Update wgpu to 0.13 (#1670)
* Update the wgsl syntax used in egui-wgpu * Updates for the latest version of wgpu * Update the wgpu version * get_preffered_format -> get_supported_formats * Just use an array access for compatible formats * Use the naga cli to validate the egui demo app custom wgpu shader * Run cargo check on the custom3d wgpu app Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
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@ -72,6 +72,15 @@ version = "0.2.3"
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@ -134,9 +143,9 @@ checksum = "8da52d66c7071e2e3fa2a1e5c6d088fec47b593032b254f5e980de8ea54454d6"
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]
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@ -904,9 +913,9 @@ dependencies = [
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[[package]]
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@ -2031,9 +2040,9 @@ checksum = "744c24117572563a98a7e9168a5ac1ee4a1ca7f702211258797bbe0ed0346c3c"
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[[package]]
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name = "js-sys"
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dependencies = [
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"wasm-bindgen",
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]
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@ -2046,6 +2055,7 @@ checksum = "8c2352bd1d0bceb871cb9d40f24360c8133c11d7486b68b5381c1dd1a32015e3"
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dependencies = [
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"libc",
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"libloading",
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"pkg-config",
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]
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@ -2077,9 +2087,9 @@ checksum = "830d08ce1d1d941e6b30645f1a0eb5643013d835ce3779a5fc208261dbe10f55"
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[[package]]
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name = "libloading"
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@ -2181,9 +2191,9 @@ dependencies = [
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[[package]]
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name = "metal"
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"block",
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@ -2239,9 +2249,9 @@ dependencies = [
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[[package]]
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name = "naga"
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version = "0.8.5"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"bit-set",
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"bitflags",
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@ -2252,7 +2262,9 @@ dependencies = [
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"num-traits",
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"rustc-hash",
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"spirv",
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"termcolor",
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"thiserror",
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"unicode-xid",
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]
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[[package]]
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@ -3810,9 +3822,9 @@ checksum = "3ed742d4ea2bd1176e236172c8429aaf54486e7ac098db29ffe6529e0ce50973"
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[[package]]
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name = "unicode-xid"
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[[package]]
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name = "unicode_names2"
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@ -3937,9 +3949,9 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
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[[package]]
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name = "wasm-bindgen"
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version = "0.2.80"
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version = "0.2.81"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7c53b543413a17a202f4be280a7e5c62a1c69345f5de525ee64f8cfdbc954994"
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dependencies = [
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"cfg-if 1.0.0",
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"serde",
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@ -3949,9 +3961,9 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-backend"
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version = "0.2.80"
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checksum = "5491a68ab4500fa6b4d726bd67408630c3dbe9c4fe7bda16d5c82a1fd8c7340a"
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dependencies = [
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"bumpalo",
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"lazy_static",
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@ -3964,9 +3976,9 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-futures"
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version = "0.4.30"
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version = "0.4.31"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"cfg-if 1.0.0",
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"js-sys",
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[[package]]
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name = "wasm-bindgen-macro"
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version = "0.2.80"
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version = "0.2.81"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c441e177922bc58f1e12c022624b6216378e5febc2f0533e41ba443d505b80aa"
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dependencies = [
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"quote",
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"wasm-bindgen-macro-support",
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[[package]]
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name = "wasm-bindgen-macro-support"
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version = "0.2.80"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7d94ac45fcf608c1f45ef53e748d35660f168490c10b23704c7779ab8f5c3048"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -3999,9 +4011,9 @@ dependencies = [
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[[package]]
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name = "wasm-bindgen-shared"
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version = "0.2.80"
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version = "0.2.81"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "wayland-client"
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@ -4088,9 +4100,9 @@ dependencies = [
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[[package]]
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name = "web-sys"
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version = "0.3.57"
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version = "0.3.58"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2fed94beee57daf8dd7d51f2b15dc2bcde92d7a72304cdf662a4371008b71b90"
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dependencies = [
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"js-sys",
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"wasm-bindgen",
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@ -4146,15 +4158,15 @@ dependencies = [
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[[package]]
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name = "wgpu"
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version = "0.12.0"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b97cd781ff044d6d697b632a2e212032c2e957d1afaa21dbf58069cbb8f78567"
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dependencies = [
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"arrayvec 0.7.2",
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"js-sys",
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"log",
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"naga",
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"parking_lot 0.11.2",
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"parking_lot 0.12.0",
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"raw-window-handle",
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"smallvec",
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"wasm-bindgen",
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@ -4167,11 +4179,12 @@ dependencies = [
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[[package]]
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name = "wgpu-core"
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version = "0.12.2"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c4688c000eb841ca55f7b35db659b78d6e1cd77d7caf8fb929f4e181f754047d"
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checksum = "0bb155661d02bf104303589fbf9206fa971c80dbb6d4763e66879253bd0a072c"
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dependencies = [
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"arrayvec 0.7.2",
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"bit-vec",
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"bitflags",
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"cfg_aliases",
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"codespan-reporting",
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"fxhash",
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"log",
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"naga",
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"parking_lot 0.11.2",
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"parking_lot 0.12.0",
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"profiling",
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"raw-window-handle",
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"smallvec",
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"thiserror",
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"web-sys",
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"wgpu-hal",
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"wgpu-types",
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]
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[[package]]
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name = "wgpu-hal"
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version = "0.12.5"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d684ea6a34974a2fc19f1dfd183d11a62e22d75c4f187a574bb1224df8e056c2"
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checksum = "a9f9cb367209e2ad214afa8d823348334994dc1579f4a521d53a3bc4d0848e73"
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dependencies = [
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"android_system_properties",
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"arrayvec 0.7.2",
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"ash",
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"bit-set",
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"metal",
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"naga",
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"objc",
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"parking_lot 0.11.2",
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"parking_lot 0.12.0",
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"profiling",
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"range-alloc",
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"raw-window-handle",
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[[package]]
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name = "wgpu-types"
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version = "0.12.0"
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version = "0.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "549533d9e1cdd4b4cda7718d33ff500fc4c34b5467b71d76b547ae0324f3b2a2"
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checksum = "f48d691b733b9d50ea8cb18f377fd1ed927c90c55ad1ec5b90f68885471977f7"
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dependencies = [
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"bitflags",
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]
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@ -76,7 +76,7 @@ egui-wgpu = { version = "0.18.0", path = "../egui-wgpu", optional = true, featur
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glow = { version = "0.11", optional = true }
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ron = { version = "0.7", optional = true }
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serde = { version = "1", optional = true, features = ["derive"] }
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wgpu = { version = "0.12", optional = true }
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wgpu = { version = "0.13", optional = true }
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# -------------------------------------------
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# native:
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@ -40,7 +40,7 @@ egui = { version = "0.18.1", path = "../egui", default-features = false, feature
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bytemuck = "1.7"
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tracing = "0.1"
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type-map = "0.5.0"
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wgpu = "0.12"
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wgpu = "0.13"
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#! ### Optional dependencies
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## Enable this when generating docs.
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// Vertex shader bindings
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struct VertexOutput {
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[[location(0)]] tex_coord: vec2<f32>;
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[[location(1)]] color: vec4<f32>;
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[[builtin(position)]] position: vec4<f32>;
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@location(0) tex_coord: vec2<f32>,
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@location(1) color: vec4<f32>,
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@builtin(position) position: vec4<f32>,
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};
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struct Locals {
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screen_size: vec2<f32>;
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screen_size: vec2<f32>,
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// Uniform buffers need to be at least 16 bytes in WebGL.
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// See https://github.com/gfx-rs/wgpu/issues/2072
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_padding: vec2<u32>,
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};
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[[group(0), binding(0)]] var<uniform> r_locals: Locals;
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@group(0) @binding(0) var<uniform> r_locals: Locals;
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// 0-1 from 0-255
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fn linear_from_srgb(srgb: vec3<f32>) -> vec3<f32> {
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);
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}
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[[stage(vertex)]]
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@vertex
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fn vs_main(
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[[location(0)]] a_pos: vec2<f32>,
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[[location(1)]] a_tex_coord: vec2<f32>,
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[[location(2)]] a_color: u32,
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@location(0) a_pos: vec2<f32>,
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@location(1) a_tex_coord: vec2<f32>,
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@location(2) a_color: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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out.tex_coord = a_tex_coord;
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return out;
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}
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[[stage(vertex)]]
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@vertex
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fn vs_conv_main(
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[[location(0)]] a_pos: vec2<f32>,
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[[location(1)]] a_tex_coord: vec2<f32>,
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[[location(2)]] a_color: u32,
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@location(0) a_pos: vec2<f32>,
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@location(1) a_tex_coord: vec2<f32>,
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@location(2) a_color: u32,
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) -> VertexOutput {
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var out: VertexOutput;
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out.tex_coord = a_tex_coord;
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// Fragment shader bindings
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[[group(1), binding(0)]] var r_tex_color: texture_2d<f32>;
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[[group(1), binding(1)]] var r_tex_sampler: sampler;
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@group(1) @binding(0) var r_tex_color: texture_2d<f32>;
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@group(1) @binding(1) var r_tex_sampler: sampler;
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[[stage(fragment)]]
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fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return in.color * textureSample(r_tex_color, r_tex_sampler, in.tex_coord);
|
||||
}
|
||||
|
|
|
@ -148,7 +148,7 @@ impl RenderPass {
|
|||
label: Some("egui_shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("egui.wgsl"))),
|
||||
};
|
||||
let module = device.create_shader_module(&shader);
|
||||
let module = device.create_shader_module(shader);
|
||||
|
||||
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("egui_uniform_buffer"),
|
||||
|
@ -258,7 +258,7 @@ impl RenderPass {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &module,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: output_format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
|
@ -273,7 +273,7 @@ impl RenderPass {
|
|||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
})],
|
||||
}),
|
||||
multiview: None,
|
||||
});
|
||||
|
@ -307,14 +307,14 @@ impl RenderPass {
|
|||
};
|
||||
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: color_attachment,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: load_operation,
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
label: Some("egui main render pass"),
|
||||
});
|
||||
|
|
|
@ -114,7 +114,7 @@ impl<'a> Painter<'a> {
|
|||
|
||||
if self.render_state.is_none() {
|
||||
let adapter = self.adapter.as_ref().unwrap();
|
||||
let swapchain_format = surface.get_preferred_format(adapter).unwrap();
|
||||
let swapchain_format = surface.get_supported_formats(adapter)[0];
|
||||
|
||||
let rs = pollster::block_on(self.init_render_state(adapter, swapchain_format));
|
||||
self.render_state = Some(rs);
|
||||
|
|
|
@ -17,7 +17,7 @@ impl Custom3d {
|
|||
|
||||
let device = &render_state.device;
|
||||
|
||||
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("./custom3d_wgpu_shader.wgsl").into()),
|
||||
});
|
||||
|
@ -53,7 +53,7 @@ impl Custom3d {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[render_state.target_format.into()],
|
||||
targets: &[Some(render_state.target_format.into())],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState::default(),
|
||||
depth_stencil: None,
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
struct VertexOut {
|
||||
[[location(0)]] color: vec4<f32>;
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
@location(0) color: vec4<f32>,
|
||||
@builtin(position) position: vec4<f32>,
|
||||
};
|
||||
|
||||
struct Uniforms {
|
||||
angle: f32;
|
||||
angle: f32,
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]]
|
||||
@group(0) @binding(0)
|
||||
var<uniform> uniforms: Uniforms;
|
||||
|
||||
var<private> v_positions: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
|
||||
|
@ -22,8 +22,8 @@ var<private> v_colors: array<vec4<f32>, 3> = array<vec4<f32>, 3>(
|
|||
vec4<f32>(0.0, 0.0, 1.0, 1.0),
|
||||
);
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main([[builtin(vertex_index)]] v_idx: u32) -> VertexOut {
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) v_idx: u32) -> VertexOut {
|
||||
var out: VertexOut;
|
||||
|
||||
out.position = vec4<f32>(v_positions[v_idx], 0.0, 1.0);
|
||||
|
@ -33,7 +33,7 @@ fn vs_main([[builtin(vertex_index)]] v_idx: u32) -> VertexOut {
|
|||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(in: VertexOut) -> [[location(0)]] vec4<f32> {
|
||||
@fragment
|
||||
fn fs_main(in: VertexOut) -> @location(0) vec4<f32> {
|
||||
return in.color;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue