mirror of https://github.com/GNOME/gimp.git
370 lines
7.5 KiB
C
370 lines
7.5 KiB
C
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#include "tile_cache.h"
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#include "tile_manager.h"
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#include "tile_swap.h"
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static void tile_manager_destroy_level (TileLevel *level);
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TileManager*
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tile_manager_new (int toplevel_width,
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int toplevel_height,
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int bpp)
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{
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TileManager *tm;
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int tmp1, tmp2;
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int width, height;
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int i;
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tm = g_new (TileManager, 1);
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tmp1 = tile_manager_calc_levels (toplevel_width, TILE_WIDTH);
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tmp2 = tile_manager_calc_levels (toplevel_height, TILE_HEIGHT);
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tm->nlevels = MAX (tmp1, tmp2);
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tm->levels = g_new (TileLevel, tm->nlevels);
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tm->user_data = NULL;
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tm->validate_proc = NULL;
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width = toplevel_width;
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height = toplevel_height;
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for (i = 0; i < tm->nlevels; i++)
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{
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tm->levels[i].width = width;
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tm->levels[i].height = height;
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tm->levels[i].bpp = bpp;
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tm->levels[i].ntile_rows = (height + TILE_HEIGHT - 1) / TILE_HEIGHT;
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tm->levels[i].ntile_cols = (width + TILE_WIDTH - 1) / TILE_WIDTH;
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tm->levels[i].tiles = NULL;
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width /= 2;
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height /= 2;
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}
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return tm;
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}
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void
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tile_manager_destroy (TileManager *tm)
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{
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int i;
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for (i = 0; i < tm->nlevels; i++)
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tile_manager_destroy_level (&tm->levels[i]);
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g_free (tm->levels);
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g_free (tm);
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}
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int
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tile_manager_calc_levels (int size,
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int tile_size)
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{
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int levels;
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levels = 1;
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while (size > tile_size)
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{
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size /= 2;
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levels += 1;
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}
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return levels;
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}
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void
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tile_manager_set_nlevels (TileManager *tm,
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int nlevels)
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{
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TileLevel *levels;
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int width, height;
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int i;
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if ((nlevels < 1) || (nlevels == tm->nlevels))
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return;
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levels = g_new (TileLevel, nlevels);
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if (nlevels > tm->nlevels)
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{
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for (i = 0; i < tm->nlevels; i++)
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levels[i] = tm->levels[i];
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width = tm->levels[tm->nlevels - 1].width;
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height = tm->levels[tm->nlevels - 1].height;
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for (; i < nlevels; i++)
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{
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levels[i].width = width;
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levels[i].height = height;
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levels[i].bpp = tm->levels[0].bpp;
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levels[i].ntile_rows = (height + TILE_HEIGHT - 1) / TILE_HEIGHT;
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levels[i].ntile_cols = (width + TILE_WIDTH - 1) / TILE_WIDTH;
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levels[i].tiles = NULL;
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width /= 2;
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height /= 2;
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if (width < 1)
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width = 1;
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if (height < 1)
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height = 1;
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}
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}
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else
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{
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for (i = 0; i < nlevels; i++)
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levels[i] = tm->levels[i];
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for (; i < tm->nlevels; i++)
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tile_manager_destroy_level (&tm->levels[i]);
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}
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g_free (tm->levels);
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tm->nlevels = nlevels;
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tm->levels = levels;
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}
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void
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tile_manager_set_validate_proc (TileManager *tm,
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TileValidateProc proc)
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{
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tm->validate_proc = proc;
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}
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Tile*
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tile_manager_get_tile (TileManager *tm,
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int xpixel,
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int ypixel,
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int level)
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{
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TileLevel *tile_level;
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int tile_row;
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int tile_col;
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int tile_num;
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if ((level < 0) || (level >= tm->nlevels))
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return NULL;
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tile_level = &tm->levels[level];
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if ((xpixel < 0) || (xpixel >= tile_level->width) ||
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(ypixel < 0) || (ypixel >= tile_level->height))
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return NULL;
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tile_row = ypixel / TILE_HEIGHT;
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tile_col = xpixel / TILE_WIDTH;
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tile_num = tile_row * tile_level->ntile_cols + tile_col;
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return tile_manager_get (tm, tile_num, level);
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}
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Tile*
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tile_manager_get (TileManager *tm,
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int tile_num,
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int level)
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{
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TileLevel *tile_level;
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Tile *tiles;
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int ntiles;
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int nrows, ncols;
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int right_tile;
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int bottom_tile;
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int i, j, k;
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if ((level < 0) || (level >= tm->nlevels))
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return NULL;
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tile_level = &tm->levels[level];
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ntiles = tile_level->ntile_rows * tile_level->ntile_cols;
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if ((tile_num < 0) || (tile_num >= ntiles))
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return NULL;
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if (!tile_level->tiles)
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{
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tile_level->tiles = g_new (Tile, ntiles);
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tiles = tile_level->tiles;
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nrows = tile_level->ntile_rows;
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ncols = tile_level->ntile_cols;
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right_tile = tile_level->width - ((ncols - 1) * TILE_WIDTH);
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bottom_tile = tile_level->height - ((nrows - 1) * TILE_HEIGHT);
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for (i = 0, k = 0; i < nrows; i++)
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{
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for (j = 0; j < ncols; j++, k++)
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{
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tile_init (&tiles[k], tile_level->bpp);
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tiles[k].tile_num = k;
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tiles[k].tm = tm;
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if (j == (ncols - 1))
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tiles[k].ewidth = right_tile;
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if (i == (nrows - 1))
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tiles[k].eheight = bottom_tile;
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}
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}
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}
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return &tile_level->tiles[tile_num];
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}
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void
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tile_manager_validate (TileManager *tm,
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Tile *tile)
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{
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tile->valid = TRUE;
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if (tm->validate_proc)
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(* tm->validate_proc) (tm, tile, -1);
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}
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void
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tile_manager_invalidate_tiles (TileManager *tm,
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Tile *toplevel_tile)
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{
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TileLevel *level;
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double x, y;
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int row, col;
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int num;
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int i;
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col = toplevel_tile->tile_num % tm->levels[0].ntile_cols;
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row = toplevel_tile->tile_num / tm->levels[0].ntile_cols;
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x = (col * TILE_WIDTH + toplevel_tile->ewidth / 2.0) / (double) tm->levels[0].width;
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y = (row * TILE_HEIGHT + toplevel_tile->eheight / 2.0) / (double) tm->levels[0].height;
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for (i = 1; i < tm->nlevels; i++)
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{
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level = &tm->levels[i];
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if (level->tiles)
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{
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col = x * level->width / TILE_WIDTH;
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row = y * level->height / TILE_HEIGHT;
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num = row * level->ntile_cols + col;
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tile_invalidate (&level->tiles[num]);
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}
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}
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}
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void
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tile_manager_invalidate_sublevels (TileManager *tm)
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{
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int ntiles;
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int i, j;
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for (i = 1; i < tm->nlevels; i++)
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{
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if (tm->levels[i].tiles)
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{
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ntiles = tm->levels[i].ntile_rows * tm->levels[i].ntile_cols;
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for (j = 0; j < ntiles; j++)
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tile_invalidate (&tm->levels[i].tiles[j]);
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}
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}
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}
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void
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tile_manager_update_tile (TileManager *tm,
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Tile *toplevel_tile,
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int level)
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{
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TileLevel *tile_level;
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Tile *tile;
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guchar *src, *dest;
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double x, y;
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int srcx, srcy;
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int tilex, tiley;
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int tilew, tileh;
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int bpp;
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int row, col;
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int num;
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int i, j, k;
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if ((level < 1) || (level >= tm->nlevels))
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return;
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col = toplevel_tile->tile_num % tm->levels[0].ntile_cols;
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row = toplevel_tile->tile_num / tm->levels[0].ntile_cols;
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x = (col * TILE_WIDTH + toplevel_tile->ewidth / 2.0) / (double) tm->levels[0].width;
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y = (row * TILE_HEIGHT + toplevel_tile->eheight / 2.0) / (double) tm->levels[0].height;
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tilex = ((col * TILE_WIDTH) >> level) % 64;
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tiley = ((row * TILE_HEIGHT) >> level) % 64;
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if (level > 6)
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{
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if (((col % (level - 6)) != 0) ||
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((row % (level - 6)) != 0))
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return;
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tilew = 1;
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tileh = 1;
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}
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else
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{
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tilew = (toplevel_tile->ewidth) >> level;
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tileh = (toplevel_tile->eheight) >> level;
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}
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tile_level = &tm->levels[level];
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col = (x * tile_level->width) / TILE_WIDTH;
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row = (y * tile_level->height) / TILE_HEIGHT;
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num = row * tile_level->ntile_cols + col;
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tile = tile_manager_get (tm, num, level);
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tile_ref (tile);
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tile_ref (toplevel_tile);
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tilew += tilex;
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tileh += tiley;
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bpp = tile->bpp;
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for (i = tiley; i < tileh; i++)
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{
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srcx = tilex << level;
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srcy = tiley << level;
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src = toplevel_tile->data + (srcy * toplevel_tile->ewidth + srcx) * bpp;
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dest = tile->data + (tiley * tile->ewidth + tilex) * bpp;
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for (j = tilex; j < tilew; j++)
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{
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for (k = 0; k < bpp; k++)
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dest[k] = src[k];
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dest += bpp;
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src += (bpp << level);
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}
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}
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tile_unref (tile, TRUE);
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tile_unref (toplevel_tile, FALSE);
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}
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static void
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tile_manager_destroy_level (TileLevel *level)
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{
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int ntiles;
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int i;
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if (level->tiles)
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{
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ntiles = level->ntile_rows * level->ntile_cols;
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for (i = 0; i < ntiles; i++)
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tile_invalidate (&level->tiles[i]);
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g_free (level->tiles);
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}
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}
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