egui_extras: improve Table/Strip docs, and only panic in debug builds
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65d16695ae
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c88e1f8b29
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@ -1091,6 +1091,7 @@ dependencies = [
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"resvg",
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"serde",
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"tiny-skia",
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"tracing",
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"usvg",
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]
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@ -35,6 +35,10 @@ datepicker = ["chrono"]
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# Persistence
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persistence = ["serde"]
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# Log warnings using `tracing` crate
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tracing = ["dep:tracing", "egui/tracing"]
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[dependencies]
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egui = { version = "0.17.0", path = "../egui", default-features = false }
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@ -55,3 +59,6 @@ usvg = { version = "0.22", optional = true }
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# feature "persistence":
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serde = { version = "1", features = ["derive"], optional = true }
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# feature "tracing"
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tracing = { version = "0.1", optional = true }
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@ -76,16 +76,12 @@ impl Size {
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}
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}
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct Sizing {
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pub(crate) sizes: Vec<Size>,
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}
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impl Sizing {
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pub fn new() -> Self {
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Self { sizes: vec![] }
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}
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pub fn add(&mut self, size: Size) {
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self.sizes.push(size);
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}
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@ -11,16 +11,23 @@ use egui::{Response, Ui};
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///
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/// In contrast to normal egui behavior, strip cells do *not* grow with its children!
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///
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/// After adding size hints with `[Self::column]`/`[Self::columns]` the strip can be build with `[Self::horizontal]`/`[Self::vertical]`.
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/// First use [`Self::size`] and [`Self::sizes`] to allocate space for the rows or columns will follow.
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/// Then build the strip with `[Self::horizontal]`/`[Self::vertical]`, and add 'cells'
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/// to it using [`Strip::cell`]. The number of cells MUST match the number of pre-allocated sizes.
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///
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/// ### Example
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// use egui_extras::{StripBuilder, Size};
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/// StripBuilder::new(ui)
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/// .size(Size::remainder().at_least(100.0))
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/// .size(Size::exact(40.0))
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/// .size(Size::remainder().at_least(100.0)) // top cell
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/// .size(Size::exact(40.0)) // bottom cell
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/// .vertical(|mut strip| {
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/// // Add the top 'cell'
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/// strip.cell(|ui| {
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/// ui.label("Fixed");
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/// });
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/// // We add a nested strip in the bottom cell:
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/// strip.strip(|builder| {
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/// builder.sizes(Size::remainder(), 2).horizontal(|mut strip| {
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/// strip.cell(|ui| {
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@ -31,9 +38,6 @@ use egui::{Response, Ui};
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/// });
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/// });
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/// });
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/// strip.cell(|ui| {
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/// ui.label("Fixed");
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/// });
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/// });
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/// # });
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/// ```
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@ -46,11 +50,9 @@ pub struct StripBuilder<'a> {
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impl<'a> StripBuilder<'a> {
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/// Create new strip builder.
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pub fn new(ui: &'a mut Ui) -> Self {
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let sizing = Sizing::new();
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Self {
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ui,
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sizing,
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sizing: Default::default(),
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clip: true,
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}
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}
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@ -61,13 +63,13 @@ impl<'a> StripBuilder<'a> {
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self
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}
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/// Add size hint for one column/row.
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/// Allocate space for for one column/row.
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pub fn size(mut self, size: Size) -> Self {
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self.sizing.add(size);
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self
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}
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/// Add size hint for several columns/rows at once.
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/// Allocate space for for several columns/rows at once.
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pub fn sizes(mut self, size: Size, count: usize) -> Self {
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for _ in 0..count {
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self.sizing.add(size);
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@ -128,12 +130,21 @@ pub struct Strip<'a, 'b> {
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impl<'a, 'b> Strip<'a, 'b> {
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fn next_cell_size(&mut self) -> (CellSize, CellSize) {
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assert!(
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!self.sizes.is_empty(),
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"Tried using more strip cells than available."
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);
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let size = self.sizes[0];
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self.sizes = &self.sizes[1..];
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let size = if self.sizes.is_empty() {
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if cfg!(debug_assertions) {
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panic!("Added more `Strip` cells than were allocated.");
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} else {
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#[cfg(feature = "tracing")]
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tracing::error!("Added more `Strip` cells than were allocated");
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#[cfg(not(feature = "tracing"))]
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eprintln!("egui_extras: Added more `Strip` cells than were allocated");
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8.0 // anything will look wrong, so pick something that is obviously wrong
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}
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} else {
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let size = self.sizes[0];
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self.sizes = &self.sizes[1..];
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size
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};
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match self.direction {
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CellDirection::Horizontal => (CellSize::Absolute(size), CellSize::Remainder),
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@ -141,19 +152,19 @@ impl<'a, 'b> Strip<'a, 'b> {
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}
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}
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/// Add empty cell
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pub fn empty(&mut self) {
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let (width, height) = self.next_cell_size();
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self.layout.empty(width, height);
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}
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/// Add cell contents.
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pub fn cell(&mut self, add_contents: impl FnOnce(&mut Ui)) {
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let (width, height) = self.next_cell_size();
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self.layout.add(width, height, add_contents);
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}
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/// Add strip as cell
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/// Add an empty cell.
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pub fn empty(&mut self) {
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let (width, height) = self.next_cell_size();
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self.layout.empty(width, height);
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}
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/// Add a strip as cell.
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pub fn strip(&mut self, strip_builder: impl FnOnce(StripBuilder<'_>)) {
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let clip = self.layout.clip;
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self.cell(|ui| {
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@ -13,13 +13,15 @@ use egui::{Rect, Response, Ui, Vec2};
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/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
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///
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/// Cell widths are precalculated with given size hints so we can have tables like this:
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/// Cell widths are precalculated so we can have tables like this:
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///
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/// | fixed size | all available space/minimum | 30% of available width | fixed size |
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///
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/// In contrast to normal egui behavior, columns/rows do *not* grow with its children!
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/// Takes all available height, so if you want something below the table, put it in a strip.
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///
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/// You must pre-allocate all columns with [`Self::column`]/[`Self::columns`].
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///
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/// ### Example
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/// ```
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/// # egui::__run_test_ui(|ui| {
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@ -58,11 +60,9 @@ pub struct TableBuilder<'a> {
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impl<'a> TableBuilder<'a> {
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pub fn new(ui: &'a mut Ui) -> Self {
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let sizing = Sizing::new();
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Self {
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ui,
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sizing,
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sizing: Default::default(),
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scroll: true,
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striped: false,
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resizable: false,
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@ -102,13 +102,13 @@ impl<'a> TableBuilder<'a> {
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self
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}
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/// Add size hint for column
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/// Allocate space for one column.
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pub fn column(mut self, width: Size) -> Self {
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self.sizing.add(width);
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self
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}
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/// Add size hint for several columns at once.
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/// Allocate space for several columns at once.
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pub fn columns(mut self, size: Size, count: usize) -> Self {
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for _ in 0..count {
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self.sizing.add(size);
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@ -367,6 +367,76 @@ impl<'a> TableBody<'a> {
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&self.widths
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}
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/// Add a single row with the given height.
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///
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/// If you have many thousands of row it can be more performant to instead use [`Self::rows]` or [`Self::heterogeneous_rows`].
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pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
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row(TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && self.row_nr % 2 == 0,
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height,
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});
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self.row_nr += 1;
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}
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/// Add many rows with same height.
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///
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/// Is a lot more performant than adding each individual row as non visible rows must not be rendered.
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///
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/// If you need many rows with different heights, use [`Self::heterogeneous_rows`] instead.
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///
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/// ### Example
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// use egui_extras::{TableBuilder, Size};
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/// TableBuilder::new(ui)
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/// .column(Size::remainder().at_least(100.0))
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/// .body(|mut body| {
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/// let row_height = 18.0;
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/// let num_rows = 10_000;
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/// body.rows(row_height, num_rows, |row_index, mut row| {
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/// row.col(|ui| {
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/// ui.label("First column");
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/// });
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/// });
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/// });
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/// # });
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/// ```
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pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
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let y_progress = self.y_progress();
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let mut start = 0;
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if y_progress > 0.0 {
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start = (y_progress / height).floor() as usize;
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self.add_buffer(y_progress);
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}
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let max_height = self.end_y - self.start_y;
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let count = (max_height / height).ceil() as usize;
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let end = rows.min(start + count);
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for idx in start..end {
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row(
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idx,
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TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && idx % 2 == 0,
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height,
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},
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);
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}
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if rows - end > 0 {
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let skip_height = (rows - end) as f32 * height;
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self.add_buffer(skip_height);
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}
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}
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/// Add rows with varying heights.
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///
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/// This takes a very slight performance hit compared to [`TableBody::rows`] due to the need to
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@ -395,7 +465,7 @@ impl<'a> TableBody<'a> {
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/// # });
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/// ```
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pub fn heterogeneous_rows(
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&mut self,
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mut self,
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heights: impl Iterator<Item = f32>,
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mut populate_row: impl FnMut(usize, TableRow<'_, '_>),
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) {
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@ -463,72 +533,6 @@ impl<'a> TableBody<'a> {
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}
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}
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/// Add rows with same height.
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///
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/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
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///
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/// ### Example
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/// ```
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/// # egui::__run_test_ui(|ui| {
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/// use egui_extras::{TableBuilder, Size};
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/// TableBuilder::new(ui)
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/// .column(Size::remainder().at_least(100.0))
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/// .body(|mut body| {
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/// let row_height = 18.0;
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/// let num_rows = 10_000;
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/// body.rows(row_height, num_rows, |row_index, mut row| {
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/// row.col(|ui| {
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/// ui.label("First column");
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/// });
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/// });
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/// });
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/// # });
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/// ```
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pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
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let y_progress = self.y_progress();
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let mut start = 0;
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if y_progress > 0.0 {
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start = (y_progress / height).floor() as usize;
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self.add_buffer(y_progress);
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}
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let max_height = self.end_y - self.start_y;
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let count = (max_height / height).ceil() as usize;
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let end = rows.min(start + count);
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for idx in start..end {
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row(
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idx,
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TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && idx % 2 == 0,
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height,
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},
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);
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}
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if rows - end > 0 {
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let skip_height = (rows - end) as f32 * height;
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self.add_buffer(skip_height);
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}
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}
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/// Add row with individual height
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pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
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row(TableRow {
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layout: &mut self.layout,
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widths: &self.widths,
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striped: self.striped && self.row_nr % 2 == 0,
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height,
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});
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self.row_nr += 1;
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}
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// Create a table row buffer of the given height to represent the non-visible portion of the
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// table.
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fn add_buffer(&mut self, height: f32) {
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@ -564,9 +568,22 @@ impl<'a, 'b> TableRow<'a, 'b> {
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!self.widths.is_empty(),
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"Tried using more table columns than available."
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);
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let width = if self.widths.is_empty() {
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if cfg!(debug_assertions) {
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panic!("Added more `Table` columns than were allocated.");
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} else {
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#[cfg(feature = "tracing")]
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tracing::error!("Added more `Table` columns than were allocated");
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#[cfg(not(feature = "tracing"))]
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eprintln!("egui_extras: Added more `Table` columns than were allocated");
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8.0 // anything will look wrong, so pick something that is obviously wrong
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}
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} else {
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let width = self.widths[0];
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self.widths = &self.widths[1..];
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width
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};
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let width = self.widths[0];
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self.widths = &self.widths[1..];
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let width = CellSize::Absolute(width);
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let height = CellSize::Absolute(self.height);
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