is 20x the vertical, which gives a very squashed
elliptical brush.
</para>
<para>
The final setting is Angle which is used when the aspect ratio
is more than 1.0. The angle can be between 0 and 180 degrees,
measured counterclockwise.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect2>
</sect1>

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<!DOCTYPE sect1 PUBLIC "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="brushselectiondialog">
<title> The Brush Selection Dialog </title>
<para>
It's in this dialog you choose what brush you want to use, and the
settings you want to apply to the brush. The dialog displays all
the available brushes. You may also notice some of <application>
<acronym> GIMP </acronym> </application>s special features, like
colored brushes (pixmap brushes), brushes with a red triangle in
the right corner a so called "Image Hose" brush, brushes with
artistic text, little flourishes or do odles, etc.
</para>
<para>
All of those brushes are relatively easy to create in Gimp and
save them in the appropriate format. Gimp also provides you with a
<ulink url="brush_editor.html" type="http"> brush editor </ulink>
where you can create and edit brushes. <footnote> <para> you can
only edit brushes that are created in the brush editor </para>
</footnote>
</para>
<sect2 id="Preview">
<title> Preview and Brush Information </title>
<para>
You will see that some of the brushes in the dialog has a little
+ sign. The + sign is indicating that the brush preview is
scaled to fit, i.e. the brush is larger in reality. To view the
real size of the brush, click and hold on the brush square and
the real size brush will appear (and disappear when you release
the mouse).
</para>
<para>
When you choose a brush the name and the size of the brush will
appear in the brush dialog. The brush size is measured in
pixels.
</para>
</sect2>
<sect2 id="Settings">
<title> Settings </title>
<para>
Spacing is the distance between your brush marks. If you set the
spacing to 100, the brushmarks will be like a bed of pearls. If
you set the spacing to zero, the brushmarks will create a solid,
brush-shaped line. If the spacing is higher than 100 the
brushmarks will form a dotted line. <note> <para> It is mostly
not useful to set the spacing to zero since the brush (most
notably fuzzy ones) will look unnatural. </para> </note>
</para>
</sect2>
<sect2 id="pixmapbrushes">
<title> Pixmap Brushes </title>
<para>
Pixmap brushes are small images that can be used as a brush.
Since the brush is a image you can't alter it's color, i.e the
color setting in the toolbox will not apply to this image.
<note> <para> If you use color as a pressure sensitivity when
you paint you will be able to change the color of the pixmap
brush. For information how to create and save a Pixmap Brush
please see the <ulink url="../save/filters/gpb.html"
type="http"> Gimp Pixmap Brush </ulink> page. </para> </note>
</para>
</sect2>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="converttoindexed">
<title> Indexed Mode </title>
<para>
This mode enables you to convert RGB or Grayscale Images to
Indexed images. An Indexed image is an image which only has the
colors specified in its color palette which is present in the
image file. The maximum number of colors in an Indexed image is
256. If you want to make transparent GIF images then you can only
have a maximum of 255 colors since the last color (i.e color
number 256) will be used to determine if the pixel is opaque or
transparent.
</para>
<sect2 id="paletteoptions">
<title> Palette Options </title>
<variablelist>
<varlistentry>
<term> <guilabel> Generate optimal palette </guilabel> </term>
<listitem>
<para>
This is most of the time the best options to create a
indexed image with. Gimp will evaluate your colors and
create a color palette suitable for the image. You can
specify the amount of colors that you want to have in your
index image but remember that you can't have more than 255
colors if are about to create an indexed image with
transparency.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Use custom palette </guilabel> </term>
<listitem>
<para>
If you want to use a predefined palette you have to use
this option. You then choose your palette from the drop
down menu. By default it's Web palette. The Web palette is
the palette used by web browsers such as Netscape. This
will help you create web safe indexed images images.
<note>
<para>
There is some debate if you should index against the
Web palette or not.
</para>
</note>
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Custom Palette Options </guilabel> </term>
<listitem>
<para>
Remove unused colors from final palette: If the palette
contains colors that aren't used in the Index image, you
can remove those colors and make the image file size
smaller. This is a good option so keep it enabled.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Use black/white (1-bit) palette
</guilabel> </term>
<listitem>
<para>
This option will create a "monochrome" image only built up
of either black or white pixels.
</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="dithering">
<title> Dithering </title>
<para>
An Indexed image can only be built up of a maximum of 256
colors. Most of the time this is quite limited and you will not
be able to have all the colors in your image represented in this
limited color space. The image will look like it is built up of
"bands" or "color areas". To make Indexed images look better you
can dither them. This means that two or more colors are mixed to
mimic the missing color. The disadvantage is that the image can
look like it's built up of "dots".
</para>
<para>
<variablelist>
<varlistentry>
<term> <guilabel> No color dithering </guilabel> </term>
<listitem>
<para>
Will disable dithering totally.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Positioned color dithering </guilabel> </term>
<listitem>
<para>
Use this option when you are dealing with animations
such as gif animations. The problem with dithering in
animations is that the dithering will not be constant.
If you choose positioned dithering instead, the
dithering in constant areas will remain constant across
your frames. It is not as good as Floyd Steinberg
dithering, but is better than no dithering at all.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Floyd Steinberg dithering color dithering
(reduced color bleeding) </guilabel> </term>
<listitem>
<para>
With normal Floyd Steinberg dithering, you may
experience too much color bleeding. This is very visible
when you index gradients, causing an unnatural look. If
you encounter this effect, it is advisable to use this
option (i.e Floyd Steinberg dithering reduced colour
bleeding).
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Floyd Steinberg dithering (normal)
</guilabel> </term>
<listitem>
<para>
This is the best option to use when you are indexing
images. It's only in special cases that you will use the
other dithering methods available.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> <guilabel> Enable dithering of transparency
</guilabel> </term>
<listitem>
<para>
Indexed images only have one transparency mode either it
is off (the pixel is totally solid) or on (the pixel is
totally transparent). This makes it very difficult to
index images with smooth transitions from opaque to
transparent. When you enable dithering of transparency,
Gimp will try to mimic the smooth transition by
dithering pixels on and off.
<note>
<para>
Note: A good alternative to transparency dithering
is the <ulink url="../filters/semiflatten.html"
type="html"> <mousebutton> Right </mousebutton>
Click -&gt; <guimenu> Filters </guimenu> -&gt;
<guisubmenu> Colors </guisubmenu> -&gt;
<guimenuitem> Semi-Flatten </guimenuitem> </ulink>
function.
</para>
</note>
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
<para>
<ulink url="index.html" type="html"> Index </ulink>
</para>
</sect2>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="copynamed">
<title> Copy Named </title>
<para>
Lets you copy the current selection of the image to a named
buffer. You can copy several parts to different buffers by
giving them different names. Later on you are able to paste an
selected buffer by invoking <ulink url="paste_named.html"
type="http"> <mousebutton> Right </mousebutton> Click -&gt;
<guimenu> Edit </guimenu> -&gt; <guisubmenu> Buffer
</guisubmenu> -&gt; <guimenuitem> Paste Named </guimenuitem>
</ulink>. If you don't specify a selection, the whole of the
current layer will by copied.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<TITLE>Cut Named</TITLE>
</HEAD>
<BODY text="#000000" bgcolor="#FFFFFF" link="#0000FF" vlink="#FF0000" alink="#000088">
<H1>Cut Named</H1>
<P>
Lets you cut the current selection to a named buffer. You can cut several parts
to different buffers by giving them different names. Later on you are able
to paste a selected buffer by invoking
<A HREF="paste_named.html"><STRONG>Right-Click|Edit|Buffer|Paste
Named</STRONG></A>. If you don't specify a selection, the whole of
the current layer is cut.</P>
<P>
<A href="index.html">Index</A></P>
</BODY></HTML>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="devicestatus">
<title>The Device Status Dialog</title>
<para>
The Device dialog will show you the status of your input devices.
This is (only) useful if you have a drawing tablet. If you do have
then you will be able to see and adjust what tool, color, brush,
pattern and gradient you have assigned to your different pens (i.e
input devices).
</para>
<para>
To alter the context each device has, you simply drag and drop
brushes, tools etc. with the <mousebutton> middle </mousebutton>
mouse button from the respective dialog (e.g you drag and drop
tools from the tool box).
</para>
<para>
It can be very wise to set up a standard context for all your
tools and save it (and disable saving of device status on exit in
the preference dialog). By doing so you will always have the same
settings of the tools each time you start <application> GIMP
</application>.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="documentindexdialog">
<title> The Document Index Dialog </title>
<para>
The document index dialog will enable you to see all previously
opened images in <application> GIMP </application>.
</para>
<para>
You can open a image by double clicking on the entry for it or
by marking it and clicking open. You are also able to sort the
index by either moving the position of a entry or removing it.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="foobar">
<title> Edit Qmask Attributes </title>
<para>
Allows you to alter the name, color and fill opacity of the quick
mask channel.
</para>
<para>
The fill opacity is used to set how much of the underlying image
is visible when you work with quick mask that you later on will
turn into a selection. If you set it too high you will not be able
to see the image underneath. Use a color that allows a good
visibility of the underlying image (i.e. not red if it is a red
image).
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="errorconsole">
<title> The Error Console Dialog </title>
<para>
The error console will show internal <application> GIMP
</application> error messages. An example of such error is when
<application> GIMP </application> fails to save or load a image.
</para>
<para>
If you encounter a bug in <application> GIMP </application> it can
be wise to open the error console and try to reproduce the bug. If
<application> GIMP </application> then produces any error messages
you can email <email>bugs@gimp.org</email> that along with a bug
description to the <application> GIMP </application> developers at
<email>gimp-developer@scam.xcf.berkeley.edu</email>.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="featherselection">
<title> Feather Selection </title>
<para>
In the Feather dialog you select by how much you want to feather
the selection.
</para>
<para>
Feather produces a selection with fuzzy edges. In other words, a
feathered selection becomes more and more transparent until it
reaches the edges of the selection. Feather allows you to blend a
color or image softly into the background.
</para>
<sect2>
<title> Additional Information </title>
<para>
Default Keyboard Shortcut: Ctrl+Shift+F
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect2>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="filenew">
<title> New Image </title>
<para>
File New will create a new <application> GIMP </application> image
in either <acronym> RGB </acronym> (color) or Grayscale mode. You
can't create an Indexed image since <application> GIMP
</application> will not know which colors your palette should
have. Working in Indexed mode is usually not a good choice.
Instead work in <acronym> RGB </acronym> and convert to Indexed
just before saving the image.
</para>
<para>
How to create a new image:
<variablelist>
<varlistentry>
<term> Set the resolution </term>
<listitem>
<para>
The resolution is how many pixels per length unit you want
for your image. The default 72ppi (72 pixels/inch) is good
if you want to create web graphics (you can alter the
default value in the preferences dialog). However if you
going to print your image you will probably need a lot
more than 72ppi. You have several choices about how you
want to measure the resolution pixels per inch, mm, points
or picas (there is also an option which will bring up a
dialog with even more choices). We suggest that you stick
to ppi since that the most common format when you are
dealing with images. You can have different X and Y
resolutions by unlinking the chain but that is not
recommended.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> Set the size </term>
<listitem>
<para>
You have two options. Either you can set it directly in
pixels in the top frame or in a real world unit in the
middle frame. If you are working with web graphics we
suggest that you deal with pixels directly. If you going
to print your image then setting in a real world unit is
the preferred.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> Set the mode/type of image </term>
<listitem>
<para>
Set the mode to either <acronym> RGB </acronym> or Grayscale
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> Set fill type </term>
<listitem>
<para>
Foreground takes the currently active foreground color
from the toolbox Background take the currently active
background color from the toolbox White sets the fill
color to white no matter what the toolbox colors are
Transparent prevents the image from filling. Instead you
will get a totally "empty" image to start with.
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
<para>
The <guibutton> Reset button </guibutton> resets all values to
their default values. <guibutton> OK </guibutton> creates a new image.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="fileopen">
<title> Open File </title>
<para>
Open dialog is where you can load images into the <application>
GIMP </application> for viewing or editing. The left hand window
shows the directories and the right hand window shows the files in
the selected directory. To open a file, select it in the files
listing, then choose what file type it is unless the file has an
extension which defines it's filetype (such as .xcf) in which case
you can select <guibutton> Automatic </guibutton> and
<application> GIMP </application> will open the file in that
format. Alternatively, you can force <application> GIMP
</application> to open the file as a specific format by choosing
one of the other options in the drop down list.
</para>
<para>
Some images have a preview associated with them so you can see
what the image is before opening it. This is particularly useful
for larger images where opening the full image will take a while.
If an image doesn't have a preview, you can click <guibutton>
Generate Preview </guibutton> to create one. This preview image is
stored in a sub-directory of the current one called <filename>
.xvpics </filename>. This preview image will be used in future
when using the open dialog. Clicking <guibutton> OK </guibutton>
opens the image with the selected settings, <guibutton> Cancel
</guibutton> aborts.
</para>
<para>
A useful feature of the Load Image dialog is autocompletion of
filenames. Type the first few letters of the filename and press
the Tab key. <application> GIMP </application> will complete as
much of the filename as is uniquely defined by what has already
been typed. The right side of the dialog will display all files
that match the letters in the selection box. You can then type
more letters and press Tab again to update the window.
</para>
<para>
You can load multiple images by pressing Shift key and clicking on
each file you want to open.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="filesave">
<title> File Save or Save As </title>
<para>
File Save lets you save your file either by its extension e.g.
save a file.xcf as an <acronym> XCF </acronym> image. The
<acronym> XCF </acronym> file format is <application> GIMP
</application>'s native file format and is the preferred format to
save all your images in.
<note>
<para>
You can of course save as <acronym> TIFF </acronym> ,
<acronym> JPEG </acronym> , or one of the other available
formats, but all the specific <application> GIMP
</application> image information will be lost (i.e the
information about layers, channels, parasites, etc).
</para>
</note>
</para>
<para>
When you save an image in a non-<application> GIMP </application>
format (i.e not as a XCF or XJT image) you might get the
opportunity to export it. By exporting it you will be sure of
getting all the visual image information saved in the non-native
format. (Exporting will, for example, flatten an image to be
saved as .jpg) Ignoring the suggestion to export runs the risk of
losing valuable image information such as nonactive layers.
</para>
<para>
The save dialog works like any other file dialog, but you also
have two means of fast navigation. Tab completion, e.g if you have
a directory <filename> /gimp </filename> and the save dialog is
currently with in the <filename> /home/gimp </filename> directly.
Then you only have to type <userinput> /gi </userinput> and hit
TAB and the name will be completed (It works just like TAB
completion in <application> bash </application> or <application>
tch </application> shells in UNIX or if you have turned it on as
TAB completion in the <application> cms </application> in
<application> NT </application>). You also have a drop down
directory menu which will enable you to quickly move up in the
directory hierarchy.
</para>
<para>
You can also create directories and delete or rename files in the
save dialog. Creating directories is very handy since often end up
doing a new image for a new project before you made a directory to
contain images for the project. Sometimes it is necessary to step
up and down once in the directory hierarchy before <application>
GIMP </application> will be able to see the new directory.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="foobar">
<title> The Gradient Selection Dialog </title>
<para>
Lets you select the currently active gradient. You are also able
to edit the gradient by pressing the edit button. This will bring
up the <ulink url="gradient_editor/gradienteditor.html"
type="http"> Gradient editor </ulink>.
</para>
<sect2>
<title> Additional Information </title>
<para>
Default Keyboard Shortcut: Ctrl+G
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect2>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="help">
<title> Help Page for Help </title>
<para>
Well what about a help page for a help. In the Help Dialog, if you
are using the <application> GIMP </application> <application>
helpbrowser </application>, you will see three tabs -- <guilabel>
Index </guilabel>, <guilabel> Contents </guilabel>, and the
current help page (this is the tab where you are reading this
text).
</para>
<para>
In the <guilabel> Index </guilabel> tab you will find links to
most of the subjects in the <application> GIMP </application> help
system. In the <guilabel> Contents </guilabel> tab you will find
links built up of a hierarchy. This will enable you to find all
help pages about a special area of <application> GIMP
</application> (e.g all help pages about selections).
</para>
<para>
You can invoke the help system either by pressing F1 in a
<application> GIMP </application> dialog or window or by pressing
F1 when a menu item is active i.e. go into a menu and hover over a
menuentry e.g <guilabel> Grow </guilabel>, now press F1 and the
help page for Grow will be loaded into the <application>
helpbrowser </application>.
</para>
<para>
If you press Shift-F1 then you will get a <guiicon> ? </guiicon>
sign which you can point and click on buttons and other items in
<application> GIMP </application>. If the item has help available,
the help document is loaded into the <application> helpbrowser
</application>.
</para>
<para>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

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<!doctype sect1 public "-//OASIS//DTD DocBook V3.1//EN"[]>
<sect1 id="indexedpalette">
<title> Indexed Palette </title>
<para>
Allows you to edit and alter the palette present in an indexed
image. Remember that you can only paint with the colors present
in your indexed palette. This is why it's very handy to be able
to add or alter colors in the palette.
</para>
<para>
<variablelist>
<varlistentry>
<term> Altering a color </term>
<listitem>
<para>
Choose the color that you want to alter by clicking on it.
Choose <guibutton> edit </guibutton> from the <guimenu>
Operation </guimenu> menu, this will bring up the
<application> GIMP </application> color selector which
enables you to pick a replacement color.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term> Adding a color </term>
<listitem>
<para>
If your indexed image contains less that 256 colors then
you can add a color to your indexed image. Choose
<guibutton> Add </guibutton> from the <guimenu> Operation
</guimenu> menu, a new color will appear as the last
color in the palette. The new palette color is a copy the
previously last entry in the palette. You are now free to
alter the color which you now can paint with in your
indexed image.
</para>
</listitem>
</varlistentry>
</variablelist>
<ulink url="index.html" type="http"> Index </ulink>
</para>
</sect1>

5
newhelp/ChangeLog Normal file
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2000-08-04 Daniel Egger <egger@suse.de>
* C/dialogs/*: First bunch of new SGML files proofed by
Rebecca, converted by me.