added const qualifiers.

2003-07-07  Sven Neumann  <sven@gimp.org>

	* libgimpmath/gimpvector.[ch]: added const qualifiers.
This commit is contained in:
Sven Neumann 2003-07-07 14:20:39 +00:00 committed by Sven Neumann
parent 5c4020edf2
commit 11c42a09a9
4 changed files with 163 additions and 213 deletions

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@ -1,3 +1,7 @@
2003-07-07 Sven Neumann <sven@gimp.org>
* libgimpmath/gimpvector.[ch]: added const qualifiers.
2003-07-07 Sven Neumann <sven@gimp.org>
* libgimpmath/gimpmathtypes.h

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@ -105,9 +105,9 @@ gimp_matrix3_mult (const GimpMatrix3 *matrix1,
void
gimp_matrix3_identity (GimpMatrix3 *matrix)
{
static GimpMatrix3 identity = { { { 1.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 1.0 } } };
static const GimpMatrix3 identity = { { { 1.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 },
{ 0.0, 0.0, 1.0 } } };
*matrix = identity;
}

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@ -52,12 +52,9 @@ static const GimpVector3 gimp_vector3_unit_z = { 0.0, 0.0, 1.0 };
/**************************************/
gdouble
gimp_vector2_inner_product (GimpVector2 *vector1,
GimpVector2 *vector2)
gimp_vector2_inner_product (const GimpVector2 *vector1,
const GimpVector2 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
return (vector1->x * vector2->x + vector1->y * vector2->y);
}
@ -69,14 +66,11 @@ gimp_vector2_inner_product_val (GimpVector2 vector1,
}
GimpVector2
gimp_vector2_cross_product (GimpVector2 *vector1,
GimpVector2 *vector2)
gimp_vector2_cross_product (const GimpVector2 *vector1,
const GimpVector2 *vector2)
{
GimpVector2 normal;
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
normal.x = vector1->x * vector2->y - vector1->y * vector2->x;
normal.y = vector1->y * vector2->x - vector1->x * vector2->y;
@ -96,10 +90,8 @@ gimp_vector2_cross_product_val (GimpVector2 vector1,
}
gdouble
gimp_vector2_length (GimpVector2 *vector)
gimp_vector2_length (const GimpVector2 *vector)
{
g_assert (vector != NULL);
return (sqrt (vector->x * vector->x + vector->y * vector->y));
}
@ -114,9 +106,8 @@ gimp_vector2_normalize (GimpVector2 *vector)
{
gdouble len;
g_assert (vector != NULL);
len = gimp_vector2_length (vector);
if (len != 0.0)
{
len = 1.0 / len;
@ -134,9 +125,10 @@ gimp_vector2_normalize_val (GimpVector2 vector)
{
GimpVector2 normalized;
gdouble len;
gdouble len;
len = gimp_vector2_length_val (vector);
if (len != 0.0)
{
len = 1.0 / len;
@ -154,8 +146,6 @@ void
gimp_vector2_mul (GimpVector2 *vector,
gdouble factor)
{
g_assert (vector != NULL);
vector->x *= factor;
vector->y *= factor;
}
@ -168,19 +158,15 @@ gimp_vector2_mul_val (GimpVector2 vector,
result.x = vector.x * factor;
result.y = vector.y * factor;
return result;
}
void
gimp_vector2_sub (GimpVector2 *result,
GimpVector2 *vector1,
GimpVector2 *vector2)
gimp_vector2_sub (GimpVector2 *result,
const GimpVector2 *vector1,
const GimpVector2 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
g_assert (result != NULL);
result->x = vector1->x - vector2->x;
result->y = vector1->y - vector2->y;
}
@ -202,15 +188,13 @@ gimp_vector2_set (GimpVector2 *vector,
gdouble x,
gdouble y)
{
g_assert (vector != NULL);
vector->x = x;
vector->y = y;
}
GimpVector2
gimp_vector2_new (gdouble x,
gdouble y)
gimp_vector2_new (gdouble x,
gdouble y)
{
GimpVector2 vector;
@ -221,14 +205,10 @@ gimp_vector2_new (gdouble x,
}
void
gimp_vector2_add (GimpVector2 *result,
GimpVector2 *vector1,
GimpVector2 *vector2)
gimp_vector2_add (GimpVector2 *result,
const GimpVector2 *vector1,
const GimpVector2 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
g_assert (result != NULL);
result->x = vector1->x + vector2->x;
result->y = vector1->y + vector2->y;
}
@ -248,8 +228,6 @@ gimp_vector2_add_val (GimpVector2 vector1,
void
gimp_vector2_neg (GimpVector2 *vector)
{
g_assert (vector != NULL);
vector->x *= -1.0;
vector->y *= -1.0;
}
@ -271,8 +249,6 @@ gimp_vector2_rotate (GimpVector2 *vector,
{
GimpVector2 result;
g_assert (vector != NULL);
result.x = cos (alpha) * vector->x + sin (alpha) * vector->y;
result.y = cos (alpha) * vector->y - sin (alpha) * vector->x;
@ -296,12 +272,9 @@ gimp_vector2_rotate_val (GimpVector2 vector,
/**************************************/
gdouble
gimp_vector3_inner_product (GimpVector3 *vector1,
GimpVector3 *vector2)
gimp_vector3_inner_product (const GimpVector3 *vector1,
const GimpVector3 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
return (vector1->x * vector2->x +
vector1->y * vector2->y +
vector1->z * vector2->z);
@ -317,14 +290,11 @@ gimp_vector3_inner_product_val (GimpVector3 vector1,
}
GimpVector3
gimp_vector3_cross_product (GimpVector3 *vector1,
GimpVector3 *vector2)
gimp_vector3_cross_product (const GimpVector3 *vector1,
const GimpVector3 *vector2)
{
GimpVector3 normal;
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
normal.x = vector1->y * vector2->z - vector1->z * vector2->y;
normal.y = vector1->z * vector2->x - vector1->x * vector2->z;
normal.z = vector1->x * vector2->y - vector1->y * vector2->x;
@ -346,10 +316,8 @@ gimp_vector3_cross_product_val (GimpVector3 vector1,
}
gdouble
gimp_vector3_length (GimpVector3 *vector)
gimp_vector3_length (const GimpVector3 *vector)
{
g_assert (vector != NULL);
return (sqrt (vector->x * vector->x +
vector->y * vector->y +
vector->z * vector->z));
@ -368,9 +336,8 @@ gimp_vector3_normalize (GimpVector3 *vector)
{
gdouble len;
g_assert (vector != NULL);
len = gimp_vector3_length (vector);
if (len != 0.0)
{
len = 1.0 / len;
@ -388,9 +355,10 @@ GimpVector3
gimp_vector3_normalize_val (GimpVector3 vector)
{
GimpVector3 result;
gdouble len;
gdouble len;
len = gimp_vector3_length_val (vector);
if (len != 0.0)
{
len = 1.0 / len;
@ -409,8 +377,6 @@ void
gimp_vector3_mul (GimpVector3 *vector,
gdouble factor)
{
g_assert (vector != NULL);
vector->x *= factor;
vector->y *= factor;
vector->z *= factor;
@ -430,14 +396,10 @@ gimp_vector3_mul_val (GimpVector3 vector,
}
void
gimp_vector3_sub (GimpVector3 *result,
GimpVector3 *vector1,
GimpVector3 *vector2)
gimp_vector3_sub (GimpVector3 *result,
const GimpVector3 *vector1,
const GimpVector3 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
g_assert (result != NULL);
result->x = vector1->x - vector2->x;
result->y = vector1->y - vector2->y;
result->z = vector1->z - vector2->z;
@ -462,17 +424,15 @@ gimp_vector3_set (GimpVector3 *vector,
gdouble y,
gdouble z)
{
g_assert (vector != NULL);
vector->x = x;
vector->y = y;
vector->z = z;
}
GimpVector3
gimp_vector3_new (gdouble x,
gdouble y,
gdouble z)
gimp_vector3_new (gdouble x,
gdouble y,
gdouble z)
{
GimpVector3 vector;
@ -484,14 +444,10 @@ gimp_vector3_new (gdouble x,
}
void
gimp_vector3_add (GimpVector3 *result,
GimpVector3 *vector1,
GimpVector3 *vector2)
gimp_vector3_add (GimpVector3 *result,
const GimpVector3 *vector1,
const GimpVector3 *vector2)
{
g_assert (vector1 != NULL);
g_assert (vector2 != NULL);
g_assert (result != NULL);
result->x = vector1->x + vector2->x;
result->y = vector1->y + vector2->y;
result->z = vector1->z + vector2->z;
@ -513,8 +469,6 @@ gimp_vector3_add_val (GimpVector3 vector1,
void
gimp_vector3_neg (GimpVector3 *vector)
{
g_assert (vector != NULL);
vector->x *= -1.0;
vector->y *= -1.0;
vector->z *= -1.0;
@ -540,8 +494,6 @@ gimp_vector3_rotate (GimpVector3 *vector,
{
GimpVector3 s, t;
g_assert (vector != NULL);
/* First we rotate it around the Z axis (XY plane).. */
/* ================================================= */
@ -601,20 +553,17 @@ gimp_vector3_rotate_val (GimpVector3 vector,
/******************************************************************/
void
gimp_vector_2d_to_3d (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
GimpVector3 *vp,
GimpVector3 *p)
gimp_vector_2d_to_3d (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
const GimpVector3 *vp,
GimpVector3 *p)
{
gdouble t = 0.0;
g_assert (vp != NULL);
g_assert (p != NULL);
if (vp->x != 0.0)
t = (p->z - vp->z) / vp->z;
@ -641,7 +590,7 @@ gimp_vector_2d_to_3d_val (gint sx,
GimpVector3 p)
{
GimpVector3 result;
gdouble t = 0.0;
gdouble t = 0.0;
if (vp.x != 0.0)
t = (p.z - vp.z) / vp.z;
@ -668,21 +617,18 @@ gimp_vector_2d_to_3d_val (gint sx,
/*********************************************************/
void
gimp_vector_3d_to_2d (gint sx,
gint sy,
gint w,
gint h,
gdouble *x,
gdouble *y,
GimpVector3 *vp,
GimpVector3 *p)
gimp_vector_3d_to_2d (gint sx,
gint sy,
gint w,
gint h,
gdouble *x,
gdouble *y,
const GimpVector3 *vp,
const GimpVector3 *p)
{
gdouble t;
gdouble t;
GimpVector3 dir;
g_assert (vp != NULL);
g_assert (p != NULL);
gimp_vector3_sub (&dir, p, vp);
gimp_vector3_normalize (&dir);

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@ -49,120 +49,120 @@ struct _GimpVector4
/* Two dimensional vector functions */
/* ================================ */
gdouble gimp_vector2_inner_product (GimpVector2 *vector1,
GimpVector2 *vector2);
gdouble gimp_vector2_inner_product_val (GimpVector2 vector1,
GimpVector2 vector2);
GimpVector2 gimp_vector2_cross_product (GimpVector2 *vector1,
GimpVector2 *vector2);
GimpVector2 gimp_vector2_cross_product_val (GimpVector2 vector1,
GimpVector2 vector2);
gdouble gimp_vector2_length (GimpVector2 *vector);
gdouble gimp_vector2_length_val (GimpVector2 vector);
void gimp_vector2_normalize (GimpVector2 *vector);
GimpVector2 gimp_vector2_normalize_val (GimpVector2 vector);
void gimp_vector2_mul (GimpVector2 *vector,
gdouble factor);
GimpVector2 gimp_vector2_mul_val (GimpVector2 vector,
gdouble factor);
void gimp_vector2_sub (GimpVector2 *result,
GimpVector2 *vector1,
GimpVector2 *vector2);
GimpVector2 gimp_vector2_sub_val (GimpVector2 vector1,
GimpVector2 vector2);
void gimp_vector2_set (GimpVector2 *vector,
gdouble x,
gdouble y);
GimpVector2 gimp_vector2_new_val (gdouble x,
gdouble y);
void gimp_vector2_add (GimpVector2 *result,
GimpVector2 *vector1,
GimpVector2 *vector2);
GimpVector2 gimp_vector2_add_val (GimpVector2 vector1,
GimpVector2 vector2);
void gimp_vector2_neg (GimpVector2 *vector);
GimpVector2 gimp_vector2_neg_val (GimpVector2 vector);
void gimp_vector2_rotate (GimpVector2 *vector,
gdouble alpha);
GimpVector2 gimp_vector2_rotate_val (GimpVector2 vector,
gdouble alpha);
gdouble gimp_vector2_inner_product (const GimpVector2 *vector1,
const GimpVector2 *vector2);
gdouble gimp_vector2_inner_product_val (GimpVector2 vector1,
GimpVector2 vector2);
GimpVector2 gimp_vector2_cross_product (const GimpVector2 *vector1,
const GimpVector2 *vector2);
GimpVector2 gimp_vector2_cross_product_val (GimpVector2 vector1,
GimpVector2 vector2);
gdouble gimp_vector2_length (const GimpVector2 *vector);
gdouble gimp_vector2_length_val (GimpVector2 vector);
void gimp_vector2_normalize (GimpVector2 *vector);
GimpVector2 gimp_vector2_normalize_val (GimpVector2 vector);
void gimp_vector2_mul (GimpVector2 *vector,
gdouble factor);
GimpVector2 gimp_vector2_mul_val (GimpVector2 vector,
gdouble factor);
void gimp_vector2_sub (GimpVector2 *result,
const GimpVector2 *vector1,
const GimpVector2 *vector2);
GimpVector2 gimp_vector2_sub_val (GimpVector2 vector1,
GimpVector2 vector2);
void gimp_vector2_set (GimpVector2 *vector,
gdouble x,
gdouble y);
GimpVector2 gimp_vector2_new_val (gdouble x,
gdouble y);
void gimp_vector2_add (GimpVector2 *result,
const GimpVector2 *vector1,
const GimpVector2 *vector2);
GimpVector2 gimp_vector2_add_val (GimpVector2 vector1,
GimpVector2 vector2);
void gimp_vector2_neg (GimpVector2 *vector);
GimpVector2 gimp_vector2_neg_val (GimpVector2 vector);
void gimp_vector2_rotate (GimpVector2 *vector,
gdouble alpha);
GimpVector2 gimp_vector2_rotate_val (GimpVector2 vector,
gdouble alpha);
/* Three dimensional vector functions */
/* ================================== */
gdouble gimp_vector3_inner_product (GimpVector3 *vector1,
GimpVector3 *vector2);
gdouble gimp_vector3_inner_product_val (GimpVector3 vector1,
GimpVector3 vector2);
GimpVector3 gimp_vector3_cross_product (GimpVector3 *vector1,
GimpVector3 *vector2);
GimpVector3 gimp_vector3_cross_product_val (GimpVector3 vector1,
GimpVector3 vector2);
gdouble gimp_vector3_length (GimpVector3 *vector);
gdouble gimp_vector3_length_val (GimpVector3 vector);
void gimp_vector3_normalize (GimpVector3 *vector);
GimpVector3 gimp_vector3_normalize_val (GimpVector3 vector);
void gimp_vector3_mul (GimpVector3 *vector,
gdouble factor);
GimpVector3 gimp_vector3_mul_val (GimpVector3 vector,
gdouble factor);
void gimp_vector3_sub (GimpVector3 *result,
GimpVector3 *vector1,
GimpVector3 *vector2);
GimpVector3 gimp_vector3_sub_val (GimpVector3 vector1,
GimpVector3 vector2);
void gimp_vector3_set (GimpVector3 *vector,
gdouble x,
gdouble y,
gdouble z);
GimpVector3 gimp_vector3_new (gdouble x,
gdouble y,
gdouble z);
void gimp_vector3_add (GimpVector3 *result,
GimpVector3 *vector1,
GimpVector3 *vector2);
GimpVector3 gimp_vector3_add_val (GimpVector3 vector1,
GimpVector3 vector2);
void gimp_vector3_neg (GimpVector3 *vector);
GimpVector3 gimp_vector3_neg_val (GimpVector3 vector);
void gimp_vector3_rotate (GimpVector3 *vector,
gdouble alpha,
gdouble beta,
gdouble gamma);
GimpVector3 gimp_vector3_rotate_val (GimpVector3 vector,
gdouble alpha,
gdouble beta,
gdouble gamma);
gdouble gimp_vector3_inner_product (const GimpVector3 *vector1,
const GimpVector3 *vector2);
gdouble gimp_vector3_inner_product_val (GimpVector3 vector1,
GimpVector3 vector2);
GimpVector3 gimp_vector3_cross_product (const GimpVector3 *vector1,
const GimpVector3 *vector2);
GimpVector3 gimp_vector3_cross_product_val (GimpVector3 vector1,
GimpVector3 vector2);
gdouble gimp_vector3_length (const GimpVector3 *vector);
gdouble gimp_vector3_length_val (GimpVector3 vector);
void gimp_vector3_normalize (GimpVector3 *vector);
GimpVector3 gimp_vector3_normalize_val (GimpVector3 vector);
void gimp_vector3_mul (GimpVector3 *vector,
gdouble factor);
GimpVector3 gimp_vector3_mul_val (GimpVector3 vector,
gdouble factor);
void gimp_vector3_sub (GimpVector3 *result,
const GimpVector3 *vector1,
const GimpVector3 *vector2);
GimpVector3 gimp_vector3_sub_val (GimpVector3 vector1,
GimpVector3 vector2);
void gimp_vector3_set (GimpVector3 *vector,
gdouble x,
gdouble y,
gdouble z);
GimpVector3 gimp_vector3_new (gdouble x,
gdouble y,
gdouble z);
void gimp_vector3_add (GimpVector3 *result,
const GimpVector3 *vector1,
const GimpVector3 *vector2);
GimpVector3 gimp_vector3_add_val (GimpVector3 vector1,
GimpVector3 vector2);
void gimp_vector3_neg (GimpVector3 *vector);
GimpVector3 gimp_vector3_neg_val (GimpVector3 vector);
void gimp_vector3_rotate (GimpVector3 *vector,
gdouble alpha,
gdouble beta,
gdouble gamma);
GimpVector3 gimp_vector3_rotate_val (GimpVector3 vector,
gdouble alpha,
gdouble beta,
gdouble gamma);
/* 2d <-> 3d Vector projection functions */
/* ===================================== */
void gimp_vector_2d_to_3d (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
GimpVector3 *vp,
GimpVector3 *p);
void gimp_vector_2d_to_3d (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
const GimpVector3 *vp,
GimpVector3 *p);
GimpVector3 gimp_vector_2d_to_3d_val (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
GimpVector3 vp,
GimpVector3 p);
GimpVector3 gimp_vector_2d_to_3d_val (gint sx,
gint sy,
gint w,
gint h,
gint x,
gint y,
GimpVector3 vp,
GimpVector3 p);
void gimp_vector_3d_to_2d (gint sx,
gint sy,
gint w,
gint h,
gdouble *x,
gdouble *y,
GimpVector3 *vp,
GimpVector3 *p);
void gimp_vector_3d_to_2d (gint sx,
gint sy,
gint w,
gint h,
gdouble *x,
gdouble *y,
const GimpVector3 *vp,
const GimpVector3 *p);
G_END_DECLS