mirror of https://github.com/GNOME/gimp.git
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<TR bgcolor="white" >
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<TD width="100%" align="left"><P>
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<P>
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Offset how tiles and rearranges the edge pixels in your image, only affects
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the active layer/channel. It can be used to place layers or floating selections
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Offset moves the current layer or channel up, down, left, or
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right by the chosen number of pixels. When pixels overrun the
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dimensions of the layer, you can decide if they are wrapped or
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not. Offset can be used to place layers or floating selections
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to a specific position in the image.
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<P>
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Offset is useful if you want to move layers a very exact amount, or if you'd
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like to move them without extending the layer border. The other important
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Offset is useful if you want to move layers a very exact amount,
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or if you'd like to move them without extending the layer
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border. The other important
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application of this command is to create seamless tiles for patterns.
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<P>
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If the Wrap Around button is checked, after you offset the layer or selection,
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the parts of the image that moved outside the layer border will turn up on
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the other side of the image. If you don't want this, you can choose to fill
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the empty area with the background color or with transparency.
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If the Wrap Around button is checked, after you offset the layer
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or selection, the parts of the image that moved outside the
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layer border will turn up on
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the other side of the image. If you don't want this, you can
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choose to fill the empty area with the background color or with
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transparency.
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<P>
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<A href="index.html">Index</A>
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</TD>
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<TR bgcolor="white" >
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<TD width="100%" align="left"><P>
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<P>
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Lets you set the active pattern. The pattern you choose will also be viewable
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as a preview in the toolbox status area. The patterns are often bigger than
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the view area in the dialog. To be able to view the entire pattern just press
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and hold on the pattern, and a popup window will appear showing you the entire
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pattern. If you have several devices you will assign the pattern to the currently
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active device.
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Lets you set the active pattern. The pattern selected will
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also be shown as a preview in the toolbox status area. The
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patterns are often bigger than
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the view area in the dialog. To be able to view the entire
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pattern, click and hold on the pattern. A popup window will
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appear showing the entire
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pattern. If you have several devices, the pattern will be
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assigned to the currently active device.
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<P>
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If you install a pattern after you started Gimp you must click on Refresh
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to be able to use and view it.
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If you install a pattern after you started Gimp, you must click
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on Refresh before you can use and view it.
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<H3>
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Additional Information
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</H3>
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<TR bgcolor="white" >
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<TD width="100%" align="left"><P>
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<P>
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Will scale the image content, and also make the canvas size either
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smaller or bigger. The difference between Scale Image and Set Canvas Size.
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Is that Set Canvas Size will enable you to have a smaller or bigger canvas
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with out scaling the image content (i.e it will only add some space around
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the image or clip the image). NOTE: Scale Image will scale the whole image
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you can scale only the currently active layer with the Scale Layer command.
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Will scale the image content and the canvas size. The difference
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between Scale Image and Set Canvas Size is that Set Canvas Size
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will resize the canvas without scaling image content with out
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scaling the image content (i.e it will only add some space around
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the image or clip the image). NOTE: Scale Image will scale the
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whole image. You can scale only the active layer with the
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Scale Layer command.
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<P>
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You will set the new image size either by altering the size or the ratio.
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You can also set resolution of the image. If you lower the resolution the
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image will get bigger (in real units not in pixels). You therefore have to
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You can also set the resolution of the image. If you lower the
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resolution, the image will get bigger (in real units, but not in
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pixels). You therefore have to
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compensate it with a smaller pixels size if you still want the same image
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size but a lower resolution. It will naturally be vice versa if you increase
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the resolution. This is why you have a Pixel Dimension area (even if you
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can use e.g mm in that section too).
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size but a lower resolution. It will naturally be vice versa if
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you increase the resolution. Pixel Dimension area is used to
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resize the pixels.
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<P>
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<A href="index.html">Index</A>
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</TD>
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<TR bgcolor="white" >
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<TD width="100%" align="left"><P>
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<P>
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Will show the history of your image editing along with thumbnails. This makes
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it very easy to jump back and forth in the command history. Tip: Always use
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Undo History when you work on hard and difficult tasks. It's a whole lot
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Shows the history of your image editing along with thumbnails. This makes
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it very easy to jump back and forth in the command history. Tip:
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Always use
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Undo History when you work on hard and difficult tasks. It is a whole lot
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easier to jump ten steps back just by clicking in the Undo History dialog
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than doing it with Ctrl-Z.
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<P>
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@ -1,3 +1,8 @@
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2000-08-05 Daniel Egger <egger@suse.de>
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* C/dialogs/*.html: Even more proofreading by
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Rebecca.
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2000-08-04 Daniel Egger <egger@suse.de>
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* C/dialogs/indexed_palette.html
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Reference in New Issue