Proofread files.

Proofread files.
This commit is contained in:
Daniel Egger 2000-08-05 00:11:47 +00:00
parent 398ad9c537
commit 35b26a6f2b
5 changed files with 45 additions and 30 deletions

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Offset how tiles and rearranges the edge pixels in your image, only affects
the active layer/channel. It can be used to place layers or floating selections
Offset moves the current layer or channel up, down, left, or
right by the chosen number of pixels. When pixels overrun the
dimensions of the layer, you can decide if they are wrapped or
not. Offset can be used to place layers or floating selections
to a specific position in the image.
<P>
Offset is useful if you want to move layers a very exact amount, or if you'd
like to move them without extending the layer border. The other important
Offset is useful if you want to move layers a very exact amount,
or if you'd like to move them without extending the layer
border. The other important
application of this command is to create seamless tiles for patterns.
<P>
If the Wrap Around button is checked, after you offset the layer or selection,
the parts of the image that moved outside the layer border will turn up on
the other side of the image. If you don't want this, you can choose to fill
the empty area with the background color or with transparency.
If the Wrap Around button is checked, after you offset the layer
or selection, the parts of the image that moved outside the
layer border will turn up on
the other side of the image. If you don't want this, you can
choose to fill the empty area with the background color or with
transparency.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Lets you set the active pattern. The pattern you choose will also be viewable
as a preview in the toolbox status area. The patterns are often bigger than
the view area in the dialog. To be able to view the entire pattern just press
and hold on the pattern, and a popup window will appear showing you the entire
pattern. If you have several devices you will assign the pattern to the currently
active device.
Lets you set the active pattern. The pattern selected will
also be shown as a preview in the toolbox status area. The
patterns are often bigger than
the view area in the dialog. To be able to view the entire
pattern, click and hold on the pattern. A popup window will
appear showing the entire
pattern. If you have several devices, the pattern will be
assigned to the currently active device.
<P>
If you install a pattern after you started Gimp you must click on Refresh
to be able to use and view it.
If you install a pattern after you started Gimp, you must click
on Refresh before you can use and view it.
<H3>
Additional Information
</H3>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Will scale the image content, &nbsp;and also make the canvas size either
smaller or bigger. The difference between Scale Image and Set Canvas Size.
Is that Set Canvas Size will enable you to have a smaller or bigger canvas
with out scaling the image content (i.e it will only add some space around
the image or clip the image). NOTE: Scale Image will scale the whole image
you can scale only the currently active layer with the Scale Layer command.
Will scale the image content and the canvas size. The difference
between Scale Image and Set Canvas Size is that Set Canvas Size
will resize the canvas without scaling image content with out
scaling the image content (i.e it will only add some space around
the image or clip the image). NOTE: Scale Image will scale the
whole image. You can scale only the active layer with the
Scale Layer command.
<P>
You will set the new image size either by altering the size or the ratio.
You can also set resolution of the image. If you lower the resolution the
image will get bigger (in real units not in pixels). You therefore have to
You can also set the resolution of the image. If you lower the
resolution, the image will get bigger (in real units, but not in
pixels). You therefore have to
compensate it with a smaller pixels size if you still want the same image
size but a lower resolution. It will naturally be vice versa if you increase
the resolution. This is why you have a Pixel Dimension area (even if you
can use e.g mm in that section too).
size but a lower resolution. It will naturally be vice versa if
you increase the resolution. Pixel Dimension area is used to
resize the pixels.
<P>
<A href="index.html">Index</A>
</TD>

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<TR bgcolor="white" >
<TD width="100%" align="left"><P>
<P>
Will show the history of your image editing along with thumbnails. This makes
it very easy to jump back and forth in the command history. Tip: Always use
Undo History when you work on hard and difficult tasks. It's a whole lot
Shows the history of your image editing along with thumbnails. This makes
it very easy to jump back and forth in the command history. Tip:
Always use
Undo History when you work on hard and difficult tasks. It is a whole lot
easier to jump ten steps back just by clicking in the Undo History dialog
than doing it with Ctrl-Z.
<P>

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2000-08-05 Daniel Egger <egger@suse.de>
* C/dialogs/*.html: Even more proofreading by
Rebecca.
2000-08-04 Daniel Egger <egger@suse.de>
* C/dialogs/indexed_palette.html