mirror of https://github.com/GNOME/gimp.git
Change "factors" variables to integer because it's a counter; formatting
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b5022d310b
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15b912c66d
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@ -52,12 +52,10 @@ enum
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static void gimp_dynamics_output_finalize (GObject *object);
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static void gimp_dynamics_output_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec);
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static void gimp_dynamics_output_get_property (GObject *object,
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guint property_id,
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GValue *value,
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@ -248,8 +246,8 @@ gimp_dynamics_output_get_linear_value (GimpDynamicsOutput *output,
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gdouble fade_point)
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{
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gdouble total = 0.0;
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gdouble factors = 0.0;
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gdouble result = 1.0;
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gint factors = 0;
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if (output->use_pressure)
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{
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@ -290,7 +288,10 @@ gimp_dynamics_output_get_linear_value (GimpDynamicsOutput *output,
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if (factors > 0)
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result = total / factors;
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//printf("Dynamics queried(linear). Result: %f, factors: %f, total: %f \n", result, factors, total);
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#if 0
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g_printerr ("Dynamics queried(linear). Result: %f, factors: %d, total: %f\n",
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result, factors, total);
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#endif
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return result;
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}
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@ -300,9 +301,9 @@ gimp_dynamics_output_get_angular_value (GimpDynamicsOutput *output,
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GimpCoords coords,
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gdouble fade_point)
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{
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gdouble total = 0.0;
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gdouble factors = 0.0;
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gdouble total = 0.0;
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gdouble result = 1.0;
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gint factors = 0;
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if (output->use_pressure)
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{
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@ -321,7 +322,10 @@ gimp_dynamics_output_get_angular_value (GimpDynamicsOutput *output,
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total += coords.direction + 0.5;
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factors++;
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}
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/* For tilt to make sense, it needs to be converted to an angle, not just vector */
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/* For tilt to make sense, it needs to be converted to an angle, not
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* just a vector
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*/
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if (output->use_tilt)
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{
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gdouble tilt_x = coords.xtilt;
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@ -373,6 +377,11 @@ gimp_dynamics_output_get_angular_value (GimpDynamicsOutput *output,
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if (factors > 0)
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result = total / factors;
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#if 0
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g_printerr ("Dynamics queried(angle). Result: %f, factors: %d, total: %f\n",
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result, factors, total);
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#endif
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return result + 0.5;
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}
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@ -383,8 +392,8 @@ gimp_dynamics_output_get_aspect_value (GimpDynamicsOutput *output,
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gdouble fade_point)
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{
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gdouble total = 0.0;
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gdouble factors = 0.0;
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gdouble result = 1.0;
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gint factors = 0;
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if (output->use_pressure)
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{
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@ -401,6 +410,7 @@ gimp_dynamics_output_get_aspect_value (GimpDynamicsOutput *output,
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if (output->use_direction)
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{
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gdouble direction = 0.0;
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direction = fmod (1 + coords.direction, 0.5) / 0.25;
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if ((coords.direction > 0.0) && (coords.direction < 0.5))
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@ -419,14 +429,12 @@ gimp_dynamics_output_get_aspect_value (GimpDynamicsOutput *output,
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if (output->use_random)
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{
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gdouble random = g_random_double_range (0.0, 1.0);
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if (random <= 0.5)
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{
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random = 1 / (random / 0.5 * (2.0 - 1.0) + 1.0);
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}
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random = 1 / (random / 0.5 * (2.0 - 1.0) + 1.0);
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else
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{
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random = (random - 0.5) / (1.0 - 0.5) * (2.0 - 1.0) + 1.0;
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}
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random = (random - 0.5) / (1.0 - 0.5) * (2.0 - 1.0) + 1.0;
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total += random;
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factors++;
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}
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@ -440,7 +448,10 @@ gimp_dynamics_output_get_aspect_value (GimpDynamicsOutput *output,
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if (factors > 0)
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result = total / factors;
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/* printf("Dynamics queried(aspect). Result: %f, factors: %f, total: %f \n", result, factors, total);*/
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#if 0
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g_printerr ("Dynamics queried(aspect). Result: %f, factors: %d, total: %f\n",
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result, factors, total);
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#endif
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return result;
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}
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@ -199,10 +199,10 @@ gimp_airbrush_motion (GimpPaintCore *paint_core,
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saved_velocity = FALSE;//paint_options->velocity_options->hardness;
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if (saved_pressure)
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opacity *= coords->pressure;
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opacity *= coords->pressure;
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if (saved_velocity)
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opacity *= MAX (0.0, 1 - coords->velocity);
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opacity *= MAX (0.0, 1 - coords->velocity);
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//paint_options->pressure_options->hardness = FALSE;
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//paint_options->velocity_options->hardness = FALSE;
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