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\part{Introduction}
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The {\bf G}NU\footnote{Please see \url http://www.gnu.org \endurl for
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information
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on the \gnu\ Project.} {\bf I}mage {\bf M}anipulation {\bf P}rogram
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(\gimp) is a powerful tool for the preparation and manipulation of
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digital images. The \gimp\ provides the user with a wide variety of
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image manipulation, painting, processing, and rendering tools. The
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key to the \gimp's power lies in its flexible core and easily
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extensible design. The \gimp's open design and extensible
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architecture make for a very powerful end product which can continue
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to be extended to meet the needs of the photo compositor, image
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retoucher, web graphics designer, or digital illustrator for a very
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long time.
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information on the \gnu\ Project.} {\bf I}mage {\bf M}anipulation {\bf
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P}rogram (\gimp) is a powerful tool for the preparation and
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manipulation of digital images. The \gimp\ provides the user with a
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wide variety of image manipulation, painting, processing, and
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rendering tools. The key to the \gimp's power lies in its flexible
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core and easily extensible design. The \gimp's open design and
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extensible architecture make for a very powerful end product which can
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continue to be extended to meet the needs of the photo compositor,
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image retoucher, web graphics designer, or digital illustrator for a
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very long time.
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The \gimp's extensible plug-in architecture allows for image
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manipulation procedures and other functionality to be easily added
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@ -78,11 +77,10 @@ time.
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Finally, the most impressive feature of the \gimp\ is that it is
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available under the terms of the GNU General Public License
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(\gpl).\footnote{Please see \url http://www.gnu.org/copyleft/gpl.html
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\endurl for the full text of
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the \gpl.} The entire source code is freely available and
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distributed. This openness has fostered a very active development
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community and large user base, out of which a superior product has
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arisen.
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\endurl for the full text of the \gpl.} The entire source code is
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freely available and distributed. This openness has fostered a very
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active development community and large user base, out of which a
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superior product has arisen.
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\part{Core architecture}
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@ -116,10 +114,10 @@ image must be compatible with the image type.
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A {\it drawable} is a planar array of pixel data; however, the
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contents of a drawable need not necessarily be used solely for
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rendering as pixel data. Each drawable contains from one to four
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data channels (not to be confused with the channels spoken of
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elsewhere in this document), depending on the type of the drawable.
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Each data channel is one byte deep.
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rendering as pixel data. Each drawable contains from one to four data
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channels (not to be confused with the channels spoken of elsewhere in
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this document), depending on the type of the drawable. Each data
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channel is one byte deep.
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There are six types of drawables (see table \ref{tab:drawables}).
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@ -158,14 +156,14 @@ three cases, a channel consists of a rectangular array of byte values;
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the interpretation of these values varies depending on the type of
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channel.
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In addition to these channel types, each image also has either
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one or three ``virtual'' channels (three for RGB images, one for
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grayscale and indexed). This/these are merely the pixel array
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resulting from the layer composition process, and is made available to
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support the ``sample merged'' functionality in some of the tools.
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Also, with RGB images, it is possible to deselect one or more of the
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red, green or blue channels; doing so will cause that portion of the
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colorspace to be excluded from the composition process.
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In addition to these channel types, each image also has either one or
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three ``virtual'' channels (three for RGB images, one for grayscale
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and indexed). This/these are merely the pixel array resulting from
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the layer composition process, and is made available to support the
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``sample merged'' functionality in some of the tools. Also, with RGB
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images, it is possible to deselect one or more of the red, green or
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blue channels; doing so will cause that portion of the colorspace to
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be excluded from the composition process.
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\section{Tiles}
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@ -244,6 +242,7 @@ artifacting.
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The \gimp\ core consists of 215\footnote{In version 0.99.16. This
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number tends to go up with time.} procedures which operate on images
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in a great variety of ways.
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\FIXME{General overview}
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