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@ -4,14 +4,13 @@ use std::num::NonZeroU64;
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use std::ops::Range;
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use std::{borrow::Cow, collections::HashMap, num::NonZeroU32};
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use egui::epaint::Vertex;
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use egui::NumExt;
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use egui::{epaint::Primitive, PaintCallbackInfo};
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use type_map::concurrent::TypeMap;
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use wgpu;
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use wgpu::util::DeviceExt as _;
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/// A callback function that can be used to compose an [`egui::PaintCallback`] for custom WGPU
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use epaint::{emath::NumExt, PaintCallbackInfo, Primitive, Vertex};
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/// A callback function that can be used to compose an [`epaint::PaintCallback`] for custom WGPU
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/// rendering.
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///
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/// The callback is composed of two functions: `prepare` and `paint`:
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@ -154,11 +153,11 @@ pub struct Renderer {
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/// Map of egui texture IDs to textures and their associated bindgroups (texture view +
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/// sampler). The texture may be None if the TextureId is just a handle to a user-provided
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/// sampler.
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textures: HashMap<egui::TextureId, (Option<wgpu::Texture>, wgpu::BindGroup)>,
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textures: HashMap<epaint::TextureId, (Option<wgpu::Texture>, wgpu::BindGroup)>,
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next_user_texture_id: u64,
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samplers: HashMap<egui::TextureOptions, wgpu::Sampler>,
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samplers: HashMap<epaint::textures::TextureOptions, wgpu::Sampler>,
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/// Storage for use by [`egui::PaintCallback`]'s that need to store resources such as render
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/// Storage for use by [`epaint::PaintCallback`]'s that need to store resources such as render
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/// pipelines that must have the lifetime of the renderpass.
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pub paint_callback_resources: TypeMap,
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}
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@ -346,7 +345,7 @@ impl Renderer {
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pub fn render<'rp>(
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&'rp self,
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render_pass: &mut wgpu::RenderPass<'rp>,
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paint_jobs: &[egui::epaint::ClippedPrimitive],
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paint_jobs: &[epaint::ClippedPrimitive],
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screen_descriptor: &ScreenDescriptor,
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) {
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crate::profile_function!();
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@ -361,7 +360,7 @@ impl Renderer {
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let mut index_buffer_slices = self.index_buffer.slices.iter();
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let mut vertex_buffer_slices = self.vertex_buffer.slices.iter();
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for egui::ClippedPrimitive {
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for epaint::ClippedPrimitive {
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clip_rect,
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primitive,
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} in paint_jobs
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@ -475,8 +474,8 @@ impl Renderer {
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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id: egui::TextureId,
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image_delta: &egui::epaint::ImageDelta,
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id: epaint::TextureId,
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image_delta: &epaint::ImageDelta,
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) {
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crate::profile_function!();
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@ -490,7 +489,7 @@ impl Renderer {
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};
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let data_color32 = match &image_delta.image {
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egui::ImageData::Color(image) => {
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epaint::ImageData::Color(image) => {
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assert_eq!(
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width as usize * height as usize,
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image.pixels.len(),
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@ -498,7 +497,7 @@ impl Renderer {
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);
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Cow::Borrowed(&image.pixels)
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}
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egui::ImageData::Font(image) => {
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epaint::ImageData::Font(image) => {
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assert_eq!(
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width as usize * height as usize,
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image.pixels.len(),
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@ -582,7 +581,7 @@ impl Renderer {
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};
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}
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pub fn free_texture(&mut self, id: &egui::TextureId) {
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pub fn free_texture(&mut self, id: &epaint::TextureId) {
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self.textures.remove(id);
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}
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@ -590,15 +589,15 @@ impl Renderer {
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///
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/// This could be used by custom paint hooks to render images that have been added through with
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/// [`egui_extras::RetainedImage`](https://docs.rs/egui_extras/latest/egui_extras/image/struct.RetainedImage.html)
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/// or [`egui::Context::load_texture`].
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/// or [`epaint::Context::load_texture`](https://docs.rs/egui/latest/egui/struct.Context.html#method.load_texture).
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pub fn texture(
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&self,
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id: &egui::TextureId,
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id: &epaint::TextureId,
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) -> Option<&(Option<wgpu::Texture>, wgpu::BindGroup)> {
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self.textures.get(id)
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}
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/// Registers a `wgpu::Texture` with a `egui::TextureId`.
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/// Registers a `wgpu::Texture` with a `epaint::TextureId`.
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///
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/// This enables the application to reference the texture inside an image ui element.
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/// This effectively enables off-screen rendering inside the egui UI. Texture must have
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@ -609,7 +608,7 @@ impl Renderer {
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device: &wgpu::Device,
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texture: &wgpu::TextureView,
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texture_filter: wgpu::FilterMode,
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) -> egui::TextureId {
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) -> epaint::TextureId {
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self.register_native_texture_with_sampler_options(
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device,
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texture,
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@ -622,7 +621,7 @@ impl Renderer {
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)
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}
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/// Registers a `wgpu::Texture` with an existing `egui::TextureId`.
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/// Registers a `wgpu::Texture` with an existing `epaint::TextureId`.
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///
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/// This enables applications to reuse `TextureId`s.
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pub fn update_egui_texture_from_wgpu_texture(
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@ -630,7 +629,7 @@ impl Renderer {
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device: &wgpu::Device,
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texture: &wgpu::TextureView,
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texture_filter: wgpu::FilterMode,
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id: egui::TextureId,
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id: epaint::TextureId,
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) {
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self.update_egui_texture_from_wgpu_texture_with_sampler_options(
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device,
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@ -645,7 +644,7 @@ impl Renderer {
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);
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}
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/// Registers a `wgpu::Texture` with a `egui::TextureId` while also accepting custom
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/// Registers a `wgpu::Texture` with a `epaint::TextureId` while also accepting custom
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/// `wgpu::SamplerDescriptor` options.
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///
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/// This allows applications to specify individual minification/magnification filters as well as
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@ -660,7 +659,7 @@ impl Renderer {
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device: &wgpu::Device,
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texture: &wgpu::TextureView,
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sampler_descriptor: wgpu::SamplerDescriptor<'_>,
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) -> egui::TextureId {
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) -> epaint::TextureId {
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crate::profile_function!();
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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@ -683,14 +682,14 @@ impl Renderer {
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],
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});
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let id = egui::TextureId::User(self.next_user_texture_id);
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let id = epaint::TextureId::User(self.next_user_texture_id);
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self.textures.insert(id, (None, bind_group));
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self.next_user_texture_id += 1;
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id
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}
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/// Registers a `wgpu::Texture` with an existing `egui::TextureId` while also accepting custom
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/// Registers a `wgpu::Texture` with an existing `epaint::TextureId` while also accepting custom
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/// `wgpu::SamplerDescriptor` options.
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///
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/// This allows applications to reuse `TextureId`s created with custom sampler options.
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@ -700,7 +699,7 @@ impl Renderer {
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device: &wgpu::Device,
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texture: &wgpu::TextureView,
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sampler_descriptor: wgpu::SamplerDescriptor<'_>,
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id: egui::TextureId,
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id: epaint::TextureId,
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) {
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crate::profile_function!();
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@ -741,7 +740,7 @@ impl Renderer {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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paint_jobs: &[egui::epaint::ClippedPrimitive],
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paint_jobs: &[epaint::ClippedPrimitive],
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screen_descriptor: &ScreenDescriptor,
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) -> Vec<wgpu::CommandBuffer> {
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crate::profile_function!();
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@ -801,7 +800,7 @@ impl Renderer {
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let mut user_cmd_bufs = Vec::new(); // collect user command buffers
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crate::profile_scope!("primitives");
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for egui::ClippedPrimitive { primitive, .. } in paint_jobs.iter() {
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for epaint::ClippedPrimitive { primitive, .. } in paint_jobs.iter() {
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match primitive {
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Primitive::Mesh(mesh) => {
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{
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@ -844,14 +843,17 @@ impl Renderer {
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}
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}
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fn create_sampler(options: egui::TextureOptions, device: &wgpu::Device) -> wgpu::Sampler {
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fn create_sampler(
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options: epaint::textures::TextureOptions,
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device: &wgpu::Device,
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) -> wgpu::Sampler {
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let mag_filter = match options.magnification {
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egui::TextureFilter::Nearest => wgpu::FilterMode::Nearest,
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egui::TextureFilter::Linear => wgpu::FilterMode::Linear,
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epaint::textures::TextureFilter::Nearest => wgpu::FilterMode::Nearest,
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epaint::textures::TextureFilter::Linear => wgpu::FilterMode::Linear,
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};
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let min_filter = match options.minification {
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egui::TextureFilter::Nearest => wgpu::FilterMode::Nearest,
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egui::TextureFilter::Linear => wgpu::FilterMode::Linear,
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epaint::textures::TextureFilter::Nearest => wgpu::FilterMode::Nearest,
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epaint::textures::TextureFilter::Linear => wgpu::FilterMode::Linear,
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};
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device.create_sampler(&wgpu::SamplerDescriptor {
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label: Some(&format!(
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@ -893,7 +895,7 @@ struct ScissorRect {
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}
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impl ScissorRect {
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fn new(clip_rect: &egui::Rect, pixels_per_point: f32, target_size: [u32; 2]) -> Self {
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fn new(clip_rect: &epaint::Rect, pixels_per_point: f32, target_size: [u32; 2]) -> Self {
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// Transform clip rect to physical pixels:
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let clip_min_x = pixels_per_point * clip_rect.min.x;
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let clip_min_y = pixels_per_point * clip_rect.min.y;
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