diff --git a/ChangeLog b/ChangeLog
index 5aa523ffb4..cc70f4b184 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,21 @@
+2000-12-15 Michael Natterer
- Index
- (/channels/channel_to_selection.html)
- Sorry but the help file for channel_to_selection is not yet done.
-
- /Karin & Olof
-
- Turns the mask of a custom channel into a selection based
+ on the intensity of its grayscale mask.
+
- Index
- (/channels/delete_channel.html)
- Sorry but the help file for delete_channel is not yet done.
-
- /Karin & Olof
-
- Deletes the active channel. The channel below the deleted
+ channel will become the active channel. You can't delete a standard
+ Red, Green, or Blue channel. This is the same as clicking the
+
+
+ icon.
+
- Index
- (/channels/duplicate_channel.html)
- Sorry but the help file for duplicate_channel is not yet done.
-
- /Karin & Olof
-
- Creates a copy of the active channel and places it above
+ the copied channel. The new path will have "copy"
+ added to the name of the copied channel as its name. This function
+ is the same as clicking the
+
+
+ icon.
+
- (/channels/index.html)
- Topics in this directory:
- channel_to_selection
- /Karin & Olof
-
-
- Index
- (/channels/lower_channel.html)
- Sorry but the help file for lower_channel is not yet done.
-
- /Karin & Olof
-
- Channels are stacked on top of each of each other in the same way
+ as layers. You can lower them using this function. Channels can
+ also be lowered by dragging the channel down in the channels dialog,
+ or by using the
+
+
+ icons.
+
- Index
- (/channels/raise_channel.html)
- Sorry but the help file for raise_channel is not yet done.
-
- /Karin & Olof
-
- Channels are stacked on top of each of each other in the same way
+ as layers. You can raise them using this function. Channels can
+ also be raised by dragging the channel up in the channels dialog
+ or by using the
+
+
+ icons.
+ When you launch GIMP, it will often be
+ from a graphical menu where you simply click on the
+ GIMP entry. This usually launches
+ GIMP in its default form without any
+ images loaded. If you launch GIMP from
+ a console, or edit the command used to launch it from the menu,
+ you can pass several options to it. These are in the format:
+ gimp [options ... ] [files ... ]
+ GIMP Options Displays a list of available options, and gives a terse
+ description of each one.
+ Prints the version number of the installed
+ GIMP.
+ Runs GIMP in batch
+ (non-interactive) mode. Can someone explain how this
+ works please!!
+ Use an alternative gimprc
+ (GIMP settings file) instead of the
+ default which is usually located at
+ ~/gimp-1.1/gimprc. This is useful
+ where plug-in paths or machine specifications may be different.
+ Run without a user interface.
+ Attempt to restore a saved session. This will start
+ GIMP with the various dialogs
+ as they were in the saved state.
+ Start GIMP without loading
+ patterns, gradients, palettes and brushes. This
+ significantly reduces the startup time, and is often
+ useful when using GIMP in
+ non-interactive situations.
+ Prints startup messages to the console, showing all the
+ settings files which are parsed and the modules
+ loaded. This is often useful in debugging situations.
+ Do not show the splash screen. This significantly
+ decreases the load time, although you will not see the
+ progress bar from the splash screen. This automatically
+ implies --verbose.
+ Do not show the splash screen image as part of the splash
+ screen. Only shows text information in the splash
+ screen. The progress indicator is still visible. This
+ decreases GIMP's load time.
+ Do not use shared memory between
+ GIMP and its plug-ins. Instead
+ of using shared memory, GIMP
+ will send data via pipe. This will result in slower
+ performance than using shared memory.
+ Do not use the X Shared Memory extension. If
+ GIMP is being displayed on a
+ remote X server, this probably needs to be enabled. It is
+ also useful for any X server that doesn't properly support
+ the X shared memory extension. This will result in slower
+ performance than with X shared memory enabled.
+ Use the specified X display.
+ Do not pop-up dialog boxes on errors or warning, print
+ them to the console instead.
+ Enable debug handlers which turns on the stack trace prompt
+ for all signals, not just fatal ones.
+ Use an alternate system-wide gimprc file.
+
- Index
- (/contents.html)
- Sorry but the help file for contents is not yet done.
-
- /Karin & Olof
-
-
-
- The About dialog shows which Gimp version that you are using and also in
- a random order the people that have contributed to the Gimp project.
- To clear the dialog, click anywhere on it.
-
- Index
- The About dialog shows which
+ GIMP version you are using and
+ also, in random order, the people who have contributed to the
+ GIMP project. To close the dialog,
+ click anywhere on it.
+
-
- Border creates a new selection surrounding the outline of the old one. The
- new selection is a hollow border area or frame that covers an area both outside
- and inside the original selection edge.
-
- Index
- Border creates a new selection surrounding
+ the outline of the old one. The new selection is a hollow border
+ area or frame in the specified width that covers an area both
+ outside and inside the original selection edge .
+
-
- The Brush Editor dialog allows you to make alterations to brushes.
-At the top of the dialog, you can see the name of the brush (a new
-brush will be called "Untitled"). This name can be edited to change the
-brush name. If you choose a name which is the same as another brush,
-Gimp will suffix "#x" (where x is a number).
-
- Below the title, you can see a preview of how the final brush will
-look. If you resize the brush to a size larger than the preview area,
-the preveiw will be scaled, and the scale factor shown below it as a
-ratio, such as 2:1 for 50% zoomed out.
-
- The Hardness slider controls how much the brush fades towards it's
-edges. A value closer to 1 will give a sharp edge, and closer to 0 will
-give a fuzzy, blured effect.
-
- The Aspect Ratio defines the diameter vertical as a ratio against the
-horizontal diameter. A value of 1.0 will give a round brush since this
-means that the horizontal diameter is 1x the vertical. The maximum
-value is 20, where the horizontal diameter is 20x the vertical, which
-gives a very squashed eliptical brush.
-
- The final setting is Angle which is used when the aspect ratio is
-more than 1.0. The angle can be between 0 and 180 degrees, which works
-in an anti-clockwise direction.
-
- Index
- The Brush Editor dialog allows you to make
+ alterations to brushes. At the top of the dialog, you can see the
+ name of the brush (a new brush will be called
+ Untitled). This name can be edited to change
+ the brush name. If you choose a name which is the same as another
+ brush, GIMP will suffix the name with
+ #x.[1]
+ Below the title, you can see a preview of the final brush. If you
+ size the brush to a size larger than the preview
+ area, the preview will be scaled and the scale factor shown below
+ it as a ratio, such as 2:1 for 50% zoomed out.
+ The remainder of the dialog controls how the brush will look.
+ The Radius controls the distance from the
+ center of the brush to the furthest edge in pixels. The maximum
+ radius of a brush is 100 pixels.
+ The Hardness slider controls how much the
+ brush fades towards its edges. A value closer to 1 will give a
+ sharp edge and closer to 0 will give a fuzzy, blurred effect.
+ The Aspect Ratio defines the vertical
+ diameter in a ratio to the horizontal diameter. A value of 1.0
+ will give a round brush since this means that the horizontal
+ diameter is the same as the vertical. The maximum value is 20
+ which gives a horizontal diameter twenty times larger than the
+ vertical, resulting in a very squashed, elliptical brush.
+ The final setting is Angle which is used
+ when the aspect ratio is more than 1.0. The angle can be between
+ 0 and 180 degrees, measured counterclockwise.
+ where
+ x is a number.
-
- It's in this dialog you choose what brush you want to use, and the settings
- you want to apply to the brush. The dialog displays all the available brushes.
- You may also notice some unusual brushes, like colored brushes (pixmap brushes),
- brushes with a red triangle in the right corner a so called "Image House"
- brush , brushes with artistic text, little flourishes or doodles, etc.
-
- All of those brushes are relatively easy to create in Gimp and save them
- in the appropriate format. Gimp also provides you with a brush editor
- where you can create and edit brushes (you can only edit brushes that are
- created in the brush editor).
-
- You will see that some of the brushes in the dialog has a little + sign.
- The + sign is indicating that the brush preview is scaled to fit, i.e. the
- brush is larger in reality. To view the real size of the brush, click and
- hold on the brush square and the real size brush will appear (and disappear
- when you release the mouse).
-
- When you choose a brush the name and the size of the brush will appear in
- the brush dialog. The brush size is measured in pixels.
-
- Spacing is the distance between your brush marks. If you set the spacing
- to 100 the brushmarks will be like a bead of pearls. If you set the spacing
- to zero, the brushmarks will create a solid, brush-shaped line. If the spacing
- is higher than 100 the brushmarks will form a dotted line. Note: It is mostly
- not useful to set the spacing to zero since the brush (most notably fuzzy
- ones) will look unnatural.
-
- Pixmap brushes are small images (with or without color) that can be used
- as a brush. Since the brush is a image you can't alter it's color, i.e the
- color setting in the toolbox will not apply to this image. Note: That if
- you use color as a pressure sensitivity when you paint you will be able to
- change the color of the pixmap brush. For information how to create and save
- a Pixmap Brush please see the Gimp Pixmap
- Brush page.
-
- The Image Hose brush is a specialized pixmap brush, you will notice that
- the brush is a Image Hose by the little red triangle in the bottom right
- corner. The difference between a Pixmap brush and a Image Hose is that the
- Image Hose contains one or several Pixmap brushes.
-
- The preview of an Image Hose is also a bit special, since an Image hose is
- built up of several Pixmap brushes you will see all brushes displayed as
- a small animation when you invoke the preview function (press and hold on
- the brush preview).
-
- Since the Image Hose is built up of several Pixmap brushes there are functions
- to control which of the brushes you will paint with. The functions are
- incremental, angular, random, velocity, pressure, xtilt and ytilt. To give
- you an idea say that the Image Hose is built up of several arrows and has
- angular as control function. Then you will be able to paint arrows that follows
- your movements when you draw. Note: That you can't edit those function they
- are built into the Image Hose brush file when it was created. For further
- explanation of how to create Image Hoses please see the
- Gimp Pixmap Brush page.
-
- You can create new brushes by clicking on the new button. This will bring
- up the Brush Editor dialog where
- you can create your brush. You can edit brushes created in the brush dialog,
- invoking edit on brush of that type will once again bring up the Brush Editor
- dialog where you can alter your brush. Naturally you can also delete brushes
- created in the Brush Editor, just click on Delete and they will vanish.
-
- Default Keyboard Shortcut: Ctrl+Shift+B
-
- Index
- In this dialog you choose what brush you want to use
+ and the settings you
+ want to apply to the brush. The dialog displays all the available
+ brushes. You may also notice some of
+ GIMP's special
+ features like colored brushes (pixmap brushes), brushes with a red
+ triangle in the right corner (so-called "Image Hose"
+ brushes), brushes with artistic text, little flourishes and
+ doodles, etc.
+ All of those brushes are relatively easy to create in
+ GIMP and save in the appropriate
+ format. GIMP also provides you with a
+ brush editor
+ where you can create and edit brushes. [1]
+ You will see that some of the brushes in the dialog have a
+ little + sign. The + sign
+ is indicating that the brush preview is scaled to fit the space.
+ To view the real size of the brush, click and hold on the
+ brush square and the real size brush will
+ appear (and disappear when you release the mouse).
+ When you choose a brush, the name and the size of the brush will
+ appear in the brush dialog. The brush
+ size is measured in pixels.
+ Spacing is the distance between your brush
+ marks. If you set the spacing to 100, the brushmarks will be
+ like a string of pearls. If you set the spacing to zero, the
+ brushmarks will create a solid, brush-shaped line. If the
+ spacing is higher than 100, the brushmarks will form a dotted
+ line.
+ Pixmap brushes are small images that can be used as a brush.
+ Since the brush is an image, you can't alter its color. The
+ color setting in the toolbox will not apply to this image.
+ If you use color as a pressure sensitivity when you paint
+ you will be able to change the color of the pixmap brush.
+ For information on how to create and save a Pixmap Brush
+ please see the GIMP Pixmap Brush page.
+ you can
+ only edit brushes that are created in the brush
+ editor
-
- The Channels tab displays the three RGB channels, showing the current red,
- green or blue color values of each pixel in your image. The RGB channel
- thumbnails are grayscale representations of each color channel, where white
- represents 100% color, and black represents no color.
-
- The RGB channels each have an eye icon, so you can look at your image in
- a single color channel. Click off the eye icon in the Blue and Green channels,
- so that only the Red channel is visible. Bright red in the red channel is
- the equivalent of a maximum red value for that pixel; black means that the
- pixel has no red at all in it. If all three channels have maximum values
- for an area, that area is white.
-
- The RGB channels are always active when a layer is active, and they display
- the color values of all visible layers, not just the active one. Unlike layers,
- the RGB channels can all be active at the same time.You can also choose to
- work in one or two specific color channels, by clicking on the appropriate
- channels to activate the ones you want and deactivate the ones you don't
- want.
-
- You can create new channels by clicking the on the new button. This will
- bring up the New Channel dialog where you
- can set name, color and fill amount of the new channel. If you want to alter
- the values later on you just dubbel click on the channel which will bring
- up the Edit Channel Attributes
- dialog. Normally you don't work with extra channels but they can be very
- handy to create and store selections within.
-
- If you right click on the layer name you will be able to access the layer
- menu, with in the layer menu you have access to several other layer commands,
- see Index.
-
- An experienced user can also use them to crate patterns and to create advanced
- colored images with. The channel stack tools are more or less only useful
- when you work with those kind of images.
-
- You are able to store a selection as a channel with the
-
- Index
- The Channels tab displays the three
+ RGB channels, showing the current red, green, or
+ blue color values of each pixel in your image. The
+ RGB channel thumbnails are grayscale
+ representations of each color channel with white representing 100%
+ color and black representing no color.
+ The RGB channels each have an
+ eye icon, so you can look at your image in a
+ single color channel. Click off the eye icon in
+ the Blue and Green channels, so that only the Red channel is
+ visible. Bright red in the red channel is the equivalent of a
+ maximum red value for that pixel; black means that the pixel has
+ no red at all in it. You will see bright red for areas that are
+ white or bright red. If all three channels have maximum values
+ for an area, that area is white in the actual image.
+ The RGB channels are always active when a layer
+ is active. They display the color values of all visible layers,
+ not just the active one. Unlike layers, the RGB
+ channels can all be active at the same time. You can also choose
+ to work in one or two specific color channels by clicking on the
+ appropriate channels to activate the ones you want and deactivate
+ the ones you don't want.
+ You can create new channels by clicking the
+ New button. This will bring up the
+ New Channel
+ dialog where you can set name, color, and fill amount of the new
+ channel. If you want to alter the values later on, you just double
+ click on the channel which will bring up the
+ Edit Channel Attributes dialog.
+ Normally you don't work with extra channels, but they can be very
+ handy for creating and storing selections.
+ If you right click on the layer name
+ you will be able to access the layer menu. In the layer menu you
+ have access to several other layer commands, see
+ Chapter 6.
+ An experienced user can also use them to create patterns and
+ advanced colored images. The channel stack tools are more or less
+ only useful when you work with those kind of images.
+ You are able to store a selection as a channel with the
+ rightclick Select
+ Save To Channel
+ command. This creates a new channel where you can paint, erase,
+ and perform any other drawing function. The altered channel can
+ be turned into a selection again by clicking on the
+ Channel To Selection button.
+ This is a very convenient way to alter selections and store
+ several selections. In fact, you can create selections from
+ scratch by creating a new channel, altering it, and then
+ applying Channel To Selection.
+
-
- Allows you to alter the name, color and fill opacity of the channel.
-
- The fill opacity is mainly useful if you want to set how much of the underlaying
- image you want to see, when you work with channel that you later on will
- turn into a selection. The advanced user will also use it to "control" ink
- opacity when she works with e.g duotones.
-
- Index
- Allows you to alter the name, color and fill opacity of the
+ channel.
+ The fill opacity is useful for setting
+ how visible the underlying image is when you work with a channel
+ that will later be converted to a selection. The advanced user
+ will also use it to "control" ink opacity when he
+ works with things like duotones.
+
- (/dialogs/channels/index.html)
- Topics in this directory:
- channels
- /Karin & Olof
-
-
-
- Allows you to set the name, color and fill opacity of the channel you are
- about to create.
-
- The fill opacity is mainly useful if you want to set how much of the underlaying
- image you want to see, when you work with channel that you later on will
- turn into a selection. The advanced user will also use it to "control" ink
- opacity when she works with e.g duotones.
-
- Index
- Allows you to alter the name, color and fill opacity of the
+ new channel.
+ The fill opacity is useful for setting
+ how visible the underlying image is when you work with a channel
+ that will later be converted to a selection. The advanced user
+ will also use it to "control" ink opacity when he
+ works with things like duotones. Also you have the opportunity
+ to set a color which the channel will use when it's active.
+ The color field is a multifunction widget - doubleclicking
+ with your left mousebutton will
+ show the color selector and you can drag and drop colors
+ from any color field in GIMP on it.
+
-You can change the color manually by clicking on a hue in the spectrum color
-field to the right, and then dragging the cross in the large color box on
-the left to the exact color you want. If you want a specific RGB
-(Red, Green, Blue) or HSV (Hue, Saturation,
-Value) color, type the exact value in
-the HSV or RGB parameter fields or drag the sliders to specify a
-color.
-
-The H (hue) channel is displayed in the color fields by default when you
-open the Color Selection dialog. However, you can choose to search in another
-channel for the color you want. It can be very useful to change the channel
-to S (saturation) or V (value) when you're searching for a specific color. The
-color spectrum will be displayed in a quite different way by doing this and
-you might find it more useful.
-
-In the bottom of the dialog you will find the current color specified as
-a hexedecimal triplet. The function is targeted at Web developers - to
-get the color
-code into your HTML document simply select it and paste it in with your middle
-mouse button. In Windows you must use Ctrl-C and Ctrl-V to achieve the same
-result.
-
-Index
- You can change the color manually by clicking on a hue in the
+ spectrum color field to the right, and then
+ dragging the cross in the large color box
+ on the left to the exact color you want. If you want a specific
+ RGB (Red, Green, Blue) or
+ HSV (Hue, Saturation, Value) color, type the
+ exact value in the HSV or
+ RGB parameter fields or drag the sliders to
+ specify a color.
+ The H (hue) channel is displayed in the color
+ fields by default when you open the Color
+ Selection dialog. However, you can choose to search
+ in another channel for the color you want. It can be very useful
+ to change the channel to S (saturation) or
+ V (value) when you're searching for a specific
+ color. The color spectrum will be displayed in a quite different
+ way by doing this and you might find it more useful.
+ In the bottom of the dialog you will find the current color
+ specified as a hexedecimal triplet. The function is targeted at
+ Web developers — to get the color code into your
+ HTML document simply select it and paste it in
+ with your middle mouse button. If you are
+ using GIMP for Windows you must use Ctrl+C
+ and Ctrl+V
+ to achieve the same result.
+
-The GTK color selector is similar to Gimp's standard
-color selector. The main difference is that you can't select in which color
-space you want to work. The left color bar is always working
-in value mode and you can alter the hue and saturation by dragging your
-mouse in the circle.
-
-Another difference is that the RGB values are represented in percent instead
-of values from 0 to 255. 100% (1.0) is 255 and 0% (0.0) is 0. The fact
-is that you should see it as the amount of e.g. red that you want to mix into
-your color.
-
-Index
- The GTK color selector is similar to
+ Gimp's standard color selector.
+ The main difference is that you can't select in which color space
+ you want to work. The left color bar is always working in value
+ mode and you can alter the hue and saturation by dragging your
+ mouse in the circle.
+ Another difference is that the RGB values are
+ represented in percent instead of values from 0 to 255. 100% (1.0)
+ is 255 and 0% (0.0) is 0. The fact is that you should see it as
+ the amount of e.g. red that you want to mix into your color.
+ Topics in this directory:
-The triangle color selector is one of the best color selectors in GIMP.
-This is due to the fact that it allows you to visualize hue, value and
-saturation simultaneously. You control the hue by dragging the
-triangle around in the outer circle. When you have
-selected your base color, you simply alter the value and saturation by
-pressing and dragging inside the triangle color scale.
-
-
-Index
- The triangle color selector is one of the
+ best color selectors in GIMP. This is
+ due to the fact that it allows you to visualize hue, value and
+ saturation simultaneously. You control the hue by dragging the
+ triangle around in the outer
+ circle. When you have selected your base color, you
+ simply alter the value and saturation by pressing and dragging
+ inside the triangle color scale.
+
-This color selector resembles the little water cup you use for
-blending colors when you're making a watercolor painting.
-
-If you want to mix a color, simply move the mouse over the color scale
-while pressing the left mouse button. If the color gets too dark you
-just press the right mouse button to fade the color. You can also set
-the pressure with which you collect the colors. Setting a low pressure
-means you have to drag more to get a dark, highly saturated color, but
-gives better control over the mixing.
-
-You can save ten colors in the dialog. If you want to save a color
-that you have mixed, just press new and the color will appear in the
-color array. Remember that you can only save ten colors. If you
-already have ten colors and save a new color, the oldest one will be
-replaced.
-
-Index
- This color selector resembles the little water cup you use for
+ blending colors when you're making a watercolor painting.
+ If you want to mix a color, simply move the mouse over the color
+ scale while pressing the left mouse button.
+ If the color gets too dark you just press the
+ right mouse button to fade the color. You
+ can also set the pressure with which you collect the colors.
+ Setting a low pressure means you have to drag more to get a dark,
+ highly saturated color, but gives better control over the mixing.
+ You can save ten colors in the dialog. If you want to save a color
+ that you have mixed, just press new and the
+ color will appear in the color array. Remember that you can only
+ save ten colors. If you already have ten colors and save a new
+ color, the oldest one will be replaced.
+
-
- This mode enables you to convert your RGB or Grayscale Image to an Indexed
- image. An Indexed image is a image which only can have the colors specified
- in it's color palette present in the image file. The maximum number of colors
- in a Index image is 256. If you want to make e.g transparent GIF images then
- you can only have a maximum of 255 colors since the last color (i.e color
- number 256) will be used to determine if the pixel is opaque or transparent.
-
- An Index image can only be built up of a maximum of 256 colors. Most of the
- time this is quite limited and you will not be able to have all the colors
- in your image represented in this limited color space. The image will look
- like it is built up of "bands" or "color areas". To make Index images look
- better you can dither them. This means that you will mix two or several colors
- to mimic the missing color. The disadvantage is that the image can look like
- it's built up of "dots".
-
-
- Index
- This mode enables you to convert RGB or grayscale images
+ to indexed images. An indexed image is an image which only has the colors
+ specified in its color palette. The color palette is saved in the image
+ file. The maximum number of colors in an indexed image is 256. If you want
+ to make transparent GIF images, then you can only use a
+ maximum of 255 colors since the last color will be used to determine if the
+ pixel is opaque or transparent.
+ For the most part, this option is the best to use when
+ creating an indexed image.
+ GIMP will evaluate your colors and
+ create a color palette suitable for the image. You can
+ specify the number of colors that you want to have in your
+ indexed image, but remember that you can't have more than 255
+ colors if are about to create an indexed image with
+ transparency.
+ If you want to use a predefined palette, you have to use
+ this option. You then choose your palette from the drop
+ down menu. By default it's Web
+ palette. The Web palette
+ is the palette used by web browsers such as
+ Netscape. This will help you
+ create web-safe indexed images.
+ There is some debate over indexing against the
+ Web palette.
+ Remove unused colors from final palette
+ : If the palette contains colors that aren't
+ used in the indexed image, you can remove the extra colors
+ and make the image file size smaller. This is a good
+ option so keep it enabled.
+ This option will create a monochrome image only built up
+ of black and white pixels.
+ An indexed image can only be built up of a maximum of 256
+ colors. Most of the time this is quite limiting and you will not
+ be able to have all the colors in your image represented in this
+ limited color space. The image might look like it is built up of
+ "bands" or "color areas". To make
+ indexed images look better, you can dither them. This means that
+ two or more colors are mixed to mimic the missing color. The
+ disadvantage is that the image can look like it's built up of
+ "dots".
+ Will disable dithering totally.
+ Use this option when you are dealing with animations
+ such as GIF animations. The problem
+ with dithering in animations is that the dithering will
+ not be constant. If you choose positioned dithering
+ instead, the dithering in constant areas will remain
+ constant across your frames. It is not as good as
+ Floyd Steinberg dithering, but is
+ better than no dithering at all.
+ With normal Floyd Steinberg dithering, you may
+ experience too much color bleeding. This is very visible
+ when you index gradients, causing an unnatural look. If
+ you encounter this effect, it is advisable to use this
+ option (i.e Floyd Steinberg dithering reduced colour
+ bleeding).
+ This is the best option to use when you are indexing
+ images. It's only in special cases that you will use the
+ other dithering methods available.
+ Indexed images only have one transparency mode — either it
+ is off (the pixel is totally solid) or on (the pixel is
+ totally transparent). This makes it very difficult to
+ index images with smooth transitions from opaque to
+ transparent. When you enable dithering of transparency,
+ GIMP will try to mimic the
+ smooth transition by dithering pixels on and off.
+ Note: A good alternative to transparency dithering
+ is the Rightclick->
+ Filters ->
+ Colors ->
+ Semi-Flatten
+ function.
+
-
- Lets you copy the current selection of the image to a named buffer. You can copy several
- parts to different buffers by giving them different names. Later on you are
- able to paste an elective buffer by invoking
-
- Index
- Lets you copy the current selection of the image to a named
+ buffer. You can copy several parts to different buffers by giving
+ them different names. Later on you are able to paste a buffer by
+ invoking Rightclick ->
+ Edit -> Buffer
+ -> Paste Named . If you
+ don't specify a selection, the entire active layer will be copied.
+
-
- Lets you cut the current selection to a named buffer. You can cut several parts
- to different buffers by giving them different names. Later on you are able
- to paste an elective buffer by invoking
-
- Index
- Lets you cut the current selection to a named buffer. You can cut
+ several parts to different buffers by giving them different names.
+ Later on you are able to paste a selected buffer by invoking
+ Right-click
+ Edit -> Buffer
+ -> Paste Named . If you
+ don't specify a selection, the entire active layer is cut.
+
-
- The Device dialog will show you the status of your input devices. This is
- (only) useful if you have a drawing tablet. If you do have then you will
- be able to see and adjust what tool, color, brush, pattern and gradient you
- have assigned to your different pens (i.e input devices).
-
- To alter the context each device has you simply drag and drop brushes, tools
- etc. with the middle mouse button from the respective dialog (e.g you drag
- and drop tools from the tool box).
-
- It can be very wise to set up a standard context for all your tools and save
- it (and disable saving of device status on exit in the preference dialog).
- By doing so you will always have the same settings of the tools each time
- you start Gimp.
-
- Index
- The Device dialog will show you the status
+ of your input devices. This is only useful if you have a drawing
+ tablet. If you do have one, then you will be able to see and
+ adjust what tool, color, brush, pattern and gradient you have
+ assigned to your different pens (i.e input devices).
+ To alter the context each device has, you simply drag and drop
+ brushes, tools etc. with the middle
+ mouse button from the respective dialog (e.g you drag and drop
+ tools from the toolbox).
+ It can be very wise to set up a standard context for all your
+ tools and save it (and disable saving of device status on exit in
+ the preference dialog). By doing so you
+ will always have the same settings of the tools each time you
+ start GIMP.
+
-Enables you to control Gimp color correction modules. On the right
-side you have a list of available filters which you can add and there
-by activate. The active filters will show up in the left list where
-you can adjust the order of the currently active filters. If you mark
-the filter and invoke Configure you can set options
-specific to that filter.
-
-Index
- Enables you to control GIMP color
+ correction modules. On the right side, is a list of available
+ filters which you can add and activate. The active
+ filters will show up in the left list where you can adjust the
+ order of the active filters. If you mark the filter and
+ invoke Configure you can set options
+ specific to that filter.
+
-The gamma display filter allows you to configure the way GIMP displays
-images so your monitor will display them in a method that, as much as
-possible, is the same as how the images will appear when printed
-out. The level of gamma can be configured in display
-filters — the default value is 1.00.
-
-Index
- The gamma display filter allows you to configure the way
+ GIMP displays images so your monitor
+ will display them in a method that, as much as possible, is the
+ same as how the images will appear when printed out. The level of
+ gamma can be configured in display filters
+ — the default value is 1.00.
+ Sorry, but the help page for "The High Contrast Display Filter"
+ is not written yet.
+
- (/dialogs/display_filters/index.html)
- Topics in this directory:
- display_filters
- /Karin & Olof
-
-
-
- The document index dialog will enable you to see all previously opened images
- in Gimp.
-
- You can open a image by double clicking on the entry for it or by marking
- it and click open. You are also able to sort the index by either moving the
- position of a entry or removing it.
-
- Index
- The document index dialog will enable you
+ to see all previously opened images in GIMP
+ .
+ You can open an image by double clicking on the entry for it or by
+ marking it and clicking open. You are also
+ able to sort the index by moving the position of entries or
+ removing them.
+
-
- Allows you to alter the name, color and fill opacity of the quick mask channel.
-
- The fill opacity is mainly useful if you want to set how much of the underlying
- image you want to see, when you work with quick mask that you later on will
- turn into a selection. If you set it to high you will not be able to see the
- image that you are working with. Changing the color is most of the time only
- useful if the image you are working with is mostly red.
-
- Index
- Allows you to alter the name, color, and fill opacity of the quick
+ mask channel.
+ The fill opacity is used to set how much of
+ the underlying image is visible when you work with the quick mask.
+ If you set it too high, you will not be able to see the image
+ underneath. Use a color that allows a good visibility of the
+ underlying image (i.e. not red if it is a red image).
+
-
- The error console will show internal Gimp
- error messages. An example of such error is when Gimp fails to save or load
- a image.
-
- If you encounter a bug in Gimp it can be wise to open the error console and
- try to reproduce the bug. If Gimp then produces any error messages you can
- post that along with a bug description to the Gimp developers.
-
- Index
- The error console will show internal
+ GIMP error messages. An example of
+ such an error is when GIMP fails to save
+ or load an image.
+ If you encounter a bug in GIMP, it can
+ be wise to open the error console and try to reproduce the bug. If
+ GIMP then produces any error messages,
+ you can email <bugs@gimp.org> the message along with
+ a bug description to the GIMP
+ developers at <gimp-developer@scam.xcf.berkeley.edu>.
+
-
- In the Feather dialog you select how much you want to feather the selection
- by.
-
- Feather produces a selection with fuzzy edges. In other words, a feathered
- selection becomes more and more transparent until it reaches the edges of
- the selection. Feather allows you to blend a color or image softly with the
- background.
-
- Index
- In the Feather dialog you select by how
+ much you want to feather the selection.
+ Feather produces a selection with fuzzy
+ edges. In other words, when a selection is feathered, it becomes
+ more and more transparent until it reaches the edges of the
+ selection. Feather allows you to blend a color or image softly
+ into the background.
+ Default Keyboard Shortcut: Ctrl-Shift- F
+
-
- File New will create a new Gimp image in either RGB (color) or Grayscale
- mode. You can't create an Indexed image since you will not know which colors
- your palette should have. Besides, working in Indexed mode is not a good choice
- instead work in RGB and convert to Indexed just before saving the image.
-
- How to create a new image:
-
-
- The Reset button resets all values their default values. OK creates a new
- image.
-
- Index
- File New will create a new image in
+ either RGB (color) or grayscale mode. You can't
+ create an indexed image since GIMP will
+ not know which colors your palette should have. Working in indexed
+ mode is usually not a good choice. Instead work in
+ RGB and convert to indexed just before saving
+ the image.
+ How to create a new image:
+
+ The resolution is how many pixels per unit you want for
+ your image. The default 72dpi (72 pixels/inch) is good if
+ you want to create web graphics (you can alter the default
+ value in the preferences dialog).
+ However if you are going to print your image, you will
+ probably need a lot more than 72dpi. You have several
+ choices about how you want to measure the resolution
+ — pixels per inch, mm, points or picas (there is
+ also an option which will bring up a dialog with even more
+ choices). We suggest that you stick to ppi since that the
+ most common format when you are dealing with images. You
+ can have different X and Y resolutions by unlinking the
+ chain, but that is not recommended.
+ You have two options. Either you can set it directly in
+ pixels in the top frame or in a real world unit in the
+ middle frame. If you are working with web graphics we
+ suggest that you deal with pixels directly. If you are
+ going to print your image, then setting in a real world
+ unit is the preferred.
+ Set the mode to either RGB or Grayscale
+ Foreground takes the current
+ foreground color from the toolbox.
+ Background takes the current
+ background color from the toolbox.
+ White sets the fill color to white no matter what the
+ toolbox colors are. Transparent prevents the image from
+ filling. Instead you will get a totally
+ "empty" image to start.
+ The Reset button resets all values to
+ their default values. OK creates a new image.
+
-
- Open dialog is where you can load images into the Gimp for viewing
-or editing. The left hand window shows the directories and the right
-hand side shows the files in the selected directory. To open a file,
-select it in the files listing, then choose what file type it is - if
-the file has an extension which defines it's filetype (such as .xcf)
-you can select "Automatic" and Gimp will open the file in that format.
-Alternatively, you can force Gimp to open the file as a specific format
-by choosing one of the other options in the drop down list.
-
- Some images have a preview associated with then so you can see what
-the image is before opening it. This is particularly useful for larger
-images, where opening the full image will take a while. If an image
-doesn't have a preview, you can click "Generate Preview" to create on.
-This preview image is stored in the a sub-directory of the current one,
-called .xvpics. This preview image will be used in future when using
-the open dialog. Clicking OK opens the image with the selected
-settings, Cancel aborts.
-
- A useful feature of the Load Image dialog is autocompletion of
-filenames. Type the first few letters of the filename and pressing the
-Tab key will complete as much of the filename as is uniquely defined by
-what has already been typed. The side of the dialog will display all
-files that match the letters in the selection box. You can then type
-more letters and press Tab again to update the window. You
-can load multiple images by pressing Shift key and clicking on each
-file you want to open.
-
- Index
- Open dialog is where you can load images
+ into GIMP for viewing or editing. The
+ left hand window shows the directories and the right hand window
+ shows the files in the selected directory. To open a file, select
+ it in the files listing then choose the correct file type. If the
+ file has an extension which defines its filetype (such as .xcf)
+ you can select Automatic and
+ GIMP will open the file in that format.
+ Alternatively, you can force GIMP to
+ open the file as a specific format by choosing one of the other
+ options in the drop down list.
+ Some images have a preview associated with them so you can see
+ what the image is before opening it. This is particularly useful
+ for larger images where opening the full image will take a while.
+ If an image doesn't have a preview, you can click
+ Generate Preview to create one. This
+ preview image is stored in a sub-directory of the current one
+ called .xvpics. This
+ preview image will be used in the future when using the
+ open dialog. Clicking
+ OK opens the image with the selected
+ settings; Cancel aborts.
+ A useful feature of the Load Image dialog
+ is autocompletion of file names. Type the first few letters of the
+ file name and press the Tab key.
+ GIMP will then complete as much of the
+ file name as is uniquely defined by what has already been typed.
+ The right side of the dialog will display all files that match the
+ letters in the selection box. You can then type more letters and
+ press Tab again to update the window.
+ You can load multiple images by pressing Shift
+ and clicking on each file you want to open.
+
-
- File save lets you save your file either by it's extension e.g save a file.xcf
- as a a XCF image. The XCF file format is Gimps native file format and is
- the preferred format to save all your images in. You can of course
- save as e.g TIFF or JPEG but all the specific Gimp image information will
- be lost (i.e the information about layers, channels, parasites, etc).
-
- When you save a image in a non Gimp format (i.e not as a XCF or XJT image)
- will get the opportunity to export it. By exporting it you will be sure of
- getting all the visual image information saved in the non native format.
- If you Ignore export then only the currently active layer will be saved.
-
- The save dialog works like any other file dialogs but you also have two ways
- to fast navigation. Tab completion, e.g if you have a directory /gimp and
- the save dialog is currently with in the /home/gimp directly. Then you only
- have to type /gi and hit tab and the name will be completed (It works
- just like tab completion in bash or tchs sells in UNIX or if you have turned
- it on as tab completion in the cms in NT). You also have a drop down directory
- menu which will enable you to quickly move up in the directory hirarcy.
-
- To even extend the opportunity you can create directories, delete and rename
- files in the save dialog. Creating directories is very handy since often
- end up doing a new image for a new project before you made a directory to
- contain images for the project. However you must sometimes step up and down
- once in the directory hierarcy before Gimp will be able to see the new directory.
-
- Index
- File Save lets you save your file either by
+ its extension e.g. save a
+ file.xcf as an
+ XCF image. The XCF file
+ format is GIMP's native file format
+ and is the preferred format to save all your images in.
+
+ You can of course save as TIFF,
+ JPEG, or one of the other available
+ formats, but all the specific GIMP
+ image information will be lost (i.e the information about
+ layers, channels, parasites, etc).
+ When you save an image in a non-GIMP
+ format (i.e not as a XCF or
+ XJT image) you could be asked to export it. By
+ exporting it, you will be sure of getting all the visual image
+ information saved in the non-native format. (Exporting will, for
+ example, flatten an image to be saved as
+ .jpg) Ignoring the suggestion to export runs
+ the risk of losing valuable image information such as nonactive
+ layers.
+ The save dialog works like any other file
+ dialog, but you also have two means of fast navigation. Tab
+ completion, if you have a directory /gimp and the
+ save dialog is currently with in the
+ /home/gimp directly. Then
+ you only have to type /gi and hit
+ TAB and the name will be completed (It works just
+ like TAB completion in
+ bash or tsh
+ shells in UNIX or if you have turned it on as TAB
+ completion in the cms in
+ NT). You also have a drop down
+ directory menu which will enable you to quickly move up in the
+ directory hierarchy.
+ You can also create directories and delete or rename files in the
+ save dialog. Sometimes it is necessary to
+ step up and down once in the directory hierarchy before
+ GIMP will be able to see the new
+ directory.
+
-
- Lets you specify the name of the copy. The copy will be stored in your personal
- Gimp gradient directory.
-
- Index
- Lets you specify the name of the copied gradient. The copy will
+ be stored in your personal GIMP
+ gradient directory.
+
-
- Confirmation dialog if you really want to delete the gradient. Remember that
- you will some times will not delete the Gradient for real due to access rights.
- But you better be sure (specially under Win32) otherwise you will not be
- able to redo the delete. However if you due to permission rights not are
- entitled to delete the Gradient for real it will be deleted for the rest
- of your present Gimp Session and appear the next time you start Gimp.
-
- Index
- A confirmation dialog asks if you really want to delete the
+ gradient. Remember that sometimes you cannot actually delete the
+ gradient because you lack the necessary rights to the file. But
+ you better be sure (especially under
+ Win32) because you will not be able
+ to undo the delete. However, if you are not entitled to delete the
+ Gradient, it will be deleted from the rest of your present
+ GIMP Session and reappear the next time
+ you start GIMP.
+
-
- The Gradient Editor allows you to create or edit complex gradients that you
- can use with e.g the blend tool.
-
- You'll find a list of all available gradients under Gradients, and the currently
- selected gradient can be seen in a preview window. The buttons to
- the right let you create, copy, delete, save and refresh gradients and save
- as POV-Ray format. You can also zoom the gradient with the zoom buttons present
- in the main dialog.
-
- The triangles at the bottom of the gradient preview window are color section
- markings. Two kinds of marks exist: black endpoints and white midpoints.
- The area between two black points is called a segment. You select a segment
- by clicking on it. A selected segment turns a darker shade of gray. Most
- work that you do in the gradient editor will be about changing and editing
- those segments in one way or another.
-
- ° You can move an entire selection by clicking in the darker gray field
- and dragging.
-
- ° If you move a white midpoint and affect the color transition by dragging
- it.
-
- ° Dragging a black endpoint will stretch the area between that
- endpoint and the midpoint
-
- ° If you click on an endpoint, then press Shift and drag, you will compress
- or expand the entire selection.
-
- ° You can extend or add to a selection by pressing the Shift key and
- clicking on another segment.
-
- Any of the described manipulations can be used on extended selections.
-
- If you press the right mouse button in the gradient preview window, a menu
- will appear for further editing of the selected segment.
-
- You can edit the left or right color by invoking left or right endpoint color.
- The Load from and Save to menu options allow you to load a color from an
- RGBA channel to an endpoint,or to save a RGBA channel.
-
- In the Blending function for segment submenu, you will find some functions
- that control how the appearance of the gradient in your selection.
-
- The coloring type for segment submenu lets you choose a color model for your
- selection or segment. You can choose Plain RGB and two kinds of HSV.
-
- The Segment commands will work on the selected segment. If you have selected
- more than one segment, they will not be treated as a unit.
-
- ° Split segment at midpoint: Puts an endpoint at the midpoint and then
- divides the two new segments.
-
- ° Split segment uniformly: Splits to a specified amount o f segments.
-
- ° Delete segment: Deletes the entire selection.
-
- ° Re-center segment's midpoint: Re-centers the midpoints
-
- ° Re-distribute handles in segment: Evenly distributes all the points
- in the segment.
-
- The Selection operations submenu allows you to flip or replicate the segment
- and also allows you to blend the endpoints' colors and/or
-opacity.
-
- Index
- The Gradient Editor allows you to create or
+ edit complex gradients that you can use with, for example, the
+ blend tool.
+ You'll find a list of all available gradients under
+ Gradients, and the currently selected
+ gradient can be seen in a preview window. The buttons to the right
+ let you create,
+ copy, delete,
+ save, refresh
+ gradients and save as POV-Ray
+ format. You can also zoom the gradient with the zoom buttons
+ present in the main dialog.
+ The triangles at the bottom of the gradient
+ preview window are color section markings. Two kinds of marks
+ exist: black endpoints and white midpoints. The area between two
+ black points is called a segment. You select a segment simply
+ click on it. A selected segment turns a darker shade of gray. Most
+ work that you do in the gradient editor will be about changing and
+ editing those segments in one way or another.
+ You can move an entire selection by clicking in the
+ darker gray field and dragging.
+ Moving a white midpoint affects the color transition.
+ Dragging a black endpoint will stretch the area between that
+ endpoint and the midpoint.
+ If you click on an endpoint then press
+ Shift and drag, you will compress or expand
+ the entire selection.
+ You can extend or add to a selection by pressing the
+ Shift key and clicking on another segment.
+ Any of the described manipulations can be used on extended
+ selections.
+ If you press the right mouse button
+ in the gradient preview window, a menu will appear for further
+ editing of the selected segment.
+ You can edit the left or right color by invoking left or right
+ endpoint color. The Load From and
+ Save To menu options allow you to
+ load a color from an RGBA channel to an
+ endpoint or to save an RGBA channel.
+ In the Blending function submenu from
+ the Segment menu, you will find some
+ functions that control the appearance of the gradient in your
+ selection.
+ The Coloring type submenu from the
+ segment menu lets you choose a color model
+ for your selection or segment. You can choose plain
+ RGB or one of two kinds of
+ HSV.
+ The Segment commands will work on the selected segment. If you
+ have selected more than one segment, they will not be treated as
+ a unit.
+ Split segment at midpoint: Puts an endpoint at the
+ midpoint and then divides the two new segments.
+ Split segment uniformly: Splits to a specified amount of
+ segments.
+ Delete segment: Deletes the entire selection.
+ Re-center segment's midpoint: Re-centers the midpoints.
+ Re-distribute handles in segment: Evenly distributes all
+ the points in the segment.
+ The Selection operations submenu allows
+ you to flip or replicate the segment and also allows you to
+ blend the endpoints' colors and/or opacity.
+
- (/dialogs/gradient_editor/index.html)
- Topics in this directory:
- copy_gradient
- /Karin & Olof
-
-
-
- Lets you specify the name of the new Gradient. The newly created gradient
- will be stored in your personal Gimp gradeint directory.
-
- Index
- Lets you specify the name of the new gradient. The newly created
+ gradient will be stored in your personal
+ GIMP gradient directory
+ (normally ~/gimp-1.1/gradients).
+
-
- Lets you specify the new name for the Gradient. When you rename a Gradient
- the renamed Gradient will end up in your personal gimp gradient directory.
- However if you have the permission to alter files in the system wide Gimp
- Gradient directory the file will be erased from that directory. This means
- that other Gimp users on the system will not be able to use the gradient
- even if you just renamed it. So you better be sure (specially under Win32)
- what you are doing.
-
- Index
- Lets you specify the new name for the gradient. When you rename a
+ gradient the renamed gradient will appear in your personal
+ GIMP gradient directory. If, however,
+ you have the permission to alter files in the system-wide
+ GIMP gradient directory, the file will
+ be erased from that directory. This means that other users on the
+ system will not be able to use the gradient even if you only
+ renamed it. So you need to be sure what you are doing. Be fair to
+ others and don't deprive them of gradients!
+
-
- Lets you specify the amount of replicas (copies) that you want to create.
- The copies will be squeezed into the original segment's space.
-
- Index
- Lets you specify the amount of copies that you want to create. The
+ copies will be squeezed into the original segment's space.
+
-
- Lets you save your gradient as a Pov-Ray gradient, you have to choose the
- location and name of the Pov-Ray gradient.
-
- Index
- Lets you save your gradient as a PovRay gradient. You have to choose the
+ location and name of the PovRay gradient.
+
-
- Lets you specify the number of subsegments that you want to split up your
- segment in.
-
- Index
- Lets you specify the number of subsegments into which your segment
+ should be divided.
+
-
- Lets you choose the gradient that should be the currently active one. You
- are also able to edit the gradient by pressing the edit button. This will
- bring up the Gradient
- editor.
-
- Default Keyboard Shortcut: Ctrl+G
-
- Index
- Lets you select a gradient. You are also able to edit the gradient
+ by pressing the edit button. This will
+ bring up the Gradient Editor.
+ Default Keyboard Shortcut: Ctrl-G
+
-
- Lets you specify the amount (usually in pixels, but you can set it to a real
- unit) to grow the current selection with.
-
- Index
- Will grow the selection (not the content of the selection but
+ the selection itself) by an arbitrary amount measured in the
+ set unit (usually pixels).
+
-
- Well what about a help page for a help. In the Help Dialog you will see
- three note book tabs. Index, Context and the current help page (this is the
- tab you are reading this text in).
-
- In the Index tab you will find links to most of the subject in the Gimp help
- system. In the Content tab you will find links built up of a hirarcy. This
- will enable you to find all help pages about a special area of Gimp e.g all
- help pages about selections.
-
- You can invoke the help system either by pressing F1 in a Gimp dialog or
- window, but also by pressing F1 when a menu item is active. E.I. go into
- a menu and hover over a menu entry e.g Grow, no press F1 and the help
- page for Grow will be loaded in the Help browser.
-
- If you press <Shift>-F1 then you will get a ? sign which you can point
- and click in buttons and other context items in Gimp. If the item is contexted
- help enabled then the help page for that item is loaded into the Help browser.
-
- Index
- Well, what about a help page for a help. In the
+ Help Dialog, if you are using the
+ GIMP
+ help browser, you will see three tabs
+ — Index, Contents,
+ and the current help page (this is the tab where you are reading
+ this text).
+ In the Index tab you will find links to most
+ of the subjects in the GIMP help
+ system. In the Contents tab you will find
+ links built up of a hierarchy. This will enable you to find all
+ help pages about a special area of GIMP
+ (e.g all help pages about selections).
+ You can invoke the help system either by pressing
+ F1 in a GIMP dialog or
+ window or by pressing F1 when a menu item is
+ active. For example, go into a menu and hover over a menuentry,
+ such as Grow, now press
+ F1 and the help page for
+ Grow will be loaded into the
+ help browser.
+ If you press Shift-F1 then you will get a
+ ? sign which you can point and click on buttons
+ and other items in GIMP. If the item
+ has help available, the help document is loaded into the
+ help browser.
+
- (/dialogs/index.html)
- Subtopics available:
- channels Topics in this directory:
- about
- /Karin & Olof
-
-
-
- Allows you to edit and alter the palette present in an indexed
- image. Remember
- that you can only paint with the colors present in your indexed palette.
- This is why it's very handy to be able to add or alter colors in
- the palette.
-
-
- Index
- Allows you to edit and alter the palette present in an indexed
+ image. Remember that you can only paint with the colors present
+ in your indexed palette. This is why it's very handy to be able
+ to add or alter colors in the palette.
+ Choose the color that you want to alter by clicking on it.
+ Choose edit from the
+ Operation menu. This will bring up the
+ GIMP color
+ selector which enables you to pick a
+ replacement color.
+ If your indexed image contains less that 256 colors, then
+ you can add a color. Choose Add
+ from the Operation menu. A new color
+ will appear as the last color in the palette. The new
+ palette color is a copy the previous color in the palette.
+ You are now free to alter the color and use it in your
+ image.
+
-
-
- Shows you the current pixel value while you moving the pointer
- over the image
- without pressing any buttons, In effect, it is a color picker
- that does not affect the
- current color, but instead gives you the pixel value regardless
- of the current
- tool or color. For information how to interpret the pixel value, see the
- Color Picker tool.
-
- Default Keyboard Shortcut: Ctrl+Shift+I
-
- Index
- Shows the image height and width both in pixels and in the
+ current unit.
+ Shows the current resolution.
+ Shows the current zoom factor.
+ Shows the current image mode.
+ Shows the visual class of your display.
+ Shows the visual depth of your display.
+ Shows you the current pixel value while you move the pointer
+ over the image without pressing any buttons. In effect, it is
+ a color picker that does not affect the current color, but
+ instead gives you the pixel value regardless of the current
+ tool or color. For information on how to interpret the pixel
+ value, see the Color Picker tool.
+ Default Keyboard Shortcut: Ctrl-Shift-I
+
-
- The Input device dialog will only appear in the described form if you have
- Xinput enabled and are using it to support e.g a drawing tablet.
-If you don't have an alternative input device, or your device is set up
-incorrectly, you will get the message "No input devices".
-
- TODO describe the device dialog
-
- Still TODO
-
- Index
- The Input Devices dialog will only appear in the described form if you have
+ Xinput enabled and are using it to support e.g a drawing tablet.
+ If you don't have an alternative input device, or your device is set up
+ incorrectly, you will get the message "No input devices".
+ Will add a layer mask to the currently active layer. A layer mask
+ is a way to control transparency of the current layer . The mask
+ it self is a grayscale "image" where black pixels will make the
+ layer totally transparent and white pixels will make it opaque.
+ The fill dialog enables you to choose the initial fill of the
+ layer mask. Black which will make the layer totally transparent,
+ white which will make the layer totally opace or the alpha channel
+ of the layer. When you choose the alpha channel the transparency
+ of each pixels will be mapped to a grayscale value in the mask. If
+ you want to further manipulate the transparency in a layer this
+ can be a very good option (e.g maybe you have softly erased some
+ parts of the image and want to continue to manipulate the
+ transparency).
+ To work with the layer mask you have to active it, you do that by
+ clicking on the thumbnail image of the mask. However you will not
+ see the mask you will just see the result of your mask
+ operations. To see the mask you have to <ZZZZ> click on the
+ thumbnail. If you want to see you layer without the mask you have
+ to <ZZZZ> click on the thumbnail. Remember to to click one
+ again with the same modification key to exit the current "preview"
+ state. Sorry, but the help page for "Add Layer Mask" is not
+ written yet.
+
-
- Will add a layer mask to the currently active layer. A layer mask is a way
- to control transparency of the current layer . The mask it self is a grayscale
- "image" where black pixels will make the layer totally transparent and white
- pixels will make it opaque.
-
- The fill dialog enables you to choose the initial fill of the layer mask.
- Black which will make the layer totally transparent, white which will make
- the layer totally opace or the alpha channel of the layer. When you choose
- the alpha channel the transparency of each pixels will be mapped to a grayscale
- value in the mask. If you want to further manipulate the transparency in
- a layer this can be a very good option (e.g maybe you have softly erased
- some parts of the image and want to continue to manipulate the transparency).
-
- To work with the layer mask you have to active it, you do that by clicking
- on the thumbnail image of the mask. However you will not see the mask you
- will just see the result of your mask operations. To see the mask you have
- to <ZZZZ> click on the thumbnail. If you want to see you layer without
- the mask you have to <ZZZZ> click on the thumbnail. Remember
- to to click one again with the same modification key to exit the current
- "preview" state.
-
- Index
-
-
- Lets you specify the name of the current layer. The name can also hold important
- information about how to interpret a possible animation of the layers (e.g
- if you save the image as a GIF you can set options about how to play the
- animated GIF).
-
- The animation attributes is specified as follows. "
- The delay will specify the time each frame is visible in the animation. A
- delay of e.g a hundred milliseconds will have the following format
-
- The combination mode will specify if you will combine with the previous layer
- or replace it. The two modes are either
- Index
- Lets you specify the name of the current layer. The name can
+ also hold important information about how to interpret a
+ possible animation of the layers (e.g if you save the image as a
+ GIF you can set options about how to play the animated GIF).
+ The animation attributes is specified as follows.
+ Layer_Name (delay in ms) (combination_mode)
+ e.g Frame_1 (100ms) (replace)
+ The delay will specify the time each frame is visible in the
+ animation. A delay of e.g a hundred milliseconds will have the
+ following format (100ms).
+ The combination mode will specify if you will combine with the
+ previous layer or replace it. The two modes are either
+ (combine) or (replace).
+
- (/dialogs/layers/index.html)
- Topics in this directory:
- add_mask
- /Karin & Olof
-
-
-
- The Layer Boundary Size lets you set the the boundary of the layer. Remember
- you can have a smaller or larger layer than the image boundary size. When
- you enlarge the boundary size, then you will add some space to paint on to
- your layer. Naturally it will be wise versa when you make the boundary size
- it smaller.
-
- The size area will control how big or small your new layer boundary will
- be just as when you created a new layer. The Offset area will control how
- your layer is clipped or expanded.
-
-
- If you uncheck the chain in the Size area, you will be able to have different
- ratios when you make the "new" layer . It's therefore possible e.g to have
- a layer which is smaller in X direction and bigger in Y direction than before
- you altered the layer boundary size.
-
- Index
- The Layer Boundary Size lets you set the the boundary of the
+ layer. Remember you can have a smaller or larger layer than the
+ image boundary size. When you enlarge the boundary size, then
+ you will add some space to paint on to your layer. Naturally it
+ will be wise versa when you make the boundary size it smaller.
+ The size area will control how big or small your new layer
+ boundary will be just as when you created a new layer. The
+ Offset area will control how your layer is clipped or expanded.
+ The offset fields will control where your upper left corner of
+ the old layer will be in the "new" layer. The best way to
+ control the new location and how and where the layer will be
+ clipped. Is to drag the "layer preview" in the Offset area to
+ the right position, and make the final touch with the
+ spin buttons (or type it in by hand). The thin outline is the
+ new layer size and you have to drag the old layer to the right
+ position so it will be clipped according to your demands.
+ The offset fields will control where your upper left corner of
+ the old layer will be in the "new" layer. The best way to
+ control the new location and how and where the layer will be
+ clipped. Is to drag the "layer preview" in the Offset area to
+ the right position, and make the final touch with the
+ spin buttons (or type it in by hand). The outline/canvas
+ is the new layer size and you have to drag the old layer
+ to the right position within it.
+ If you uncheck the chain in the Size area, you will be able to
+ have different ratios when you make the "new" layer . It's
+ therefore possible e.g to have a layer which is smaller in X
+ direction and bigger in Y direction than before you altered the
+ layer boundary size.
+
-
- The Layer(s) dialog is the main interface to interact with layers present
- in a Gimp image. You can think of layers as a stack of slides or clothes
- on your body. Gimp gives you several methods of combining layers with help
- of modes. The mode of a layer will determine
- how it will interact with other layers present in the image.
-
- Before you can do anything with a layer the layer must be activated (if you
- only have one layer that layer is always active). You do so by clicking on
- the layer name, if you double click on the name you will be able to set the
- layer attributes of that layer.
-
- If you right click on the layer name you will be able to access the layer
- menu, with in the layer menu you have access to several other layer commands,
- see Index.
-
- With the Opacity slider will you control the over general transparency of
- the currently active layer. The Keep Trans check button controls what ever
- you can or can't paint on transparent areas of the layer. If it is checked
- then you can paint on transparent areas of the layer (i.e you can only paint
- on opaque areas).
-
- In the button row you have six layer command buttons,
- New Layer,
- Raise Layer,
- Lower Layer,
- Duplicate Layer,
- Anchor Layer and
- Delete Layer.
-
- Gimp's Layer dialog is by default Auto switched, it will always show the
- image that you are working with. You can however switch this off and choose
- another image to work with in the drop down menu.
-
- Index
- The Layers dialog is the main interface to interact with layers
+ present in a Gimp image. You can think of layers as a stack of
+ slides or clothes on your body. Gimp gives you several methods of
+ combining layers with help of modes. The mode of a layer will
+ determine how it will interact with other layers present in the
+ image.
+ Before you can do anything with a layer the layer must be
+ activated (if you only have one layer that layer is always
+ active). You do so by clicking on the layer name, if you double
+ click on the name you will be able to set the layer
+ attributes of that layer.
+ If you right click on the layer name you will be able to access
+ the layer menu, with in the layer menu you have access to several
+ other layer commands, see Chapter 5.
+ With the Opacity slider will you control the over general
+ transparency of the currently active layer. The Keep Trans check
+ button controls what ever you can or can't paint on transparent
+ areas of the layer. If it is checked then you can paint on
+ transparent areas of the layer (i.e you can only paint on opaque
+ areas).
+ In the button row you have six layer command buttons,
+ New Layer,
+ Raise Layer,
+ Lower Layer,
+ Duplicate Layer,
+ Anchor Layer and
+ Delete Layer.
+ Gimp's Layers dialog is by default Auto switched, it will always
+ show the image that you are working with. You can however switch
+ this off and choose another image to work with in the drop down
+ menu.
+
-
- Merge Visible Layers will combine currently visible layers to one layer,
- invisible layers aren't effected and will stay as before the merge. There
- are three ways to merge visible layers.
-
-
- Index
- Merge Visible Layers will combine currently visible layers to
+ one layer, invisible layers aren't effected and will stay as
+ before the merge. There are three ways to merge visible layers.
+ The final layer has the size of the biggest layer of all of
+ the visible layers. (Remember that a layer in Gimp can be
+ bigger than the image)
+ Will set the final layer size equal to the image
+ size. (Remember that layers in Gimp can be bigger than the
+ image it self. If you have such a visible layer it will be
+ clipped to the image size).
+ Will set the final layer size equal to the bottom layer. If
+ the bottom layer is smaller than any of your visible
+ layers. The final layer will be clipped and trimmed according
+ to both the size and position of the bottom layer.
+
-
- Will create a new layer. You can set the new layers attributes in the
- Layer Name field please see Edit Layer
- Attributes for an explanation of layer attributes. Just as in
- New Image can you also set the Fill Type to
- either the Foreground or Background color of the tool box, White or totally
- Transparent.
-
- The size of the layer can be set in a number of different ways and units.
- A new unit is the % unit which will create a new layer that is X% of the
- bottom layer. Default is to measure the new layer in pixels which is the
- best if you are dealing with web graphics, but if you going to print your
- image then real world units such as inches is probably the preferred.
-
- Index
- Will create a new layer. You can set the new layers attributes in
+ the Layer Name field please see Edit Layer
+ Attributes for an explanation of layer attributes. Just as
+ in New Image can you also
+ set the Fill Type to either the Foreground or Background color of
+ the tool box, White or totally Transparent.
+ The size of the layer can be set in a number of different ways and
+ units. A new unit is the % unit which will create a new layer
+ that is X% of the bottom layer. Default is to measure the new
+ layer in pixels which is the best if you are dealing with web
+ graphics, but if you going to print your image then real world
+ units such as inches is probably the preferred.
+
-
- Will scale the layer content, and also make the layer boundary either
- size smaller or bigger. The difference between Scale Layer and Set Layer
- Boundary Size is that Set Layer Boundary Size
- will enable you to have a smaller or bigger layer without scaling the layer
- content (i.e it will only add some space to on around the layer or clip the
- layer). NOTE: Scale layer will only scale the currently active layer, scale
+ Will scale the layer content, and also make the layer
+ boundary either size smaller or bigger. The difference between
+ Scale Layer and Set Layer Boundary
+ Size is that "Set Layer Boundary Size" will enable you to
+ have a smaller or bigger layer without scaling the layer content
+ (i.e it will only add some space to on around the layer or clip
+ the layer).
+ Scale layer will only scale the currently active layer, scale
image will scale all layers with in the image.
-
- You will set the new layer size either by altering the size or ratio. You
- have have exactly the same options as in create new
- layer.
-
- Index
- You will set the new layer size either by altering the size or
+ ratio. You have have exactly the same options as in
+ New Layer.
+
-
- The Layers, Channels and Paths dialog is an "auto switching
- dialog," which means that
- the currently active image is is the one present in the tab
- folders of the dialog. You can turn off Auto and choose another
- opened image in the Image drop down menu.
-
- Please see each tab's help page for help about
- Layers,
- Channels and
- Paths.
-
- Index
- The Layers, Channels and Paths dialog is an
+ "auto switching dialog", which means that the current
+ image is the one shown in the tab folders of the dialog.
+ You can turn off Auto and choose another
+ opened image in the Image drop down menu.
+ Please see each tab's help page for help about
+
+ Default Keyboard Shortcut: Ctrl-L
+
-
- The module brower is an interface for currently loaded and
- available modules
- in GIMP, along with information about the module. Gimp 1.2 currently uses
- modules only for color selectors (there is also a gamma display module).
- In the module browser you can set if these modules
- should be loaded at start
- up (this button is non-functional at the moment and all modules will
- be loaded by default).
-
- You can also unload a module on the fly, e.g you may not want
- the watercolor color selector. If you unload a module, the
- functionality provided by the
- module will no longer be available in your current Gimp session.
- To enable the functionality again, you have to mark the module
- and reload it.
-
- Index
- The module brower is an interface for
+ currently loaded and available modules in
+ GIMP, along with information about the
+ module. The current GIMP uses modules
+ only for color selectors (there is also a gamma display module).
+ In the module browser you can set if these
+ modules should be loaded at start up (this button is
+ non-functional at the moment and all modules will be loaded by
+ default).
+ You can also unload a module on the fly, e.g. you may not want the
+ watercolor color selector. If you unload a
+ module, the functionality provided by the module will no longer be
+ available in your current GIMP
+ session. To enable the functionality again, you have to mark the
+ module and reload it.
+
-
- The navigation window allows you to quickly and easily move
-around the image currently being edited. The dialog shows a small
-preview of the whole image. The section of the image which is viewable
-in the image window (where the editing takes place) is highlighted with
-a black square. The current scale factor of the image is also shown
-as a ratio (2:1 is 300% zoomed in). The zoom factor can be changed
-by moving the slider (left to zoom out, right to zoom in) or clicking
-the magnifying glass icons. You can also drag the highlighted square to
-pan the image (to change which part is viewable in the image window).
-
- Default Keyboard Shortcut: Ctrl+Shift+N
-
- Index
- The navigation window allows you to quickly
+ and easily move around the image currently being edited. The
+ dialog shows a small preview of the whole image. The section of
+ the image which is visible in the image window (where the editing
+ takes place) is highlighted with a black square. The current scale
+ factor of the image is also shown as a ratio. The zoom factor can
+ be changed by moving the
+ slider (left to zoom out, right to zoom in)
+ or clicking the magnifying glass icons. You
+ can also drag the highlighted square to pan the image (to change
+ which part is viewable in the image window).
+ Default Keyboard Shortcut: Ctrl-Shift-N
+
-
- Offset moves the current layer or channel up, down, left, or
- right by the chosen number of pixels. When pixels overrun the
- dimensions of the layer, you can decide if they are wrapped or
- not. Offset can be used to place layers or floating selections
- to a specific position in the image.
-
- Offset is useful if you want to move layers a very exact amount,
- or if you'd like to move them without extending the layer
- border. The other important
- application of this command is to create seamless tiles for patterns.
-
- If the Wrap Around button is checked, after you offset the layer
- or selection, the parts of the image that moved outside the
- layer border will turn up on
- the other side of the image. If you don't want this, you can
- choose to fill the empty area with the background color or with
- transparency.
-
- Index
- Offset moves the current layer or channel
+ up, down, left, or right by the chosen number of pixels. When the
+ edges overrun the dimensions of the layer, you can decide if they
+ are wrapped or not. Offset can be used to
+ place layers or floating selections at a specific position in the
+ image.
+ Offset is useful if you want to move layers
+ a very exact amount or if you'd like to move them without
+ extending the layer border. The other important application of
+ this command is to create seamless tiles for patterns.
+ If the Wrap Aroundbutton is checked,
+ the parts of the image
+ that move outside the layer border will turn up on the other side
+ of the image. If you don't want this, you can choose to fill the
+ empty area with the background color or with transparency.
+
-
- Deletes the selected palette.
-
- Index
-
-
- It's in the Import Palette dialog you set the import source. You can import
- (create) a palette from a image, a gradient or a index palette (read index
- image).
-
-
- When you are done click Import and a new palette will be created. Close cancels
- that whole operation.
-
- Index
- It's in the Import Palette dialog you set the import source. You
+ can import (create) a palette from a image, a gradient or a
+ index palette (read index image).
+ Select gradient as source
+ Set the name of the palette you are about to create.
+ Click on select in the Preview area in order to bring up the
+ Gradient selection dialog where you will choose source
+ gradient
+ Set the amount of colors that you want in the palette in the
+ Sample Size field.
+ Select Image as source
+ Set the name of the palette you are about to create.
+ Choose the one of the currently opened images that you want to
+ create a palette out of.
+ You will create the palette from all visible layers with in
+ that image. (I.e like if you had merged all visible
+ layers). Please see Chapter 5
+ for an explanation of layer functions.
+ Set the Interval, which will control -- TODO
+ Set the amount of colors that you want in the palette in the
+ Sample Size field.
+ Select Image as source
+ Set the name of the palette you are about to create.
+ Choose the one of the currently opened index images that you
+ want to create a palette out of.
+ Set the amount of colors that you want in the palette in the
+ Sample Size field.
+ It's no use to have a higher amount of colors in the palette
+ than the currently amount of colors present in the index
+ image. You can view and alter the the index palette in the
+ Indexed
+ Palette dialog, this will also give you an
+ opportunity to evaluate how many colors that are present in
+ the indexed palette.
+ When you are done click Import and a new palette will be
+ created. Close cancels that whole operation.
+
- (/dialogs/palette_editor/index.html)
- Topics in this directory:
- delete_palette
- /Karin & Olof
-
-
-
- Lets you name the new palette consistent of the palettes selected for merge.
-
- Index
-
-
- Lets you set the name of the palette you are about to create.
-
- Index
-
-
- In the palette editor you can edit palettes, create new palettes, import
- palettes, merge and delete palettes. You also have a option to refresh palettes.
- You have to use this option to make palettes installed after you started
- Gimp available and ready for use.
-
-
- Index
- In the palette editor you can edit palettes, create new
+ palettes, import palettes, merge and delete palettes. You also
+ have a option to refresh palettes. You have to use this option
+ to make palettes installed after you started Gimp available and
+ ready for use.
+ Either you can choose the palette to edit in the palette
+ select dialog or you activate it in the palette editor with a
+ single left clicking on it. The palette that you are about to
+ edit will now appear in the edit area. If the palette has a
+ large amount of colors then each color cell in the palette can
+ be rather small. To be able to view and edit the palette you
+ can therefore zoom in and out with the zoom buttons.
+ To change the name of a color cell you first mark it by left
+ clicking on it. The Name field next to the zoom buttons will
+ be activated and you can change the name.
+ The edit menu will appear if you right click in the edit
+ frame. Choose to edit and the standard Gimp Color selector
+ will appear and you will be able to change to color in the
+ color cell that you right-clicked in. New will add a color at
+ the end of the palette. The new color cell will inherit the
+ color of the cell that you brought up the menu in. To alter
+ the newly created cell you have to right-click in it and
+ choose edit. Delete in the right click pop up menu will delete
+ the color cell from which you brought up the menu in (you will
+ not get a confirmation window).
+ Will create a new empty palette in the edit frame, a
+ confirmation window with where you name the
+ new palette will appear. When you have created your new
+ palette, you have to insert color cells. You do that by
+ right-clicking anywhere in the edit area and choose new from
+ the popup menu.
+ Will delete your palette.
+ Will bring up the Import
+ dialog where you can create a new platte from a gradient,
+ image or indexed palette.
+ You are able to merge palettes in the editor, the new palette
+ is a combination of the selected palettes. To merge two or
+ several palettes you have to mark the palettes that you want
+ to merge and click on Merge which will bring up the Name
+ dialog. There are two ways to mark palettes either you
+ <Modkey> click, you will then mark a single palette each
+ time (or unmark). You can also <Modkey> click which will
+ mark all palettes from the first marked to the last marked
+ palette.
+
-
- You have two tab folders in the Color Palette dialog. One to
- select the palette
- you want to use and one to interact with the palette that you selected.
-
- You have two tab folders in the Color
+ Palette dialog. One to select the palette you want to
+ use and one to interact with the palette that you select.
+ Within the Select tab, you will see
+ small thumbnails of all available palettes. There is also
+ information about the number of colors in the palettes and
+ their names. You can choose a palette for direct usage by
+ simply clicking on it and shifting to the
+ Palette tab. You can edit the palette
+ you selected by clicking on the edit
+ button which will bring up the
+ Color Palette Editor
+ dialog. Note that you can also edit a palette in the
+ Palette tab folder, but the
+ Color Palette Editor gives more
+ options.
+ Within the Palette tab, you interact
+ with your palette. The primary usage of the dialog is,
+ naturally, to choose colors from the palette.
+ It is very cumbersome to use the color
+ selector to choose colors when you work with
+ a project. The best way to work is to have a color
+ palette.
+ You can, however, also use this window to edit the palette.
+ Right click (and hold) on a color
cell and a menu will appear. Within the menu you can edit
- the color in the
- cell, delete the cell, or create a brand new cell which will
- be added in the
- bottom row of your palette. The name which appears when you
- either right or left click on a color cell can also be
- changed. All changes that you make in the
- palette will be autosaved and available immediately.
-
- The zoom buttons enable you to zoom in and out in the palette.
-
- Default Keyboard Shortcut: Ctrl+P
-
- Index
-
-
-
-
-
+
-
-
- channel_to_selection help page
-
-
-
-
-
- Channel to Selection
-
-
-
-
+
-
-
- delete_channel help page
-
-
-
-
-
- Delete Channel
-
-
-
-
+
-
-
- duplicate_channel help page
-
-
-
-
-
- Duplicate Channel
-
-
-
-
+
-
-
- channels Index
-
-
-
-
-
-
- channels
- delete_channel
- duplicate_channel
- lower_channel
- raise_channel
-
-
-
-
-
+
-
-
- lower_channel help page
-
-
-
-
-
- Lower Channel
-
-
-
-
+
-
-
- raise_channel help page
-
-
-
-
-
- Raise Channel
Appendix B. Command Line Options
GIMP
+
-
-
-
-
+
-
-
- contents help page
-
-
-
-
-
- Next Introduction
-
-
+
-
- About
- Dialog
-
-
-
- About Dialog
-
-
+
-
- Border
-
-
-
- Border Selection
-
-
-
+
-
- Brush
- Editor
-
-
-
-
- Settings
-
- The remainder of the dialog controls how the brush will be look.
-The Radius controls the distance from the center of the brush to the
-furthest edge in pixels. The radius of a brush is 100 pixels.
- Brush Editor
Settings
Notes
\ No newline at end of file
diff --git a/help/C/dialogs/brush_selection.html b/help/C/dialogs/brush_selection.html
index 7835af9098..164ee4d02e 100644
--- a/help/C/dialogs/brush_selection.html
+++ b/help/C/dialogs/brush_selection.html
@@ -1,103 +1,320 @@
-
-
-
-
- [1]
-
-
+
-
- The Brush Selection
- Dialog
-
-
-
-
- Preview and Brush Information
-
-
- Settings
-
-
- Pixmap Brushes
-
-
- Image Hose Brushes
-
-
- New, Edit and Delete Brushes
-
-
- Additional Information
-
- The Brush Selection Dialog
Preview and Brush Information
Settings
Pixmap Brushes
Notes
\ No newline at end of file
diff --git a/help/C/dialogs/channels/Makefile.am b/help/C/dialogs/channels/Makefile.am
index ee36289b66..ff6e209b6d 100644
--- a/help/C/dialogs/channels/Makefile.am
+++ b/help/C/dialogs/channels/Makefile.am
@@ -3,9 +3,8 @@
helpdatadir = $(gimpdatadir)/help/C/dialogs/channels
helpdata_DATA = \
- channels.html \
- edit_channel_attributes.html \
- index.html \
+ channels.html \
+ edit_channel_attributes.html \
new_channel.html
EXTRA_DIST = $(helpdata_DATA)
diff --git a/help/C/dialogs/channels/channels.html b/help/C/dialogs/channels/channels.html
index cafdeda634..83e09defa5 100644
--- a/help/C/dialogs/channels/channels.html
+++ b/help/C/dialogs/channels/channels.html
@@ -1,69 +1,279 @@
-
-
-
-
- [1]
-
-
+
-
- The Channels
- Dialog
-
-
-
-
- Selections and Channels
-
- right-click|Select|Save
- To Channel
command. If you do so a new channel will be created,
- and in that channel you can paint, and erase etc. When you have altered your
- channel you can turn it into a selection again. To turn it into a selection
- you just click on the
- Channel To Selection
- button. This is a very convenient way to alter selections and not to talk
- about store several selections. In fact you can create selections from scratch
- by creating a new channel, alter it and then apply Channel To Selection.
- The Channels Dialog
Selections and Channels
-
-
+
-
- Edit Channel
- Attributes
-
-
-
- Edit Channel Attributes
-
-
-
-
diff --git a/help/C/dialogs/channels/new_channel.html b/help/C/dialogs/channels/new_channel.html
index adf6cf37ac..7a3bde69a5 100644
--- a/help/C/dialogs/channels/new_channel.html
+++ b/help/C/dialogs/channels/new_channel.html
@@ -1,28 +1,193 @@
-
-
-
-
-
-
-
- channels Index
-
-
-
-
-
-
- edit_channel_attributes
- new_channel
-
-
-
+
-
- The New Channel
- Dialog
-
-
-
- The New Channel Dialog
-The Standard Gimp Color Selector
-
-
-The Standard GIMP Color Selector
-The GTK Color Selector
-
-
-The GTK Color Selector
color selectors Index
-
-
-
-gtk
-triangle
-watercolor
-
-
diff --git a/help/C/dialogs/color_selectors/triangle.html b/help/C/dialogs/color_selectors/triangle.html
index fba2762ce6..aea86469cf 100644
--- a/help/C/dialogs/color_selectors/triangle.html
+++ b/help/C/dialogs/color_selectors/triangle.html
@@ -1,28 +1,169 @@
-
-
-
-
-
-
-The Triangle Color Selector
-
-
-The Triangle Color Selector
-The Watercolor Color Selector
-
-
-The Watercolor Color Selector
-
-
+
-
- Indexed
- Mode
-
-
-
-
- Palette Options
-
-
-
-
-
-
- Dithering
-
-
-
- Right-Click|Filters|Colors|Semi-Flatten
- function.
- Indexed Mode
Palette Options
Dithering
+
-
-
+
-
- Copy Named
-
-
-
- Right-Click|Edit|Buffer|Paste
- Named
. If you don't specify a selection, the whole of
-the current layer will by copied.
- Copy Named
-
-
+
-
- Cut Named
-
-
-
- Right-Click|Edit|Buffer|Paste
- Named
. If you don't specify a selection, the whole of
-the current layer is cut.
- Cut Named
-
-
+
-
- The Device
- Status Dialog
-
-
-
- The Device Status Dialog
-The Display Filters Dialog
-
-
-The Display Filters Dialog
-The Gamma Display Filter
-
-
-The Gamma Display Filter
The High Contrast Display Filter
-
-
-
-
diff --git a/help/C/dialogs/document_index.html b/help/C/dialogs/document_index.html
index 7fad057e1e..25bfe3945e 100644
--- a/help/C/dialogs/document_index.html
+++ b/help/C/dialogs/document_index.html
@@ -1,27 +1,164 @@
-
-
-
-
-
-
-
- display_filters Index
-
-
-
-
-
-
- gamma
-
-
-
+
-
- The Document
- Index Dialog
-
-
-
- The Document Index Dialog
-
-
+
-
- The Edit Qmask
- Attributes Dialog
-
-
-
- Edit Qmask Attributes
-
-
+
-
- The Error Console
- Dialog
-
-
-
- The Error Console Dialog
-
-
+
-
- Feather
- Selection
-
-
-
-
- Additional Information
-
- Default Keyboard Shortcut: Ctrl+Shift+F
- Feather Selection
Additional Information
-
-
+
-
- New Image
-
-
-
-
-
-
- You have several choices about how you want to measure the resolution pixels
- per inch, mm, points or picas (there is also an option which will bring
- up a dialog with even more choices). We suggest that you stick to ppi since
- that the most common format when you are dealing with images.
- You can have different X and Y resolutions by unchecking the chain but that
- is not recommended.
-
- Background take the currently active background color from the toolbox
- White sets the fill color to white no matter what the toolbox
- color is
- Transparent prevents the image from filling instead you will get a
- totally "empty" image to start with.
- New Image
+
-
-
+
-
- Open File
-
-
-
- Open File
-
-
+
-
- File Save or
- Save As
-
-
-
- File Save or Save
+ As
-
-
+
-
- Copy
- Gradient
-
-
-
- Copy Gradient
-
-
+
-
- Delete
- Gradient
-
-
-
- Delete Gradient
-
-
+
-
- The Gradient
- Editor
-
-
-
-
- The Popup Menu
-
- Gradient Editor
+ The Popup Menu
+
-
-
-
-
diff --git a/help/C/dialogs/gradient_editor/new_gradient.html b/help/C/dialogs/gradient_editor/new_gradient.html
index 39d23c9746..f7396496b0 100644
--- a/help/C/dialogs/gradient_editor/new_gradient.html
+++ b/help/C/dialogs/gradient_editor/new_gradient.html
@@ -1,23 +1,156 @@
-
-
-
-
-
-
-
- gradient_editor Index
-
-
-
-
-
-
- delete_gradient
- gradient_editor
- new_gradient
- rename_gradient
- replicate_segment
- save_as_pov_ray
- split_segments_uniformly
-
-
-
+
-
- New
- Gradient
-
-
-
- New Gradient
-
-
+
-
- Rename
- Gradient
-
-
-
- Rename Gradient
-
-
+
-
- Replicate
- Segment
-
-
-
- Replicate Segment
-
-
diff --git a/help/C/dialogs/gradient_editor/save_as_povray.html b/help/C/dialogs/gradient_editor/save_as_povray.html
new file mode 100644
index 0000000000..8e0aaabd6c
--- /dev/null
+++ b/help/C/dialogs/gradient_editor/save_as_povray.html
@@ -0,0 +1,148 @@
+
-
- Save as
- Pov-Ray
-
-
-
- Save as PovRay
-
-
+
-
- Split Segments
- Uniformly
-
-
-
- Split Segments Uniformly
-
-
+
-
- The Gradient
- Selection Dialog
-
-
-
-
- Additional Information
-
- The Gradient Selection Dialog
Additional Information
-
-
+
-
- Grow
- Selection
-
-
-
- Grow Selection
-
-
+
-
- Help Page
-
-
-
- Help Page for Help
-
-
-
-
+
-
-
- dialogs Index
-
-
-
-
-
-
- layers
- color_selectors
- display_filters
- gradient_editor
- palette_editor
- paths
- preferences
-
- border_selection
- brush_editor
- brush_selection
- convert_to_indexed
- copy_named
- cut_named
- device_status
- document_index
- edit_qmask_attributes
- error_console
- feather_selection
- file_new
- file_open
- file_save
- gradient_selection
- grow_selection
- help
- indexed_palette
- info_window
- input_devices
- layers_and_channels
- module_browser
- navigation_window
- offset
- palette_selection
- paste_named
- pattern_selection
- really_close
- really_quit
- scale_image
- set_canvas_size
- shrink_selection
- tip_of_the_day
- tool_options
- undo_history
- Chapter 12. Dialogs
-
-
+
-
- Indexed
- Palette
-
-
-
-
-
-
- Choose edit from the Operation menu. This will bring up the
- GIMP color selector which enables you to pick a replacement color.
-
- Choose add from the Operation menu. A new color will appear
- as the last color in the palette. The new palette color is a
- copy of the previous entry
- in the palette. You are now free to alter the color and paint
- with it in your indexed image.
- Indexed Palette
+
-
-
+
-
- Info
- Window
-
-
-
-
- The General Tab folder
-
-
-
-
- The Extended Tab folder
-
-
- Additional Information
-
- Info Window
The General Tab
The Extended Tab
Additional Information
-
-
+
-
- The Input Device
- Dialog
-
-
-
-
- UNIX and Linux
-
-
- Microsoft Windows
-
- Input Devices
Add Layer Mask
-
-
diff --git a/help/C/dialogs/layers/edit_layer_attributes.html b/help/C/dialogs/layers/edit_layer_attributes.html
index 203bf4db40..74d3056cbf 100644
--- a/help/C/dialogs/layers/edit_layer_attributes.html
+++ b/help/C/dialogs/layers/edit_layer_attributes.html
@@ -1,39 +1,189 @@
-
-
-
-
-
-
- Add Layer
- Mask
-
-
-
-
-
-
+
-
- Edit Layer
- Attributes
-
-
-
-
- Animation Attributes
-
- Layer_Name (delay
- in ms) (combination_mode)
" e.g Frame_1 (100ms) (replace)
.
- (100ms)
.
- (combine)
or
- (replace)
.
- Edit Layer Attributes
General
Animation Attributes
-
-
-
-
diff --git a/help/C/dialogs/layers/layer_boundary_size.html b/help/C/dialogs/layers/layer_boundary_size.html
index 809c519c49..f41e95936d 100644
--- a/help/C/dialogs/layers/layer_boundary_size.html
+++ b/help/C/dialogs/layers/layer_boundary_size.html
@@ -1,58 +1,210 @@
-
-
-
-
-
-
-
- layers Index
-
-
-
-
-
-
- edit_layer_attributes
- layer_boundary_size
- layers
- merge_visible_layers
- new_layer
- scale_layer
-
-
-
+
-
- Layer Boundary
- Size
-
-
-
-
-
- Layer Boundary Size
General
Making the layer smaller
Making the layer bigger
The chain button
-
-
+
-
- The Layers
- Dialog
-
-
-
- Layers Dialog
-
-
+
-
- Merge Visible
- Layers
-
-
-
-
-
- Merge Visible Layers
General
Expanded as necessary
Clipped to image
Clipped to bottom layer
-
-
+
-
- New Layer
-
-
-
- New Layer
-
-
- Scale
- Layer
-
- Scale Layer
-
+
-
-
-
-
+
-
- Layers, Channels
- and Paths Dialog
-
-
-
-
- Additional Information
-
- Default Keyboard Shortcut: Ctrl+L
- Layers, Channels and Paths Dialog
Additional Information
-
-
+
-
- Module
- Browser
-
-
-
- Module Browser
-
-
+
-
- Navigation
- Window
-
-
-
-
- Additional Information
-
- Navigation Window
Additional Information
-
-
+
-
- Offset
-
-
-
- Offset
-
-
-
+
-
-
- Delete Palette
-
-
-
-
-
-
-
+
-
- Import
- Palette
-
-
-
-
-
-
- Set the name of the palette you are about to create.
- Click on select in the Preview area in order to bring up the Gradient selection
- dialog where you will choose source gradient
- Set the amount of colors that you want in the palette in the Sample Size
- field.
-
- Set the name of the palette you are about to create.
- Choose the one of the currently opened images that you want to create a palette
- out of. NOTE: That you will create the palette from all visible layers with
- in that image. (I.e like if you had merged all visible layers). Please see
- Layers for an explanation of layer functions.
-
- Set the Interval, which will control -- TODO
- Set the amount of colors that you want in the palette in the Sample Size
- field.
-
- Set the name of the palette you are about to create.
- Choose the one of the currently opened index images that you want to create
- a palette out of.
- Set the amount of colors that you want in the palette in the Sample Size
- field. NOTE: It's no use to have a higher amount of colors in the palette
- than the currently amount of colors present in the index image. You can view
- and alter the the index palette in the Index
- Palette dialog, this will also give you an opportunity to evaluate how
- many colors that are present in the indexed palette.
- Import Palette
General
Import from Gradient
Import from Image
Import from Index Palette
Finally
-
-
-
-
diff --git a/help/C/dialogs/palette_editor/merge_palette.html b/help/C/dialogs/palette_editor/merge_palette.html
index 3722a7d4fb..7f561cfe84 100644
--- a/help/C/dialogs/palette_editor/merge_palette.html
+++ b/help/C/dialogs/palette_editor/merge_palette.html
@@ -1,22 +1,139 @@
-
-
-
-
-
-
-
- palette_editor Index
-
-
-
-
-
-
- import_palette
- merge_palette
- new_palette
- palette_editor
-
-
-
+
-
- Merge
- Palette
-
-
-
-
-
-
+
-
- New
- Palette
-
-
-
-
-
-
+
-
- Palette
- Editor
-
-
-
-
-
-
-
- To change the name of a color cell you first mark it by left clicking on
- it. The Name field next to the zoom buttons will be activated and you can
- change the name.
-
- The edit menu will appear if you right click in the edit frame. Choose to
- edit and the standard Gimp Color selector will appear and you will be able
- to change to color in the color cell that you right-clicked in. New will
- add a color at the end of the palette. The new color cell will inherit the
- color of the cell that you brought up the menu in. To alter the newly created
- cell you have to right-click in it and choose edit. Delete in the right click
- pop up menu will delete the color cell from which you brought up the menu
- in (you will not get a confirmation window).
-
-
- The Palette Editor
General
Edit Palette
New Palette
Delete Palette
Import Palette
Merge Palette
-
-
+ the color in the cell, delete the cell, or create a new cell
+ which will be added in the bottom row of your palette. The
+ name which appears when you either
+ right or
+ left click on a color cell can
+ also be changed. All changes that you make in the palette
+ will be autosaved and available immediately.
+
-
- The Color Palette
- Dialog
-
-
-
-
-
-
- You can, however, also use this window to edit the
- palette. Right click (and hold) on a color
+The Color Palette Dialog
-
- Additional Information
-
-
The zoom buttons enable you to zoom in and + out in the palette. +
Default Keyboard Shortcut: Ctrl-P +
Paste - Named | -
- - Gimp has a cut and copy buffer, see Cut Named and - Copy Named. Objects cut or copied - with those functions are available for pasting in Paste Named. - - In the dialog there is a list of all available buffers. You - select the buffer - to paste by clicking on it. When the buffer, is selected you - have three options - to paste it: Paste, - Paste Into, and - Paste As New. - - You can also manage buffers in the dialog. If you want to delete a buffer - you select it and click on the Delete button. To exit the buffer without - pasting you click on Cancel. This will cancel the paste operation but it - will not cancel the delete operation. - - Index - |
-
GIMP has a cut and copy buffer, see + Cut Named and + Copy Named. + Objects cut or copied with those functions are available for pasting in + Paste Named. +
In the dialog, there is a list of all available buffers. You + select the buffer to paste by clicking on it. When the buffer is + selected you have three options to paste it: + Paste, + Paste Into, + and Paste As New. +
You can also manage buffers in the dialog. If you want to delete a + buffer you select it and click on the + Delete button. To exit the buffer without + pasting, you click on Cancel. This will + cancel the paste operation but it will not cancel delete + operations. +
Export - Path | -
- - Will export the path to a file, which you later on can import to an other - image. It may sound simple but it has big importance how useful paths will - be to you. Beside the basic selection related paths you also paint with paths. - To be able to store paths in a path library will make paintings with paths - so much easier. - - Index - |
-
Will export the path to a file which can later be imported to + another image. It may sound simple but it is important. + Besides the basic selection-related paths, there is also the + possibility of painting with paths. Storing paths in a path library + will make painting with paths so much easier. +
Import - Path | -
- - Lets you import a path from a file, please see the - export path help page. - Index - |
-
- paths Index - | -
- - (/dialogs/paths/index.html) - Topics in this directory:
- export_path - /Karin & Olof - - |
-
The Paths - Dialog | -
- - Basically paths is a way to store bezier selections. But if you limit path - to that statement you will miss a lot of functionality. A better way to see - it is a way to manage vectors curves. If you are familiar with vector drawing - programs such as e.g Sketch, Illustrator® or Corel Draw® then paths - will be something that is very natural. - - You will work with paths just like you work with bezier curves. Bezier - (select)curves are as a matter of fact Paths you may just not be aware of - the power that is hidden. The big difference is that you can edit your curve, - and you can paint with your curve or even save, import and export the curve. - - There are three commando areas in the Paths dialog, the top edit area, the - path area with it's right button popup menu and the bottom control area. - -
- Index - |
-
Basically paths are a way to store bezier selections. Limiting + paths to that statement misses a lot of their functionality + though. A better way to see it is as a way to manage vector curves. + If you are familiar with vector drawing programs such as + Adobe Illustrator and + Corel Draw, then paths will be + something very familiar. +
You will work with paths just like you work with bezier curves. + Bezier curves are, as a matter of fact, Paths. You may just not be + aware of the power that is hidden within them. The big difference + is that you can edit your curve, you can paint with your curve, or + even save, import and export the curve. +
There are three command areas in the Paths dialog: +
The top edit area +
The path area with its right button popup menu +
The bottom control area +
From left to right we count: +
You will create a new path and activate the bezier tool. + The path is named Path X where X is a number. If you + want to rename it you have to double click on the path + in the path area. If you do so a name + dialog will appear. +
Will duplicate the active path. To activate/mark a path + you single click on it in the path area. The name is, by + default, OldName#X where X indicates the N:th + duplication of the path. +
Will create a selection out of a path. Notice that the + path doesn't have to be closed. The created selection + will simply join the endpoints with a line that will + follow the curves direction in each endpoint. +
Will create a path out of a selection. Beware of + complicated selections such as selections done by quick + mask or select by color. Such selections will create + very complex paths which are hard to control. +
Will stroke the path with the (active device's) active + brush. The path doesn't have to be closed. The stoke + will stroke from one endpoint to another. +
Will delete the active path. +
No confirmation dialog will appear. + |
To be able to edit a path, the bezier tool must be active. If + it isn't, you will not be able to edit a path. In the top edit + area we count from left to right. +
This command will add a control point to the path and + make a line from the last control point to the new + point. There a two ways to create a path. You can just + click to add a point. This will create a curve with + sharp corners. If instead you click and drag you will + stretch and form the curve related to the added control + point. If you create the path this way, you will end up + with a curve with smooth "corners". You can, + naturally, combine the two ways to create curves. +
You close your path by joining the first and last point + (this is done by adding the last point really close to + the first point) a square sign + will now appear inside the path. This command will turn + the path into a selection. Clicking outside the + previously closed curve will start a new bezier curve. + The square path to selection command will now be + deactivated and you can add more points inside the + previously closed curve. You can have as many closed + curves as you want, but you can only have one that isn't + closed in the same Path. This may look like a + limitation, but you can have as many paths as you like. + This will enable you to have as many unclosed curves as + you want as long as they are in separate paths. +
Will add a point to your curve. The new point must be + located on the curve. You can't add a point outside the + curve. You will notice that your cursor will have a + little + sign when you are over a + curve in the image. When the + + sign appears it means that you are able to add a point + by clicking on the curve. The new point will be adjusted + to fit the curve and the curve's shape will not be + altered. +
Will remove a point in your curve. The point must be + between the endpoints in a non-closed curve. If the + curve is closed it can be any point within the curve. + You must, however, always have two points in the + curve. +
Will allow you to adjust the curve. When you click on an + anchor point, two little handles appear. If you pull the + handles, they will change size and direction and shape a + curve. By pressing Ctrl, you can move + an anchor point anyway you like. To be able to adjust + each handle separately, you have to press + Shift. +
+ The path area is where you choose the path that you want to work + with. If you right click on a path, a + popup menu will appear with commands for copy, paste etc. Please + see Chapter 7 for references of + those commands. The default name of a path is simple — + it's just Path followed by a number. It can + be useful to change a path's name. To change + its name, simply double click on the path and a name dialog will + appear. +
Rename - Path | -
- - Enables you to rename the name of the Path. - - Index - |
-
The Pattern - Selection Dialog | -
- - Lets you set the active pattern. The pattern selected will - also be shown as a preview in the toolbox status area. The - patterns are often bigger than - the view area in the dialog. To be able to view the entire - pattern, click and hold on the pattern. A popup window will - appear showing the entire - pattern. If you have several devices, the pattern will be - assigned to the currently active device. - - If you install a pattern after you started Gimp, you must click - on Refresh before you can use and view it. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+P -- Index - |
-
Lets you set the active pattern. The pattern selected will also be + shown as a preview in the toolbox status + area. The patterns are often bigger than the view area in the + dialog. To be able to view the entire pattern, click and hold on + the pattern. A popup window will appear + showing the entire pattern. If you have several devices, the + pattern will be assigned to the current device. +
If you install a pattern after you started + GIMP, you must click on + Refresh before you can view and use it. +
+ Default Keyboard Shortcut: Ctrl-Shift-P +
- default_comment help page - | -
- - Index - (/usr/src/CVS/gimp-1.1/help/C/dialogs/preferences/default_comment.html) - Sorry but the help file for default_comment is not yet done. - - /Karin & Olof - - |
-
Directories | -
- - Gimp uses several directories to store such things as addon filters (plug-ins), - scripts, brushes etc. but also it's swap and temporary files. - - The top view in Directories controls Temp Dir and Swap Dir. The Swap Dir - is by default in your personal Gimp directory located in your home directory. - It's quite usual that your home dir is on a NFS (UNIX) or SMB (Windows) server. - If it is then Gimp will memory swap slowed down due to network latency. It's - there for very important that the Gimp directory is a local directory such - as e.g /tmp under Unix or C:\temp under Windows. The temp dir is a directory - where Gimp will store temporary files such as e.g palettes that you work - with. The temp dir should not be in a public directory such as /tmp and but + DirectoriesGeneralGIMP uses several directories to store such things as addon filters + (plug-ins), scripts, brushes etc. but also it's swap and temporary + files. + The top view in Directories controls Temp Dir and Swap Dir. The Swap Dir + is by default in your personal GIMP directory located in your home + directory. It's quite usual that your home dir is on a NFS (UNIX) + or SMB (Windows) server. If it is then GIMP will memory swap slowed + down due to network latency. It's there for very important that the + GIMP directory is a local directory such as e.g /tmp under Unix + or C:\temp under Windows. The temp dir is a directory where Gimp will + store temporary files such as e.g palettes that you work with. The + temp dir should not be in a public directory such as /tmp and but a directory that only you read and write have access to. - - The sub categories such as Brushes, Patterns, Plug-Ins controls where Gimp - will search for those items and in which order. - -
- Index - |
-
The sub categories such as Brushes, Patterns, Plug-Ins controls where + GIMP will search for those items and in which order. +
Mark it by clicking on it, type the changed path or browse the + files system with ... browse button, press enter to activate the + new path. +
Mark a search path, click on the up or down buttons to change the + search order. +
Click on the new button (the paper) type the path or browse the + files system with ... browse button, press enter to activate the path. +
Mark the path and click on the trashcan. +
Display | -
- - Transparency --- Type: By default Gimp has a checker bord pattern built up of mid tone gray - checks. You can however change that in the drop down menu. NOTE: That white, - black and gray only checks disables checks and the transparency will be shown - as a solid black, white or gray color. - - Check Size: The size of the checkers in the pattern that indicates transparency. - NOTE: If you have set the checker type to white, gray or black only then - then the size will have no effect what so ever. - - Scaling --- When you scale a image (make it bigger) you have to fill in missing pixels - what color and value that those pixels should have is calculated in a - interpolation algorithm . Gimp uses a Linear interpolation algorithm by default. - Linear is a gives you a mid quality interpolation. Linear interpolation has - less quality trade off for speed that Nearest Neighbour interpolation algorithm - does. Nearest Neighbour is the fastest way to interpolate but it has the - lowest quality of the interpolation algorithms. The Cubic interpolation algorithm - produces the highest quality of the three interpolation types supported by - Gimp. However it is considerably slower that the linear interpolation algorithm. - - Index - |
-
By default Gimp has a checker bord pattern built up of mid tone gray + checks. You can however change that in the drop down menu. +
That white, black and gray only checks disables checks and the + transparency will be shown as a solid black, white or gray color. + |
The size of the checkers in the pattern that indicates transparency. +
If you have set the checker type to white, gray or black only then + then the size will have no effect what so ever. + |
Environment | -
- -
- Index - |
-
GIMP is optimized to speed i.e speed is more important than memory + usage. Enabling Conservative Memory Usage will "optimize" GIMP to + use less memory. The tradeoff is of course speed but if your system + is low on memory then it can be an option to use Conservative Memory + Usage. +
By default GIMP has five levels of undo. + The amount of undo levels is only limited by disk space. A high + amount of undo levels requires a large amount of disk space so use + it with care. The default value is reasonably good for most use. +
This is the most important parameter that GIMP has, if you set it + to low GIMP will be very slow. There isn't a upper level of how much + memory that you can give GIMP i.e give GIMP as much as you can. But + don't give GIMP more that your physical memory (i.e pure memory + without swap). In reality you have to measure how much memory you + usually use and give GIMP a little less than the rest of it. +
When you scale a image (make it bigger) you have to fill in missing + pixels what color and value that those pixels should have is calculated + in a interpolation algorithm . Gimp uses a Linear interpolation + algorithm by default. Linear is a gives you a mid quality interpolation. + Linear interpolation has less quality trade off for speed that Nearest + Neighbour interpolation algorithm does. Nearest Neighbour is the fastest + way to interpolate but it has the lowest quality of the interpolation + algorithms. The Cubic interpolation algorithm produces the highest + quality of the three interpolation types supported by GIMP. However it + is considerably slower that the linear interpolation algorithm. +
By default when you save a image a thumbnail file will be created + storing a little image of your image. When you mark a image in the + file open dialog you will see this thumbnail. If you set this option + to Never you have to press on the thumbnail button in the + File Open Dialog to be able + to see a thumbnail of your image. +
This is by default set to Always but if you e.g saves your image on + a networked disk (nfs, smb etc.) then saves some times are slow and + saving always isn't that necessary. Instead you will only save when + the file is really changed. +
- preferences Index - | -
- - (/dialogs/preferences/index.html) - Topics in this directory:
- default_comment - /Karin & Olof - - |
-
Interface | -||||||||||||||||||||
--- Interface Settings --
- Image Windows Settings ---
- Tool Options Settings ---
- Index - |
-
Set the size of the preview thumbnails present in e.g the + Layers & Channels + dialog. +
That setting the size to None will disable the preview function. + |
Will affect the size of the + Navigation Window + present from the bottom right corner of the image widow or as + right-click|View|Nav Window +
Will set the amount of previously opened or saved documents that you + can direct access in the Toolbox|File menu. +
In the toolbox you have a area displaying the currently active + brush, pattern and gradient. If you don't want the area to be + present in the toolbox you can disable it here. +
If you check enable this feature the Navigation will behave like the + Layers & Channels + dialog with Auto enabled. I.e it will switch as you switch images. +
Lets you enable or disable tool tips in GIMP. +
Lets you enable or disable the <ModKey>-F1 way of enabling + context sensitive help. It can sometimes interfere with the window + manager. You can still access the context help in the Toolbox|Help + menu. +
Lets you choose which Help Browser GIMP uses: it's internal one + or Netscape (mozilla-remote). +
Lets you enable (disable) window resize on zoom. Normally when you + zoom the window size will not be affected. If you enable this + function the size of the window will be fitted to the size of the + image when you zoom in our out. I.e zoom in will enlarge the window + and zoom out will shrink the window. +
Controls what ever you want to show the rulers or not by default. +
Controls what ever you want to show the statusbar or not by default. +
When you make a selection in Gimp you will the will be a "blinking" + boundary of the selection. This "blinking" boundary is refered as + marching ants. This options controls how fast the ants will march. +
Lets you set the window title of the image window. The default + custom value is reasonably sane but you are able to choose form + Standard, Show zoom percentage, Show zoom ratio, Show reversed zoom + ratio and Custom. To build a custom image title can you use some + macros along with ordinary characters. +
When you are drawing in GIMP, GIMP will not catch your pointer + every moment. Instead GIMP catch it a certain time interval. This + means if you draw a circle very fast GIMP will not draw a circle + but lines between each pointer grab. However if you turn on + Perfect-but-slow Pointer Tracking GIMP will record every single + movement and make a perfect circe even if you draw it very fast. + You will however not be able to draw in real time instead that + drawing will "played" with a time delay since you "recorded" + every movement. (Well this is not exactly what's happens but it + makes it easier to explain it this way). +
Normally when you paint with e.g the airbrush you will have a + little pencil as cursor. If you disable cursor updating the cursor + will always be a little pencil even if you shift tool. I.e the + cursor will always be the same shape as the last tool you used + before you disabled updating. +
Normally when you paint in GIMP you set the opacity and paint mode + in the brush dialog. If you disable Use Global Paint Options you + will have the opportunity to set both Opacity and paintmode + separately for each tool (the tool option dialog will change and + you will have new controls for opacity and paint mode). +
Monitor | -
- - If you create a image new image with the size of two times two inches, and - don't have right-click|View|Dot for dot enabled. Then you should be able - to take a folding rule, and the measure the image directly on the screen - reading a size of two by two inches. - - If you can't i.e the size you read is wrong then you have to adjust it in - this dialog. Gimp is using a manual settings by default (72dpix72dpi). If - you run Gimp on e.g a Unix workstation then you can probably use the From - X server option and get a correct value. If you run on PC hardware you will - most likely not be able to use the value given by the Xserver. You have to - measure and set hose values by hand which can be a bit bulky. There is two - fields one with the default measure unit DPI, and one with custom measure - unit which can be useful for us how are used to the metric system. - - Index - |
-
If you create a image new image with the size of two times two inches, and + don't have right-click|View|Dot for dot enabled. Then you should be able + to take a folding rule, and the measure the image directly on the screen + reading a size of two by two inches. +
If you can't i.e the size you read is wrong then you have to adjust it in + this dialog. Gimp is using a manual settings by default (72dpix72dpi). If + you run Gimp on e.g a Unix workstation then you can probably use the From + X server option and get a correct value. If you run on PC hardware you will + most likely not be able to use the value given by the Xserver. You have to + measure and set hose values by hand which can be a bit bulky. There is two + fields one with the default measure unit DPI, and one with custom measure + unit which can be useful for those who are used to the metric system. +
New File | -
- - Image Size and Unit --- The top fields will allow you to set the size in pixels and the bottom field - will allow you to set the size in a arbitrary length unit. The difference - between the two of them is that if you specify the the size in e.g inches - then the size in pixels is dependent of the image resolution. I.e if you - decrease the default resolution you will decrease the size in pixels but - not the real size measured in e.g inches. - - Image Resolution and Resolution Unit --- Let you set the default image resolution and resolution unit. The default - image resolution is always measured in dpi (ppi) while the default resolution - type is arbitrary. However Gimp lets you set the default resolution in your - arbitrary resolution unit in the two bottom fields. - - Image Type --- Lets you set what type of image you want to create by default either RGB - or Grayscale. - - Summary --- Does the size & unit contra resolution image/unit sound a bit complicated - and hard to understand? Let us give you an example. You are familiar with - the metric system but as most designers you are more familiar with a resolution - based on pixels per inch (ppi or dpi). Then you have to set image unit to - millimeters (or centimeters) while you will set the resolution unit to - pixels/inch. This will give you the comfort of working with two familiar - units in this case size measured in the metric system and resolution measured - in ppi. As default values that you have to set i.e size in this case millimeters - and the resolution in ppi is up to you and what type of work you are involved - in. - - Index - |
-
The top fields will allow you to set the size in pixels and the + bottom field will allow you to set the size in a arbitrary length + unit. The difference between the two of them is that if you specify + the the size in e.g inches then the size in pixels is dependent of + the image resolution. I.e if you decrease the default resolution you + will decrease the size in pixels but not the real size measured in + e.g inches. +
Let you set the default image resolution and resolution unit. The + default image resolution is always measured in dpi (ppi) while the + default resolution type is arbitrary. However Gimp lets you set the# + default resolution in your arbitrary resolution unit in the two bottom + fields. +
Lets you set what type of image you want to create by default either + RGB or Grayscale. +
GIMP will warn you if you try to create images bigger than this value. +
Does the size & unit contra resolution image/unit sound a bit + complicated and hard to understand? Let us give you an example. + You are familiar with the metric system but as most designers you + are more familiar with a resolution based on pixels per inch (ppi + or dpi). Then you have to set image unit to millimeters (or + centimeters) while you will set the resolution unit to pixels/inch. + This will give you the comfort of working with two familiar units in + this case size measured in the metric system and resolution measured + in ppi. As default values that you have to set i.e size in this case + millimeters and the resolution in ppi is up to you and what type of + work you are involved in. +
Lets you enter a text which will be attached and saved as comment + with many file formats. +
Preferences | -
- - In the preference dialog will you set nearly all adjustable values in Gimp, - some additional preferences values are still only stable in the gimprc file - in your personal Gimp directory. For further information of such values consult - your system wide gimprc file usually located in /usr/share/gimp or - /usr/local/share/gimp. - - There are several categories that you can adjust. New - File which controls the default values of when you create a new file. - Display which controls transparency type and scaling. - Interface which controls preview, navigation, - help, image window, and tool options. - Environment which controls memory usage, file - saving and 8bit display settings. Session which - controls the session management in Gimp. Monitor - which controls how you manage monitor. - Directories which controls where Gimp loads additional resource such - as plug-ins, scripts, patterns are located. It also controls where Gimps - swap file is located. The swap file location is very important to Gimps - performance. - - Index - |
-
In the preference dialog will you set nearly all adjustable values + in Gimp, some additional preferences values are still only stable + in the gimprc file in your personal Gimp directory. For further + information of such values consult your system wide gimprc file + usually located in /usr/local/etc/gimp/1.2. +
There are several categories that you can adjust. + New File + which controls the default values of when you create a new file and + the comment which is attached to the image by default. + Display + which controls transparency type and scaling. + Interface + which controls preview, navigation, help, image window, and tool options. + Environment + which controls memory usage, file saving and 8bit display settings. + Session + which controls the session management in Gimp. + Monitor + which controls how you manage monitor. + Directories + which controls where Gimp loads additional resource such as plug-ins, + scripts, patterns are located. It also controls where Gimps swap file + is located. The swap file location is very important to + GIMP's + performance. +
Session | -||
- - Session management is a way to restore your Gimp session that was running - before you logged out. I.e leave Gimp running logout, and then login. Gimp - will now along with the Window Manager try to restore the Gimp session you - that was running before you logged out. You can disable/enable this feature - with the "Always Try to Restore Session" check button. Remember your desktop - environment must support session management otherwise this will not work. - NOTE: If you start Gimp from e.g a script to set special environment variables + Session ManagementSession management is a way to restore your GIMP session that was + running before you logged out. I.e leave Gimp running logout, and + then login. GIMP will now along with the Window Manager try to restore + the GIMP session you that was running before you logged out. You can + disable/enable this feature with the "Always Try to Restore Session" + check button. +
|
Gimp can save it's window positions i.e where e.g the + Gradient Select Dialog + is displayed on your display. If you use the Save Window Position at Exit + option then Gimp will save the position of e.g the brush dialog (if it is + opened). It can be useful to arrange your Gimp desktop with this option + enabled and then restart Gimp and disable the option. You will there by + have a consistent desktop each time you start Gimp. +
If you have a tablet and use it with Gimp you will have several devices + that you can preconfigure in the + Device Status. However + if you use Save Device Status on Exit option then the preconfiguration + will be overwritten and the last state before exit will be the new + configuration. +
\ No newline at end of file diff --git a/help/C/dialogs/really_close.html b/help/C/dialogs/really_close.html index 7dcbbc9f8a..df546689e8 100644 --- a/help/C/dialogs/really_close.html +++ b/help/C/dialogs/really_close.html @@ -1,24 +1,146 @@ - - - - -Really - Close | -
- - Confirmation dialog for closing an image that has unsaved changes. - If you click Close then the image will close and you will lose - all unsaved changes. - - Index - |
-
Confirmation dialog for closing an image that has unsaved changes. + If you click Close, the image will + close and all unsaved changes will be lost. +
Really - Quit | -
- - Confirmation dialog for quitting Gimp and with unsaved changes in - one or more images. Clicking Quit will quit and all unsaved - changes will be lost. - - Index - |
-
Confirmation dialog for quitting GIMP + with unsaved changes in one or more images. Clicking + Quit will quit and all unsaved changes will + be lost. +
The Revert entry can be found in the + image File menu. It allows you to discard all + changes that have been made since the image was last saved. +
Scale - Image | -
- - Will scale the image content and the canvas size. The difference - between Scale Image and Set Canvas Size is that Set Canvas Size - will resize the canvas without scaling image content with out - scaling the image content (i.e it will only add some space around - the image or clip the image). NOTE: Scale Image will scale the - whole image. You can scale only the active layer with the - Scale Layer command. - - You will set the new image size either by altering the size or the ratio. - You can also set the resolution of the image. If you lower the - resolution, the image will get bigger (in real units, but not in - pixels). You therefore have to - compensate it with a smaller pixels size if you still want the same image - size but a lower resolution. It will naturally be vice versa if - you increase the resolution. Pixel Dimension area is used to - resize the pixels. - - Index - |
-
Scales the image content and the canvas size. The difference + between Scale Image and Set + Canvas Size is that Set Canvas + Size will resize the canvas without scaling image + content. It will only add some space around the image or clip the + image. +
Scale Image will scale the whole + image. You can scale only the active layer with + Scale Layer. + |
You set the new image size either by altering the size or the + ratio. You can also set the resolution of the image. If you lower + the resolution, the image will get bigger (in real units, but not + in pixels). You therefore have to compensate it with a smaller + pixels size if you still want the same image size but a lower + resolution. It will naturally be vice versa if you increase the + resolution. Pixel Dimension area is used to + resize the pixels. +
Layer Too Small | -
- - [Placeholder: Documentation to come] - -- Additional Information --- For further information see The Gimp User's Manual page XXXX and the Gimp - User's Tutorial page YYYY - - Shortcut Key - - Modifier - - Drag and Drop - - Xinput - - ----DEV---- - - Index - - (/dialogs/scale_layer_warn.html) - - Sorry but the help file for scale_layer_warn is not yet done. - - /Karin & Olof - - |
-
Sorry, but the help page for "Scale Layer Warning" is not written yet. +
Set Canvas - Size | -
- - The Image canvas is the boundary of the image. Even if you have a smaller - or larger layer than the image boundary size, the maximum image - area that you - can view is determined by the boundary size. - - The size area will control how big or small your new canvas will be just - as when you created a new image. The Offset area will control - how your canvas is clipped or expanded. - -
- If you uncheck the chain in the Size area, you will be able to - have different proportions for the new canvas. It's therefore - possible, for example, to have a canvas which is smaller in X - direction and bigger in Y direction than before the resize. - - Index - |
-
The image canvas is the boundary of the image. Even if you have a + smaller or larger layer than the image boundary size, the maximum + image area that you can view is determined by the canvas size. +
The size area will control how big or small + your new canvas will be, just as when you created a new image. The + Offset area will control how your canvas is + clipped or expanded. +
+
The offset fields will control how the upper left corner + of the old canvas will be positioned in the new canvas. + The best way to control the new location and how it will + be clipped is to drag the "canvas preview" in + the Offset frame to the chosen + position. After that you make the final adjustments with + the spin buttons (or type it in by + hand). The thin outline is the new canvas size and you + have to drag the old canvas to the correct position so it + will be clipped according to your demands. +
The offset fields will control how the upper left corner + of the old canvas will be positioned in the new canvas. + The best way to control the new location and how the + canvas will be to be expanded is to drag the "canvas + preview" in the Offset frame + to the correct position. After that you make the final + adjustments with the spin buttons + (or type it in by hand). The outline/canvas is the new + canvas size and you have to drag the old canvas to the + desired position within it. +
If you uncheck the chain + in the Size area, you will be able to have + different proportions for the new canvas. It's thereby possible, + for example, to have a canvas which is smaller in X direction and + bigger in Y direction than before the resize. +
Shrink - Selection | -
- - Will shrink the selection (not the content of the selection but - the selection itself) with an arbitrary amount measured in an - arbitrary unit. - - Index - |
-
Will shrink the selection (not the content of the selection but + the selection itself) by an arbitrary amount measured in the + set unit (usually pixels). +
Tip of the - Day | -
- - Will display a useful tip each time you start Gimp. You can navigate the - tip dialog by clicking on Previous and Next Tip. To disable - this, just uncheck "Show tip next time Gimp starts". - - If you have any useful tips, please submit them to the GIMP - developers for possible inclusion in future releases. - - Index - |
-
Displays a useful tip each time you start + GIMP. You can navigate the tip dialog + by clicking on Previous and + NextTip. To disable this, just uncheck + Show tip next time GIMP starts. +
If you have any useful tips, please submit them to the + GIMP developers for possible inclusion + in future releases. +
Tool Options - Dialogs | -
- - The tool option dialog will show the tool options for the active - tool. Please see Tool - index for a complete list of tools and tool - options. Depending on if you - have global or local tool options, the tools option dialog for - each tool can - look a bit different. Please see - Interface. - - Index - |
-
The tool options dialog will show the tool + options for the active tool. Please see + Tool index for a + complete list of tools and tool options. Depending on if you have + global or local tool options, the tools + options dialog for each tool can look a bit different. + Please see Interface. +
Undo - History | -
- - Shows the history of your image editing along with thumbnails. This makes - it very easy to jump back and forth in the command history. Tip: - Always use - Undo History when you work on hard and difficult tasks. It is a whole lot - easier to jump ten steps back just by clicking in the Undo History dialog - than doing it with Ctrl-Z. - - Index - |
-
Shows the history of your image editing along with thumbnails. + This makes it very easy to jump back and forth in the command + history. +
Always use Undo History when you work + on hard and difficult tasks. It is a whole lot easier to jump + ten steps back just by clicking in the Undo + History dialog than doing it with + Ctrl-Z. + |
- Close Help Page - | -
- - Closes the currently active image window. If changes have been -made to the image, Gimp will ask you whether you are sure you want -continue - click "Close" in the popup dialog to continue, or "Cancel" -to leave the image open. - - Additional Information -- Default Keyboard Shortcut: Ctrl+W -- Index - |
-
Closes the active image window. If changes have been made + to the image, GIMP will ask you whether + you are sure you want to continue — click + Close in the popup dialog to continue, or + Cancel to leave the image open. +
- file Index - | -
- - (/file/index.html) - Topics in this directory:
- close - /Karin & Olof - - |
-
In this chapter we'll explain to you how can save your work to files, + load them again later and what file formats + GIMP knows. +
- Last Opened Help Page - | -
- - On the Gimp File menu in the toolbox above the "Quit" entry, -you will find a list of recently opened files. You can click any of -these entries to return to that file. - - You can configure how many items are listed here in File -> -Preferences -> Interface -> Recent Documents List Size. The default -value is 4. - - Additional Information -- Default Keyboard Shortcut: Ctrl+x (where x is -a number between 1 and 4) -- Index - |
-
On the GIMP File + menu under the toolbox above the Quit + entry, you will find a list of recently opened files. You can + click any of these entries to open the file. +
You can configure how many entries are shown here in the + Interface section of the + Preferences. + Setting this to zero turns the list off altogether. + |
- Quit Help Page - | -
- - The "Quit" entry on both the toolbar and image file menus close -all open images and exit the Gimp. If any images are unsaved, Gimp will -prompt you - click "Quit" to contine or "Cancel" to leave the Gimp, and -the images, open. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Q -- Index - |
-
The Quit entry on both the toolbox and + image File menus closes all open images and + exits GIMP. If any images are unsaved, + GIMP will prompt you — + click Quit to continue or + Cancel to leave + GIMP and all images open. +
- Revert Help Page - | -
- - The revert entry can be found on the image File menu. It allows -you to discard all changes that have been made since the image was last -saved. - - Index - |
-
GIMP has support for a wide range of + still image and video file formats. +
The following table lists the formats supported by + GIMP: +
Table 2-1. File Formats
Read | Write | |
---|---|---|
AA - ASCII Art | N | Y |
AVI - Audio/Video Interleave | Y | Y |
BMP - Bitmap | Y | Y |
C - "C" Source | N | Y |
CEL - CIMFast Event Language | Y | Y |
FITS - Flexible Image Transport System | Y | Y |
FLI - Autodesk FLIC Animation | Y | Y |
GIF - Graphics Interchange Format + [a] + | Y | Y |
H - "C" Header File | N | Y |
HRZ - Slow Scan Television | Y | Y |
HTML - Formatted Table | N | Y |
JPEG - Joint Photographics Expert Group | Y | Y |
MIFF - Magick Image File Format | Y | Y |
MPEG - Motion Picture Expert Group | Y | N |
PCX - PC Paintbrush | Y | Y |
PIX - Inset Systems Bitmap | Y | Y |
PNG - Portable Network Graphics | Y | Y |
PNM - Portable Anymap | Y | Y |
PSD - Photoshop Document | Y | N |
PSP - Paint Shop Pro | Y | N |
PS - PostScript | Y | Y |
SGI - Silicon Graphics | Y | Y |
Sunras - Sun Raster | Y | Y |
TGA - Targa Bitmap | Y | Y |
TIFF - Tagged Image File Format | Y | Y |
WMF - Windows Meta File | Y | N |
XBM - X Bitmap | Y | Y |
XCF - GIMP Native | Y | Y |
XWD - X Window Dump | Y | Y |
XPM - X Pixmap | Y | Y |
Notes: a. + You need a license from Unisys to legally save files in this format. + |
When saving a file, you need to decide which file format to + use. There are descriptions of some important and popular formats + below to help you choose the right one for your images. +
If you're saving an image that's not + "finished" and intend to continue working on + the image in GIMP later, you + should always save it as XCF. + XCF preserves all of your image's + layers, channels, and masks, as well as your paths, + guides, selections, and other important details. +
However, XCF is only suitable for + GIMP. If you want to share your + image or put the image on the web, you should probably use + another file format as well as + XCF because most web + browsers, image viewers, and other software packages + cannot read XCF. +
PNG can preserve all the transparency + and color of your original image and uses powerful + lossless compression to reduce file sizes. In particular, + computer-generated images usually compress very well. +
Although PNG supports smooth + transparency, today's most popular web browsers still + don't. While we wait for Microsoft to catch up, you'll + probably want to stick with non-transparent PNGs on web + pages. You can use transparency effectively elsewhere + though. +
Photographs and other images from the real world (which + include most images taken with digital cameras and color + scans) can be compressed very effectively with + JPEG. Usually screenshots, logos, and + computer generated images will not benefit from + JPEG. +
The JPEG method is lossy, which means + that, although the saved image will appear almost + identical to the original, it will actually have hidden + detail removed. You should not use it on images that you + intend to do additional processing on later because the + loss is exaggerated by repeated use. +
GIMP's JPEG filter uses JFIF + files for compatability with most existing software. It + allows you to adjust the "quality" of the + image and see immediately how the saved image will look + and how big the file will be. +
Unlike all the other file formats described here + GIF requires the use of a colormap. + This means that a maximum of 256 different colors will be + preserved in the saved image. + GIMP can handle the conversion + automatically, but the results may sometimes be + disappointing due to this limitation of GIF. +
Despite the poor compression and limited number of colors, + there are two desirable features of GIF + for web designers. They are simple forms of transparency + and animation. GIMP's + GIF filter supports both of these + features. +
Support for creating GIFs may not be included in your + version of GIMP due to patent + problems. + |
This format is often used by applications for Microsoft + Windows. Full color images can + be stored in this format, but shortcomings of the + compression scheme mean that the resulting files may be + quite large. Image resolution is preserved, but no other + metadata is stored in the BMP format. +
Some web browsers have included support for viewing + BMP images but this is not common, so you should avoid + using them on the web. +
This format is sometimes used by applications for the + X Window System. The files + created can be compiled directly into a program by a + software developer, but this convenience comes at a price + of much increased file size. You will probably already + know if this feature is useful to you. +
Some web browsers have included support for viewing XPM + images but this is not common, so you should avoid using + them on the web. +
One of the oldest formats still commonly in use today, + TIFF is a very powerful but complicated + format. If you need to export images from + GIMP to a package which doesn't + support any of the other formats mentioned earlier in this + section, it will probably accept TIFF. +
TIFF can preserve all the transparency + and color of your original image, but you may lose some of + this information when importing the + TIFF into another package. +
- alienmap help page - | -
- - Index - (/filters/alienmap.html) - Sorry but the help file for alienmap is not yet done. - - /Karin & Olof - - |
-
- alienmap2 help page - | -
- - Index - (/filters/alienmap2.html) - Sorry but the help file for alienmap2 is not yet done. - - /Karin & Olof - - |
-
- align_layers help page - | -
- - Index - (/filters/align_layers.html) - Sorry but the help file for align_layers is not yet done. - - /Karin & Olof - - |
-
- animationplay help page - | -
- - Index - (/filters/animationplay.html) - Sorry but the help file for animationplay is not yet done. - - /Karin & Olof - - |
-
- animoptimize help page - | -
- - Index - (/filters/animoptimize.html) - Sorry but the help file for animoptimize is not yet done. - - /Karin & Olof - - |
-
- apply_lens help page - | -
- - Index - (/filters/apply_lens.html) - Sorry but the help file for apply_lens is not yet done. - - /Karin & Olof - - |
-
Located in Filters + Artistic Apply + Canvas, this filter applies a canvas-like effect to + the current image. It textures the image as if it were an + artist's canvas. +
Compare this filter to the GIMPressionist filter. |
The first four selections, the radio buttons + Top-Right, Top-Left, + Bottom-Left, and + Bottom-Right, determine the direction in + which the canvas is drawn. It causes a slight variation in the + effect. Depth determines how intense the + effect is. A deeper canvas is more pronounced. Only + experimentation can allow you to find the appropriate depth for + your purposes. +
- autocrop help page - | -
- - Index - (/filters/autocrop.html) - Sorry but the help file for autocrop is not yet done. - - /Karin & Olof - - |
-
- autostretch_hsv help page - | -
- - Index - (/filters/autostretch_hsv.html) - Sorry but the help file for autostretch_hsv is not yet done. - - /Karin & Olof - - |
-
- avi help page - | -
- - avi - (/filters/avi.html) - Sorry but the help file for bmp is not yet done. - - /Karin & Olof - - |
-
- blinds help page - | -
- - Index - (/filters/blinds.html) - Sorry but the help file for blinds is not yet done. - - /Karin & Olof - - |
-
- blur help page - | -
- - Index - (/filters/blur.html) - Sorry but the help file for blur is not yet done. - - /Karin & Olof - - |
-
The blur filter makes your image look out of focus by randomly + displacing pixels. You can alter the amount by which the image is + blurred (the distance that pixels are displaced) by adjusting + repeat value (between 1 and 100). +
The Random Seed is how + GIMP calculates which pixels to + displace — you can either set a numeric value which will cause all + repeats (if a repeat value is set) to use the same seed, or you + can use the current time, which will mean that each repeat will + use a different seed. +
- bmp help page - | -
- - Index - (/filters/bmp.html) - Sorry but the help file for bmp is not yet done. - - /Karin & Olof - - |
-
- borderaverage help page - | -
- - Index - (/filters/borderaverage.html) - Sorry but the help file for borderaverage is not yet done. - - /Karin & Olof - - |
-
- bumpmap help page - | -
- - Index - (/filters/bumpmap.html) - Sorry but the help file for bumpmap is not yet done. - - /Karin & Olof - - |
-
- bz2 help page - | -
- - Index - (/filters/bz2.html) - Sorry but the help file for bz2 is not yet done. - - /Karin & Olof - - |
-
GIMP can load and save images which + have been bzip2 compressed. To save a bziped file, you can either + use "Save By Extension" or "bz2". You need to name your file in + the format filename.extension.bz2 where + extension is an extension for a supported file format. For + example, to save a bziped TIFF file called + foo, you would enter + foo.tif.bz2 as the filename. +
For this plug-in to work you need bzip2 + — you can check if you have this by typing bzip2 + --version at a terminal window. If you get + bzip: command not found or + similar, you don't have bzip2. +
- cel help page - | -
- - Index - (/filters/cel.html) - Sorry but the help file for cel is not yet done. - - /Karin & Olof - - |
-
- checkerboard help page - | -
- - Index - (/filters/checkerboard.html) - Sorry but the help file for checkerboard is not yet done. - - /Karin & Olof - - |
-
- cml_explorer help page - | -
- - Index - (/filters/cml_explorer.html) - Sorry but the help file for cml_explorer is not yet done. - - /Karin & Olof - - |
-
- color_enhance help page - | -
- - Index - (/filters/color_enhance.html) - Sorry but the help file for color_enhance is not yet done. - - /Karin & Olof - - |
-
- compose help page - | -
- - Index - (/filters/compose.html) - Sorry but the help file for compose is not yet done. - - /Karin & Olof - - |
-
- convmatrix help page - | -
- - Index - (/filters/convmatrix.html) - Sorry but the help file for convmatrix is not yet done. - - /Karin & Olof - - |
-
- csource help page - | -
- - Index - (/filters/csource.html) - Sorry but the help file for csource is not yet done. - - /Karin & Olof - - |
-
- cubism help page - | -
- - Index - (/filters/cubism.html) - Sorry but the help file for cubism is not yet done. - - /Karin & Olof - - |
-
Located under Filters + Artistic + Cubism..., this + plug-in modifies your image so that it appears to be constructed + of small squares of semitransparent tissue paper. It is very + useful for things such a background images. The level of + distortion makes it less useful for a photograph. +
+ When you select Cubism... from the menu, + the Cubism Dialog is opened. It contains + three options that allow you to control the effect of the filter. +
This select box determines whether or not the background + color displayed in the Toolbox + should be used when applying the filter. If it is not + checked, black will be used instead. +
This variable determines the size, in pixels, of the squares + to be used. This is, in effect, the size of the little + squares of tissue paper to used in generating the new + image. The slider can be used or the exact pixel size can be + entered into the text box, or the arrow buttons can be + used. +
This variable specifies how intense the color of the + squares should be. This is, in effect, the opacity of the + little squares of tissue paper. A high number makes the + squares very strongly defined and doesn't allow lower squares + to show through. A low number allows the lower squares to be + more visible through the higher ones and causes a little more + blending in the colors. If this is set to 0 and + Use Background Color is not checked, + the entire area will be black. If it is checked and the value + here is zero, the background color will fill the entire + area. +
A little experimentation will enable you to find the result you + desire. It is possible to undo this process either from the + menu or with the undo shortcut, so experiment freely.
If you are using this to generate background images for webpages + and the like, work with a small range of colors painted + randomly on a small square. Then apply the Cubism filter with + the desired settings. As a last step, try + Filters Map + Make Seamless to make the image so + it will tile seamlessly in your background. |
- curve_bend help page - | -
- - Index - (/filters/curve_bend.html) - Sorry but the help file for curve_bend is not yet done. - - /Karin & Olof - - |
-
- dataurl help page - | -
- - Index - (/filters/dataurl.html) - Sorry but the help file for bmp is not yet done. - - /Karin & Olof - - |
-
- dbbrowser help page - | -
- - Index - (/filters/dbbrowser.html) - Sorry but the help file for dbbrowser is not yet done. - - /Karin & Olof - - |
-
- decompose help page - | -
- - Index - (/filters/decompose.html) - Sorry but the help file for decompose is not yet done. - - /Karin & Olof - - |
-
- deinterlace help page - | -
- - Index - (/filters/deinterlace.html) - Sorry but the help file for deinterlace is not yet done. - - /Karin & Olof - - |
-
- depthmerge help page - | -
- - Index - (/filters/depthmerge.html) - Sorry but the help file for depthmerge is not yet done. - - /Karin & Olof - - |
-
- despeckle help page - | -
- - Index - (/filters/despeckle.html) - Sorry but the help file for despeckle is not yet done. - - /Karin & Olof - - |
-
- destripe help page - | -
- - Index - (/filters/destripe.html) - Sorry but the help file for destripe is not yet done. - - /Karin & Olof - - |
-
- diffraction help page - | -
- - Index - (/filters/diffraction.html) - Sorry but the help file for diffraction is not yet done. - - /Karin & Olof - - |
-
- displace help page - | -
- - Index - (/filters/displace.html) - Sorry but the help file for displace is not yet done. - - /Karin & Olof - - |
-
- edge help page - | -
- - Index - (/filters/edge.html) - Sorry but the help file for edge is not yet done. - - /Karin & Olof - - |
-
- emboss help page - | -
- - Index - (/filters/emboss.html) - Sorry but the help file for emboss is not yet done. - - /Karin & Olof - - |
-
- engrave help page - | -
- - Index - (/filters/engrave.html) - Sorry but the help file for engrave is not yet done. - - /Karin & Olof - - |
-
- exchange help page - | -
- - Index - (/filters/exchange.html) - Sorry but the help file for exchange is not yet done. - - /Karin & Olof - - |
-
- faxg3 help page - | -
- - Index - (/filters/faxg3.html) - Sorry but the help file for faxg3 is not yet done. - - /Karin & Olof - - |
-
- film help page - | -
- - Index - (/filters/film.html) - Sorry but the help file for film is not yet done. - - /Karin & Olof - - |
-
- FITS - | -
- - Gimp can read and write FITS images. The FITS (Flexible Image -Transport System) format was developed by NASA for cross platform -transfer of astronmical data. Note that not all FITS files will contain -an image - the format is also used for the transport of other data such -as tables and matrices. - - Index - |
-
GIMP can read and write + FITS images. The FITS + (Flexible Image Transport System) format was developed by + NASA for cross platform transfer of astronmical + data. Note that not all FITS files will contain + an image — the format is also used for the transport of other data + such as tables and matrices. +
- flame help page - | -
- - Index - (/filters/flame.html) - Sorry but the help file for flame is not yet done. - - /Karin & Olof - - |
-
- flarefx help page - | -
- - Index - (/filters/flarefx.html) - Sorry but the help file for flarefx is not yet done. - - /Karin & Olof - - |
-
- fp help page - | -
- - Index - (/filters/fp.html) - Sorry but the help file for fp is not yet done. - - /Karin & Olof - - |
-
- fractalexplorer help page - | -
- - Index - (/filters/fractalexplorer.html) - Sorry but the help file for fractalexplorer is not yet done. - - /Karin & Olof - - |
-
- fractaltrace help page - | -
- - Index - (/filters/fractaltrace.html) - Sorry but the help file for fractaltrace is not yet done. - - /Karin & Olof - - |
-
- gap_filter help page - | -
- - Index - (/filters/gap_filter.html) - Sorry but the help file for gap_filter is not yet done. - - /Karin & Olof - - |
-
- gap_plugins help page - | -
- - Index - (/filters/gap_plugins.html) - Sorry but the help file for gap_plugins is not yet done. - - /Karin & Olof - - |
-
- gauss_iir help page - | -
- - Index - (/filters/gauss_iir.html) - Sorry but the help file for gauss_iir is not yet done. - - /Karin & Olof - - |
-
The IIR Gaussian Blur plugin displaces pixels + in a radius from a central point defined in the dialog. A higher + value will produce a higher amount of blur. You can also make the + blur act in one direction more than the other by clicking the + chain link so that it is broken, and altering the radii. +
By altering the ratio of horizontal to vertical blur, you can give + the effect of a motion blur. +
- gauss_rle help page - | -
- - Index - (/filters/gauss_rle.html) - Sorry but the help file for gauss_rle is not yet done. - - /Karin & Olof - - |
-
The RLE Gaussian Blur plugin displaces pixels + in a radius from a central point defined in the dialog. A higher + value will produce a higher amount of blur. You can also make the + blur act in one direction more than the other by clicking the + chain link so that it is broken, and altering the radii. +
By altering the ratio of horizontal to vertical blur, you can give + the effect of a motion blur. +
- gbr help page - | -
- - Index - (/filters/gbr.html) - Sorry but the help file for gbr is not yet done. - - /Karin & Olof - - |
-
- gdyntext help page - | -
- - Index - (/filters/gdyntext.html) - Sorry but the help file for gdyntext is not yet done. - - /Karin & Olof - - |
-
- gfig help page - | -
- - Index - (/filters/gfig.html) - Sorry but the help file for gfig is not yet done. - - /Karin & Olof - - |
-
- gflare help page - | -
- - Index - (/filters/gflare.html) - Sorry but the help file for gflare is not yet done. - - /Karin & Olof - - |
-
- gfli help page - | -
- - Index - (/filters/gfli.html) - Sorry but the help file for gfli is not yet done. - - /Karin & Olof - - |
-
- gicon help page - | -
- - Index - (/filters/gicon.html) - Sorry but the help file for gicon is not yet done. - - /Karin & Olof - - |
-
- gif help page - | -
- - Index - (/filters/gif.html) - Sorry but the help file for gif is not yet done. - - /Karin & Olof - - |
-
- gifload help page - | -
- - Index - (/filters/gifload.html) - Sorry but the help file for gifload is not yet done. - - /Karin & Olof - - |
-
- gimp_xcf_load help page - | -
- - Index - (/filters/gimp_xcf_load.html) - Sorry but the help file for gimp_xcf_load is not yet done. - - /Karin & Olof - - |
-
- gimp_xcf_save help page - | -
- - Index - (/filters/gimp_xcf_save.html) - Sorry but the help file for gimp_xcf_save is not yet done. - - /Karin & Olof - - |
-
- gimpressionist help page - | -
- - Index - (/filters/gimpressionist.html) - Sorry but the help file for gimpressionist is not yet done. - - /Karin & Olof - - |
-
- glasstile help page - | -
- - Index - (/filters/glasstile.html) - Sorry but the help file for glasstile is not yet done. - - /Karin & Olof - - |
-
- gpb help page - | -
- - Index - (/filters/gpb.html) - Sorry but the help file for gpb is not yet done. - - /Karin & Olof - - |
-
- gqbist help page - | -
- - Index - (/filters/gqbist.html) - Sorry but the help file for gqbist is not yet done. - - /Karin & Olof - - |
-
Located in Filters + Render Pattern + Qbist..., this plug-in renders + essentially randomly mixed colours in a potentially impressive + display of algorthmic disco. +
To be more concise, it provides nine sets of equations which + alter the image's appearance drastically. The resulting effect is + a specific mesh of colours, arranged in varying ways, according to + the output of the given equation. Generally, this is some number + of gradient blends, intermingling to create new gradients and + shapes. +
In the dialogue, nine preview boxes are displayed. The + preview in the center is the active one. That is, without + further input, the preview displayed in the center will be + rendered into the image. Each of the previews are image + buttons. Selecting any preview enacts a corresponding + equation. The selected equation is applied to the active + preview and changes all 9 previews to reflect a new set of + input parameters. When a desirable effect results, pressing + the OK button applies the center + preview to the current image. Cancel + will close the dialog without making any changes to the + original image. +
The generated images do not relate in any signifigant way to + the original image content. The same equations will not + always correspond to the same preview button. Qbist is, + effectively, a randomizer. + |
This filter includes a 'Load and Save' function for presets. + Because the generated images and equations do not rely on the + original image content, there is no exact way to guarantee an + absolute reproduction of any set of effects. Therefore, as an + alternate, the user may save at least the current, center + preview parameters. +
Qbist works best by repeatedly hitting any of the various + preview buttons until a desirable effect is observed. Being + run largely on random outputs based on random inputs, it + tends to be not so useful if the user advances with some + strategy. It seems better to simply request new renders + repeatedly until the user sees something + attractive. + |
Quote from the author: + " This plug-in generates images + from genetic formulas. It's based on an algorithm I've seen in + a magazine." +
- gradmap help page - | -
- - Index - (/filters/gradmap.html) - Sorry but the help file for gradmap is not yet done. - - /Karin & Olof - - |
-
- grid help page - | -
- - Index - (/filters/grid.html) - Sorry but the help file for grid is not yet done. - - /Karin & Olof - - |
-
Allows you to configure settings for saving an image as a + formatted HTML table. +
If Generate Full HTML Document is + selected, Gimp will create a full document with + <HTML>, + <BODY>, etc. instead of just producing + the code for the table. +
The Use Cellspan option makes the + resulting HTML table use the <ROWSPAN> + and <COLSPAN> tags to merge contiguous + cells of the same color into one large cell. This will make the + resulting document smaller but may not show correctly in older + browsers. +
The Compress TD Tags option makes Table + Magic leave no space between the <TD> + tag and the cell contents. This improves the layout quality of + the result. +
A caption can be added to the table by using the + Caption option. +
Each cell will usually need some content to allow the cell to be + visible. You can use any character her, including + HTML escape codes. The default is + " " which enters a non-breaking space + which appears like a normal space but allow the cell to be + visible. A normal space character is not sufficient to force + the cell to be visible. +
Table options defines the standard + HTML options for the table: -
- -- Gimp Table Magic Help Page - | -
- - Allows you to configure settings for saving an image as a -formatted HTML table. - - HTML Page Options -- If "Generate Full HTML Document" is selected, Gimp will create -a full document with <HTML>, <BODY>, etc. instead of just -producing the code for the table. -- Table Creation Options -- The "Use Cellspan" option makes the resulting HTML table use -the <ROWSPAN> and <COLSPAN> tags to merge contiguous cells -of the same color into one large cell. This will make the resulting -document smaller but may not show correctly in older browsers. -- The "Compress TD Tags" option makes Table Magic leave no space -between the TD tag and the cell contents. This improves the layout -quality of the result. - - A caption can be added to the table by using the "Caption" -option. - - Each cell will usually need some content to allow the cell to -be visible. You can use any character her, including HTML escape codes. -The default is " " which enters a space which can't be seen by -the user but allow the cell to be visible. - - Table Options -- Table options defines the standard HTML options for the table: -
- Border - The number of pixels in the table border.
- - Additional Information -- HTML Information - From -the W3C. -- - Index - (/filters/gtm.html) - - |
-
The number of pixels in the table border. +
The width for each table cell, either in pixels or + percent. +
The height for each table cell, either in pixels or + percent. +
The distance between a cell edge and its contents in + pixels. +
The distance between cells in pixels. +
- guillotine help page - | -
- - Index - (/filters/guillotine.html) - Sorry but the help file for guillotine is not yet done. - - /Karin & Olof - - |
-
- gz help page - | -
- - Index - (/filters/gz.html) - Sorry but the help file for gz is not yet done. - - /Karin & Olof - - |
-
GIMP can load and save images which + have been gzip compressed. To save a gziped file, you can either + use "Save By Extension" or "gz". You need to name your file in the + format filename.extension.gz where extension + is an extension for a supported file format. For example, to save + a gziped TIFF file called "foo", you would + enter foo.tif.gz as the filename. +
For this plug-in to work you need gzip + — you can check if you have this by typing gzip + --version at a terminal window. If you get + gzip: command not found (or + similar) you don't have gzip. +
- header help page - | -
- - Index - (/filters/header.html) - Sorry but the help file for header is not yet done. - - /Karin & Olof - - |
-
- hot help page - | -
- - Index - (/filters/hot.html) - Sorry but the help file for hot is not yet done. - - /Karin & Olof - - |
-
- HRZ - | -
- - Gimp can read and write to the HRZ format. The HRZ format used -to be used in amateur slow-scan TV broadcasts. The images are always -256x240 pixels and are uncompressed. - - Index - |
-
GIMP can read and write to the HRZ + format. The HRZ format used to be used in amateur slow-scan + TV broadcasts. The images are always 256x240 + pixels and are uncompressed. +
- ifscompose help page - | -
- - Index - (/filters/ifscompose.html) - Sorry but the help file for ifscompose is not yet done. - - /Karin & Olof - - |
-
- illusion help page - | -
- - Index - (/filters/illusion.html) - Sorry but the help file for illusion is not yet done. - - /Karin & Olof - - |
-
- imagemap help page - | -
- - Index - (/filters/imagemap.html) - Sorry but the help file for imagemap is not yet done. - - /Karin & Olof - - |
-
- filters Index - | -
- - Topics in this directory:
- avi |
-
This chapter describes the filters (or Plug-Ins) shipping with + the GIMP main distribution. +
- iwarp help page - | -
- - Index - (/filters/iwarp.html) - Sorry but the help file for iwarp is not yet done. - - /Karin & Olof - - |
-
- JPEG Help Page - | -
- - Allows you to configure the settings for saving a JPEG image. - - Comments --- You can add a comment to the image up to 32,768 characters - (32KB) by - entering text in the Image Comments box. A default comment can be - defined in Preferences. - - Quality --- The parameter settings allow you to alter the way that the - JPEG file is saved to get the best trade-off between image - quality and filesize. The Quality slider changes the quality of - the image - a high number (1.00 being the maximum) gives a - better image quality but a larger filesize. If you check - "Preview (in Image Window)" the image window will dynamically - update as you move the quality slider (or change any of the other - parameter settings) and you will be able to see what the -resultant filesize will be in bytes and kilobytes (KB). Note that -depending on the size of the image, it may take a moment to update the -preview and filesize information after adjusting the settings. - - Smoothing --- The smoothing slider adjusts how much the image is blurred to -make the image appear a higher quality. A higher value will lose some -of the detail in an image, but reduce the filesize. - - Restart Markers --- Restart markers are useful for transmitting an image over an -unreliable network. If a file gets corrupted, it will only be corrupted -up to the next restart marker. Restart markers add a small amount to the -filesize of an image. Restart markers can be between every 1 row (many -markers) and every 64 rows (few markers). - - Progressive Mode --- Progressive mode means that a supporting viewer (such as -Netscape Navigator) can show a low quality version of an image which -progressively improves as the image loads until the full image is -displayed. This may slightly increases filesize (but not always), and -is not supported by all viewers. - - Force Baseline JPEG --- Enabling "Force Baseline JPEG" makes Gimp write a JPEG which -will be readable by all decoders (viewers). This often results in a -larger filesize and/or worse image quality, especially at low quality -settings. - - - Subsampling --- Subsampling defines how information is discarded as a ratio of -color (which can be discarded more with less dicernable effect) against -brightness. It is defined for the two chroma (color) channels - -red/green (Cr) and blue/yellow (Cb) - as relative to the luma -(brightness) channel (Y) of the image by downsampling the image by a -factor of two in either the x direction only, or both the -x and y directions. This is shown by the format Y,Cr,Cb, -so "1x1,1x1,1x1" gives no subsampling, and thus the highest image -quality. "2x2,1x1,1x1" downsamples both the Cr and Cb channels by half, -giving the highest compression available here. "2x1,1x1,1x1" only -downsamples the Cr channel, again by half. - - DCT Method --- The DCT method only influences quality vs. speed. The fastest -method is "Fast integer" which has a slight quality disadvantage -against "Integer". "Floating-point" may give a marginal increase in -quality but will be slower to load. - - Additional Information --- Independent JPEG Group - Advanced -information. - - Index - |
-
Allows you to configure settings for saving a + JPEG file. +
You can add a comment to the image up to 32,768 characters + (32KB) by entering text in the + Image Comments box. A default + comment can be defined in Preferences. +
The parameter settings allow you to alter the way that the + JPEG file is saved to get the best + balance between image quality and file size. The + Quality slider changes the quality + of the image — a high number (1.00 being the + maximum) gives a better image quality but a larger + file size. If you check Preview the + image window will dynamically update as you move the + quality slider (or change any of + the other parameter + settings) and you will be able to see what the resultant + file size will be in bytes and kilobytes + (KB). Note that depending on the size + of the image, it may take a moment to update the preview + and file size information after adjusting the settings. +
The smoothing slider adjusts how + much the image is blurred to make the image appear a + higher quality. A higher value will lose some of the + detail in an image, but reduce the filesize. +
Restart markers are useful for + transmitting an image over an unreliable network. If a + file gets corrupted, it will only be corrupted up to the + next restart marker. Restart markers add a small amount to + the filesize of an image. Restart markers can be between + every 1 row (many markers) and every 64 rows (few + markers). +
Progressive mode means that a + supporting viewer (such as Netscape + Navigator) can show a low + quality version of an image which progressively improves + as the image loads until the full image is displayed. This + may slightly increases filesize (but not always), and is + not supported by all viewers. +
Enabling Force Baseline JPEG makes + GIMP write a + JPEG which will be readable by all + decoders (viewers). This often results in a larger + filesize and/or decreased image quality, especially at low + quality settings. +
Subsampling defines how information is discarded as a + ratio of color (which can be discarded more with less + discernable effect) against brightness. It is defined for + the two chroma (color) channels — red/green (Cr) and + blue/yellow (Cb) — as relative to the luma + (brightness) channel (Y) of the image by downsampling the + image by a factor of two in either the x direction only, + or both the x and y directions. This is shown by the + format Y,Cr,Cb, so 1x1,1x1,1x1 + gives no subsampling, and thus the highest image quality. + 2x2,1x1,1x1 downsamples both the + Cr and Cb channels by half, giving the highest compression + available here. 2x1,1x1,1x1 only + downsamples the Cr channel, again by half. +
The DCT method + only influences quality vs. speed. The fastest method is + Fast integer which has a slight + quality disadvantage compared to + Integer. + Floating-point may give a marginal + increase in quality but will be slower to load. +
- laplace help page - | -
- - Index - (/filters/laplace.html) - Sorry but the help file for laplace is not yet done. - - /Karin & Olof - - |
-
- lic help page - | -
- - Index - (/filters/lic.html) - Sorry but the help file for lic is not yet done. - - /Karin & Olof - - |
-
- lighting help page - | -
- - Index - (/filters/lighting.html) - Sorry but the help file for lighting is not yet done. - - /Karin & Olof - - |
-
- mail help page - | -
- - Index - (/filters/mail.html) - Sorry but the help file for mail is not yet done. - - /Karin & Olof - - |
-
- mapcolor help page - | -
- - Index - (/filters/mapcolor.html) - Sorry but the help file for mapcolor is not yet done. - - /Karin & Olof - - |
-
- mapobject help page - | -
- - Index - (/filters/mapobject.html) - Sorry but the help file for mapobject is not yet done. - - /Karin & Olof - - |
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- max_rgb help page - | -
- - Index - (/filters/max_rgb.html) - Sorry but the help file for max_rgb is not yet done. - - /Karin & Olof - - |
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- maze help page - | -
- - Index - (/filters/maze.html) - Sorry but the help file for maze is not yet done. - - /Karin & Olof - - |
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- mblur help page - | -
- - Index - (/filters/mblur.html) - Sorry but the help file for mblur is not yet done. - - /Karin & Olof - - |
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- MIFF - | -
- - Gimp can read and write MIFF files. The MIFF (Magick Image File -Format) is the native format of Image Magick. - - Index - |
-
GIMP can read and write + MIFF files. The MIFF (Magick + Image File Format) is the native format of Image + Magick. +
- mosaic help page - | -
- - Index - (/filters/mosaic.html) - Sorry but the help file for mosaic is not yet done. - - /Karin & Olof - - |
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- mpeg help page - | -
- - Index - (/filters/mpeg.html) - Sorry but the help file for bmp is not yet done. - - /Karin & Olof - - |
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- newsprint help page - | -
- - Index - (/filters/newsprint.html) - Sorry but the help file for newsprint is not yet done. - - /Karin & Olof - - |
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- nlfilt help page - | -
- - Index - (/filters/nlfilt.html) - Sorry but the help file for nlfilt is not yet done. - - /Karin & Olof - - |
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- noisify help page - | -
- - Index - (/filters/noisify.html) - Sorry but the help file for noisify is not yet done. - - /Karin & Olof - - |
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- normalize help page - | -
- - Index - (/filters/normalize.html) - Sorry but the help file for normalize is not yet done. - - /Karin & Olof - - |
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- nova help page - | -
- - Index - (/filters/nova.html) - Sorry but the help file for nova is not yet done. - - /Karin & Olof - - |
-
- oilify help page - | -
- - Index - (/filters/oilify.html) - Sorry but the help file for oilify is not yet done. - - /Karin & Olof - - |
-
Located in Filters + Artistic + Oilify, this filter makes your image + appear as if it has been painted with oil paints. +
+ Oilify has two options: Use Intensity + Algorithm and Mask Size. The + differences between an image created with the Use + Intensity Algorithm checked and one without it are + hard to detect. It appears that with the algorithm more details + and better colors are preserved. Also if the image being + oilified was already a JPG, it is recommended + that the algorithm is used because the default method tends to + make artifacts more visible. +
Mask Size basically sets the size, in + pixels, of the brush used to paint the image. It determines how + large the splotches of "paint" will be. +
- pagecurl help page - | -
- - Index - (/filters/pagecurl.html) - Sorry but the help file for pagecurl is not yet done. - - /Karin & Olof - - |
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- papertile help page - | -
- - Index - (/filters/papertile.html) - Sorry but the help file for papertile is not yet done. - - /Karin & Olof - - |
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- pat help page - | -
- - Index - (/filters/pat.html) - Sorry but the help file for pat is not yet done. - - /Karin & Olof - - |
-
The PAT file format is used for + GIMP patterns. When you save a pattern + file, you will be prompted to give a description. This is not the + filename, but an internal description which gets displayed at the + top of the patterns dialog when loaded. +
To create a pattern to be used by GIMP + from the patterns dialog, you must save it + in the your /patterns directory inside your + personal GIMP directory — normally + ~/.gimp-1.1. Make sure you press + Refresh in the patterns + dialog to rescan the patterns directory. +
- pcx help page - | -
- - Index - (/filters/pcx.html) - Sorry but the help file for pcx is not yet done. - - /Karin & Olof - - |
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- pix help page - | -
- - Index - (/filters/pix.html) - Sorry but the help file for pix is not yet done. - - /Karin & Olof - - |
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- pixelize help page - | -
- - Index - (/filters/pixelize.html) - Sorry but the help file for pixelize is not yet done. - - /Karin & Olof - - |
-
The pixelize filter make you image look like it is made up of + large, square pixels (color blocks). You can choose the width of + the pixels — the larger the width, the larger the blocks of color, + which will distort the picture more. +
- plasma help page - | -
- - Index - (/filters/plasma.html) - Sorry but the help file for plasma is not yet done. - - /Karin & Olof - - |
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- plugindetails help page - | -
- - Index - (/filters/plugindetails.html) - Sorry but the help file for plugindetails is not yet done. - - /Karin & Olof - - |
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- PNG - | -
- - -Gimp can load and save PNG (Portable Network Graphics) files. - -Saving PNG files ---Gimp will automatically choose a type of PNG file appropriate to the -image you are saving. All applications which can handle PNG files should -be able to read any PNG saved from Gimp. - -Parameter Settings ---Interlacing (Adam7) ---The Adam7 interlacing option stores image data in an order -which allows browsers or viewers to show progressively more detail as -they load the file, at the cost of increased file size. - -Save background color ---This adds a bKGD chunk to your PNG file which advises viewer software -to choose a background color like your currently selected Gimp background -color. Adding this chunk increases file size slightly. - -Save gamma ---This adds a gAMA chunk to your PNG file which reflects the current -Gamma factor for your display (set globally for Gimp). Viewers with a -different display can compensate to ensure the image doesn't look too -dark or too bright. Adding this chunk increases file size slightly. - -Save layer offset ---If you are saving a single layer which has been shifted (offset) -from the top-left of the image, this will add a oFFs chunk to your -PNG file to preserve this offset factor in other viewers. Adding -this chunk if it's needed increases file size slightly. - -Save resolution --
-This adds a pHYs chunk to your PNG which records the physical
-resolution of the image. This is needed by Gimp and other viewers
-for printing or -Save creation time --This adds a tIME chunk to your PNG which records the exact date -and time when the image was last saved. This will be preserved -and can be viewed in other applications. Adding this chunk increases -file size slightly. - -Compression ---This controls the amount of compression used to reduce the -file size. Larger numbers will usually reduce file size but will -make saving slower. The default (6) is often an acceptable -compromise, but see below. - -On the web, size isn't everything but it is important. I suggest -that finished web graphics should be saved with level 9 compression -and without bKGD, oFFs, pHYs and tIME chunks. - -For large web graphics, like maps and diagrams, you should consider -using Adam7 interlacing. For simple icons or logos, try converting -with Image/Mode/Indexed... before saving. --Loading PNG files--This plug-in loads all known PNG files with following restrictions: - -
These restrictions will be addressed in a future version of Gimp. - -Index - |
-
Allows you to configure settings for saving a PNG + file. All applications which can handle PNG files should be able to + read any PNG saved from GIMP. However you + can make decisions here + about which information about your image should be preserved in the + file, and how hard GIMP should try to keep the file size small. +
The Adam7 interlacing option stores image data in an order + which allows browsers or viewers to show progressively more detail as + they load the file, at the cost of increased file size. +
This adds a bKGD chunk to your PNG file which advises viewer software + to choose a background color like your currently selected GIMP + background color. Adding this chunk increases file size + slightly. Netscape Navigator will + not display a png transparently if the file has been saved + with this option. It will instead use the chosen background + color behind the image. +
This adds a gAMA chunk to your PNG file which reflects the current + Gamma factor for your display (set globally for + GIMP). Viewers with a + different display can compensate to ensure the image doesn't look too + dark or too bright. Adding this chunk increases file size slightly. +
If you are saving a single layer which has been shifted (offset) + from the top-left of the image, this will add a oFFs chunk to your + PNG file to preserve this offset factor in other viewers. Adding + this chunk if it's needed increases file size slightly. +
This adds a pHYs chunk to your PNG which records the physical + resolution of the image. This is needed by GIMP and other viewers + for printing or actual size previews. Adding this chunk increases + file size slightly. +
This adds a tIME chunk to your PNG which records the exact date + and time when the image was last saved. This will be preserved + and can be viewed in other applications. Adding this chunk increases + file size slightly. +
This controls the amount of compression used to reduce the + file size. Larger numbers will usually reduce file size but will + make saving slower. The default (6) is often an acceptable + compromise, but see below. +
- PNM Help Page - | -
- - Allows you to configure settings for saving a PNM (Portable aNy -Map) image. - - PNM isn't actually a format in itself, but encompasses PBM -(Portable BitMap) for monochrome images, PGM (Portable Grayscale Map) -for grayscale images and PPM (Portable PixMap) for color images. - - Data Formatting -- The only configurable parameter for PNM images is the way that -data is formatted - either in ASCII (American Standard Code for -Information Interchange) or raw (plain bytes). The raw format will -produce significantly smaller filesizes and is faster to read and -write. -- Index - |
-
- polar help page - | -
- - Index - (/filters/polar.html) - Sorry but the help file for polar is not yet done. - - /Karin & Olof - - |
-
The main window is divided into five panes: +
The Preview pane contains a + positioning widget that allows + interactive positioning of the output on the page. It + contains an outer border, representing the sheet of paper; + an inner border, representing the printable area of the + printer; an arrow, pointing to the top of the page (the + end that is fed into the printer); and a black rectangle, + representing the position of the image on the page. The + image can be moved around on the paper. When the first + (left) button is used, the + image is moved in screen pixels; when any other button is + used, the image is moved in points[1]. The + arrow resizes depending upon the media size chosen; the + shaft of the arrow is always equal to one inch on + the output. +
The Printer Settings pane contains a + dropdown menu for selecting a printer. There + is a special "printer" named File that allows + you to choose a file to print to, rather than a printer + queue. The Setup box to the right + allows specification of a printer type, a PPD + file[2], and the command to be used to + print. Each distinct printer in the + Printer list can have different + settings applied to it. Below that is a combo + box allowing choice of media size. The choices + are constrained to those that the printer supports. Below + that are dropdown menus for + choosing media type (what kind of paper), media source + (what input tray), ink type, and resolution. All of these + settings are printer-specific. +
The Position pane contains various + widgets to place the image on the paper. These widgets + work in conjunction with the Preview + pane. At the top left of the pane is a button to center + the image on the paper (not on the printable area). To its + right is a button group that allows + choosing English (inch) units or metric (centimeter) + units. Below these are four boxes + that allow entry of the left, top, right, and bottom of + the image. These positions are relative to the top left of + the paper[3]. There are two additional boxes + that allow specification of the right margin and bottom + margin if you prefer; these are relative to the bottom + right corner of the paper. Any of these may have values + entered into them. The preview image will be moved + appropriately.
These entries do not resize the + image. |
The Scaling pane contains a slider + that allows scaling of the image. The image can be scaled + in either percent of the printable area (NOT the page in + this case) or pixels per inch (PPI) via + a radio button below the slider. + PPI allows matching image resolution to + printer resolution. The image may be scaled using either + method to between 5 and 100% of the imageable area. It is + not possible to crop with the Print plugin. In + Percent mode, the image is scaled + so that neither axis will be longer than the percent of + the printable area specified. For example, if you print an + image at 20%, it will be possible to tile the image 5 + times on one axis and at least 5 times on the other. To + the right of the radio button is a button called + Set Image Scale. This sets the + scaling to PPI, and sets the resolution + as closely as possible to the resolution stored in the + image. To the right of the Set Image + Scale button are two boxes that allow entry of + width and + height of the image. These set the + scaling mode to PPI. Specifying one + automatically sets the other, and the image is + repositioned as needed to prevent it from falling off the + edge of the page. +
The Image Settings pane allows choice + of Line Art, Solid + Colors, Photograph, or + Monochrome image type. Line art or + Solid Colors should be used for graphics containing mostly + solid areas of color. They're very similar to each other. + Photograph mode dithers more slowly, but produces more + accurate colors. Finally, Monochrome mode can be used to + print absolute black and white very quickly. To the right + of these four radio buttons is a button called + Adjust Color. This pops up a new + window that controls various output quality settings. That + will be described separately. Finally, there is a choice + of Black and White and Color output. +
The last pane contains four action buttons: -
- -- print help page - | -
- - Index - (/filters/print.html) - Sorry but the help file for print is not yet done. - - /Karin & Olof - - |
-
Print and Save Settings + — immediately print the image (or, if the File + printer is chosen, display a file selection window to + pick the output file), and save all current settings + for all printers. +
Save Settings — + immediately save the settings, and continue working + in the Print plugin. +
Print — immediately + print the image (or, if the File printer is chosen, + display a file selection window to pick the output + file), but do not save settings. +
Cancel — immediately + quits without saving or printing. +
The Adjust Color button pops up a + non-modal dialog that + allows adjustment of various parameters related to the print + quality. These are independent of the controls within the + GIMP itself and only affect the + print. +
At the top of the window is a thumbnail of the image that + changes to reflect the color settings of the image. This + enables you to get an idea of how the image will print out as + you adjust settings. +
Below that there are eight sliders: + +
adjust the brightness of the image. +
adjust the output contrast. +
adjust the cyan, magenta, and yellow in the output. + These should not normally need to be adjusted very much; + even very small adjustments can go quite a long way to + restoring color balance.. +
adjust the color brilliance (saturation) of the output. + Saturation of 0 means pure gray scale, with no color. + Saturation of 9.0 will make just about anything but + pure grays brilliantly colored. +
adjust the density (amount of ink) in the print. The + density is automatically corrected for the particular + printer, resolution, and, in some cases, paper choices. + If solid black in the input is not solid in the print, + the density needs to be increased; if there is excessive + ink bleed-through and muddy dark colors, the density + should be decreased.
The density will not + increase beyond a certain amount no matter what the + slider is set to. |
adjust the output gamma. The gamma value is + automatically corrected for the choice of printer; this + is used if you believe the automatic setting is + incorrect. +
There is also a selection box for the dither + algorithm to be used. There are currently + seven choices: +
Adaptive Hybrid usually + yields the best output + quality. It chooses a modified Floyd-Steinberg + error diffusion algorithm or ordered dithering + depending upon the image characteristics. +
Ordered uses a pure ordered + dither. It generally + yields excellent quality for simple black and + white or four color printers without variable drop + size or drop modulation. It is not recommended if + high quality is desired on six color printers. It + is considerably faster than Adaptive + Hybrid. +
Fast also uses a pure ordered + dither, but uses a + very simple black model and makes no attempt to + handle multi-level (6-color, variable drop size, + or drop modulation) at all cleanly. It is + substantially faster than + Ordered dither. The + quality tends to be quite poor except on simple + four color printers. On three color printers, + quality is probably competitive with anything + else. +
Very Fast is similar to + Fast, except that it uses a + very simple dither matrix that can be looked up + much more quickly than the matrix used in the + Fast dither. For simple pure + black and white images dominated by horizontal and + vertical lines, this may actually yield the best + results. For other types of images, the quality + will be poor. +
Adaptive Random is similar to + Adaptive Hybrid, + except that the modifications to the + Floyd-Steinberg algorithm are slightly different. + This is slower than Adaptive + Hybrid on most + systems. For some images the quality may be + better, but generally + Adaptive Hybrid should yield + slightly superior + images. +
Hybrid Floyd-Steinberg uses + the modified + Floyd-Steinberg algorithm of Adaptive + Hybrid on + the entire image. Generally, the results are poor + in pale regions. +
Random Floyd-Steinberg uses + the modified Floyd-Steinberg algorithm of + Adaptive Random on + the entire image. Generally, the results are poor + in pale regions. +
[1] | the + output resolution of the plugin |
[2] | for Postscript + printers |
[3] | again, that's relative to the + paper corner, not the printable area, which is usually + smaller |
- ps help page - | -
- - Index - (/filters/ps.html) - Sorry but the help file for ps is not yet done. - - /Karin & Olof - - |
-
- PSD - | -
- - Gimp can load PSD files. PSD (Photoshop Document) files are -usually created in Adobe Photoshop (although some other applications -support writing of the format). The format supports more advanced -features such as layers and channels. - - Index - |
-
GIMP can load PSD + files. PSD (Photoshop Document) files are + usually created in Adobe Photoshop + (although some other applications support writing of the + format). The format supports more advanced features such as layers + and channels. +
- psp help page - | -
- - Index - (/filters/psp.html) - Sorry but the help file for psp is not yet done. - - /Karin & Olof - - |
-
GIMP can read images in the + PSP format. PSP (Paint Shop + Pro) images are created by the Windows graphics program Jasc + Paint Shop Pro. The format supports + advanced features such as layers and channels. Paint + Shop Pro 6 also includes vector layers, however, + GIMP cannot read these files. +
- randomize help page - | -
- - Index - (/filters/randomize.html) - Sorry but the help file for randomize is not yet done. - - /Karin & Olof - - |
-
- rcm help page - | -
- - Index - (/filters/rcm.html) - Sorry but the help file for rcm is not yet done. - - /Karin & Olof - - |
-
- repeat_last help page - | -
- - Index - (/filters/repeat_last.html) - Sorry but the help file for repeat_last is not yet done. - - /Karin & Olof - - |
-
- reshow_last help page - | -
- - Index - (/filters/reshow_last.html) - Sorry but the help file for reshow_last is not yet done. - - /Karin & Olof - - |
-
- ripple help page - | -
- - Index - (/filters/ripple.html) - Sorry but the help file for ripple is not yet done. - - /Karin & Olof - - |
-
The ripple filter allows you the distort the image to look like a + disturbed water surface. +
Checking the Antialiasing box makes + jagged lines at the edge of the ripples be smoothed out + without blurring the image. +
The Retain Tileability ensures that + where an image is tileable, such as a pattern, the final + distorted image will also be tileable - i.e. you can place + copies of the image side by side to create a continuous + image without any break. +
Defines which way the ripples occur — either horizontal or + vertical. +
When you apply a ripple effect, it performs the distortion + within the confines of the selection, and so there will be + small areas at one edge of the selection which are + missing. +
Selecting Black fills in these area + with solid black. Smear will fill + this area with pixels stretched to fill and + Wrap fills the blank area with the + pixels that were lost from the other side of the image. +
The wave type defines how the curve of the wave is + calculated. You can choose either + Sawtooth which makes a sharper wave + or Sine which makes it softer. +
Setting the Period sets how long the waves are — the + distance between two crests. Amplitude defines how + high the wave is — the vertical distance between the mean + and a crest. +
- rotate help page - | -
- - Index - (/filters/rotate.html) - Sorry but the help file for rotate is not yet done. - - /Karin & Olof - - |
-
- sample_colorize help page - | -
- - Index - (/filters/sample_colorize.html) - Sorry but the help file for sample_colorize is not yet done. - - /Karin & Olof - - |
-
- scatter_hsv help page - | -
- - Index - (/filters/scatter_hsv.html) - Sorry but the help file for scatter_hsv is not yet done. - - /Karin & Olof - - |
-
Scatter HSV is a tool for creating noise which + is defined at a set level in each of the HSV + (Hue Saturation Value) image components. +
The Hue slider changes the color of pixels in + a random pattern. At a + low setting, the color change will be small. At a higher level, + the available colors for the scattering become progressivly + available around the color wheel until all colors are possible. +
The saturation slider randomly increases the + saturation (intensity) of the scattered pixels. The + value slider alters the value (brightness) of + the pixels. +
- screenshot help page - | -
- - Index - (/filters/screenshot.html) - Sorry but the help file for screenshot is not yet done. - - /Karin & Olof - - |
-
- script-fu help page - | -
- - Index - (/filters/script-fu.html) - Sorry but the help file for script-fu is not yet done. - - /Karin & Olof - - |
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- sel2path help page - | -
- - Index - (/filters/sel2path.html) - Sorry but the help file for sel2path is not yet done. - - /Karin & Olof - - |
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- sel_gauss help page - | -
- - Index - (/filters/sel_gauss.html) - Sorry but the help file for sel_gauss is not yet done. - - /Karin & Olof - - |
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- semiflatten help page - | -
- - Index - (/filters/semiflatten.html) - Sorry but the help file for semiflatten is not yet done. - - /Karin & Olof - - |
-
- SGI - | -
- - Gimp can both read and write to the SGI file format. This format -by Silicon Graphics Inc. supports black and white (usually with the -extension .bw), color (.rgb) and color images with an alpha channel -(.rgba). You may also find SGI files in any of the above formats with -the extension .sgi. SGI images are normally only found on SGI -workstations. - - Compression Type -- When saving an SGI image, Gimp will prompt you to specify a -compressionn type. RLE (Run Length Encoded) compression is recommanded -since it is a lossless format. The Aggressive RLE option may produce a -smaller filesize, but SGI applications may not open the image correctly. -- - Additional Information -- Format Specification - - Advanced information describing the low level SGI -format. -- Index - |
-
GIMP can both read and write to the + SGI file format. This format, by Silicon + Graphics Inc., supports black and white (usually with the extension + .bw), color (.rgb), and color images with an alpha channel + (.rgba). You may also find SGI files in any of + the above formats with the extension .sgi. SGI + images are normally only found on SGI + workstations. +
When saving an SGI image, + GIMP will prompt you to specify a + compression type. RLE (Run Length Encoded) + compression is recommended because it is a lossless format. The + Aggressive RLE option may produce a smaller + file size, but SGI applications may not open + the image correctly. +
- sharpen help page - | -
- - Index - (/filters/sharpen.html) - Sorry but the help file for sharpen is not yet done. - - /Karin & Olof - - |
-
The sharpen filter attempts to focus images. You can choose how + much the image is sharpened — a high value will sharpen more. +
This filter can be very useful for enhancing photos. You + should also note, however, that it will accentuate any noise or blemishes. +
- shift help page - | -
- - Index - (/filters/shift.html) - Sorry but the help file for shift is not yet done. - - /Karin & Olof - - |
-
The shift filter displaces pixels a random amount in the specified + direction — either horizintally or vertically. +
The average amount of displacement can be set in pixels using the + Shift Amount slider. +
- sinus help page - | -
- - Index - (/filters/sinus.html) - Sorry but the help file for sinus is not yet done. - - /Karin & Olof - - |
-
- smooth_palette help page - | -
- - Index - (/filters/smooth_palette.html) - Sorry but the help file for smooth_palette is not yet done. - - /Karin & Olof - - |
-
- snoise help page - | -
- - Index - (/filters/snoise.html) - Sorry but the help file for snoise is not yet done. - - /Karin & Olof - - |
-
- sobel help page - | -
- - Index - (/filters/sobel.html) - Sorry but the help file for sobel is not yet done. - - /Karin & Olof - - |
-
- sparkle help page - | -
- - Index - (/filters/sparkle.html) - Sorry but the help file for sparkle is not yet done. - - /Karin & Olof - - |
-
- spheredesigner help page - | -
- - Index - (/filters/spheredesigner.html) - Sorry but the help file for spheredesigner is not yet done. - - /Karin & Olof - - |
-
- spread help page - | -
- - Index - (/filters/spread.html) - Sorry but the help file for spread is not yet done. - - /Karin & Olof - - |
-
- struc help page - | -
- - Index - (/filters/struc.html) - Sorry but the help file for struc is not yet done. - - /Karin & Olof - - |
-
- Sunras - | -
- - Gimp can both read and write images in the Sunras (Sun -Raster) format. The format supports grayscale, indexed and truecolor -images. As the name suggests, the Sunras format in mostly used by Sun -applications. - - - Data Formatting -- When you save an image in the Sunras format, you will be -prompted to choose a data formatting type. Run Length Encoded (RLE) is -the default, and is recommended, because it compresses the file without -losing any quality. Use the Standard format if you are uncertain -whether another application will support it. -- Index - |
-
GIMP can both read and write images in + the Sunras (Sun Raster) format. The format supports grayscale, + indexed, and truecolor images. As the name suggests, the Sunras + format in mostly used by Sun applications. +
When you save an image in the Sunras format, you will be + prompted to choose a data formatting type. Run Length Encoded + (RLE) is the default, and is recommended, + because it compresses the file without losing any quality. Use + the Standard format if you are uncertain whether another + application will support it. +
- TGA Help Page - | -
- - The TGA format was developed by Truevision as a way of storing -color images, specfically 24 and 32-bit color images. The format is -sometimes known incorrectly as "Targa" which refers to the graphics -hardware the format was originally designed for. - - The TGA format is lossless (no image data is discarded during -saving) which supports high-color images. - - Options -- The TGA format can be RLE (Run Length Encoding) compressed -which results in significantly smaller filesizes, but will be give -slower performance when handling the image. -- Index - |
-
The TGA format was developed by Truevision as a way of storing + color images, specfically 24 and 32-bit color images. The format + is sometimes known incorrectly as "Targa" which refers to the + graphics hardware for which the format was originally designed. +
The TGA format is lossless (no image data is discarded during + saving) and supports high-color images. +
The TGA format can be RLE (Run Length + Encoding) compressed which results in significantly smaller + file sizes, but will give slower performance when handling + the image. +
- threshold_alpha help page - | -
- - Index - (/filters/threshold_alpha.html) - Sorry but the help file for threshold_alpha is not yet done. - - /Karin & Olof - - |
-
- TIFF Help Page - | -
- - Allows you to configure settings for saving a TIFF (Tagged Image -File Format) image. - - Compression -- TIFF files can be compressed in a number of ways to reduce the -filesize. LZW (Lempel Ziv Welch) compression is the same method used in -GIF images, and produces a significant reduction in filesize without -losing any image information (it is a lossless method). It should -be noted that LZW compression is covered by a restrictive Unisys -license. -- PackBits compression is often used on Macintosh systems and is -a form of Run Length Encoding (RLE) which, like LZW, is a lossless -method. - - Deflate compression, sometime known as "zip" compression, uses -another variant of the LZW compression method and so gives similar -results, but is not restricted by any licences. LZW compression should -be used on logo type images such as maps and line diagrams. - - JPEG compression is the same compression methods used when -saving JPEG files. JPEG compression should be used on photographs or -realistic scenes. - - Finally, you can leave the TIFF uncompressed for maximum -quality, but be warned that filesizes can be very large. - - Comment --- As with JPEG (and some other formats) a comment can be added -to the image up to 32KB. A default comment for new images can be set in -Preferences. - - Index - |
-
Allows you to configure settings for saving a + TIFF (Tagged Image File Format) image. +
TIFF files can be compressed in a number of + ways to reduce the file size. LZW (Lempel + Ziv Welch) compression is the same method used in + GIF images, and produces a significant + reduction in file size without losing any image information (it + is a lossless method). It should be noted that + LZW compression is covered by a restrictive + Unisys license. +
PackBits compression is often used on Macintosh systems and is + a form of Run Length Encoding (RLE) which, + like LZW, is a lossless method. +
Deflate compression, sometime known as "zip" compression, uses + another variant of the LZW compression + method and so gives similar results, but is not restricted by + any licences. LZW compression should be + used on logo-type images such as maps and line diagrams. +
JPEG compression is the same compression + methods used when saving JPEG + files. JPEG compression should be used on + photographs or realistic scenes. +
Finally, you can leave the TIFF + uncompressed for maximum quality, but be warned that file sizes + can be very large. +
As with JPEG (and some other formats) a + comment can be added to the image up to 32KB. A default + comment for new images can be set in + Preferences. +
- tile help page - | -
- - Index - (/filters/tile.html) - Sorry but the help file for tile is not yet done. - - /Karin & Olof - - |
-
Tile creates multiple copies of the current image in a tiled + pattern. You need to set the size of the tiled image as a multiple + of the current image to get a cleanly tiled image — for example, + setting 400 x 400 for a 100 x 100 image would make the new image + contain 4 copies of the current image. +
It is often useful to select Create New + Image so that you current image remain unaltered. +
- tileit help page - | -
- - Index - (/filters/tileit.html) - Sorry but the help file for tileit is not yet done. - - /Karin & Olof - - |
-
- tiler help page - | -
- - Index - (/filters/tiler.html) - Sorry but the help file for tiler is not yet done. - - /Karin & Olof - - |
-
Sorry, but this Plug-In is still undocumented. +
- uniteditor help page - | -
- - Index - (/filters/uniteditor.html) - Sorry but the help file for uniteditor is not yet done. - - /Karin & Olof - - |
-
- unsharp help page - | -
- - Index - (/filters/unsharp.html) - Sorry but the help file for unsharp is not yet done. - - /Karin & Olof - - |
-
- URL - | -
- - Gimp can load an image directly from an HTTP or FTP server. The -image can be in any of the formats that Gimp recognises. To open the file, -simply type the full URL as the selection, e.g. -http://www.gimp.org/wilber.jpg. You can either specify the file type as -"URL" or "Automatic", and click OK. Gimp will display it's progress as -it downloads the image to a temporary directory. - - Index - |
-
GIMP can load an image directly from an + HTTP or FTP server. The + image can be in any of the formats that + GIMP recognises. To open the file, + simply type the full URL (Uniform Resource + Location) as the selection, e.g. http://www.gimp.org/wilber.jpg. + You can either specify the file type as URL + or Automatic, and click + OK. GIMP will + display its progress as it downloads the image to a temporary + directory. +
- video help page - | -
- - Index - (/filters/video.html) - Sorry but the help file for video is not yet done. - - /Karin & Olof - - |
-
- vinvert help page - | -
- - Index - (/filters/vinvert.html) - Sorry but the help file for vinvert is not yet done. - - /Karin & Olof - - |
-
The Value Invert plugin inverts the Value (brightness) part of an + HSV (Hue Saturation Value) image. The Hue and + Saturation of the image remain unaffected so color will be the + same, just a different shade. +
If you want to also invert the Hue and Saturation components of + the image, use Image + Colors + Invert. +
- vpropagate help page - | -
- - Index - (/filters/vpropagate.html) - Sorry but the help file for vpropagate is not yet done. - - /Karin & Olof - - |
-
- warp help page - | -
- - Index - (/filters/warp.html) - Sorry but the help file for warp is not yet done. - - /Karin & Olof - - |
-
- waves help page - | -
- - Index - (/filters/waves.html) - Sorry but the help file for waves is not yet done. - - /Karin & Olof - - |
-
- webbrowser help page - | -
- - Index - (/filters/webbrowser.html) - Sorry but the help file for webbrowser is not yet done. - - /Karin & Olof - - |
-
- whirlpinch help page - | -
- - Index - (/filters/whirlpinch.html) - Sorry but the help file for whirlpinch is not yet done. - - /Karin & Olof - - |
-
- wind help page - | -
- - Index - (/filters/wind.html) - Sorry but the help file for wind is not yet done. - - /Karin & Olof - - |
-
- WMF - | -
- - Gimp can read files in the WMF (Windows Meta File) format. This -format is often used for stock images ("clipart") for office -applications on the Microsoft Windows platform. Although WMF is a -vector format, Gimp rasterizes the image when it opens. - - Index - |
-
GIMP can read files in the + WMF (Windows Meta File) format. This format is + often used for stock images ("clipart") for office applications on + the Microsoft Windows platform. Although + WMF is a vector format, + GIMP rasterizes (converts to pixels) + the image when the file is loaded. +
- xbm help page - | -
- - Index - (/filters/xbm.html) - Sorry but the help file for xbm is not yet done. - - /Karin & Olof - - |
-
- xjt help page - | -
- - Index - (/filters/xjt.html) - Sorry but the help file for xjt is not yet done. - - /Karin & Olof - - |
-
- xpm help page - | -
- - Index - (/filters/xpm.html) - Sorry but the help file for xpm is not yet done. - - /Karin & Olof - - |
-
- xwd help page - | -
- - Index - (/filters/xwd.html) - Sorry but the help file for xwd is not yet done. - - /Karin & Olof - - |
-
GIMP can read and write images in the + XWD (X Window Dump) + format. XWD is the format or image which is + ouput from the XWD program, which is included + with XFree86, for creating screenshots (which + GIMP itself uses on Unix platforms). +
- zealouscrop help page - | -
- - Index - (/filters/zealouscrop.html) - Sorry but the help file for zealouscrop is not yet done. - - /Karin & Olof - - |
-
GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59
+ Temple Place, Suite 330, Boston, MA 02111 USA
+
+ Everyone is permitted to copy and distribute verbatim copies of
+ this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+ freedom to share and change it. By contrast, the GNU General
+ Public License is intended to guarantee your freedom to share
+ and change free software--to make sure the software is free for
+ all its users. This General Public License applies to most of
+ the Free Software Foundation's software and to any other program
+ whose authors commit to using it. (Some other Free Software
+ Foundation software is covered by the GNU Library General Public
+ License instead.) You can apply it to your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+ price. Our General Public Licenses are designed to make sure
+ that you have the freedom to distribute copies of free software
+ (and charge for this service if you wish), that you receive
+ source code or can get it if you want it, that you can change
+ the software or use pieces of it in new free programs; and that
+ you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+ anyone to deny you these rights or to ask you to surrender the
+ rights. These restrictions translate to certain
+ responsibilities for you if you distribute copies of the
+ software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+ gratis or for a fee, you must give the recipients all the rights
+ that you have. You must make sure that they, too, receive or
+ can get the source code. And you must show them these terms so
+ they know their rights.
+
+ We protect your rights with two steps: (1) copyright the
+ software, and (2) offer you this license which gives you legal
+ permission to copy, distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make
+ certain that everyone understands that there is no warranty for
+ this free software. If the software is modified by someone else
+ and passed on, we want its recipients to know that what they
+ have is not the original, so that any problems introduced by
+ others will not reflect on the original authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+ patents. We wish to avoid the danger that redistributors of a
+ free program will individually obtain patent licenses, in effect
+ making the program proprietary. To prevent this, we have made
+ it clear that any patent must be licensed for everyone's free
+ use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+ modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which
+ contains a notice placed by the copyright holder saying it may
+ be distributed under the terms of this General Public License.
+ The "Program", below, refers to any such program or work, and a
+ "work based on the Program" means either the Program or any
+ derivative work under copyright law: that is to say, a work
+ containing the Program or a portion of it, either verbatim or
+ with modifications and/or translated into another language.
+ (Hereinafter, translation is included without limitation in the
+ term "modification".) Each licensee is addressed as "you".
+
+ Activities other than copying, distribution and modification are
+ not covered by this License; they are outside its scope. The
+ act of running the Program is not restricted, and the output
+ from the Program is covered only if its contents constitute a
+ work based on the Program (independent of having been made by
+ running the Program). Whether that is true depends on what the
+ Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+ source code as you receive it, in any medium, provided that you
+ conspicuously and appropriately publish on each copy an
+ appropriate copyright notice and disclaimer of warranty; keep
+ intact all the notices that refer to this License and to the
+ absence of any warranty; and give any other recipients of the
+ Program a copy of this License along with the Program.
+
+ You may charge a fee for the physical act of transferring a
+ copy, and you may at your option offer warranty protection in
+ exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any
+ portion of it, thus forming a work based on the Program, and
+ copy and distribute such modifications or work under the terms
+ of Section 1 above, provided that you also meet all of these
+ conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that
+ in whole or in part contains or is derived from the Program or
+ any part thereof, to be licensed as a whole at no charge to all
+ third parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you
+ provide a warranty) and that users may redistribute the program
+ under these conditions, and telling the user how to view a copy
+ of this License. (Exception: if the Program itself is
+ interactive but does not normally print such an announcement,
+ your work based on the Program is not required to print an
+ announcement.)
+
+ These requirements apply to the modified work as a whole. If
+ identifiable sections of that work are not derived from the
+ Program, and can be reasonably considered independent and
+ separate works in themselves, then this License, and its terms,
+ do not apply to those sections when you distribute them as
+ separate works. But when you distribute the same sections as
+ part of a whole which is a work based on the Program, the
+ distribution of the whole must be on the terms of this License,
+ whose permissions for other licensees extend to the entire
+ whole, and thus to each and every part regardless of who wrote
+ it.
+
+ Thus, it is not the intent of this section to claim rights or
+ contest your rights to work written entirely by you; rather, the
+ intent is to exercise the right to control the distribution of
+ derivative or collective works based on the Program.
+
+ In addition, mere aggregation of another work not based on the
+ Program with the Program (or with a work based on the Program)
+ on a volume of a storage or distribution medium does not bring
+ the other work under the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on
+ it, under Section 2) in object code or executable form under the
+ terms of Sections 1 and 2 above provided that you also do one of
+ the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of
+ Sections 1 and 2 above on a medium customarily used for software
+ interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a
+ medium customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the
+ offer to distribute corresponding source code. (This
+ alternative is allowed only for noncommercial distribution and
+ only if you received the program in object code or executable
+ form with such an offer, in accord with Subsection b above.)
+
+ The source code for a work means the preferred form of the work
+ for making modifications to it. For an executable work,
+ complete source code means all the source code for all modules
+ it contains, plus any associated interface definition files,
+ plus the scripts used to control compilation and installation of
+ the executable. However, as a special exception, the source
+ code distributed need not include anything that is normally
+ distributed (in either source or binary form) with the major
+ components (compiler, kernel, and so on) of the operating system
+ on which the executable runs, unless that component itself
+ accompanies the executable.
+
+ If distribution of executable or object code is made by offering
+ access to copy from a designated place, then offering equivalent
+ access to copy the source code from the same place counts as
+ distribution of the source code, even though third parties are
+ not compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the
+ Program except as expressly provided under this License. Any
+ attempt otherwise to copy, modify, sublicense or distribute the
+ Program is void, and will automatically terminate your rights
+ under this License. However, parties who have received copies,
+ or rights, from you under this License will not have their
+ licenses terminated so long as such parties remain in full
+ compliance.
+
+ 5. You are not required to accept this License, since you have
+ not signed it. However, nothing else grants you permission to
+ modify or distribute the Program or its derivative works. These
+ actions are prohibited by law if you do not accept this License.
+ Therefore, by modifying or distributing the Program (or any work
+ based on the Program), you indicate your acceptance of this
+ License to do so, and all its terms and conditions for copying,
+ distributing or modifying the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on
+ the Program), the recipient automatically receives a license
+ from the original licensor to copy, distribute or modify the
+ Program subject to these terms and conditions. You may not
+ impose any further restrictions on the recipients' exercise of
+ the rights granted herein. You are not responsible for
+ enforcing compliance by third parties to this License.
+
+ 7. If, as a consequence of a court judgment or allegation of
+ patent infringement or for any other reason (not limited to
+ patent issues), conditions are imposed on you (whether by court
+ order, agreement or otherwise) that contradict the conditions of
+ this License, they do not excuse you from the conditions of this
+ License. If you cannot distribute so as to satisfy
+ simultaneously your obligations under this License and any other
+ pertinent obligations, then as a consequence you may not
+ distribute the Program at all. For example, if a patent license
+ would not permit royalty-free redistribution of the Program by
+ all those who receive copies directly or indirectly through you,
+ then the only way you could satisfy both it and this License
+ would be to refrain entirely from distribution of the Program.
+
+ If any portion of this section is held invalid or unenforceable
+ under any particular circumstance, the balance of the section is
+ intended to apply and the section as a whole is intended to
+ apply in other circumstances.
+
+ It is not the purpose of this section to induce you to infringe
+ any patents or other property right claims or to contest
+ validity of any such claims; this section has the sole purpose
+ of protecting the integrity of the free software distribution
+ system, which is implemented by public license practices. Many
+ people have made generous contributions to the wide range of
+ software distributed through that system in reliance on
+ consistent application of that system; it is up to the
+ author/donor to decide if he or she is willing to distribute
+ software through any other system and a licensee cannot impose
+ that choice.
+
+ This section is intended to make thoroughly clear what is
+ believed to be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted
+ in certain countries either by patents or by copyrighted
+ interfaces, the original copyright holder who places the Program
+ under this License may add an explicit geographical distribution
+ limitation excluding those countries, so that distribution is
+ permitted only in or among countries not thus excluded. In such
+ case, this License incorporates the limitation as if written in
+ the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new
+ versions of the General Public License from time to time. Such
+ new versions will be similar in spirit to the present version,
+ but may differ in detail to address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+ Program specifies a version number of this License which applies
+ to it and "any later version", you have the option of following
+ the terms and conditions either of that version or of any later
+ version published by the Free Software Foundation. If the
+ Program does not specify a version number of this License, you
+ may choose any version ever published by the Free Software
+ Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other
+ free programs whose distribution conditions are different, write
+ to the author to ask for permission. For software which is
+ copyrighted by the Free Software Foundation, write to the Free
+ Software Foundation; we sometimes make exceptions for this. Our
+ decision will be guided by the two goals of preserving the free
+ status of all derivatives of our free software and of promoting
+ the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
+ WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
+ LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+ HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
+ WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+ AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
+ QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+ PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY
+ SERVICING, REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO
+ IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
+ MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
+ LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
+ INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
+ INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS
+ OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH
+ ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ Appendix: How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the
+ greatest possible use to the public, the best way to achieve
+ this is to make it free software which everyone can redistribute
+ and change under these terms.
+
+ To do so, attach the following notices to the program. It is
+ safest to attach them to the start of each source file to most
+ effectively convey the exclusion of warranty; and each file
+ should have at least the "copyright" line and a pointer to where
+ the full notice is found.
+
+ <one line to give the program's name and a brief idea of what
+ it does.> Copyright (C) 19yy <name of author>
+
+ This program is free software; you can redistribute it
+ and/or modify it under the terms of the GNU General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public
+ License along with this program; if not, write to the Free
+ Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ MA 02111 USA
+
+ Also add information on how to contact you by electronic and
+ paper mail.
+
+ If the program is interactive, make it output a short notice
+ like this when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) 19yy name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type
+ `show w'. This is free software, and you are welcome to
+ redistribute it under certain conditions; type `show c' for
+ details.
+
+ The hypothetical commands `show w' and `show c' should show the
+ appropriate parts of the General Public License. Of course, the
+ commands you use may be called something other than `show w' and
+ `show c'; they could even be mouse-clicks or menu
+ items--whatever suits your program.
+
+ You should also get your employer (if you work as a programmer)
+ or your school, if any, to sign a "copyright disclaimer" for the
+ program, if necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the
+ program `Gnomovision' (which makes passes at compilers) written
+ by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+ This General Public License does not permit incorporating your
+ program into proprietary programs. If your program is a
+ subroutine library, you may consider it more useful to permit
+ linking proprietary applications with the library. If this is
+ what you want to do, use the GNU Library General Public License
+ instead of this License.
+
GIMP Remote is another support program + for GIMP. It allows you to open an image from the command line in + an already running GIMP. The format is: + gimp-remote [options ... ] [files ... ] +
GIMP Remote Options
Displays a list of available options, and gives a terse + description of each one. +
Prints the version number of the installed + GIMP. +
Opens a new instance of GIMP if + one is not already available. +
gimptool is a support script for GIMP + which allows you to build and install scripts and plug-ins, and can + provide information to other programs about the libraries and + paths that GIMP was compiled with. The + format is: gimptool [options ... ] +
GIMP Tool Options
Displays a list of available options, and gives a terse + description of each one. +
Prints the version number of the installed + GIMP. +
Runs without printing any of the build commands. +
Print commands, but don't actually execute them. Useful + for making dry-runs for testing. +
Prints the bindir used to install + GIMP. +
Prints the sbindir used to install + GIMP. +
Prints the libexecdir used to install + GIMP. +
Prints the datadir used to install + GIMP. +
Prints the sysconfdir used to install + GIMP. +
Prints the sharedstatedir used to install + GIMP. +
Prints the localstatedir used to install + GIMP. +
Prints the libdir used to install + GIMP. +
Prints the infodir used to install + GIMP. +
Prints the mandir used to install + GIMP man (manual) pages. +
Prints the includedir used to install + GIMP. +
Prints the actual directory where + GIMP data files, such as + patterns and brushes, were installed. +
Prints the actual directory where + GIMP plug-ins were installed. +
Compile and link plug-in.c into a + GIMP plug-in. +
Compile, link and strip plug-in.c into a + GIMP plug-in. +
Compile, link and install plug-in.c into the users personal + plug-in directory - ~/.gimp-1.1/plug-ins/. +
Compile, link, strip and install plug-in.c into the users personal + plug-in directory - ~/.gimp-1.1/plug-ins. +
Compile, link, and install plug-in.c into the system-wide + plug-in directory - + $PREFIX/lib/gimp/1.1/plug-ins. +
Install a plug-in, which has already been compiled and + linked, into the users personal plug-in directory - + ~/.gimp-1.1/plug-ins. +
Install a plug-in, which has already been compiled and + linked, into the system-wide plug-in directory - + $PREFIX/gimp/1.1/plug-ins. +
Install a striped plug-in, which has already been compiled + and linked, into the users personal plug-in directory - + ~/.gimp-1.1/plug-ins. +
Install a striped plug-in, which has already been compiled + and linked, into the system-wide plug-in directory - + $PREFIX/lib/gimp/1.1/plug-ins. +
Install script.scm, into the users personal scripts + directory - ~/.gimp-1.1/scripts. +
Install script.scm, into the system-wide scripts + directory - $PREFIX/share/gimp/scripts. +
Uninstall a plug-in from a users personal plug-in directory + - ~/.gimp-1.1/plug-ins. +
Uninstall a plug-in from the system-wide plug-in directory + - $PREFIX/lib/gimp/1.1/plug-ins. +
Uninstall a script from a users personal scripts directory + - ~/.gimp-1.1/scripts. +
Uninstall a script from the system-wide scripts directory + - $PREFIX/share/gimp/scripts. +
Print the linker flags that are nessecery to link a + GIMP plug-in. +
Print the linker flags that are nessecery to link a + GIMP plug-in which doesn't + require the GTK+ libraries. +
Print the compiler flags that are nessecery to link a + GIMP plug-in. +
Print the compiler flags that are nessecery to link a + GIMP plug-in which doesn't + require the GTK+ libraries. +
If specified, use PREFIX instead of the installation + prefix that GIMP was built with when computing the output + for the --cflags and --libs options. This option is also + used for the exec prefix if --exec-prefix was not + specified. This option must be specified before any + --libs or --cflags options. +
If specified, use PREFIX instead of the installation exec + prefix that GIMP was built with when computing the output + for the --cflags and --libs options. This option must be + specified before any --libs or --cflags options. +
GIMP User Manual | ||
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Prev |
Refers to transparency, for example, an "Alpha Channel" + allows variable transpency. +
A way that an image is written. You should select a file format + which is suitable to your situation. JPEG and + PostScript are examples of file formats. +
See: plug-in
GNU's Not Unix, an organization devoted to + the creation and support of Open Source + software. GIMP is an official + GNU application. +
A way of representing color in the form #rrggbb. Used in + HTML. +
See: HSV
Hue Saturation Value, a way of representing color. The Hue is + the color like red or blue, the Saturation is how strong the + color is and the Value is the brightness. This is sometimes + called "HSB" (Hue Saturation Brightness). +
The name for the dotted line which deliniates a selection. +
A piece of information which is included in a file such as the + compression type or a comment. +
A scripting language which can be used for + GIMP plug-ins. +
Extensions to the standard GIMP + feature set. +
A scripting language designed specifically for + GIMP. +
A function for making a selection, path or channel into a solid + line using the paintbrush. +
An area on your hard disk which effectively extends the amount + of main memory available to GIMP + meaning larger images or more complex operations can be performed. +
A way that GIMP speeds up image + display by keeping the data in memory. +
A mode for manipulating image functions — paintbrush and ink are + examples of tools. +
The native file format used by GIMP. +
- Clear Help Page - | -
- - The Clear function allows you to delete everything contained in -the current selection. If nothing is selected, Gimp will delete -everything on the current layer. If you have made a selection, and -click clear, the selection will still remain once the clear function is -done. - - Additional Information -- Default Keyboard Shortcut: Ctrl+K -- Index - |
-
The Clear function allows you to delete + everything contained in the current selection. If nothing is + selected, GIMP will clear everything in + the current layer. If the layer has an alpha channel + (transparency), the cleared area is made transparent + [1] Without an alpha + channel, the cleared selection is filled with the current + background color. If you have made a selection, and click + clear, the selection will still remain + once the clear function is completed. + Unlike Cut, + Clear does not put the contents into + the GIMP clipboard. The current + contents of the GIMP clipboard are + unaffected. +
[1] | The color information of the selection is not + destroyed, just made transparent. The + anti-erase function of the Eraser tool can + return the area to opaque. |
- Copy Help Page - | -
- - The copy command allows you to make a copy of -the current selection, which is stored in memory. This copy can then be -recalled by using the Paste, Paste Into and Paste As New commands. If no selection is -made, Gimp copies the whole of the current layer. - - Additional Information -- Default Keyboard Shortcut: Ctrl+C -- Index - |
-
The Copy command allows you to make a + copy of the current selection, which is then stored in the + GIMP clipboard. This copy can then be + recalled by using the Paste, + Paste Into, and Paste As + New commands. If no selection is made, + GIMP copies the entirety of the current + layer. +
- Cut Help Page - | -
- - The cut function allows you to delete a selection a put it in -memory. It can then be recalled with the Paste, Paste Into and Paste As New commands. If no selection is -made, Gimp cuts the whole of the current layer. - - Additional Information -- Default Keyboard Shortcut: Ctrl+X -- Index - |
-
The Cut function allows you to delete a + selection save it to the GIMP + clipboard. It can then be recalled with the + Paste, Paste + Into, and Paste As New + commands. If no selection is made, GIMP + cuts the entirety of the current layer. +
- Fill - | -
- - The Fill function acts in a similar way to the Stroke function. Instead of drawing a line over -the selection, it fills the selected area with the foreground color -(for Fill with FG Color) or background color (Fill with BG Color). If -no selection is made, Gimp fills the whole of the current layer. - - Additional Information -- Default Keyboard Shortcut (Fill with FG Color): Ctrl+, -- Default Keyboard Shortcut (Fill with BG Color): Ctrl+. - - Index - |
-
Fill fills the selected area with + the foreground color (for Fill with FG + Color) or background color (Fill with + BG Color). If no selection is made, + GIMP fills the entire layer. +
- edit Index - | -
- - (/image/edit/index.html) - Topics in this directory:
- clear - /Karin & Olof - - |
-
- Paste Help Page - | -
- - The paste function puts whatever is in memory from the last Copy or Cut command into the -current image. The pasted section will remain as a "floating selection" -which appears as a seperate layer in the Layers dialog (Image Menu -> -Dialogs -> Layers, Channels and Paths). This selection can be moved, -altered, etc, in the same way as a normal layer. Once you have decided -how you want the pasted selection to look, you can click elsewhere on -the image to merge the pasted section into the current layer, or right -click the entry in the layers dialog, and click "Anchor Layer". You can -only have one floating selection at any one time. - - Additional Information -- Default Keyboard Shortcut: Ctrl+V -- Index - |
-
The Paste function puts whatever is in + the GIMP clipboard from the last + Copy or Cut + command into the current image. The pasted section will remain as + a "floating selection" which appears as a separate layer in the + Layers dialog (Image Menu + Dialogs Layers, Channels and + Paths). This selection can be moved just as any + floating selection. Once the selection is properly located, click + elsewhere on the image to merge the pasted section into the + current layer or right click the entry + in the layers dialog, and click + Anchor Layer or New + Layer. You can only have one floating selection at + any one time and cannot work on a layer while there is a floating + selection. +
- Paste As New help page - | -
- - Paste as New makes a new image containing the image currently -contained in memory from the last Copy or Cut command. - - Index - |
-
Paste as New makes a new image + containing the contents of the GIMP + clipboard. The clipboard contains whatever was last put there + from a Cut or + Copy. The new image will have the + exact dimensions required to contain the contents of the + clipboard. Use Image + Image Canvas + Size to modify this as desired. +
- Paste Into Help Page - | -
- - The Paste Into command performs the same function as the Paste command, except it pastes into the current -selection. If no selection is made, the function is the same as Paste. - - Index - |
-
The Paste Into command performs the + same function as the Paste command, + except it pastes into the current selection. The clipboard + contents are centered in the current selection and cropped as + needed to fit into it. If no selection is + made, the function is the same as Paste. +
- Redo - | -
- - The Redo function is the brother of the Undo function. Redo undoes an undo - i.e. if you -have painted a line with the paintbrush, and then clicked Undo to -remove it, you can make it re-appear by clicking Redo. - - As with the Undo function, you may want to use the undo dialog -(Image Menu -> Dialogs -> Undo Dialog) which allows you to make -multiple Undo/Redo's in one go. - - Additional Information -- Default Keyboard Shortcut: Ctrl+R -- Index - |
-
The Redo function is the reverse of the + Undo + function. Redo undoes an undo — + if you have painted a line with the Paintbrush and then clicked + Undo to remove it, you can make it + reappear by clicking Redo. +
As with the Undo function, you may want + to use the Undo dialog (Image + Menu Dialogs Undo + Dialog) which allows you to make multiple + Undo and + Redo operations at once. +
- Stroke Help Page - | -
- - The stroke command is used in conjunction with the selection -tools to create shapes which would be difficult drawn freehand. To use -the tool, first make a selection using any of the selection tools, then -select a suitable brush (File -> Dialogs -> Brushes). Then click Edit --> Stroke - a line using the selected brush will be drawn with the -center of the brush on the center of the selection line. - - Index - |
-
The Stroke command is used in + conjunction with the selection tools to create shapes which would + be difficult to draw freehand. To use + Stroke, first make a selection using + any of the selection tools. With a suitable brush selected + (File Dialogs + Brushes), click + Edit Stroke. + A line using the selected brush will be drawn with the center of + the brush on the center of the selection line. +
- Undo - | -
- - The undo function allows you to revert your image to how it -appeared before making the last change to it. For example, if you paint -a single stroke with the paintbrush on your image, clicking undo will -remove it. If you paint two stroke, releasing the mouse button in -between, you can press undo twice to undo both changes. If you want to -undo multiple changes in one go, you may prefer to use the undo dialog -(Image Menu -> Dialogs -> Undo History). - - You should note that you can configure the number of undo -levels (how many steps back you can take) in Preferences -> Environment --> Levels of Undo. You can set this figure as high as you like, but you -should note that every undo step takes up memory so you should set this -figure too high if you don't have much memory. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Z -- Index - |
-
The Undo function allows you to revert + an image a step back in the drawing or editting process. For + example, if you paint a single stroke with the paintbrush on your + image, clicking undo will remove it. If + you paint two strokes, releasing the mouse button or pen in + between, you must undo twice to undo + both changes. If you want to undo multiple changes at once, you + may prefer to use the undo dialog + (Image Menu Dialogs + Undo History). +
You can configure the number of undo levels (how many steps back + you can take) in File + Preferences then + Environment Levels of + Undo. You can set this figure as high as you like, + but you should note that every undo step takes up memory so you + should keep this figure low if you don't have much memory. +
- Equalize Help Page - | -
- - The equalize function does ?. - - Index - |
-
This functions equalizes either the whole contents of an image + or the area specified by a selection. It operates on a + histogram of the images. +
- Auto Index - | -
- - - Topics in this directory: - Equalize - - Top Index - |
-
- Desaturate Help Page - | -
- - Desaturate is used for removing color from the current -selection. If no selection is made color is removed from the whole of -the current layer. - - Index - |
-
Desaturate is used for removing color + from the current selection. If no selection is made, color is + removed from the entirety of the current layer. The result of + desaturation is similar to a conversion to grayscale, but does not + change the image mode to grayscale and can be performed on a + single selection or layer. +
- Colors Index - | -
- - Subtopics available:
- Auto Topics in this directory:
- Desaturate - Top Index - |
-
- Invert Help Page - | -
- - The invert function converts every color in the selection to -it's opposite - for example, black becomes white, yellow becomes blue -etc. The effect this create is similar the a photograph negative. You -can see what the opposite of all colors is by looking at the GTK color -selector (double-click the foreground or background color, and select -the "GTK" tab). The opposite color is the one at the opposite side of -the color wheel. - - If no selection is made, the entire layer is inverted. - - Index - |
-
The Invert function converts every + color in the selection to its opposite. For example, black + becomes white, yellow becomes blue, etc. The result of this + operation is similar to a photographic negative of the original + image. You can see what the opposite of all colors is by looking + at the GTK color selector (double-click the + foreground or background color, and select the + GTK tab). The opposite color is the one at + the opposite side of the color wheel. +
If no selection is made, the entire layer is inverted. +
- Duplicate - | -
- - Duplicate makes an exact copy of the current image, and opens -it as a new image. - - Additional Information -- Default Keyboard Shortcut: Ctrl+D -- Index - |
-
Duplicate creates a new image which is + an exact copy of the current one. The + GIMP clipboard is unaffected. +
- image Index - | -
- - (/image/image/index.html) - Subtopics available:
- colors Topics in this directory:
- duplicate - /Karin & Olof - - |
-
- Grayscale - | -
- - Convert to Grayscale removes all color from the current image, -in the same way as Desaturate, however, this also changes the image type -which means that no color can then be added to image. If you choose a -color and try to paint on a grayscale image, that color will -automatically be desaturated and will appear as a shade of gray. - - Additional Information -- Default Keyboard Shortcut: Alt+G -- Index - |
-
Convert to Grayscale removes all color + from the current image, in the same way as + Desaturate. However, this also changes + the image mode which means that no color can then be added to + image. If you choose a color and try to paint on a grayscale + image, that color will automatically be desaturated and will + appear as a shade of gray. +
- RGB - | -
- - Convert to RGB allows you to change an image which is either in -the grayscale of indexed formats, into a full color RGB image. When -creating images which use low color formats such as GIF, it is often -best to save a copy in RGB format so that no information is lost, and -you can edit the image again later. - - Additional Information -- Default Keyboard Shortcut: Alt+R -- Index - |
-
Convert to RGB allows you to change an + image which is either in grayscale or indexed format into a + full-color RGB image. When creating images which use low color + formats such as GIF, it is often best to save a + copy in RGB format so that no information is lost and you can edit + the image again later. Be sure to use a + GIMP-native format if your image + includes transparency and layers. +
- Mode Index - | -
- - - Topics in this directory:
- Convert to Grayscale - Top Index - |
-
- transforms Index - | -
- - (/image/image/transforms/index.html) - Topics in this directory: - - /Karin & Olof - - |
-
- Image Window - | -
- - The image window is the one that you will see when you are -composing your image. - - The main part of the window is the section in which your image -can be created. See the help for the tools for more information on what -can be done. - - By default, the image window in bordered at the top and left by -a ruler which is measured in pixels at 100 pixel intervals. There is an -arrow on each ruler which show the vertical and horizontal position of -the cursor. The position of the cursor can also be seen in figures at -the bottom left corner of the window. This is in the format x -direction, y direction and is in pixels. - - Also at the bottom of the image window (on the "Statusbar") is -the filename and other information about the image such as the zoom -level, which is also displayed as the title to the window. The -information displayed can be configured in Preferences -> Image Windows --> Image Title Format. Next to this is a section which displayed a -progress bar when an operation will take a long time. That action can -be aborted by clicking the "Cancel" button next to it. - - Just above the co-ordinates display, there are two buttons, one -which shows a dotted square, and the other a red square. Clicking the -red square invokes the "Quick Mask". This adds an extra channel which -can be edited to make complex selections. Once the mask has been -edited to your satisfaction, click the dotted square to convert it into -a standard selection. The color an opacity of the mask can be -configured by double-clicking either button. - - The final feature of the image window is the preview box - this -looks like four arrows going outwards and is at the bottom right -corner. Clicking and holding this button will show a small preview of -the whole image. This is particularly use if you are working at very -high zoom levels and want to see how your changes affect the -overall image. - - Many of these features can be configured, or turned on and off -in Preferences -> Image Windows, so you may need to make some changes -to see all the features. - - Index - |
-
The image window is the one that you will see when you are + composing your image. +
Figure 4-1. The Image Window
The main part of the window is the section in which your image + can be created. See the help for the tools for more information on what + can be done. +
By default, the image window in bordered at the top and left by + a ruler which is measured in pixels at 100 pixel intervals. There is an + arrow on each ruler which show the vertical and horizontal position of + the cursor. The position of the cursor can also be seen in figures at + the bottom left corner of the window. This is in the format X + direction, Y direction and is in pixels or the image's unit. +
Also at the bottom of the image window (on the "Statusbar") is + the filename and other information about the image such as the zoom + level, which is also displayed as the title to the window. The + information displayed can be configured in Preferences -> Image Windows + -> Image Title Format. Next to this is a section which displayed a + progress bar when an operation will take a long time. That action can + be aborted by clicking the "Cancel" button next to it. +
Just above the co-ordinates display, there are two buttons, one + which shows a dotted square, and the other a red square. Clicking the + red square invokes the "Quick Mask". This adds an extra channel which + can be edited to make complex selections. Once the mask has been + edited to your satisfaction, click the dotted square to convert it into + a standard selection. The color an opacity of the mask can be + configured by double-clicking either button. +
The final feature of the image window is the preview box - this + looks like four arrows going outwards and is at the bottom right + corner. Clicking and holding this button will show a small preview of + the whole image. This is particularly use if you are working at very + high zoom levels and want to see how your changes affect the + overall image. +
Many of these features can be configured, or turned on and off + in Preferences -> Image Windows, so you may need to make some changes + to see all the features. +
- image Index - | -
- - (/image/index.html) - Subtopics available:
- edit Topics in this directory:
- image_window - /Karin & Olof - - |
-
In this chapter we'll explain you the GIMP + Image main menu and it's submenus. +
- Select All - | -
- - Select -> All selects everything in the current layer. - - Additional Information -- Default Keyboard Shortcut: Ctrl+A -- Index - |
-
- Select Float - | -
- - Select -> Float converts the current selection into a floating -selection. A floating selection appears in the Layers dialog (Image -Menu -> Dialogs -> Layers, Channels and Paths) and can be manipulated -in the same way as any other layer. To merge the floating selection -back into the image you can either click elsewhere on the image or -right click the entry in the Layers dialog and select Anchor Layer. - - If you drag a selection, it will automatically be converted -into a floating one. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+L -- Index - |
-
Select Float + converts the current selection into a floating selection. A + floating selection appears in the Layers + dialog (Image Menu + Dialogs Layers, Channels and + Paths) and can be manipulated in the same way as any + other layer. To merge the floating selection back into the image + you can either click elsewhere on the image or right click the + entry in the Layers dialog and select + Anchor Layer. It can also be converted + to a New Layer. +
If you drag a selection, it will automatically be converted into a + floating one. + |
- select Index - | -
- - (/image/select/index.html) - Topics in this directory:
- all - /Karin & Olof - - |
-
- Select Invert - | -
- - Select -> Invert selects everything on the current layer which -wasn't originally selects (it selects the opposite). If nothing in the -image is selected before using this functions, the whole layer is -selected. - - Additional Information -- Default Keyboard Shortcut: Ctrl+I -- Index - |
-
Select Invert + selects everything on the current layer which wasn't originally + selected (it selects the opposite). If nothing in the image is + selected before using this functions, the whole layer is selected. +
- Select None - | -
- - Select -> None removes any currently active selection. If -nothing is selected, this function will do nothing. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+A -- Index - |
-
Select None + cancels all selections. If nothing is selected, + this function will do nothing. A floating selection is not + affected. +
- Save to Channel Help Page - | -
- - Save to Channel creates a new channel containing the current -selection. The channel can be seen and manipulated in the Channels -dialog (Image Menu -> Dialogs -> Layers, Channels and Paths), and will -be called "Selection Mask Copy". - - Index - |
-
Save to Channel creates a new channel + containing the current selection. The channel can be seen and + manipulated in the Channels dialog + (Image Menu Dialogs + Layers, Channels and Paths), and will + be called Selection Mask Copy. +
- Sharpen Help Page - | -
- - Select -> Sharpen gives the current selection stronger lines -and sharper edges. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+H -- Index - |
-
Select Sharpen + This sharpens the edges of a selection, undoing the fuzziness or + feathering. +
- dot_for_dot help page - | -
- - Index - (/image/view/dot_for_dot.html) - Sorry but the help file for dot_for_dot is not yet done. - - /Karin & Olof - - |
-
Turns "Dot for Dot" viewing on or off. + When turned on every point in the image is shown as + one point on the screen. +
- view Index - | -
- - (/image/view/index.html) - Topics in this directory:
- dot_for_dot - /Karin & Olof - - |
-
- New View - | -
- - Creates a new image window for the current image which can be -configured differently, such as a different zoom level, turning on/off -image windows features etc. Note that this window is not a seperate -file, but a different view of the same file. - - Index - |
-
Creates a new image window for the current image which can be + configured differently, such as a different zoom level, turning + on/off image windows features etc. Note that this window is not a + separate file, but a different view of the same file. Changes + made in one view will appear in other views so it is very useful + for maintaining an overall view of an image while working on + close-up retouchig. +
- Shrink Wrap - | -
- - Makes the borders of the image window shrink or grow to the -same size as the image within. - - Additional Information -- Default Keyboard Shortcut: Ctrl+E -- Index - |
-
Makes the borders of the image window shrink or grow to the same + size as the image within. +
- snap_to_guides help page - | -
- - Index - (/image/view/snap_to_guides.html) - Sorry but the help file for snap_to_guides is not yet done. - - /Karin & Olof - - |
-
Toggles the "magnetic guides" mode on or off. + When turned on the cursor will snap to the guides as soon + as it gets very close to them. This option is very handy + for precisely drawing circles, ellipses, and lines. +
- toggle_guides help page - | -
- - Index - (/image/view/toggle_guides.html) - Sorry but the help file for toggle_guides is not yet done. - - /Karin & Olof - - |
-
- Toggle Rulers - | -
- - Turns on/off the rulers at the top and left of the image -window, and the ">" button to access the image menu. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+R -- Index - |
-
Turns on/off the rulers at the top and left of the image window, + and the > button to access the image menu. +
- Toggle Selection - | -
- - Turns on/off the dotted selections. Note that the selections -still exist when the dotted lines are turned off. - - Additional Information -- Default Keyboard Shortcut: Ctrl+T -- Index - |
-
Turns on/off the dotted selections (marching ants). Note that the + selections still + exist when the dotted lines are turned off. +
- Toggle Statusbar - | -
- - Turns on/off the bar at the bottom of the image window -containing the co-ordinates, filename, progress bar and Cancel button. - - Additional Information -- Default Keyboard Shortcut: Ctrl+Shift+S -- Index - |
-
Turns on and off the bar at the bottom of the image window containing + the coordinates, file name, progress bar, and + Cancel button. +
- Zoom - | -
- - The zoom functions allow you to see the whole of images that -are too large to fit on screen, and to see fine detail which helps when -editing at a pixel level. - - Zoom in zooms 100% in each time it is clicked up to a maximum -of 1600%. Zoom out zooms out at progressively smaller intervals to a -maximum of 6%. Note that for large images, zooming out may take a short -while because Gimp has to load extra parts of the image from memory. - - Additional Information -- Default Keyboard Shortcuts: -
- Zoom In: Ctrl+= - Index - |
-
The zoom functions allow you to see the whole of images that are + too large to fit on screen, and to see fine detail which helps + when editing at a pixel level. +
Zoom in zooms 100% in each time it is clicked up to a maximum of + 1600%. Zoom out zooms out at progressively smaller intervals to a + maximum of 6%. Note that for large images, zooming out may take a + short while because GIMP has to load extra parts of the image from + memory. +
- C Index - | -
- - (/index.html) - Subtopics available:
- dialogs Topics in this directory:
- contents - /Karin & Olof - - |
-
GIMP is an acronym for + GNU Image Manipulation + Program. GIMP is software suitable for + such tasks as retouching of photographs, composing images, and authoring + images. Its capabilities as an image manipulation program + make it a worthy competitor to other similar programs such as + Adobe Photoshop and Corel + PhotoPaint. +
The biggest advantage that GIMP has is + that it is a free program and can be downloaded from the + internet. Even more importantly, it's not + freeware. GIMP is an + OSS (Open Source Software) program covered by + the GPL license, which gives + you the freedom to access and also to change the source code that + makes up the program. This is how and why + GIMP is constantly being developed and + improved. +
Full suite of painting tools including brushes, a pencil, + an airbrush, an ink tool, and cloning. +
Tile-based memory management so image size is limited + only by available disk space. +
Sub-pixel sampling for all paint tools, allowing for + high-quality anti-aliasing. +
Full Alpha channel (transparency) support. +
Layers and channels. +
Advanced scripting capabilities provided by a procedural + database so you can call internal + GIMP functions from external + scripts, such as Script-Fu, Perl-Fu (Perl scripts) and + Python-Fu (Python scripts). +
Multiple undo and redo, limited only by disk space. +
Transformation tools including rotate, scale, shear, and + flip. +
File formats supported include PostScript, + JPEG, GIF, + PNG, XPM, + TIFF, TGA, + MPEG, PCX, + BMP and many others. +
Selection tools including rectangular, elliptical, free, + fuzzy, paths, and intelligent scissors. +
Plug-ins that allow for the easy addition of new + functions, new file formats, and new effects filters. +
The GIMP is probably most known for + its use on the GNU/Linux platform, but there are many platforms + that GIMP can run on. + GIMP is known to work on + GNU/Linux, Microsoft + Windows 95, 98, NT4 and 2000, + OpenBSD, + NetBSD, + FreeBSD, + Solaris, + SunOS, + AIX, + HP-UX, + Tru64, Digital + Unix, OSF/1, + IRIX, OS/2 + and BeOS. +
The GIMP help system will provide you + with the necessary information on how to use all the functions + GIMP provides. It will do so in a + short effective way best described as an extended quick + reference. The difference between the + GIMP help system and a pure quick + reference is that the help system will describe how to use + the functions in a productive manner as well as their + functionality. +
The built-in GIMP help browser + has three notebook tabs: the one that help pages are + displayed in, the contents tab showing a structured list of + help items, and the index which shows a listing of all files + in the help system. The advantage of the built-in help + browser is that you can easily navigate the help system and + display the help text in the main tab. However, if you + prefer, you can use Netscape + Navigator (choose in the + Preferences dialog) from which you can also access all parts + of the help system. If you are using Microsoft + Windows, your default internet browser will be + used (usually either Netscape + Navigator or Microsoft + Internet Explorer). +
Besides the description of the functionality of the + functions in GIMP, you will also + find descriptions of how to organize your work with + GIMP, how to configure it, + various tips and tricks, a quick reference page of short + cuts and modifier keys, and much more. +
Keybaord shortcuts provide a fast way to access menu items in + GIMP. These are the default keyboard + shortcuts - you can change them by highlighting a menu item + (hovering the cursor over it) and pressing the desired key + combination. On some keyboards, the "Alt" key may be called the + "Meta" key. +
Table A-1. Toolbox Functions
Function | Shortcut |
---|---|
Airbrush | A |
Bezier Select | B |
Blend | L |
Bucket Fill | Shift+B + |
Clone | C |
Color Picker | O |
Convolve | V |
Crop and Resize | Shift+C + |
Default Colors | D |
Dodge and Burn | Shift+D + |
Elliptical Select | E |
Eraser | Shift+E + |
Flip | Shift+F + |
Free Select | F |
Fuzzy Select | Z |
Ink | K |
Intelligent Scissors | I |
Magnify | Shift+M + |
Move | M |
Paintbrush | P |
Pencil | Shift+P + |
Rectangular Select | R |
Smudge | Shift+S + |
Swap Colors | X |
Text | T |
Transform | Shift+T + |
Table A-2. File Menu
Function | Shortcut |
---|---|
Close | Ctrl+W + |
New | Ctrl+N + |
Open | Ctrl+O + |
Quit | Ctrl+Q + |
Save | Ctrl+S + |
Table A-3. Edit Menu
Function | Shortcut |
---|---|
Clear | Ctrl+K + |
Copy | Ctrl+C + |
Copy Named | Ctrl+Shift+C + |
Cut | Ctrl+X + |
Cut Named | Ctrl+Shift+X + |
Fill with Foreground Color | Ctrl+, + |
Fill with Background Color | Ctrl+. + |
Paste | Ctrl+V + |
Paste Named | Ctrl+Shift+V + |
Redo | Ctrl+R + |
Undo | Ctrl+Z + |
Table A-4. View Menu
Function | Shortcut |
---|---|
Info Window | Ctrl+Shift+I + |
Navigation Window | Ctrl+Shift+N + |
Shrink Wrap | Ctrl+E + |
Toggle Guides | Ctrl+Shift+T + |
Toggle Rulers | Ctrl+Shift+R + |
Toggle Selection | Ctrl+T + |
Toggle Statusbar | Ctrl+Shift+S + |
Zoom In | = + |
Zoom Out | - + |
Zoom to Actual Size (1:1) | 1 + |
Table A-5. Select Menu
Function | Shortcut |
---|---|
Select All | Ctrl+A + |
Feather Selection | Ctrl+Shift+F + |
Float Selection | Ctrl+Shift+L + |
Invert Selection | Ctrl+I + |
Select None | Ctrl+Shift+A + |
Sharpen | Ctrl+Shift+H + |
Table A-6. Layers Menu
Function | Shortcut |
---|---|
Anchor Layer | Ctrl+H + |
Merge Visible Layers | Ctrl+M + |
Table A-7. Image Menu
Function | Shortcut |
---|---|
Duplicate | Ctrl+D + |
Offset | Ctrl+Shift+O + |
Grayscale Mode | Alt+G + |
Indexed Mode | Alt+I + |
RGB Mode | Alt+R + |
Table A-8. Dialogs Menu
Function | Shortcut |
---|---|
Brushes | Ctrl+Shift+B + |
Gradients | Ctrl+G + |
Layers, Channels & Paths | Ctrl+L + |
Palette | Ctrl+P + |
Patterns | Ctrl+Shift+P + |
Table A-9. Filters Menu
Function | Shortcut |
---|---|
Reshow Last | Alt+Shift+F + |
Repeat Last | Alt+F + |
- add_alpha_channel help page - | -
- - Index - (/layers/add_alpha_channel.html) - Sorry but the help file for add_alpha_channel is not yet done. - - /Karin & Olof - - |
-
Once you have added an Alpha Channel, the background layer can be + moved up and down in the same way as any other layer. +
- alpha_to_selection help page - | -
- - Index - (/layers/alpha_to_selection.html) - Sorry but the help file for alpha_to_selection is not yet done. - - /Karin & Olof - - |
-
Sorry, but the help page for "Alpha to Selection" is not written yet. +
- anchor_layer help page - | -
- - Index - (/layers/anchor_layer.html) - Sorry but the help file for anchor_layer is not yet done. - - /Karin & Olof - - |
-
Anchor Layer is used to merge a floating selection with the + layer which was active before the floating selection was + made. This is the same as clicking the + + icon. +
- apply_mask help page - | -
- - Index - (/layers/apply_mask.html) - Sorry but the help file for apply_mask is not yet done. - - /Karin & Olof - - |
-
Sorry, but the help page for "Apply Layer Mask" is not written yet. +
- delete_layer help page - | -
- - Index - (/layers/delete_layer.html) - Sorry but the help file for delete_layer is not yet done. - - /Karin & Olof - - |
-
Deletes the active layer. The layer below the deleted + layer will become the active layer. This is the same as clicking + the + + icon. +
- delete_mask help page - | -
- - Index - (/layers/delete_mask.html) - Sorry but the help file for delete_mask is not yet done. - - /Karin & Olof - - |
-
Sorry, but the help page for "Delete Layer Mask" is not written yet. +
- duplicate_layer help page - | -
- - Index - (/layers/duplicate_layer.html) - Sorry but the help file for duplicate_layer is not yet done. - - /Karin & Olof - - |
-
Creates a copy of the active layer and places it above + the copied layer. The new layer will have "copy" added to the name + of the copied layer as its name. This function is the same as + clicking the + + icon. +
- flatten_image help page - | -
- - Index - (/layers/flatten_image.html) - Sorry but the help file for flatten_image is not yet done. - - /Karin & Olof - - |
-
Flatten image repeatedly merges the layers down onto the background + layer. This function is useful when saving to formats which don't + support layers such as JPEG. +
- layers Index - | -
- - (/layers/index.html) - Subtopics available:
- stack Topics in this directory:
- add_alpha_channel - /Karin & Olof - - |
-
When you create an image, it is made up of thousands of tiny + pixels, each of which has a color, position, and form the image. It + can be hard to work on an image organised at this level. It is + also hard to work on an entire image as one block — this is + the reason for layers. Layers are in between the tiny size of + pixels and the large size of the whole image. +
Using layers, you can construct an image of several conceptual + parts which can be manipulated without affecting any other part of + the image. Layers are stacked on top of each other. The bottom + layer is the background of the image, then components in the + foreground of the image come above it. Layers can be made to + affect the look of layers below them. If, for example, a layer is made + translucent layers underneath will look faded without + that layer being altered at all. If the translucent layer is later + removed, the image below returns to how it looked before. +
Layers are one of the most powerful features in + GIMP so it is important to + understand how they can be used. +
- layer_to_image_size help page - | -
- - Index - (/layers/layer_to_image_size.html) - Sorry but the help file for layer_to_image_size is not yet done. - - /Karin & Olof - - |
-
Resizes the layer, but doesn't stretch or shrink its contents to fit + the size of the image. When making smaller, it will crop the + layer. A layer made larger adds transparent filling around the + previous contents unless it is the background layer, in which case + the background color is used as fill. +
- mask_to_selection help page - | -
- - Index - (/layers/mask_to_selection.html) - Sorry but the help file for mask_to_selection is not yet done. - - /Karin & Olof - - |
-
Sorry, but the help page for "Layer Mask to Selection" is not written yet. +
- merge_down help page - | -
- - Index - (/layers/merge_down.html) - Sorry but the help file for merge_down is not yet done. - - /Karin & Olof - - |
-
Merges the contents of the active layer with the layer + below. The resulting layer will have the name of the lower layer. +
- stack Index - | -
- - (/layers/stack/index.html) - Topics in this directory:
- stack - /Karin & Olof - - |
-
- stack help page - | -
- - Index - (/layers/stack/stack.html) - Sorry but the help file for stack is not yet done. - - /Karin & Olof - - |
-
The "Stack" refers to the set of layers which form an + image. The layers are arranged one on top of the other, and the + stack functions allow you to alter in what order the layers + appear. You can either raise the layer by one place, lower it by one + place, raise the layer to the top of the entire stack, or lower it + to the bottom. Layers can also be moved by draging the layer up or + down in the layers dialog, or by using the + + and + + icons. +
Layer-related functions in GIMP are + performed in the Layers Dialog which can be + accessed from File -> + Dialogs -> Layers, Channels + & Paths... or by pressing Ctrl+L +
At the top of the dialog is a combo-box which defines what image + the layers dialog is displaying. If + "Auto" is selected, the currently + focused image will be the default. Alternativly, you can change + the image by clicking on the box and selecting a different image + from the menu. A small preview of the image is given next to its + name. +
The most useful part of the dialog is the area with the off-white + background in Figure 5-3. This shows all + the layers in the image. The topmost layer is at the top of the + dialog. Each layer has a name, such as "Background", "Wilber" and + "Text - GIMP" in the example above. Every layer must have a unique + name. Next to the layers name, a small preview of the contents of + that layer is displayed. You should also give layers + a suitable name which describes their contents so that you can + find them later. +
Next to the layer preview is up to two icons. You can see in + Figure 5-3 that the layer + "Horizontal Line" has both an "eye" + icon and a "four-way arrow" icon. The + eye means that + the image is visible. Clicking the eye will + make that layer + invisible in the image window, although it still exists. + Clicking again makes the layer visible again. The + four-way arrow + means that that layer is linked to all other layers which are + also showing the four-way arrow. In this + circumstance, when you move an + one layer, the linked layers will also move. +
The "Opacity" function above the layers list defines as a + percentage how transparent (see-through) a layer is. 100.0 makes + the layer opaque, and 0.0 makes it completely transparent.. The + "Mode" function defines how the layer interacts with the layers + beneath it. +
The layers menu also contains a menu to + perform functions. It is + accessible by right-clicking on the layers list area. +
Figure 5-4. The Layers Menu
GIMP User Manual |
---|
Permission is granted to copy, distribute and/or modify this + document under the terms of the GNU Free + Documentation License, Version 1.1 or any later version + published by the Free Software Foundation with no Invariant + Sections, no Front-Cover Texts, and no Back-Cover Texts. You + may obtain a copy of the GNU Free + Documentation License from the Free Software Foundation by + visiting their Web site or by writing to: Free + Software Foundation, Inc., 59 Temple Place - Suite + 330, Boston, MA 02111-1307, + USA. +
Many of the names used by companies to distinguish their + products and services are claimed as trademarks. Where those + names appear in any GIMP + documentation, and those trademarks are made aware to the + members of the GIMP Documentation + Project, the names have been printed in capitals or initial + capitals. +
When you first see GIMP's interface, + you may think it looks very strange because it consists of several + windows and makes use of right click + menus to access much of GIMP's power. +
The GIMP interface has two main windows + — the Toolbox and the Image + Window as well as a myriad of other windows such as + color palette, layers + dialog, etc. +
Probably the window that is most central to the use of + GIMP is the + ToolBox. +
Figure 2-1. The ToolBox
The toolbox consists of the menu bar with + the entries File, Xtns and + Help, the tools buttons which are the set of + square buttons in Figure 2-1, the color + selector which is at the bottom left, and the + tools status indicators which are at the bottom + right. +
Almost all the tools in the toolbox have + options which you can configure to define how the tool operates. + You can access the options either by double clicking on the + tool's icon, or by clicking Tool Options + on the submenu Dialogs + of the File menu. +
Figure 2-2. Tool Options
The other window which you will need to use all the time is + the Image Window. This is where your + drawing space is, and it also contains several additional + features and the menu from which most of + GIMP's functions can be accessed. +
Figure 2-3. The Image Window
Figure 2-3 shows the Image Window created + by the default settings. When you first start, no image window will be + open because no images are open. To create a new image, click + New... from the + File menu. +
The white section of Figure 2-3 is the area in which you create your + image. The image above is 256 x 256 pixels. If your + image is larger, you may need to use the scrollbars at the + right and bottom of the image area to view the whole image. At + the top and left of the image there are rulers which allow you + to see where the cursor is. Your location is also shown as coordinates + in the bottom left corner. +
Probably the most important feature of the Image + Window is the Image Menu. This + menu can be accessed either by left + -clicking the arrow at top left corner, or by + right -clicking anywhere in the + drawing area. A menu will pop-up with various entries on it. If + you don't want to keep clicking to bring up this (or any other) + menu, you can click the dotted line + at the top of the menu to activate the tear-off feature and it + will gain its own window which you can leave open while you + work. +
Figure 2-4. The Image Menu
modes help - page | -
Index
- - (/modes.html) - - Sorry but the help file for modes is not yet done. - - /Karin & Olof - - |
-
- open Index - | -
- - (/open/index.html) - Topics in this directory: - /Karin & Olof - - |
-
- Open by Extension Help Page - | -
- - When you choose "Open" from either the image or toolbox File -menus, you can select how Gimp open files in "Determine File Type". You -can either select a specifc format so Gimp will open all files -regardless of their name, in that format. Alternatively, you can select -"Automatic" which opens the file in whatever format corresponds to the -extension. - - The extensions supported by Gimp are: -
- .avi - An AVI file; - For more information on these formats, click on the file -extension. - - Although this is a list of formats supported as standard by -Gimp, others formats may be supported by adding additional plug-ins. -These can be obtained at The Gimp -Plug-in Registry. - - Index - |
-
When you choose Open from either the + Image or Toolbox + File menus, you can select how + GIMP opens files in Determine + File Type. You can either select a specific format so + GIMP will open all files regardless of + their name, in that format. Alternatively, you can select + Automatic which opens the file in whatever + format corresponds to the file's extension. +
- copy_path help page - | -
- - Index - (/paths/copy_path.html) - Sorry but the help file for copy_path is not yet done. - - /Karin & Olof - - |
-
Copies the active path to the + GIMP clipboard. Use Paste + Path to paste the path into an image. +
- delete_path help page - | -
- - Index - (/paths/delete_path.html) - Sorry but the help file for delete_path is not yet done. - - /Karin & Olof - - |
-
Deletes the currently active path. The path below it becomes the + active path. This function is the same as clicking the + + icon. +
- duplicate_path help page - | -
- - Index - (/paths/duplicate_path.html) - Sorry but the help file for duplicate_path is not yet done. - - /Karin & Olof - - |
-
Creates a copy of the active path and places it above + the copied path. The new path will have "#number" added to the + name of the copied path as its name. This function is the same as + clicking the + + icon. +
- paths Index - | -
- - (/paths/index.html) - Topics in this directory:
- copy_path - /Karin & Olof - - |
-
- new_path help page - | -
- - Index - (/paths/new_path.html) - Sorry but the help file for new_path is not yet done. - - /Karin & Olof - - |
-
Creates a new path named "Path" followed by a number. This + function is the same as clicking the + + icon. +
- paste_path help page - | -
- - Index - (/paths/paste_path.html) - Sorry but the help file for paste_path is not yet done. - - /Karin & Olof - - |
-
- path_to_selection help page - | -
- - Index - (/paths/path_to_selection.html) - Sorry but the help file for path_to_selection is not yet done. - - /Karin & Olof - - |
-
Strokes a selection along the currently active path. This function + is the same as clicking the + + icon. +
- stroke_path help page - | -
- - Index - (/paths/stroke_path.html) - Sorry but the help file for stroke_path is not yet done. - - /Karin & Olof - - |
-
Stroke (draw a line) along the currently active path with the + current brush. Stroke is drawn with the center of the brush on + the center of the path. This function is the same as + clicking the + + icon. +
- save Index - | -
- - (/save/index.html) - Topics in this directory: - /Karin & Olof - - |
-
In this chapter we'll explain to you how saving your images + to disk works. +
- Save by Extension Help Page - | -
- - When saving a file using the "File -> Save As" menu entry, you -can either select a particular file format in Save Options, or you can -choose "Save by Extension". This simply means that Gimp will save the -file using whatever format relates to the extension that has been given -to the filename - for example, typing foo.jpg would save the -file as a JPEG. - - The extensions supported by the Gimp are: -
- .aa - An AA file; - For more information on these formats, click on the file -extension. - - Although this is list of formats supported as standard by the -Gimp, other formats may be supported by adding additional plug-ins. -These can be obtained at The Gimp -Plug-in Registry. - - Index - |
-
When saving a file using the File —> + Save As menu entry, you can either + select a particular file format in Save + Options, or you can choose Save by + Extension. This simply means that + GIMP will save the file using whatever + format relates to the extension that has been given to the + filename — for example, typing foo.jpg would + save the file as a JPEG. +
- context_help help page - | -
- - Index - (/toolbox/help/context_help.html) - Sorry but the help file for context_help is not yet done. - - /Karin & Olof - - |
-
- help Index - | -
- - (/toolbox/help/index.html) - Topics in this directory:
- context_help - /Karin & Olof - - |
-
- toolbox Index - | -
- - (/toolbox/index.html) - Topics in this directory:
- toolbox - /Karin & Olof - - |
-
- toolbox help page - | -
- - Index - (/toolbox/toolbox.html) - Sorry but the help file for toolbox is not yet done. - - /Karin & Olof - - |
-
Probably the window that is most central to the use of + GIMP is the + ToolBox. +
Figure 3-1. The ToolBox
The toolbox consists of the menu bar with + the entries File, Xtns and + Help, the tools buttons which are the set of + square buttons in Figure 2-1, the color selector which is at the + bottom left, and the tools status indicators which are at the + bottom right. +
Almost all the tools in the toolbox have + options which you can configure to define how the tool operates. + You can access the options either by double clicking on the tool's + icon, +
- airbrush help page - | -
- - Index - (/tools/airbrush.html) - Sorry but the help file for airbrush is not yet done. - - /Karin & Olof - - |
-
- bezier_select help page - | -
- - Index - (/tools/bezier_select.html) - Sorry but the help file for bezier_select is not yet done. - - /Karin & Olof - - |
-
- blend help page - | -
- - Index - (/tools/blend.html) - Sorry but the help file for blend is not yet done. - - /Karin & Olof - - |
-
- brightness_contrast help page - | -
- - Index - (/tools/brightness_contrast.html) - Sorry but the help file for brightness_contrast is not yet done. - - /Karin & Olof - - |
-
- bucket_fill help page - | -
- - Index - (/tools/bucket_fill.html) - Sorry but the help file for bucket_fill is not yet done. - - /Karin & Olof - - |
-
- by_color_select help page - | -
- - Index - (/tools/by_color_select.html) - Sorry but the help file for by_color_select is not yet done. - - /Karin & Olof - - |
-
- clone help page - | -
- - Index - (/tools/clone.html) - Sorry but the help file for clone is not yet done. - - /Karin & Olof - - |
-
- color_balance help page - | -
- - Index - (/tools/color_balance.html) - Sorry but the help file for color_balance is not yet done. - - /Karin & Olof - - |
-
- color_picker help page - | -
- - Index - (/tools/color_picker.html) - Sorry but the help file for color_picker is not yet done. - - /Karin & Olof - - |
-
- convolve help page - | -
- - Index - (/tools/convolve.html) - Sorry but the help file for convolve is not yet done. - - /Karin & Olof - - |
-
- crop help page - | -
- - Index - (/tools/crop.html) - Sorry but the help file for crop is not yet done. - - /Karin & Olof - - |
-
- curves help page - | -
- - Index - (/tools/curves.html) - Sorry but the help file for curves is not yet done. - - /Karin & Olof - - |
-
- dodgeburn help page - | -
- - Index - (/tools/dodgeburn.html) - Sorry but the help file for dodgeburn is not yet done. - - /Karin & Olof - - |
-
- ellipse_select help page - | -
- - Index - (/tools/ellipse_select.html) - Sorry but the help file for ellipse_select is not yet done. - - /Karin & Olof - - |
-
- eraser help page - | -
- - Index - (/tools/eraser.html) - Sorry but the help file for eraser is not yet done. - - /Karin & Olof - - |
-
- flip help page - | -
- - Index - (/tools/flip.html) - Sorry but the help file for flip is not yet done. - - /Karin & Olof - - |
-
- free_select help page - | -
- - Index - (/tools/free_select.html) - Sorry but the help file for free_select is not yet done. - - /Karin & Olof - - |
-
- fuzzy_select help page - | -
- - Index - (/tools/fuzzy_select.html) - Sorry but the help file for fuzzy_select is not yet done. - - /Karin & Olof - - |
-
- histogram help page - | -
- - Index - (/tools/histogram.html) - Sorry but the help file for histogram is not yet done. - - /Karin & Olof - - |
-
- hue_saturation help page - | -
- - Index - (/tools/hue_saturation.html) - Sorry but the help file for hue_saturation is not yet done. - - /Karin & Olof - - |
-
- tools Index - | -
- - (/tools/index.html) - Topics in this directory:
- airbrush - /Karin & Olof - - |
-
- ink help page - | -
- - Index - (/tools/ink.html) - Sorry but the help file for ink is not yet done. - - /Karin & Olof - - |
-
- intelligent_scissors help page - | -
- - Index - (/tools/intelligent_scissors.html) - Sorry but the help file for intelligent_scissors is not yet done. - - /Karin & Olof - - |
-
- levels help page - | -
- - Index - (/tools/levels.html) - Sorry but the help file for levels is not yet done. - - /Karin & Olof - - |
-
- magnify help page - | -
- - Index - (/tools/magnify.html) - Sorry but the help file for magnify is not yet done. - - /Karin & Olof - - |
-
- measure help page - | -
- - Index - (/tools/measure.html) - Sorry but the help file for measure is not yet done. - - /Karin & Olof - - |
-
- move help page - | -
- - Index - (/tools/move.html) - Sorry but the help file for move is not yet done. - - /Karin & Olof - - |
-
- paintbrush help page - | -
- - Index - (/tools/paintbrush.html) - Sorry but the help file for paintbrush is not yet done. - - /Karin & Olof - - |
-
- path help page - | -
- - Index - (/tools/path.html) - Sorry but the help file for path is not yet done. - - /Karin & Olof - - |
-
- pencil help page - | -
- - Index - (/tools/pencil.html) - Sorry but the help file for pencil is not yet done. - - /Karin & Olof - - |
-
- posterize help page - | -
- - Index - (/tools/posterize.html) - Sorry but the help file for posterize is not yet done. - - /Karin & Olof - - |
-
- rect_select help page - | -
- - Index - (/tools/rect_select.html) - Sorry but the help file for rect_select is not yet done. - - /Karin & Olof - - |
-
- smudge help page - | -
- - Index - (/tools/smudge.html) - Sorry but the help file for smudge is not yet done. - - /Karin & Olof - - |
-
- text help page - | -
- - Index - (/tools/text.html) - Sorry but the help file for text is not yet done. - - /Karin & Olof - - |
-
- threshold help page - | -
- - Index - (/tools/threshold.html) - Sorry but the help file for threshold is not yet done. - - /Karin & Olof - - |
-
- transform help page - | -
- - Index - (/tools/transform.html) - Sorry but the help file for transform is not yet done. - - /Karin & Olof - - |
-
- transform_perspective help page - | -
- - Index - (/tools/transform_perspective.html) - Sorry but the help file for transform_perspective is not yet done. - - /Karin & Olof - - |
-
- transform_rotate help page - | -
- - Index - (/tools/transform_rotate.html) - Sorry but the help file for transform_rotate is not yet done. - - /Karin & Olof - - |
-
- transform_scale help page - | -
- - Index - (/tools/transform_scale.html) - Sorry but the help file for transform_scale is not yet done. - - /Karin & Olof - - |
-
- transform_shear help page - | -
- - Index - (/tools/transform_shear.html) - Sorry but the help file for transform_shear is not yet done. - - /Karin & Olof - - |
-
- xinput_airbrush help page - | -
- - Index - (/tools/xinput_airbrush.html) - Sorry but the help file for xinput_airbrush is not yet done. - - /Karin & Olof - - |
-
When you launch GIMP for the first + time, you will see a special dialog box. This allows you to setup + GIMP to your personal settings, without + affecting the way GIMP runs for other + users. The first thing you'll see is the license to the + GIMP — the GNU + General Public License. Click continue if + you accept the license. +
GIMP now needs to create a + directory to hold your personal settings. Under UNIX, Linux, + and UNIX-like systems, the directory will be ~/.gimp-1.1 (the tilde ~ + means "your home directory" — often + /home/username). + Under Microsoft Windows the + directory location will vary. All the files and directories + which will be created are listed on the left-hand side. Click + on any of the entries to see what it is for. If you want these + files and directories to be created, click + Continue. + GIMP will give you a list of what + was done. You should check this list for any errors and if + everything is OK, click Continue again. +
To make GIMP perform as well as + possible, you can adjust several settings. For storing data + about images which are being edited, + GIMP uses a section of memory + called the "Tile Cache". A good way to decide on + a good size for your Tile Cache is to use two-thirds of the + RAM available in your system. For example, + 32MB would be a good size if your system + has 48MB of RAM. +
Some images are just too big to fit into this cache, and so + GIMP can use your hard disk as a + type of additional memory. You should set your swap directory + to an area on your hard disk which has enough free space — + around 200MB. To enhance performance when you + have several hard disks, you can set the swap file to the + fastest one. To locate a directory, click on the + ... button + or enter it directly into the box. You should make sure that + GIMP shows you a + checkmark next to + the box, otherwise GIMP can't + access the directory. +
Once you have made your settings, click + Continue. +
You can change these settings later in + GIMP's preferences. + |
Every monitor is slightly different, and, to make images look + correct, GIMP needs to know the + resolution of your monitor. You may find information on your + monitor's resolution in its manual. If you are not sure, click + Calibrate. You need to then find a + ruler and measure the length of the white bars. Enter their + measurements in the horizontal and + vertical boxes. You can select the units + used for measuring the bars from the drop-down list. Click + OK when you have finished calibrating. +
When you are ready, click Continue to + finish the configuration and start GIMP. +
GIMP will show a splash-screen with + a progress-bar at the bottom showing what + GIMP is doing. When + GIMP starts, it looks through all + your personal directories for items such as plug-ins and + patterns. The first time GIMP + starts, this process will take much longer than future times + because GIMP creates a + "cache" of the files. +
Welcome To - The Gimp Help System | -
- - About Gimp --- Gimp is an acronym for GNU Image - Manipulation Program. Gimp is software - suitable for such tasks as photo retouching, image composition and image - authoring. It's capabilities as a image manipulation programs makes it a - worthy contender to other similar programs such as Adobe Photoshop or Corel - PhotoPaint. - - The biggest advantage that Gimp has is that it is a free program, - and it can be downloaded from the Internet. But even more importantly, it's - not freeware. Gimp is an OSS (Open Source Software) program covered by the - GPL license, which gives you - the freedom to access and also to change the - source code that makes up the program. This is how and why Gimp is constantly - being developed and improved. -
-
- |
-
GIMP is a very powerful application + which has many uses. +
GIMP's main use is for the creation + and editing of bitmap images. This ranges from the touching up + of digital photographs to the creation of digital art or the + authoring of logos. The word "bitmap" means that + GIMP is mainly designed to work on + images that are made up of "pixels" — tiny + rectangles which each have a single set color. These pixels + are colored in a way to make up images. +
The other main method of storing images is + "vectors". A vector image is made up of lines, + co-ordinates, and fills. GIMP has + some support for vector drawing in the + Gfig plug-in, but it is not a + complete editing environment and shouldn't be used for the + creation of complex vector diagrams. +
GIMP also offers some image editing + features, which are mainly useful for creating small + animations since the editing is done on a frame-by-frame + basis. GIMP supports writing the + AVI and GIF animation + formats and can also read MPEG videos. +
-EOF - -echo " $name help page" >> $file - -cat << EOF >> $file - | -
- - Index - ($local/$file) -EOF - -echo " Sorry but the help file for $name is not yet done." >> $file - -cat << EOF >> $file - - /Karin & Olof - - |
-
-EOF - -echo " $dir Index" >> index.html - -cat << EOF >> index.html - | -
- - ($local/index.html) -EOF - -echo " Top index " >> index.html - -set $subdirs - -if [ "x$3" != "x" ]; then - -echo " Subtopics available: " >> index.html
-
-for dir in $subdirs
-do
-
-if [ $dir != "." ]; then
-if [ $dir != "./CVS" ]; then
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-echo " `basename $dir` Topics in this directory: " >> index.html
-
-for file in *.html
-do
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-if [ $file != index.html ]; then
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-name=`basename $file .html`
-
-echo " $name - /Karin & Olof - - |
-