egui_extras: improve Table/Strip docs, and only panic in debug builds

This commit is contained in:
Emil Ernerfeldt 2022-04-11 09:54:44 +02:00
parent 65d16695ae
commit c88e1f8b29
5 changed files with 136 additions and 104 deletions

1
Cargo.lock generated
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@ -1091,6 +1091,7 @@ dependencies = [
"resvg",
"serde",
"tiny-skia",
"tracing",
"usvg",
]

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@ -35,6 +35,10 @@ datepicker = ["chrono"]
# Persistence
persistence = ["serde"]
# Log warnings using `tracing` crate
tracing = ["dep:tracing", "egui/tracing"]
[dependencies]
egui = { version = "0.17.0", path = "../egui", default-features = false }
@ -55,3 +59,6 @@ usvg = { version = "0.22", optional = true }
# feature "persistence":
serde = { version = "1", features = ["derive"], optional = true }
# feature "tracing"
tracing = { version = "0.1", optional = true }

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@ -76,16 +76,12 @@ impl Size {
}
}
#[derive(Clone)]
#[derive(Clone, Default)]
pub struct Sizing {
pub(crate) sizes: Vec<Size>,
}
impl Sizing {
pub fn new() -> Self {
Self { sizes: vec![] }
}
pub fn add(&mut self, size: Size) {
self.sizes.push(size);
}

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@ -11,16 +11,23 @@ use egui::{Response, Ui};
///
/// In contrast to normal egui behavior, strip cells do *not* grow with its children!
///
/// After adding size hints with `[Self::column]`/`[Self::columns]` the strip can be build with `[Self::horizontal]`/`[Self::vertical]`.
/// First use [`Self::size`] and [`Self::sizes`] to allocate space for the rows or columns will follow.
/// Then build the strip with `[Self::horizontal]`/`[Self::vertical]`, and add 'cells'
/// to it using [`Strip::cell`]. The number of cells MUST match the number of pre-allocated sizes.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{StripBuilder, Size};
/// StripBuilder::new(ui)
/// .size(Size::remainder().at_least(100.0))
/// .size(Size::exact(40.0))
/// .size(Size::remainder().at_least(100.0)) // top cell
/// .size(Size::exact(40.0)) // bottom cell
/// .vertical(|mut strip| {
/// // Add the top 'cell'
/// strip.cell(|ui| {
/// ui.label("Fixed");
/// });
/// // We add a nested strip in the bottom cell:
/// strip.strip(|builder| {
/// builder.sizes(Size::remainder(), 2).horizontal(|mut strip| {
/// strip.cell(|ui| {
@ -31,9 +38,6 @@ use egui::{Response, Ui};
/// });
/// });
/// });
/// strip.cell(|ui| {
/// ui.label("Fixed");
/// });
/// });
/// # });
/// ```
@ -46,11 +50,9 @@ pub struct StripBuilder<'a> {
impl<'a> StripBuilder<'a> {
/// Create new strip builder.
pub fn new(ui: &'a mut Ui) -> Self {
let sizing = Sizing::new();
Self {
ui,
sizing,
sizing: Default::default(),
clip: true,
}
}
@ -61,13 +63,13 @@ impl<'a> StripBuilder<'a> {
self
}
/// Add size hint for one column/row.
/// Allocate space for for one column/row.
pub fn size(mut self, size: Size) -> Self {
self.sizing.add(size);
self
}
/// Add size hint for several columns/rows at once.
/// Allocate space for for several columns/rows at once.
pub fn sizes(mut self, size: Size, count: usize) -> Self {
for _ in 0..count {
self.sizing.add(size);
@ -128,12 +130,21 @@ pub struct Strip<'a, 'b> {
impl<'a, 'b> Strip<'a, 'b> {
fn next_cell_size(&mut self) -> (CellSize, CellSize) {
assert!(
!self.sizes.is_empty(),
"Tried using more strip cells than available."
);
let size = self.sizes[0];
self.sizes = &self.sizes[1..];
let size = if self.sizes.is_empty() {
if cfg!(debug_assertions) {
panic!("Added more `Strip` cells than were allocated.");
} else {
#[cfg(feature = "tracing")]
tracing::error!("Added more `Strip` cells than were allocated");
#[cfg(not(feature = "tracing"))]
eprintln!("egui_extras: Added more `Strip` cells than were allocated");
8.0 // anything will look wrong, so pick something that is obviously wrong
}
} else {
let size = self.sizes[0];
self.sizes = &self.sizes[1..];
size
};
match self.direction {
CellDirection::Horizontal => (CellSize::Absolute(size), CellSize::Remainder),
@ -141,19 +152,19 @@ impl<'a, 'b> Strip<'a, 'b> {
}
}
/// Add empty cell
pub fn empty(&mut self) {
let (width, height) = self.next_cell_size();
self.layout.empty(width, height);
}
/// Add cell contents.
pub fn cell(&mut self, add_contents: impl FnOnce(&mut Ui)) {
let (width, height) = self.next_cell_size();
self.layout.add(width, height, add_contents);
}
/// Add strip as cell
/// Add an empty cell.
pub fn empty(&mut self) {
let (width, height) = self.next_cell_size();
self.layout.empty(width, height);
}
/// Add a strip as cell.
pub fn strip(&mut self, strip_builder: impl FnOnce(StripBuilder<'_>)) {
let clip = self.layout.clip;
self.cell(|ui| {

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@ -13,13 +13,15 @@ use egui::{Rect, Response, Ui, Vec2};
/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
///
/// Cell widths are precalculated with given size hints so we can have tables like this:
/// Cell widths are precalculated so we can have tables like this:
///
/// | fixed size | all available space/minimum | 30% of available width | fixed size |
///
/// In contrast to normal egui behavior, columns/rows do *not* grow with its children!
/// Takes all available height, so if you want something below the table, put it in a strip.
///
/// You must pre-allocate all columns with [`Self::column`]/[`Self::columns`].
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
@ -58,11 +60,9 @@ pub struct TableBuilder<'a> {
impl<'a> TableBuilder<'a> {
pub fn new(ui: &'a mut Ui) -> Self {
let sizing = Sizing::new();
Self {
ui,
sizing,
sizing: Default::default(),
scroll: true,
striped: false,
resizable: false,
@ -102,13 +102,13 @@ impl<'a> TableBuilder<'a> {
self
}
/// Add size hint for column
/// Allocate space for one column.
pub fn column(mut self, width: Size) -> Self {
self.sizing.add(width);
self
}
/// Add size hint for several columns at once.
/// Allocate space for several columns at once.
pub fn columns(mut self, size: Size, count: usize) -> Self {
for _ in 0..count {
self.sizing.add(size);
@ -367,6 +367,76 @@ impl<'a> TableBody<'a> {
&self.widths
}
/// Add a single row with the given height.
///
/// If you have many thousands of row it can be more performant to instead use [`Self::rows]` or [`Self::heterogeneous_rows`].
pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
row(TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && self.row_nr % 2 == 0,
height,
});
self.row_nr += 1;
}
/// Add many rows with same height.
///
/// Is a lot more performant than adding each individual row as non visible rows must not be rendered.
///
/// If you need many rows with different heights, use [`Self::heterogeneous_rows`] instead.
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .body(|mut body| {
/// let row_height = 18.0;
/// let num_rows = 10_000;
/// body.rows(row_height, num_rows, |row_index, mut row| {
/// row.col(|ui| {
/// ui.label("First column");
/// });
/// });
/// });
/// # });
/// ```
pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
let y_progress = self.y_progress();
let mut start = 0;
if y_progress > 0.0 {
start = (y_progress / height).floor() as usize;
self.add_buffer(y_progress);
}
let max_height = self.end_y - self.start_y;
let count = (max_height / height).ceil() as usize;
let end = rows.min(start + count);
for idx in start..end {
row(
idx,
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && idx % 2 == 0,
height,
},
);
}
if rows - end > 0 {
let skip_height = (rows - end) as f32 * height;
self.add_buffer(skip_height);
}
}
/// Add rows with varying heights.
///
/// This takes a very slight performance hit compared to [`TableBody::rows`] due to the need to
@ -395,7 +465,7 @@ impl<'a> TableBody<'a> {
/// # });
/// ```
pub fn heterogeneous_rows(
&mut self,
mut self,
heights: impl Iterator<Item = f32>,
mut populate_row: impl FnMut(usize, TableRow<'_, '_>),
) {
@ -463,72 +533,6 @@ impl<'a> TableBody<'a> {
}
}
/// Add rows with same height.
///
/// Is a lot more performant than adding each individual row as non visible rows must not be rendered
///
/// ### Example
/// ```
/// # egui::__run_test_ui(|ui| {
/// use egui_extras::{TableBuilder, Size};
/// TableBuilder::new(ui)
/// .column(Size::remainder().at_least(100.0))
/// .body(|mut body| {
/// let row_height = 18.0;
/// let num_rows = 10_000;
/// body.rows(row_height, num_rows, |row_index, mut row| {
/// row.col(|ui| {
/// ui.label("First column");
/// });
/// });
/// });
/// # });
/// ```
pub fn rows(mut self, height: f32, rows: usize, mut row: impl FnMut(usize, TableRow<'_, '_>)) {
let y_progress = self.y_progress();
let mut start = 0;
if y_progress > 0.0 {
start = (y_progress / height).floor() as usize;
self.add_buffer(y_progress);
}
let max_height = self.end_y - self.start_y;
let count = (max_height / height).ceil() as usize;
let end = rows.min(start + count);
for idx in start..end {
row(
idx,
TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && idx % 2 == 0,
height,
},
);
}
if rows - end > 0 {
let skip_height = (rows - end) as f32 * height;
self.add_buffer(skip_height);
}
}
/// Add row with individual height
pub fn row(&mut self, height: f32, row: impl FnOnce(TableRow<'a, '_>)) {
row(TableRow {
layout: &mut self.layout,
widths: &self.widths,
striped: self.striped && self.row_nr % 2 == 0,
height,
});
self.row_nr += 1;
}
// Create a table row buffer of the given height to represent the non-visible portion of the
// table.
fn add_buffer(&mut self, height: f32) {
@ -564,9 +568,22 @@ impl<'a, 'b> TableRow<'a, 'b> {
!self.widths.is_empty(),
"Tried using more table columns than available."
);
let width = if self.widths.is_empty() {
if cfg!(debug_assertions) {
panic!("Added more `Table` columns than were allocated.");
} else {
#[cfg(feature = "tracing")]
tracing::error!("Added more `Table` columns than were allocated");
#[cfg(not(feature = "tracing"))]
eprintln!("egui_extras: Added more `Table` columns than were allocated");
8.0 // anything will look wrong, so pick something that is obviously wrong
}
} else {
let width = self.widths[0];
self.widths = &self.widths[1..];
width
};
let width = self.widths[0];
self.widths = &self.widths[1..];
let width = CellSize::Absolute(width);
let height = CellSize::Absolute(self.height);