gimp/plug-ins/Lighting/lighting_shade.h

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#ifndef __LIGHTING_SHADE_H__
#define __LIGHTING_SHADE_H__
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typedef GckRGB (* get_ray_func) (GimpVector3 *vector);
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GckRGB get_ray_color (GimpVector3 *position);
GckRGB get_ray_color_no_bilinear (GimpVector3 *position);
GckRGB get_ray_color_ref (GimpVector3 *position);
GckRGB get_ray_color_no_bilinear_ref (GimpVector3 *position);
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void precompute_init (gint w,
gint h);
void precompute_normals (gint x1,
gint x2,
gint y);
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#endif /* __LIGHTING_SHADE_H__ */