Initial commit: Closed loop of TS->Rust->TS
This commit is contained in:
commit
856bbf4dae
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*.sublime*
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/target
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[package]
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name = "emgui"
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version = "0.1.0"
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authors = ["Emil Ernerfeldt <emilernerfeldt@gmail.com>"]
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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# rand = { version="0.6", features = ['wasm-bindgen'] }
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serde = "1"
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serde_derive = "1"
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serde_json = "1"
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wasm-bindgen = "0.2"
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web-sys = { version = "0.3.5", features = ['console', 'Performance', 'Window'] }
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# Optimize for small code size:
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[profile.dev]
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opt-level = "s"
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[profile.release]
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opt-level = "s"
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# Emgui – An Experimental, Modularized immediate mode Graphical User Interface
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Here are the steps, in chronological order of execution:
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CODE: Input bindings, i.e. gathering GuiInput data from the system (web browser, Mac Window, iPhone App, ...)
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DATA: GuiInput: mouse and keyboard state + window size
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DATA: GuiSizes: this is a configuration of the ImLayout system, sets sizes of e.g. a slider.
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CODE: ImLayout: Immediate mode layout Gui elements. THIS IS WHAT YOUR APP CODE CALLS!
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DATA: GuiPaint: High-level commands to render e.g. a checked box with a hover-effect at a certain position.
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DATA: GuiStyle: The colors/shading of the gui.
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CODE: GuiPainter: Renders GuiPaint + GuiStyle into DrawCommands
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DATA: PaintCommands: low-level commands (e.g. "Draw a rectangle with this color here")
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CODE: Painter: paints the the PaintCommands to the screen (HTML canvas, OpenGL, ...)
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This is similar to Dear ImGui but separates the layout from the rendering, and adds another step to the rendering.
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# Implementation
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Input is gathered in TypeScript.
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PaintCommands rendered to a HTML canvas.
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Everything else is written in Rust, compiled to WASM.
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#!/bin/bash
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set -eu
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# Pre-requisites:
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rustup target add wasm32-unknown-unknown
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if ! [[ $(wasm-bindgen --version) ]]; then
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cargo install wasm-bindgen-cli
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fi
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BUILD=debug
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# BUILD=release
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# Clear output from old stuff:
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rm -rf docs/*.d.ts
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rm -rf docs/*.js
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rm -rf docs/*.wasm
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echo "Build rust:"
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cargo build --target wasm32-unknown-unknown
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echo "Lint and clean up typescript:"
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tslint --fix docs/*.ts
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echo "Compile typescript:"
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tsc
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echo "Generate JS bindings for wasm:"
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FOLDER_NAME=${PWD##*/}
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TARGET_NAME="$FOLDER_NAME.wasm"
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wasm-bindgen "target/wasm32-unknown-unknown/$BUILD/$TARGET_NAME" \
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--out-dir docs --no-modules
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# --no-modules-global hoboho
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#!/bin/bash
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set -eu
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./build.sh
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open "docs/index.html"
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/* tslint:disable */
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export function show_gui(arg0: string): string;
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export class Input {
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free(): void;
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screen_width: number
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screen_height: number
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mouse_x: number
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mouse_y: number
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}
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(function() {
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var wasm;
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const __exports = {};
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let cachedTextEncoder = new TextEncoder('utf-8');
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let cachegetUint8Memory = null;
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function getUint8Memory() {
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if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) {
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cachegetUint8Memory = new Uint8Array(wasm.memory.buffer);
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}
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return cachegetUint8Memory;
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}
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function passStringToWasm(arg) {
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const buf = cachedTextEncoder.encode(arg);
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const ptr = wasm.__wbindgen_malloc(buf.length);
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getUint8Memory().set(buf, ptr);
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return [ptr, buf.length];
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}
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let cachedTextDecoder = new TextDecoder('utf-8');
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function getStringFromWasm(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
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}
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let cachedGlobalArgumentPtr = null;
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function globalArgumentPtr() {
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if (cachedGlobalArgumentPtr === null) {
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cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
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}
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return cachedGlobalArgumentPtr;
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}
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let cachegetUint32Memory = null;
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function getUint32Memory() {
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if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
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cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
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}
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return cachegetUint32Memory;
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}
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/**
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* @param {string} arg0
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* @returns {string}
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*/
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__exports.show_gui = function(arg0) {
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const [ptr0, len0] = passStringToWasm(arg0);
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const retptr = globalArgumentPtr();
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try {
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wasm.show_gui(retptr, ptr0, len0);
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const mem = getUint32Memory();
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const rustptr = mem[retptr / 4];
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const rustlen = mem[retptr / 4 + 1];
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const realRet = getStringFromWasm(rustptr, rustlen).slice();
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wasm.__wbindgen_free(rustptr, rustlen * 1);
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return realRet;
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} finally {
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wasm.__wbindgen_free(ptr0, len0 * 1);
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}
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};
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function freeInput(ptr) {
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wasm.__wbg_input_free(ptr);
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}
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/**
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*/
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class Input {
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free() {
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const ptr = this.ptr;
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this.ptr = 0;
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freeInput(ptr);
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}
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/**
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* @returns {number}
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*/
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get screen_width() {
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return wasm.__wbg_get_input_screen_width(this.ptr);
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}
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set screen_width(arg0) {
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return wasm.__wbg_set_input_screen_width(this.ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get screen_height() {
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return wasm.__wbg_get_input_screen_height(this.ptr);
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}
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set screen_height(arg0) {
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return wasm.__wbg_set_input_screen_height(this.ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get mouse_x() {
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return wasm.__wbg_get_input_mouse_x(this.ptr);
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}
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set mouse_x(arg0) {
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return wasm.__wbg_set_input_mouse_x(this.ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get mouse_y() {
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return wasm.__wbg_get_input_mouse_y(this.ptr);
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}
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set mouse_y(arg0) {
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return wasm.__wbg_set_input_mouse_y(this.ptr, arg0);
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}
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}
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__exports.Input = Input;
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__exports.__wbindgen_throw = function(ptr, len) {
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throw new Error(getStringFromWasm(ptr, len));
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};
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function init(path_or_module) {
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let instantiation;
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const imports = { './emgui': __exports };
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if (path_or_module instanceof WebAssembly.Module) {
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instantiation = WebAssembly.instantiate(path_or_module, imports)
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.then(instance => {
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return { instance, module: module_or_path }
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});
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} else {
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const data = fetch(path_or_module);
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if (typeof WebAssembly.instantiateStreaming === 'function') {
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instantiation = WebAssembly.instantiateStreaming(data, imports);
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} else {
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instantiation = data
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.then(response => response.arrayBuffer())
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.then(buffer => WebAssembly.instantiate(buffer, imports));
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}
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}
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return instantiation.then(({instance}) => {
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wasm = init.wasm = instance.exports;
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return;
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});
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};
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self.wasm_bindgen = Object.assign(init, __exports);
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})();
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Binary file not shown.
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// ----------------------------------------------------------------------------
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// Paint module:
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||||
function paintCommand(canvas, cmd) {
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var ctx = canvas.getContext("2d");
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switch (cmd.kind) {
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case "clear":
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ctx.fillStyle = cmd.fill_style;
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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return;
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case "line":
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ctx.beginPath();
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ctx.lineWidth = cmd.line_width;
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ctx.strokeStyle = cmd.stroke_style;
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ctx.moveTo(cmd.from[0], cmd.from[1]);
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ctx.lineTo(cmd.to[0], cmd.to[1]);
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ctx.stroke();
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return;
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case "circle":
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ctx.fillStyle = cmd.fill_style;
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ctx.beginPath();
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ctx.arc(cmd.center[0], cmd.center[1], cmd.radius, 0, 2 * Math.PI, false);
|
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ctx.fill();
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return;
|
||||
case "rounded_rect":
|
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ctx.fillStyle = cmd.fill_style;
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var x = cmd.pos[0];
|
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var y = cmd.pos[1];
|
||||
var width = cmd.size[0];
|
||||
var height = cmd.size[1];
|
||||
var radius = cmd.radius;
|
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ctx.beginPath();
|
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ctx.moveTo(x + radius, y);
|
||||
ctx.lineTo(x + width - radius, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
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ctx.lineTo(x + width, y + height - radius);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
|
||||
ctx.lineTo(x + radius, y + height);
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
||||
ctx.lineTo(x, y + radius);
|
||||
ctx.quadraticCurveTo(x, y, x + radius, y);
|
||||
ctx.closePath();
|
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ctx.fill();
|
||||
return;
|
||||
case "text":
|
||||
ctx.font = cmd.font;
|
||||
ctx.fillStyle = cmd.fill_style;
|
||||
ctx.textAlign = cmd.text_align;
|
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ctx.fillText(cmd.text, cmd.pos[0], cmd.pos[1]);
|
||||
return;
|
||||
}
|
||||
}
|
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// we'll defer our execution until the wasm is ready to go
|
||||
function wasm_loaded() {
|
||||
console.log("wasm loaded");
|
||||
initialize();
|
||||
}
|
||||
// here we tell bindgen the path to the wasm file so it can start
|
||||
// initialization and return to us a promise when it's done
|
||||
wasm_bindgen("./emgui_bg.wasm")
|
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.then(wasm_loaded)["catch"](console.error);
|
||||
function rust_gui(input) {
|
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return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
function js_gui(input) {
|
||||
var commands = [];
|
||||
commands.push({
|
||||
fillStyle: "#111111",
|
||||
kind: "clear"
|
||||
});
|
||||
commands.push({
|
||||
fillStyle: "#ff1111",
|
||||
kind: "rounded_rect",
|
||||
pos: [100, 100],
|
||||
radius: 20,
|
||||
size: [200, 100]
|
||||
});
|
||||
return commands;
|
||||
}
|
||||
function paint_gui(canvas, mouse_pos) {
|
||||
var input = {
|
||||
mouse_x: mouse_pos.x,
|
||||
mouse_y: mouse_pos.y,
|
||||
screen_height: canvas.height,
|
||||
screen_width: canvas.width
|
||||
};
|
||||
var commands = rust_gui(input);
|
||||
for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
|
||||
var cmd = commands_1[_i];
|
||||
paintCommand(canvas, cmd);
|
||||
}
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
function mouse_pos_from_event(canvas, evt) {
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
return {
|
||||
x: evt.clientX - rect.left,
|
||||
y: evt.clientY - rect.top
|
||||
};
|
||||
}
|
||||
function initialize() {
|
||||
var canvas = document.getElementById("canvas");
|
||||
canvas.addEventListener("mousemove", function (evt) {
|
||||
var mouse_pos = mouse_pos_from_event(canvas, evt);
|
||||
paint_gui(canvas, mouse_pos);
|
||||
}, false);
|
||||
canvas.addEventListener("mousedown", function (evt) {
|
||||
var mouse_pos = mouse_pos_from_event(canvas, evt);
|
||||
paint_gui(canvas, mouse_pos);
|
||||
}, false);
|
||||
paint_gui(canvas, { x: 0, y: 0 });
|
||||
}
|
|
@ -0,0 +1,206 @@
|
|||
// ----------------------------------------------------------------------------
|
||||
// Paint module:
|
||||
|
||||
interface Clear {
|
||||
kind: "clear";
|
||||
fill_style: string;
|
||||
}
|
||||
|
||||
interface Line {
|
||||
kind: "line";
|
||||
from: [number, number];
|
||||
line_width: number;
|
||||
stroke_style: string;
|
||||
to: [number, number];
|
||||
}
|
||||
|
||||
interface Circle {
|
||||
kind: "circle";
|
||||
center: [number, number];
|
||||
fill_style: string;
|
||||
radius: number;
|
||||
}
|
||||
|
||||
interface RoundedRect {
|
||||
kind: "rounded_rect";
|
||||
fill_style: string;
|
||||
pos: [number, number];
|
||||
radius: number;
|
||||
size: [number, number];
|
||||
}
|
||||
|
||||
interface Text {
|
||||
kind: "text";
|
||||
fill_style: string;
|
||||
font: string;
|
||||
pos: [number, number];
|
||||
text: string;
|
||||
text_align: "start" | "center" | "end";
|
||||
}
|
||||
|
||||
type PaintCmd = Clear | Line | Circle | RoundedRect | Text;
|
||||
|
||||
function paintCommand(canvas, cmd: PaintCmd) {
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
||||
switch (cmd.kind) {
|
||||
case "clear":
|
||||
ctx.fillStyle = cmd.fill_style;
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
return;
|
||||
|
||||
case "line":
|
||||
ctx.beginPath();
|
||||
ctx.lineWidth = cmd.line_width;
|
||||
ctx.strokeStyle = cmd.stroke_style;
|
||||
ctx.moveTo(cmd.from[0], cmd.from[1]);
|
||||
ctx.lineTo(cmd.to[0], cmd.to[1]);
|
||||
ctx.stroke();
|
||||
return;
|
||||
|
||||
case "circle":
|
||||
ctx.fillStyle = cmd.fill_style;
|
||||
ctx.beginPath();
|
||||
ctx.arc(cmd.center[0], cmd.center[1], cmd.radius, 0, 2 * Math.PI, false);
|
||||
ctx.fill();
|
||||
return;
|
||||
|
||||
case "rounded_rect":
|
||||
ctx.fillStyle = cmd.fill_style;
|
||||
const x = cmd.pos[0];
|
||||
const y = cmd.pos[1];
|
||||
const width = cmd.size[0];
|
||||
const height = cmd.size[1];
|
||||
const radius = cmd.radius;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius, y);
|
||||
ctx.lineTo(x + width - radius, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
||||
ctx.lineTo(x + width, y + height - radius);
|
||||
ctx.quadraticCurveTo(
|
||||
x + width,
|
||||
y + height,
|
||||
x + width - radius,
|
||||
y + height,
|
||||
);
|
||||
ctx.lineTo(x + radius, y + height);
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
||||
ctx.lineTo(x, y + radius);
|
||||
ctx.quadraticCurveTo(x, y, x + radius, y);
|
||||
ctx.closePath();
|
||||
ctx.fill();
|
||||
return;
|
||||
|
||||
case "text":
|
||||
ctx.font = cmd.font;
|
||||
ctx.fillStyle = cmd.fill_style;
|
||||
ctx.textAlign = cmd.text_align;
|
||||
ctx.fillText(cmd.text, cmd.pos[0], cmd.pos[1]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
interface Coord {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
interface Input {
|
||||
mouse_x: number;
|
||||
mouse_y: number;
|
||||
screen_height: number;
|
||||
screen_width: number;
|
||||
// TODO: mouse down etc
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// the `wasm_bindgen` global is set to the exports of the Rust module. Override with wasm-bindgen --no-modules-global
|
||||
declare var wasm_bindgen: any;
|
||||
|
||||
// we'll defer our execution until the wasm is ready to go
|
||||
function wasm_loaded() {
|
||||
console.log(`wasm loaded`);
|
||||
initialize();
|
||||
}
|
||||
|
||||
// here we tell bindgen the path to the wasm file so it can start
|
||||
// initialization and return to us a promise when it's done
|
||||
wasm_bindgen("./emgui_bg.wasm")
|
||||
.then(wasm_loaded)
|
||||
.catch(console.error);
|
||||
|
||||
function rust_gui(input: Input): PaintCmd[] {
|
||||
return JSON.parse(wasm_bindgen.show_gui(JSON.stringify(input)));
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function js_gui(input: Input): PaintCmd[] {
|
||||
const commands = [];
|
||||
|
||||
commands.push({
|
||||
fillStyle: "#111111",
|
||||
kind: "clear",
|
||||
});
|
||||
|
||||
commands.push({
|
||||
fillStyle: "#ff1111",
|
||||
kind: "rounded_rect",
|
||||
pos: [100, 100],
|
||||
radius: 20,
|
||||
size: [200, 100],
|
||||
});
|
||||
|
||||
return commands;
|
||||
}
|
||||
|
||||
function paint_gui(canvas, mouse_pos) {
|
||||
const input = {
|
||||
mouse_x: mouse_pos.x,
|
||||
mouse_y: mouse_pos.y,
|
||||
screen_height: canvas.height,
|
||||
screen_width: canvas.width,
|
||||
};
|
||||
const commands = rust_gui(input);
|
||||
|
||||
for (const cmd of commands) {
|
||||
paintCommand(canvas, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
function mouse_pos_from_event(canvas, evt): Coord {
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
return {
|
||||
x: evt.clientX - rect.left,
|
||||
y: evt.clientY - rect.top,
|
||||
};
|
||||
}
|
||||
|
||||
function initialize() {
|
||||
const canvas = document.getElementById("canvas");
|
||||
|
||||
canvas.addEventListener(
|
||||
"mousemove",
|
||||
(evt) => {
|
||||
const mouse_pos = mouse_pos_from_event(canvas, evt);
|
||||
paint_gui(canvas, mouse_pos);
|
||||
},
|
||||
false,
|
||||
);
|
||||
|
||||
canvas.addEventListener(
|
||||
"mousedown",
|
||||
(evt) => {
|
||||
const mouse_pos = mouse_pos_from_event(canvas, evt);
|
||||
paint_gui(canvas, mouse_pos);
|
||||
},
|
||||
false,
|
||||
);
|
||||
|
||||
paint_gui(canvas, { x: 0, y: 0 });
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
||||
<head>
|
||||
<title>Gui Experiment</title>
|
||||
|
||||
<style>
|
||||
html {
|
||||
/* Remove touch delay: */
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
body {
|
||||
background: #111111;
|
||||
color: #bbbbbb;
|
||||
max-width: 480px;
|
||||
margin: auto;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<script>
|
||||
// The `--no-modules`-generated JS from `wasm-bindgen` attempts to use
|
||||
// `WebAssembly.instantiateStreaming` to instantiate the wasm module,
|
||||
// but this doesn't work with `file://` urls. This example is frequently
|
||||
// viewed by simply opening `index.html` in a browser (with a `file://`
|
||||
// url), so it would fail if we were to call this function!
|
||||
//
|
||||
// Work around this for now by deleting the function to ensure that the
|
||||
// `no_modules.js` script doesn't have access to it. You won't need this
|
||||
// hack when deploying over HTTP.
|
||||
delete WebAssembly.instantiateStreaming;
|
||||
</script>
|
||||
|
||||
<!-- this is the JS generated by the `wasm-bindgen` CLI tool -->
|
||||
<script src="emgui.js"></script>
|
||||
|
||||
<script src="frontend.js" type="module"></script>
|
||||
|
||||
<!-- TODO: make this cover the entire screen, with resize and all -->
|
||||
<canvas id="canvas" width="480" height="800"></canvas>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -0,0 +1,70 @@
|
|||
extern crate serde;
|
||||
extern crate serde_json;
|
||||
extern crate wasm_bindgen;
|
||||
extern crate web_sys;
|
||||
#[macro_use]
|
||||
extern crate serde_derive;
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Deserialize)]
|
||||
pub struct Input {
|
||||
pub screen_width: f32,
|
||||
pub screen_height: f32,
|
||||
pub mouse_x: f32,
|
||||
pub mouse_y: f32,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "snake_case")]
|
||||
enum TextAlign {
|
||||
Start,
|
||||
Center,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "snake_case", tag = "kind")]
|
||||
enum PaintCmd {
|
||||
Clear {
|
||||
fill_style: String,
|
||||
},
|
||||
RoundedRect {
|
||||
fill_style: String,
|
||||
pos: [f32; 2],
|
||||
size: [f32; 2],
|
||||
radius: f32,
|
||||
},
|
||||
Text {
|
||||
fill_style: String,
|
||||
font: String,
|
||||
pos: [f32; 2],
|
||||
text: String,
|
||||
text_align: TextAlign,
|
||||
},
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn show_gui(input_json: &str) -> String {
|
||||
let input: Input = serde_json::from_str(input_json).unwrap();
|
||||
let commands = [
|
||||
PaintCmd::Clear {
|
||||
fill_style: "#44444400".to_string(),
|
||||
},
|
||||
PaintCmd::RoundedRect {
|
||||
fill_style: "#1111ff".to_string(),
|
||||
pos: [100.0, 100.0],
|
||||
radius: 40.0,
|
||||
size: [200.0, 200.0],
|
||||
},
|
||||
PaintCmd::Text {
|
||||
fill_style: "#11ff00".to_string(),
|
||||
font: "14px Palatino".to_string(),
|
||||
pos: [200.0, 32.0],
|
||||
text: format!("Mouse pos: {} {}", input.mouse_x, input.mouse_y),
|
||||
text_align: TextAlign::Center,
|
||||
},
|
||||
];
|
||||
serde_json::to_string(&commands).unwrap()
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"module": "es2015",
|
||||
},
|
||||
"include": [
|
||||
"docs/**/*"
|
||||
]
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"defaultSeverity": "error",
|
||||
"extends": [
|
||||
"tslint:recommended"
|
||||
],
|
||||
"jsRules": {},
|
||||
"rules": {
|
||||
"interface-name": [true, "never-prefix"],
|
||||
"max-classes-per-file": [false],
|
||||
"no-bitwise": false,
|
||||
"no-console": false,
|
||||
"variable-name": false
|
||||
},
|
||||
"rulesDirectory": []
|
||||
}
|
Loading…
Reference in New Issue