#ifndef __LIGHTING_SHADE_H__
#define __LIGHTING_SHADE_H__
typedef GckRGB (* get_ray_func) (GimpVector3 *vector);
GckRGB get_ray_color (GimpVector3 *position);
GckRGB get_ray_color_no_bilinear (GimpVector3 *position);
GckRGB get_ray_color_ref (GimpVector3 *position);
GckRGB get_ray_color_no_bilinear_ref (GimpVector3 *position);
void precompute_init (gint w,
gint h);
void precompute_normals (gint x1,
gint x2,
gint y);
#endif /* __LIGHTING_SHADE_H__ */