mirror of https://github.com/GNOME/gimp.git
Added pass-by-value functions to allow code simplifications and
2001-01-26 Daniel Egger <egger@suse.de> * libgimpmath/gimpvector.c: * libgimpmath/gimpvector.h: Added pass-by-value functions to allow code simplifications and functionchaining.
This commit is contained in:
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72a8c1bb0e
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@ -1,3 +1,9 @@
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2001-01-26 Daniel Egger <egger@suse.de>
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* libgimpmath/gimpvector.c:
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* libgimpmath/gimpvector.h: Added pass-by-value functions
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to allow code simplifications and functionchaining.
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Thu Jan 25 10:22:39 PST 2001 Manish Singh <yosh@gimp.org>
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* tools/pdbgen/pdb/channel.pdb: resurrected channel_set_color
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@ -57,6 +57,13 @@ gimp_vector2_inner_product (GimpVector2 *vector1,
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return (vector1->x * vector2->x + vector1->y * vector2->y);
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}
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gdouble
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gimp_vector2_inner_product_val (GimpVector2 vector1,
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GimpVector2 vector2)
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{
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return (vector1.x * vector2.x + vector1.y * vector2.y);
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}
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GimpVector2
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gimp_vector2_cross_product (GimpVector2 *vector1,
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GimpVector2 *vector2)
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@ -72,6 +79,18 @@ gimp_vector2_cross_product (GimpVector2 *vector1,
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return normal;
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}
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GimpVector2
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gimp_vector2_cross_product_val (GimpVector2 vector1,
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GimpVector2 vector2)
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{
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GimpVector2 normal;
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normal.x = vector1.x * vector2.y - vector1.y * vector2.x;
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normal.y = vector1.y * vector2.x - vector1.x * vector2.y;
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return normal;
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}
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gdouble
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gimp_vector2_length (GimpVector2 *vector)
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{
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@ -80,6 +99,12 @@ gimp_vector2_length (GimpVector2 *vector)
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return (sqrt (vector->x * vector->x + vector->y * vector->y));
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}
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gdouble
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gimp_vector2_length_val (GimpVector2 vector)
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{
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return (sqrt (vector.x * vector.x + vector.y * vector.y));
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}
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void
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gimp_vector2_normalize (GimpVector2 *vector)
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{
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@ -100,6 +125,27 @@ gimp_vector2_normalize (GimpVector2 *vector)
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}
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}
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GimpVector2
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gimp_vector2_normalize_val (GimpVector2 vector)
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{
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GimpVector2 normalized;
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gdouble len;
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len = gimp_vector2_length_val (vector);
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if (len != 0.0)
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{
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len = 1.0 / len;
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normalized.x = vector.x * len;
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normalized.y = vector.y * len;
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return normalized;
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}
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else
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{
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return gimp_vector2_zero;
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}
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}
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void
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gimp_vector2_mul (GimpVector2 *vector,
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gdouble factor)
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@ -110,6 +156,18 @@ gimp_vector2_mul (GimpVector2 *vector,
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vector->y *= factor;
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}
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GimpVector2
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gimp_vector2_mul_val (GimpVector2 vector,
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gdouble factor)
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{
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GimpVector2 result;
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result.x = vector.x * factor;
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result.y = vector.y * factor;
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return result;
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}
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void
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gimp_vector2_sub (GimpVector2 *result,
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GimpVector2 *vector1,
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@ -123,6 +181,18 @@ gimp_vector2_sub (GimpVector2 *result,
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result->y = vector1->y - vector2->y;
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}
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GimpVector2
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gimp_vector2_sub_val (GimpVector2 vector1,
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GimpVector2 vector2)
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{
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GimpVector2 result;
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result.x = vector1.x - vector2.x;
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result.y = vector1.y - vector2.y;
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return result;
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}
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void
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gimp_vector2_set (GimpVector2 *vector,
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gdouble x,
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@ -134,6 +204,18 @@ gimp_vector2_set (GimpVector2 *vector,
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vector->y = y;
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}
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GimpVector2
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gimp_vector2_new (gdouble x,
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gdouble y)
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{
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GimpVector2 vector;
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vector.x = x;
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vector.y = y;
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return vector;
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}
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void
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gimp_vector2_add (GimpVector2 *result,
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GimpVector2 *vector1,
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result->y = vector1->y + vector2->y;
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}
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GimpVector2
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gimp_vector2_add_val (GimpVector2 vector1,
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GimpVector2 vector2)
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{
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GimpVector2 result;
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result.x = vector1.x + vector2.x;
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result.y = vector1.y + vector2.y;
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return result;
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}
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void
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gimp_vector2_neg (GimpVector2 *vector)
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{
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@ -156,6 +250,17 @@ gimp_vector2_neg (GimpVector2 *vector)
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vector->y *= -1.0;
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}
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GimpVector2
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gimp_vector2_neg_val (GimpVector2 vector)
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{
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GimpVector2 result;
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result.x = vector.x * -1.0;
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result.y = vector.y * -1.0;
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return result;
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}
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void
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gimp_vector2_rotate (GimpVector2 *vector,
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gdouble alpha)
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*vector = result;
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}
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GimpVector2
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gimp_vector2_rotate_val (GimpVector2 vector,
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gdouble alpha)
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{
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GimpVector2 result;
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result.x = cos (alpha) * vector.x + sin (alpha) * vector.y;
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result.y = cos (alpha) * vector.y - sin (alpha) * vector.x;
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return result;
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}
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/**************************************/
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/* Three dimensional vector functions */
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/**************************************/
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@ -186,6 +303,15 @@ gimp_vector3_inner_product (GimpVector3 *vector1,
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vector1->z * vector2->z);
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}
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gdouble
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gimp_vector3_inner_product_val (GimpVector3 vector1,
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GimpVector3 vector2)
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{
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return (vector1.x * vector2.x +
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vector1.y * vector2.y +
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vector1.z * vector2.z);
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}
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GimpVector3
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gimp_vector3_cross_product (GimpVector3 *vector1,
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GimpVector3 *vector2)
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return normal;
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}
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GimpVector3
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gimp_vector3_cross_product_val (GimpVector3 vector1,
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GimpVector3 vector2)
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{
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GimpVector3 normal;
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normal.x = vector1.y * vector2.z - vector1.z * vector2.y;
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normal.y = vector1.z * vector2.x - vector1.x * vector2.z;
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normal.z = vector1.x * vector2.y - vector1.y * vector2.x;
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return normal;
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}
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gdouble
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gimp_vector3_length (GimpVector3 *vector)
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{
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vector->z * vector->z));
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}
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gdouble
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gimp_vector3_length_val (GimpVector3 vector)
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{
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return (sqrt (vector.x * vector.x +
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vector.y * vector.y +
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vector.z * vector.z));
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}
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void
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gimp_vector3_normalize (GimpVector3 *vector)
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{
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}
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}
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GimpVector3
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gimp_vector3_normalize_val (GimpVector3 vector)
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{
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GimpVector3 result;
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gdouble len;
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len = gimp_vector3_length_val (vector);
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if (len != 0.0)
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{
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len = 1.0 / len;
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result.x = vector.x * len;
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result.y = vector.y * len;
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result.z = vector.z * len;
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return result;
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}
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else
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{
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return gimp_vector3_zero;
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}
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}
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void
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gimp_vector3_mul (GimpVector3 *vector,
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gdouble factor)
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vector->z *= factor;
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}
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GimpVector3
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gimp_vector3_mul_val (GimpVector3 vector,
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gdouble factor)
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{
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GimpVector3 result;
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result.x = vector.x * factor;
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result.y = vector.y * factor;
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result.z = vector.z * factor;
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return result;
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}
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void
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gimp_vector3_sub (GimpVector3 *result,
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GimpVector3 *vector1,
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result->z = vector1->z - vector2->z;
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}
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GimpVector3
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gimp_vector3_subval (GimpVector3 vector1,
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GimpVector3 vector2)
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{
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GimpVector3 result;
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result.x = vector1.x - vector2.x;
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result.y = vector1.y - vector2.y;
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result.z = vector1.z - vector2.z;
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return result;
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}
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void
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gimp_vector3_set (GimpVector3 *vector,
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gdouble x,
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vector->z = z;
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}
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GimpVector3
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gimp_vector3_new (gdouble x,
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gdouble y,
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gdouble z)
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{
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GimpVector3 vector;
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vector.x = x;
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vector.y = y;
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vector.z = z;
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return vector;
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}
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void
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gimp_vector3_add (GimpVector3 *result,
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GimpVector3 *vector1,
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result->z = vector1->z + vector2->z;
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}
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GimpVector3
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gimp_vector3_add_val (GimpVector3 vector1,
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GimpVector3 vector2)
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{
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GimpVector3 result;
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result.x = vector1.x + vector2.x;
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result.y = vector1.y + vector2.y;
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result.z = vector1.z + vector2.z;
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return result;
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}
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void
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gimp_vector3_neg (GimpVector3 *vector)
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{
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vector->z *= -1.0;
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}
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GimpVector3
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gimp_vector3_neg_val (GimpVector3 vector)
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{
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GimpVector3 result;
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result.x = vector.x * -1.0;
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result.y = vector.y * -1.0;
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result.z = vector.z * -1.0;
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return result;
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}
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void
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gimp_vector3_rotate (GimpVector3 *vector,
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gdouble alpha,
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vector->z = cos (gamma) * s.z - sin (gamma) * t.y;
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}
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GimpVector3
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gimp_vector3_rotate_val (GimpVector3 vector,
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gdouble alpha,
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gdouble beta,
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gdouble gamma)
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{
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GimpVector3 s, t, result;
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/* First we rotate it around the Z axis (XY plane).. */
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/* ================================================= */
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s.x = cos (alpha) * vector.x + sin (alpha) * vector.y;
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s.y = cos (alpha) * vector.y - sin (alpha) * vector.x;
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/* ..then around the Y axis (XZ plane).. */
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/* ===================================== */
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t = s;
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result.x = cos (beta) *t.x + sin (beta) * vector.z;
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s.z = cos (beta) *vector.z - sin (beta) * t.x;
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/* ..and at last around the X axis (YZ plane) */
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/* ========================================== */
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result.y = cos (gamma) * t.y + sin (gamma) * s.z;
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result.z = cos (gamma) * s.z - sin (gamma) * t.y;
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return result;
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}
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/******************************************************************/
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/* Compute screen (sx,sy)-(sx+w,sy+h) to 3D unit square mapping. */
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/* The plane to map to is given in the z field of p. The observer */
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}
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}
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GimpVector3
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gimp_vector_2d_to_3d_val (gint sx,
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gint sy,
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gint w,
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gint h,
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gint x,
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gint y,
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GimpVector3 vp,
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GimpVector3 p)
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{
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GimpVector3 result;
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gdouble t = 0.0;
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if (vp.x != 0.0)
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t = (p.z - vp.z) / vp.z;
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if (t != 0.0)
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{
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result.x = vp.x + t * (vp.x - ((gdouble) (x - sx) / (gdouble) w));
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result.y = vp.y + t * (vp.y - ((gdouble) (y - sy) / (gdouble) h));
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}
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else
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{
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result.x = (gdouble) (x - sx) / (gdouble) w;
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result.y = (gdouble) (y - sy) / (gdouble) h;
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}
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return result;
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}
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/*********************************************************/
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/* Convert the given 3D point to 2D (project it onto the */
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/* viewing plane, (sx,sy,0)-(sx+w,sy+h,0). The input is */
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@ -34,65 +34,111 @@ extern "C" {
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/* Two dimensional vector functions */
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/* ================================ */
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gdouble gimp_vector2_inner_product (GimpVector2 *vector1,
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GimpVector2 *vector2);
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GimpVector2 gimp_vector2_cross_product (GimpVector2 *vector1,
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GimpVector2 *vector2);
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gdouble gimp_vector2_length (GimpVector2 *vector);
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void gimp_vector2_normalize (GimpVector2 *vector);
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void gimp_vector2_mul (GimpVector2 *vector,
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gdouble factor);
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void gimp_vector2_sub (GimpVector2 *result,
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GimpVector2 *vector1,
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GimpVector2 *vector2);
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void gimp_vector2_set (GimpVector2 *vector,
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gdouble x,
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gdouble y);
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void gimp_vector2_add (GimpVector2 *result,
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GimpVector2 *vector1,
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GimpVector2 *vector2);
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void gimp_vector2_neg (GimpVector2 *vector);
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void gimp_vector2_rotate (GimpVector2 *vector,
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gdouble alpha);
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gdouble gimp_vector2_inner_product (GimpVector2 *vector1,
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GimpVector2 *vector2);
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gdouble gimp_vector2_inner_product_val (GimpVector2 vector1,
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GimpVector2 vector2);
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GimpVector2 gimp_vector2_cross_product (GimpVector2 *vector1,
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GimpVector2 *vector2);
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GimpVector2 gimp_vector2_cross_product_val (GimpVector2 vector1,
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GimpVector2 vector2);
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gdouble gimp_vector2_length (GimpVector2 *vector);
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gdouble gimp_vector2_length_val (GimpVector2 vector);
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void gimp_vector2_normalize (GimpVector2 *vector);
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GimpVector2 gimp_vector2_normalize_val (GimpVector2 vector);
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void gimp_vector2_mul (GimpVector2 *vector,
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gdouble factor);
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GimpVector2 gimp_vector2_mul_val (GimpVector2 vector,
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gdouble factor);
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void gimp_vector2_sub (GimpVector2 *result,
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GimpVector2 *vector1,
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GimpVector2 *vector2);
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GimpVector2 gimp_vector2_sub_val (GimpVector2 vector1,
|
||||
GimpVector2 vector2);
|
||||
void gimp_vector2_set (GimpVector2 *vector,
|
||||
gdouble x,
|
||||
gdouble y);
|
||||
GimpVector2 gimp_vector2_new_val (gdouble x,
|
||||
gdouble y);
|
||||
void gimp_vector2_add (GimpVector2 *result,
|
||||
GimpVector2 *vector1,
|
||||
GimpVector2 *vector2);
|
||||
GimpVector2 gimp_vector2_add_val (GimpVector2 vector1,
|
||||
GimpVector2 vector2);
|
||||
void gimp_vector2_neg (GimpVector2 *vector);
|
||||
GimpVector2 gimp_vector2_neg_val (GimpVector2 vector);
|
||||
void gimp_vector2_rotate (GimpVector2 *vector,
|
||||
gdouble alpha);
|
||||
GimpVector2 gimp_vector2_rotate_val (GimpVector2 vector,
|
||||
gdouble alpha);
|
||||
|
||||
/* Three dimensional vector functions */
|
||||
/* ================================== */
|
||||
|
||||
gdouble gimp_vector3_inner_product (GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
GimpVector3 gimp_vector3_cross_product (GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
gdouble gimp_vector3_length (GimpVector3 *vector);
|
||||
void gimp_vector3_normalize (GimpVector3 *vector);
|
||||
void gimp_vector3_mul (GimpVector3 *vector,
|
||||
gdouble factor);
|
||||
void gimp_vector3_sub (GimpVector3 *result,
|
||||
GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
void gimp_vector3_set (GimpVector3 *vector,
|
||||
gdouble x,
|
||||
gdouble y,
|
||||
gdouble z);
|
||||
void gimp_vector3_add (GimpVector3 *result,
|
||||
GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
void gimp_vector3_neg (GimpVector3 *vector);
|
||||
void gimp_vector3_rotate (GimpVector3 *vector,
|
||||
gdouble alpha,
|
||||
gdouble beta,
|
||||
gdouble gamma);
|
||||
gdouble gimp_vector3_inner_product (GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
gdouble gimp_vector3_inner_product_val (GimpVector3 vector1,
|
||||
GimpVector3 vector2);
|
||||
GimpVector3 gimp_vector3_cross_product (GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
GimpVector3 gimp_vector3_cross_product_val (GimpVector3 vector1,
|
||||
GimpVector3 vector2);
|
||||
gdouble gimp_vector3_length (GimpVector3 *vector);
|
||||
gdouble gimp_vector3_length_val (GimpVector3 vector);
|
||||
void gimp_vector3_normalize (GimpVector3 *vector);
|
||||
GimpVector3 gimp_vector3_normalize_val (GimpVector3 vector);
|
||||
void gimp_vector3_mul (GimpVector3 *vector,
|
||||
gdouble factor);
|
||||
GimpVector3 gimp_vector3_mul_val (GimpVector3 vector,
|
||||
gdouble factor);
|
||||
void gimp_vector3_sub (GimpVector3 *result,
|
||||
GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
GimpVector3 gimp_vector3_sub_val (GimpVector3 vector1,
|
||||
GimpVector3 vector2);
|
||||
void gimp_vector3_set (GimpVector3 *vector,
|
||||
gdouble x,
|
||||
gdouble y,
|
||||
gdouble z);
|
||||
GimpVector3 gimp_vector3_new (gdouble x,
|
||||
gdouble y,
|
||||
gdouble z);
|
||||
void gimp_vector3_add (GimpVector3 *result,
|
||||
GimpVector3 *vector1,
|
||||
GimpVector3 *vector2);
|
||||
GimpVector3 gimp_vector3_add_val (GimpVector3 vector1,
|
||||
GimpVector3 vector2);
|
||||
void gimp_vector3_neg (GimpVector3 *vector);
|
||||
GimpVector3 gimp_vector3_neg_val (GimpVector3 vector);
|
||||
void gimp_vector3_rotate (GimpVector3 *vector,
|
||||
gdouble alpha,
|
||||
gdouble beta,
|
||||
gdouble gamma);
|
||||
GimpVector3 gimp_vector3_rotate_val (GimpVector3 vector,
|
||||
gdouble alpha,
|
||||
gdouble beta,
|
||||
gdouble gamma);
|
||||
|
||||
/* 2d <-> 3d Vector projection functions */
|
||||
/* ===================================== */
|
||||
|
||||
void gimp_vector_2d_to_3d (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
GimpVector3 *vp,
|
||||
GimpVector3 *p);
|
||||
void gimp_vector_2d_to_3d (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
GimpVector3 *vp,
|
||||
GimpVector3 *p);
|
||||
|
||||
GimpVector3 gimp_vector_2d_to_3d_val (gint sx,
|
||||
gint sy,
|
||||
gint w,
|
||||
gint h,
|
||||
gint x,
|
||||
gint y,
|
||||
GimpVector3 vp,
|
||||
GimpVector3 p);
|
||||
|
||||
void gimp_vector_3d_to_2d (gint sx,
|
||||
gint sy,
|
||||
|
|
Loading…
Reference in New Issue