1998-01-22 15:02:57 +08:00
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/* The GIMP -- an image manipulation program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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1998-04-13 13:44:11 +08:00
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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1998-01-22 15:02:57 +08:00
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*/
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#ifndef __LAYER_PVT_H__
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#define __LAYER_PVT_H__
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#include "layer.h"
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#include "boundary.h"
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#include "drawable.h"
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#include "channel.h"
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#include "temp_buf.h"
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#include "tile_manager.h"
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#include "drawable_pvt.h"
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#include "channel_pvt.h"
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struct _GimpLayer
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{
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GimpDrawable drawable;
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int linked; /* control linkage */
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int preserve_trans; /* preserve transparency */
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LayerMask * mask; /* possible layer mask */
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int apply_mask; /* controls mask application */
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int edit_mask; /* edit mask or layer? */
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int show_mask; /* show mask or layer? */
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int opacity; /* layer opacity */
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Actually use the enum types GimpImageType, GimpImageBaseType,
* app/*.[ch]: Actually use the enum types GimpImageType,
GimpImageBaseType, LayerModeEffects, PaintApplicationMode,
BrushApplicationMode, GimpFillType and ConvertPaletteType, instead
of just int or gint. Hopefully I catched most of the places
where these should be used.
Add an enum ConvolutionType, suffix the too general constants
NORMAL, ABSOLUTE and NEGATIVE with _CONVOL. Use NORMAL_MODE
instead of NORMAL in some places (this was what was intended). Fix
some minor gccisms.
* app/apptypes.h: New file. This file contains the above
enumeration types, and some opaque struct typedefs. It was
necessary to collect these in one header that doesn't include
other headers, because when we started using the above mentioned
types in the headers, all hell broke loose because of the
spaghetti-like cross-inclusion mess between headers.
(An example: Header A includes header B, which includes header C
which includes A. B uses a type defined in A. This is not defined,
because A hasn't defined it yet at the point where it includes B,
and A included from B of course is skipped as we already are
reading A.)
1999-08-19 07:41:39 +08:00
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LayerModeEffects mode; /* layer combination mode */
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1998-01-22 15:02:57 +08:00
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/* Floating selections */
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struct
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{
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TileManager *backing_store; /* for obscured regions */
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GimpDrawable *drawable; /* floating sel is attached to */
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int initial; /* is fs composited yet? */
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int boundary_known; /* is the current boundary valid*/
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BoundSeg *segs; /* boundary of floating sel */
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int num_segs; /* number of segs in boundary */
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} fs;
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};
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struct _GimpLayerClass
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{
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GimpDrawableClass parent_class;
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};
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struct _GimpLayerMask
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{
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GimpChannel drawable;
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Layer * layer; /* ID of layer */
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};
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struct _GimpLayerMaskClass
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{
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GimpChannelClass parent_class;
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};
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#endif /* __LAYER_PVT_H__ */
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