This PR adds `PopupCloseBehavior` to improve state of the
<https://github.com/emilk/egui/issues/4607>
`PopupCloseBehavior` determines when popup will be closed.
- `CloseOnClick` popup will be closed if the click happens anywhere even
in the popup's body
- `CloseOnClickAway` popup will be closed if the click happens somewhere
else but in the popup's body.
It also adds a test in the demo app which contains several popups
examples.
---
My ideas about <https://github.com/emilk/egui/issues/4607> is to make
every tooltip and popup a menu. So it will provide more control over
popups and tooltips (you will be able to close a popup by calling
something similar to the `ui.close_menu` if you need to). You won't need
to manually handle it's opening. And also will allow to have multiple
popups opened. That means you can have a popup inside a popup. And it
will also lead to the easier creation of the popups. (should we create a
tracking issue to track changes because to me it seems like a huge
amount of changes to be done?)
---
- Improvements on <https://github.com/emilk/egui/issues/4607>
This example does not use the default features from eframe in order to
avoid accesskit, which panics when run from multiple threads, so it must
manually enable the other default features in order to compile correctly
on Linux.
* Closes <https://github.com/emilk/egui/issues/4682>
`directories-next` was created because `directories` was not maintained
at the time. However, `directories` has gotten active maintainership
since, and it has received more updates than `directories-next`.
`directories` also has more recent downloads than its `next`
counterpart, so it might make sense to switch to it, to avoid
unnecessary duplicate dependencies, where a project depends transitively
on both `directories` and `directories-next`.
The main question is whether we depend on any specific behavior from
`directories-next`.
* Closes#4534
This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.
TODO:
- [x] benchmarks
- [x] add example to demo
Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Part of https://github.com/emilk/egui/issues/4535
* Closes https://github.com/emilk/egui/issues/3974
This adds a special `sizing_pass` mode to `Ui`, in which we have no
centered or justified layouts, and everything is hidden. This is used by
`Area` to use the first frame to measure the size of its contents so
that it can then set the perfectly correct size the subsequent frames.
For menus, where buttons are justified (span the full width), this
finally the problem of auto-sizing. Before you would have to pick a
width manually, and all buttons would expand to that width. If it was
too wide, it looked weird. If it was too narrow, text would wrap. Now
all menus are exactly the width they need to be. By default menus will
wrap at `Spacing::menu_width`.
This affects all situations when you have something that should be as
small as possible, but still span the full width/height of the parent.
For instance: the `egui::Separator` widget now checks the
`ui.is_sizing_pass` flag before deciding on a size. In the sizing pass a
horizontal separator is always 0 wide, and only in subsequent passes
will it span the full width.
0.20 has a bunch of bugs that will be fixed by:
* https://github.com/gfx-rs/wgpu/pull/5681
At Rerun, we don't want to wait for the wgpu 0.20.1 patch release before
we update egui, so we will temporarily downgrade to wgpu 0.19
After reverting I'll open a new PR that will update to 0.20 again, with
the intention of merging that once 0.20.1 is released.
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Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
updates the wgpu version to 0.20 and changes the API calls accordingly.
I had to update wasm-bindgen to "0.2.92". Otherwise, I got this error
for the demo app:
```
error: failed to select a version for `wasm-bindgen`.
... required by package `js-sys v0.3.69`
... which satisfies dependency `js-sys = "^0.3.69"` of package `eframe v0.27.2 (/home/user/Projects/egui/crates/eframe)`
... which satisfies path dependency `eframe` (locked to 0.27.2) of package `confirm_exit v0.1.0 (/home/user/Projects/egui/examples/confirm_exit)`
versions that meet the requirements `^0.2.92` are: 0.2.92
all possible versions conflict with previously selected packages.
previously selected package `wasm-bindgen v0.2.90`
... which satisfies dependency `wasm-bindgen = "=0.2.90"` of package `egui_demo_app v0.27.2 (/home/user/Projects/egui/crates/egui_demo_app)`
failed to select a version for `wasm-bindgen` which could resolve this conflict
```
Why is it locked to this version right now?
I ran the tests, checked the web demo and my own projects, and
everything seems to work fine with wgpu 0.20.
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
These are a replacement to the `objc` and `cocoa` crates.
This PR prevents:
- An extra copy when creating `NSData`
- A memory leak when creating `NSImage`
- A memory leak when creating `NSString`
And is generally a readability improvement.
Note that we define `NSApp` manually for now, the implementation in
`objc2-app-kit` is currently suboptimal and wouldn't allow you to check
whether the NSApplication has been created or not.
Related: https://github.com/emilk/egui/issues/4219, this should nicely
coincide with the Winit `0.30` release.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Replaces only the cargo_deny.sh script for now. Can be expanded over
time to replace the other shell and python scripts, so only Rust is
needed to work with the repository.
Closes <https://github.com/emilk/egui/issues/2887>
Closes <https://github.com/emilk/egui/issues/4373>
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
# What's New
* eframe: Added `App::raw_input_hook` allows for the manipulation or
filtering of raw input events
A filter applied to raw input before [`Self::update`]
This allows for the manipulation or filtering of input events before
they are processed by egui.
This can be used to exclude specific keyboard shortcuts, mouse events,
etc.
Additionally, it can be used to add custom keyboard or mouse events
generated by a virtual keyboard.
* examples: Added an example to demonstrates how to implement a custom
virtual keyboard.
[eframe-custom-keypad.webm](https://github.com/emilk/egui/assets/1274171/a9dc8e34-2c35-4172-b7ef-41010b794fb8)
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These are the latest versions of memoffset and arboard.
The changes to egui_glow/pure_glow allow downstream crates to not depend
on rwh 0.5, which is only needed for pure_glow (and other projects that
use glutin)
Thanks for your time & work
* Part of https://github.com/emilk/egui/issues/1485
This adds a `rayon` feature to `epaint` and `egui` to parallelize
tessellation of large shapes, such as high-resolution plot lines.
This should help slightly with CPU/GPU parallelism when vsync is on.
I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
This makes all `wgpu` features opt-in for `egui-wgpu` users.
For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
Setting `desired_maximum_frame_latency` to a low value should
theoretically lead to lower latency in winit apps using `egui-wgpu`
(e.g. in `eframe` with `wgpu` backend).
* Replaces https://github.com/emilk/egui/pull/3714
* See also https://github.com/gfx-rs/wgpu/pull/4899
----
It seems like `desired_maximum_frame_latency` has no effect on my Mac. I
lowered my monitor refresh-rate to 30Hz to test, and can see no
difference between `desired_maximum_frame_latency` of `0` or `3`.
Before when experimenting with changing the global `DESIRED_NUM_FRAMES`
in `wgpu` I saw a huge difference, so I wonder what has changed.
I verified that `set_maximum_drawable_count` is being called with either
`1` or `2`, but I perceive no difference between the two.
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- Added methods to zoom the plot programmatically, to match the
previously added `translate_bounds()`.
- Added an example of how this method can be used to customize the plot
navigation.
Closes#1164.
Compiled changelog below:
- On X11, fix Xft.dpi reload during runtime.
- On X11, fix window minimize.
- On Web, fix context menu not being disabled by
with_prevent_default(true).
- On Wayland, fix WindowEvent::Destroyed not being delivered after
destroying window.
- Fix EventLoopExtRunOnDemand::run_on_demand not working for consequent
invocation
- On macOS, remove spurious error logging when handling Fn.
- On X11, fix an issue where floating point data from the server is
- misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix refresh_rate_millihertz.
- On Wayland, disable Client Side Decorations when wl_subcompositor is
not supported.
- On X11, fix Xft.dpi detection from Xresources.
- On Windows, fix consecutive calls to
window.set_fullscreen(Some(Fullscreen::Borderless(None))) resulting in
losing previous window state when eventually exiting fullscreen using
window.set_fullscreen(None).
- On Wayland, fix resize being sent on focus change.
- On Windows, fix set_ime_cursor_area.
Update `resvg` from v0.28 to v0.37.
Remove related, unnecessary entries from `deny.toml`.
⚠ In example `images` ferris is scaled differently, but I guess that now
it scales in expected way (takes all available space; before this PR it
takes up to space that, was available at first render- it does not
upscale).
This PR is minimal adaptation to new `resvg` api and small related
simplification, however it should be considered to update loaders
(currently if svg image initially was small and was scaled up it will be
blurred, see https://github.com/emilk/egui/issues/3501). As svg image
now scales over render size, problem will be more often seen now.
(currently `SvgLoader` theoretically should rerender for different sizes
(but I guess it will result in memory leak in that case), but refreshing
is stopped earlier in `DefaultTextureLoader`).
I have initial version of loaders update, that will fix issue with svg
scaling (and also enable e.g. reloading image if file has been changed),
I will submit these changes in separate PR once this one is merged.
Closes <https://github.com/emilk/egui/issues/3652>.