No typescript. Just one index.html + wasm.
This commit is contained in:
parent
fafc802ffd
commit
aa63303892
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@ -1,3 +1,2 @@
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*.sublime*
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/docs/*.d.ts
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/target
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15
build.sh
15
build.sh
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@ -7,16 +7,10 @@ if ! [[ $(wasm-bindgen --version) ]]; then
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cargo install -f wasm-bindgen-cli
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fi
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if ! [[ -f docs/webassembly.d.ts ]]; then
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curl https://raw.githubusercontent.com/01alchemist/webassembly-types/master/webassembly.d.ts > docs/webassembly.d.ts
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fi
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BUILD=debug
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# BUILD=release
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# Clear output from old stuff:
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# rm -rf docs/*.d.ts
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rm -rf docs/*.js
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rm -rf docs/*.wasm
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function build_rust
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@ -28,15 +22,8 @@ function build_rust
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FOLDER_NAME=${PWD##*/}
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TARGET_NAME="emgui_wasm.wasm"
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wasm-bindgen "target/wasm32-unknown-unknown/$BUILD/$TARGET_NAME" \
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--out-dir docs --no-modules
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--out-dir docs --no-modules --no-typescript
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# --no-modules-global hoboho
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}
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build_rust
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echo "Compile typescript:"
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tsc
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# wait || exit $?
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# 3.4 s
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Binary file not shown.
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@ -1,86 +0,0 @@
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log("wasm loaded");
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)["catch"](console.error);
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// ----------------------------------------------------------------------------
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var g_webgl_painter = null;
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function paint_gui(canvas, input) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
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var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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}
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else {
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// TODO: this stuff
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var pixels_per_point = window.devicePixelRatio || 1;
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var ctx = canvas.getContext("2d");
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ctx.scale(pixels_per_point, pixels_per_point);
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas) {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height }
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};
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}
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function mouse_pos_from_event(canvas, event) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top
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};
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}
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function initialize() {
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console.log("window.devicePixelRatio: " + window.devicePixelRatio);
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var canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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var repaint = function () { return paint_gui(canvas, get_input(canvas)); };
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canvas.addEventListener("mousemove", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", function (event) {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousedown", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseup", function (event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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window.addEventListener("load", repaint);
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window.addEventListener("pagehide", repaint);
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window.addEventListener("pageshow", repaint);
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window.addEventListener("resize", repaint);
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// setInterval(repaint, 16);
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repaint();
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}
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128
docs/frontend.ts
128
docs/frontend.ts
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@ -1,128 +0,0 @@
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interface Vec2 {
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x: number;
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y: number;
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}
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/// What the integration gives to the gui.
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interface RawInput {
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/// Is the button currently down?
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mouse_down: boolean;
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/// Current position of the mouse in points.
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mouse_pos: Vec2;
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/// Size of the screen in points.
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screen_size: Vec2;
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}
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// ----------------------------------------------------------------------------
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// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
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declare var wasm_bindgen: any;
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log(`wasm loaded`);
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)
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.catch(console.error);
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// ----------------------------------------------------------------------------
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let g_webgl_painter = null;
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function paint_gui(canvas, input: RawInput) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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let g_mouse_pos = { x: -1000.0, y: -1000.0 };
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let g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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} else {
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// TODO: this stuff
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const pixels_per_point = window.devicePixelRatio || 1;
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const ctx = canvas.getContext("2d");
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ctx.scale(pixels_per_point, pixels_per_point);
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas): RawInput {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height },
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};
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}
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function mouse_pos_from_event(canvas, event): Vec2 {
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const rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top,
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};
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}
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function initialize() {
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console.log(`window.devicePixelRatio: ${window.devicePixelRatio}`);
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const canvas = document.getElementById("canvas");
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auto_resize_canvas(canvas);
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const repaint = () => paint_gui(canvas, get_input(canvas));
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canvas.addEventListener("mousemove", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", event => {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mousedown", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = true;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseup", event => {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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g_mouse_down = false;
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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window.addEventListener("load", repaint);
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window.addEventListener("pagehide", repaint);
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window.addEventListener("pageshow", repaint);
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window.addEventListener("resize", repaint);
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// setInterval(repaint, 16);
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repaint();
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}
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150
docs/index.html
150
docs/index.html
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@ -1,42 +1,136 @@
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<!DOCTYPE html>
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<head>
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<title>Emgui – A experiment in an Immediate Mode GUI written in Rust</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<head>
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<title>Emgui – A experiment in an Immediate Mode GUI written in Rust</title>
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<style>
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html {
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html {
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/* Remove touch delay: */
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touch-action: manipulation;
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}
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body {
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background: #000000;
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}
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html, body {
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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}
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body {
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background: #000000;
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}
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html,
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body {
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script>
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// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
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// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
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// but this doesn't work with `file://` urls. This example is frequently
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// viewed by simply opening `index.html` in a browser (with a `file://`
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// url), so it would fail if we were to call this function!
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//
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// Work around this for now by deleting the function to ensure that the
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// `no_modules.js` script doesn't have access to it. You won't need this
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// hack when deploying over HTTP.
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delete WebAssembly.instantiateStreaming;
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</script>
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<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
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<script src="emgui_wasm.js"></script>
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<script>
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// we'll defer our execution until the wasm is ready to go
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function wasm_loaded() {
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console.log("wasm loaded");
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initialize();
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}
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// here we tell bindgen the path to the wasm file so it can start
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// initialization and return to us a promise when it's done
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wasm_bindgen("./emgui_wasm_bg.wasm")
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.then(wasm_loaded)["catch"](console.error);
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// ----------------------------------------------------------------------------
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var g_webgl_painter = null;
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<script src="frontend.js" type="module"></script>
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function paint_gui(canvas, input) {
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if (g_webgl_painter === null) {
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g_webgl_painter = wasm_bindgen.new_webgl_painter("canvas");
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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}
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// ----------------------------------------------------------------------------
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var g_mouse_pos = { x: -1000.0, y: -1000.0 };
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var g_mouse_down = false;
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function auto_resize_canvas(canvas) {
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// TODO: figure out why this isn't quite working.
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if (true) {
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canvas.setAttribute("width", window.innerWidth);
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canvas.setAttribute("height", window.innerHeight);
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} else {
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// TODO: this stuff
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var pixels_per_point = window.devicePixelRatio || 1;
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canvas.setAttribute("width", window.innerWidth * pixels_per_point);
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canvas.setAttribute("height", window.innerHeight * pixels_per_point);
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}
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}
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function get_input(canvas) {
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return {
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mouse_down: g_mouse_down,
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mouse_pos: g_mouse_pos,
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screen_size: { x: canvas.width, y: canvas.height }
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};
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}
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function mouse_pos_from_event(canvas, event) {
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var rect = canvas.getBoundingClientRect();
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return {
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x: event.clientX - rect.left,
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y: event.clientY - rect.top
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};
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}
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function initialize() {
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console.log("window.devicePixelRatio: " + window.devicePixelRatio);
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var canvas = document.getElementById("canvas");
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var repaint = function() {
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auto_resize_canvas(canvas);
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paint_gui(canvas, get_input(canvas));
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};
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canvas.addEventListener("mousemove", function(event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
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repaint();
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event.stopPropagation();
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event.preventDefault();
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});
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canvas.addEventListener("mouseleave", function(event) {
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g_mouse_pos = { x: -1000.0, y: -1000.0 };
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repaint();
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event.stopPropagation();
|
||||
event.preventDefault();
|
||||
});
|
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canvas.addEventListener("mousedown", function(event) {
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g_mouse_pos = mouse_pos_from_event(canvas, event);
|
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g_mouse_down = true;
|
||||
repaint();
|
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event.stopPropagation();
|
||||
event.preventDefault();
|
||||
});
|
||||
canvas.addEventListener("mouseup", function(event) {
|
||||
g_mouse_pos = mouse_pos_from_event(canvas, event);
|
||||
g_mouse_down = false;
|
||||
repaint();
|
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event.stopPropagation();
|
||||
event.preventDefault();
|
||||
});
|
||||
window.addEventListener("load", repaint);
|
||||
window.addEventListener("pagehide", repaint);
|
||||
window.addEventListener("pageshow", repaint);
|
||||
window.addEventListener("resize", repaint);
|
||||
// setInterval(repaint, 16);
|
||||
repaint();
|
||||
}
|
||||
</script>
|
||||
<!-- TODO: make this cover the entire screen, with resize and all -->
|
||||
<canvas id="canvas" width="1024" height="1024"></canvas>
|
||||
</body>
|
||||
</body>
|
||||
|
||||
</html>
|
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|
|
|
@ -5,19 +5,13 @@ use rusttype::{point, Scale};
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#[derive(Clone, Copy, Debug, PartialEq)]
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||||
pub struct UvRect {
|
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/// X/Y offset for nice rendering
|
||||
pub offset_x: i16,
|
||||
pub offset: (i16, i16),
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||||
|
||||
/// Y offset for nice rendering
|
||||
pub offset_y: i16,
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||||
|
||||
pub min_x: u16,
|
||||
pub min_y: u16,
|
||||
|
||||
/// Inclusive.
|
||||
pub max_x: u16,
|
||||
/// Top left corner.
|
||||
pub min: (u16, u16),
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||||
|
||||
/// Inclusive
|
||||
pub max_y: u16,
|
||||
pub max: (u16, u16),
|
||||
}
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||||
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#[derive(Clone, Copy, Debug, PartialEq)]
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||||
|
@ -50,8 +44,10 @@ pub struct Font {
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|||
|
||||
impl Font {
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pub fn new(scale: usize) -> Font {
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||||
// TODO: figure out a way to make the wasm smaller despite including a font.
|
||||
// let font_data = include_bytes!("../fonts/ProggyClean.ttf"); // Use 13 for this. NOTHING ELSE.
|
||||
let font_data = include_bytes!("../fonts/DejaVuSans.ttf"); // 20 works nicely for this.
|
||||
// let font_data = include_bytes!("../fonts/DejaVuSans.ttf");
|
||||
let font_data = include_bytes!("../fonts/Roboto-Regular.ttf");
|
||||
let font = rusttype::Font::from_bytes(font_data as &[u8]).expect("Error constructing Font");
|
||||
|
||||
// println!(
|
||||
|
@ -125,12 +121,12 @@ impl Font {
|
|||
id: glyph.id(),
|
||||
advance_width: glyph.unpositioned().h_metrics().advance_width,
|
||||
uv: Some(UvRect {
|
||||
offset_x: bb.min.x as i16,
|
||||
offset_y: offset_y as i16,
|
||||
min_x: cursor_x as u16,
|
||||
min_y: cursor_y as u16,
|
||||
max_x: (cursor_x + glyph_width - 1) as u16,
|
||||
max_y: (cursor_y + glyph_height - 1) as u16,
|
||||
offset: (bb.min.x as i16, offset_y as i16),
|
||||
min: (cursor_x as u16, cursor_y as u16),
|
||||
max: (
|
||||
(cursor_x + glyph_width - 1) as u16,
|
||||
(cursor_y + glyph_height - 1) as u16,
|
||||
),
|
||||
}),
|
||||
});
|
||||
|
||||
|
@ -250,11 +246,11 @@ impl Font {
|
|||
cursor_x = 0.0;
|
||||
}
|
||||
if let Some(uv) = glyph.uv {
|
||||
for x in uv.min_x..=uv.max_x {
|
||||
for y in uv.min_y..=uv.max_y {
|
||||
for x in uv.min.0..=uv.max.0 {
|
||||
for y in uv.min.1..=uv.max.1 {
|
||||
let pixel = self.pixel(x as u16, y as u16);
|
||||
let rx = uv.offset_x + x as i16 - uv.min_x as i16;
|
||||
let ry = uv.offset_y + y as i16 - uv.min_y as i16;
|
||||
let rx = uv.offset.0 + x as i16 - uv.min.0 as i16;
|
||||
let ry = uv.offset.1 + y as i16 - uv.min.1 as i16;
|
||||
let px = (cursor_x + rx as f32).round();
|
||||
let py = cursor_y + ry;
|
||||
if 0.0 <= px && 0 <= py {
|
||||
|
|
|
@ -349,10 +349,10 @@ impl Painter {
|
|||
let mut top_left = Vertex {
|
||||
pos: *pos
|
||||
+ vec2(
|
||||
x_offset + (glyph.offset_x as f32),
|
||||
glyph.offset_y as f32,
|
||||
x_offset + (glyph.offset.0 as f32),
|
||||
glyph.offset.1 as f32,
|
||||
),
|
||||
uv: (glyph.min_x, glyph.min_y),
|
||||
uv: (glyph.min.0, glyph.min.1),
|
||||
color: *color,
|
||||
};
|
||||
top_left.pos.x = top_left.pos.x.round(); // Pixel-perfection.
|
||||
|
@ -360,10 +360,10 @@ impl Painter {
|
|||
let bottom_right = Vertex {
|
||||
pos: top_left.pos
|
||||
+ vec2(
|
||||
(1 + glyph.max_x - glyph.min_x) as f32,
|
||||
(1 + glyph.max_y - glyph.min_y) as f32,
|
||||
(1 + glyph.max.0 - glyph.min.0) as f32,
|
||||
(1 + glyph.max.1 - glyph.min.1) as f32,
|
||||
),
|
||||
uv: (glyph.max_x + 1, glyph.max_y + 1),
|
||||
uv: (glyph.max.0 + 1, glyph.max.1 + 1),
|
||||
color: *color,
|
||||
};
|
||||
frame.add_rect(top_left, bottom_right);
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
extern crate lazy_static;
|
||||
extern crate serde_json;
|
||||
extern crate wasm_bindgen;
|
||||
// extern crate web_sys;
|
||||
|
||||
extern crate emgui;
|
||||
|
||||
|
@ -16,32 +15,6 @@ use wasm_bindgen::prelude::*;
|
|||
mod app;
|
||||
mod webgl;
|
||||
|
||||
// #[wasm_bindgen]
|
||||
// pub fn show_gui(raw_input_json: &str) -> String {
|
||||
// // TODO: faster interface than JSON
|
||||
// let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
|
||||
|
||||
// lazy_static::lazy_static! {
|
||||
// static ref APP: Mutex<app::App> = Default::default();
|
||||
// static ref EMGUI: Mutex<Emgui> = Default::default();
|
||||
// }
|
||||
|
||||
// let mut emgui = EMGUI.lock().unwrap();
|
||||
// emgui.new_frame(raw_input);
|
||||
|
||||
// use crate::app::GuiSettings;
|
||||
// APP.lock().unwrap().show_gui(&mut emgui.layout);
|
||||
|
||||
// let mut style = emgui.style.clone();
|
||||
// emgui.layout.foldable("Style", |gui| {
|
||||
// style.show_gui(gui);
|
||||
// });
|
||||
// emgui.style = style;
|
||||
|
||||
// let commands = emgui.paint();
|
||||
// serde_json::to_string(&commands).unwrap()
|
||||
// }
|
||||
|
||||
fn font() -> Font {
|
||||
Font::new(20) // TODO: don't create this multiple times
|
||||
}
|
||||
|
|
3
lint.sh
3
lint.sh
|
@ -1,8 +1,5 @@
|
|||
#!/bin/bash
|
||||
set -eu
|
||||
|
||||
echo "Lint and clean up typescript:"
|
||||
tslint --fix docs/*.ts
|
||||
|
||||
echo "Cargo clippy"
|
||||
cargo clippy
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"module": "es2015",
|
||||
},
|
||||
"include": [
|
||||
"docs/**/*"
|
||||
]
|
||||
}
|
14
tslint.json
14
tslint.json
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"defaultSeverity": "error",
|
||||
"extends": ["tslint:recommended"],
|
||||
"jsRules": {},
|
||||
"rules": {
|
||||
"arrow-parens": [true, "ban-single-arg-parens"],
|
||||
"interface-name": [true, "never-prefix"],
|
||||
"max-classes-per-file": [false],
|
||||
"no-bitwise": false,
|
||||
"no-console": false,
|
||||
"variable-name": false
|
||||
},
|
||||
"rulesDirectory": []
|
||||
}
|
Loading…
Reference in New Issue