266 lines
7.6 KiB
TOML
266 lines
7.6 KiB
TOML
[package]
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name = "eframe"
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version.workspace = true
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "egui framework - write GUI apps that compiles to web and/or natively"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui/tree/master/crates/eframe"
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license.workspace = true
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readme = "README.md"
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repository = "https://github.com/emilk/egui/tree/master/crates/eframe"
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categories = ["gui", "game-development"]
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keywords = ["egui", "gui", "gamedev"]
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include = [
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"../LICENSE-APACHE",
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"../LICENSE-MIT",
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"**/*.rs",
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"Cargo.toml",
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"data/icon.png",
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]
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[package.metadata.docs.rs]
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all-features = true
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rustc-args = ["--cfg=web_sys_unstable_apis"]
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targets = ["x86_64-unknown-linux-gnu", "wasm32-unknown-unknown"]
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[lints]
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workspace = true
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[lib]
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[features]
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default = [
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"accesskit",
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"default_fonts",
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"glow",
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"wayland",
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"web_screen_reader",
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"winit/default",
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"x11",
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]
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["egui/accesskit", "egui-winit/accesskit"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `game-activity` backend via `egui-winit` on Android
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android-game-activity = ["egui-winit/android-game-activity"]
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## Enable the `native-activity` backend via `egui-winit` on Android
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android-native-activity = ["egui-winit/android-native-activity"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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glow = [
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"dep:egui_glow",
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"dep:glow",
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"dep:glutin-winit",
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"dep:glutin",
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"dep:rwh_05",
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"winit/rwh_05",
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]
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## Enable saving app state to disk.
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persistence = [
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"directories",
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"egui-winit/serde",
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"egui/persistence",
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"ron",
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"serde",
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]
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## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
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##
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## `eframe` will call `puffin::GlobalProfiler::lock().new_frame()` for you
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##
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## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
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puffin = [
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"dep:puffin",
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"egui/puffin",
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"egui_glow?/puffin",
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"egui-wgpu?/puffin",
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"egui-winit/puffin",
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]
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## Enables wayland support and fixes clipboard issue.
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wayland = ["egui-winit/wayland", "egui-wgpu?/wayland", "egui_glow?/wayland"]
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## Enable screen reader support (requires `ctx.options_mut(|o| o.screen_reader = true);`) on web.
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##
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## For other platforms, use the `accesskit` feature instead.
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web_screen_reader = [
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"web-sys/SpeechSynthesis",
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"web-sys/SpeechSynthesisUtterance",
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]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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##
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## This overrides the `glow` feature.
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##
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## By default, only WebGPU is enabled on web.
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## If you want to enable WebGL, you need to turn on the `webgl` feature of crate `wgpu`:
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##
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## ```toml
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## wgpu = { version = "*", features = ["webgpu", "webgl"] }
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## ```
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##
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## By default, eframe will prefer WebGPU over WebGL, but
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## you can configure this at run-time with [`NativeOptions::wgpu_options`].
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster"]
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## Enables compiling for x11.
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x11 = ["egui-winit/x11", "egui-wgpu?/x11", "egui_glow?/x11"]
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## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
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## This is used to generate images for examples.
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__screenshot = []
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[dependencies]
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egui = { workspace = true, default-features = false, features = [
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"bytemuck",
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"log",
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] }
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ahash.workspace = true
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document-features.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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raw-window-handle.workspace = true
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static_assertions = "1.1.0"
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web-time.workspace = true
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# Optional dependencies
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egui_glow = { workspace = true, optional = true, default-features = false }
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glow = { workspace = true, optional = true }
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# glutin stuck on old version of raw-window-handle:
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rwh_05 = { package = "raw-window-handle", version = "0.5.2", optional = true, features = [
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"std",
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] }
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ron = { workspace = true, optional = true, features = ["integer128"] }
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serde = { workspace = true, optional = true }
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# -------------------------------------------
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# native:
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui-winit = { workspace = true, default-features = false, features = [
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"clipboard",
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"links",
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] }
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image = { workspace = true, features = ["png"] } # Needed for app icon
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winit = { workspace = true, default-features = false, features = ["rwh_06"] }
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# optional native:
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directories = { version = "5", optional = true }
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egui-wgpu = { workspace = true, optional = true, features = [
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"winit",
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] } # if wgpu is used, use it with winit
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pollster = { version = "0.3", optional = true } # needed for wgpu
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# we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps.
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# this can be done at the same time we expose x11/wayland features of winit crate.
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glutin = { workspace = true, optional = true }
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glutin-winit = { workspace = true, optional = true }
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puffin = { workspace = true, optional = true }
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wgpu = { workspace = true, optional = true, features = [
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# Let's enable some backends so that users can use `eframe` out-of-the-box
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# without having to explicitly opt-in to backends
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"metal",
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"webgpu",
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] }
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# mac:
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[target.'cfg(any(target_os = "macos"))'.dependencies]
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objc2 = "0.5.1"
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objc2-foundation = { version = "0.2.0", features = [
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"block2",
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"NSData",
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"NSString",
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] }
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objc2-app-kit = { version = "0.2.0", features = [
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"NSApplication",
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"NSImage",
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"NSMenu",
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"NSMenuItem",
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"NSResponder",
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] }
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# windows:
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[target.'cfg(any(target_os = "windows"))'.dependencies]
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winapi = { version = "0.3.9", features = ["winuser"] }
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# -------------------------------------------
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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bytemuck.workspace = true
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js-sys = "0.3"
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percent-encoding = "2.1"
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wasm-bindgen.workspace = true
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wasm-bindgen-futures.workspace = true
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web-sys = { workspace = true, features = [
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"BinaryType",
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"Blob",
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"Clipboard",
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"ClipboardEvent",
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"CompositionEvent",
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"console",
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"CssStyleDeclaration",
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"DataTransfer",
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"DataTransferItem",
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"DataTransferItemList",
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"Document",
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"DomRect",
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"DragEvent",
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"Element",
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"Event",
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"EventListener",
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"EventTarget",
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"ExtSRgb",
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"File",
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"FileList",
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"FocusEvent",
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"HtmlCanvasElement",
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"HtmlElement",
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"HtmlInputElement",
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"InputEvent",
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"KeyboardEvent",
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"Location",
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"MediaQueryList",
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"MediaQueryListEvent",
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"MouseEvent",
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"Navigator",
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"Node",
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"NodeList",
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"Performance",
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"ResizeObserver",
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"ResizeObserverEntry",
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"ResizeObserverBoxOptions",
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"ResizeObserverOptions",
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"ResizeObserverSize",
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"Storage",
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"Touch",
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"TouchEvent",
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"TouchList",
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"WebGl2RenderingContext",
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"WebglDebugRendererInfo",
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"WebGlRenderingContext",
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"WheelEvent",
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"Window",
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] }
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# optional web:
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egui-wgpu = { workspace = true, optional = true } # if wgpu is used, use it without (!) winit
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wgpu = { workspace = true, optional = true, features = [
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# Let's enable some backends so that users can use `eframe` out-of-the-box
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# without having to explicitly opt-in to backends
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"webgpu",
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] }
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