mirror of https://github.com/GNOME/gimp.git
160 lines
3.2 KiB
C
160 lines
3.2 KiB
C
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#include "tile.h"
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#include "tile_cache.h"
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#include "tile_manager.h"
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#include "tile_swap.h"
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void
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tile_init (Tile *tile,
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int bpp)
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{
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tile->ref_count = 0;
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tile->dirty = FALSE;
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tile->valid = FALSE;
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tile->ewidth = TILE_WIDTH;
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tile->eheight = TILE_HEIGHT;
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tile->bpp = bpp;
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tile->tile_num = -1;
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tile->data = NULL;
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tile->swap_num = 1;
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tile->swap_offset = -1;
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tile->tm = NULL;
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}
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int tile_ref_count = 0;
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void
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#if defined (TILE_DEBUG) && defined (__GNUC__)
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_tile_ref (Tile *tile, char *func_name)
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#else
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tile_ref (Tile *tile)
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#endif
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{
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/* g_print ("tile_ref: 0x%08x %s\n", tile, func_name); */
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tile_ref_count += 1;
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/* Increment the reference count.
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*/
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tile->ref_count += 1;
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/* If this is the first reference to the tile then
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* swap the tile data in from disk. Note: this will
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* properly handle the case where the tile data isn't
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* on disk.
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*/
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if (tile->ref_count == 1)
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{
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tile_swap_in (tile);
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/* the tile must be clean */
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tile->dirty = FALSE;
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}
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/* Insert the tile into the cache. If the tile is already
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* in the cache this will have the affect of "touching"
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* the tile.
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*/
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tile_cache_insert (tile);
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/* Call 'tile_manager_validate' if the tile was invalid.
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*/
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if (!tile->valid)
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tile_manager_validate ((TileManager*) tile->tm, tile);
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}
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void
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#if defined (TILE_DEBUG) && defined (__GNUC__)
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_tile_unref (Tile *tile, int dirty, char *func_name)
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#else
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tile_unref (Tile *tile, int dirty)
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#endif
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{
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/* g_print ("tile_unref: 0x%08x %s\n", tile, func_name); */
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tile_ref_count -= 1;
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/* Decrement the reference count.
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*/
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tile->ref_count -= 1;
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/* Mark the tile dirty if indicated
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*/
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tile->dirty |= dirty;
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/* If this was the last reference to the tile, then
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* swap it out to disk.
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*/
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if (tile->ref_count == 0)
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{
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/* Only need to swap out in two cases:
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* 1) The tile is dirty
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* 2) The tile has never been swapped
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*/
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if (tile->dirty || tile->swap_offset == -1)
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tile_swap_out (tile);
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/* Otherwise, just throw out the data--the same stuff is in swap
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*/
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else
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{
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g_free (tile->data);
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tile->data = NULL;
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}
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}
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}
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void
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tile_alloc (Tile *tile)
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{
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if (tile->data)
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return;
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/* Allocate the data for the tile.
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*/
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tile->data = g_new (guchar, tile_size (tile));
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}
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int
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tile_size (Tile *tile)
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{
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/* Return the actual size of the tile data.
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* (Based on its effective width and height).
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*/
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return tile->ewidth * tile->eheight * tile->bpp;
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}
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void
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tile_invalidate (Tile *tile)
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{
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/* Invalidate the tile. (Must be valid first).
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*/
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if (tile->valid)
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{
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tile->valid = FALSE;
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if (tile->data)
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{
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/* If the tile is in memory then trick the
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* tile cache routines. We temporarily increment
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* the reference count so that flushing a tile does
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* not cause it to go out to disk.
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*/
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tile->ref_count += 1;
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tile_cache_flush (tile);
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tile->ref_count -= 1;
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/* We then free the tile data.
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*/
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g_free (tile->data);
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tile->data = NULL;
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}
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if (tile->swap_offset != -1)
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{
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/* If the tile is on disk, then delete its
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* presence there.
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*/
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tile_swap_delete (tile);
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}
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}
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}
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