clean up style.rs
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parent
52eb5bdf2c
commit
4e03a607c6
10
src/app.rs
10
src/app.rs
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@ -58,10 +58,12 @@ impl GuiSettings for App {
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gui.label(format!("The button have been clicked {} times", self.count));
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gui.slider_f32("width", &mut self.width, 0.0, 500.0);
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gui.slider_f32("height", &mut self.height, 0.0, 500.0);
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gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0);
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gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0);
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gui.foldable("Box rendering options", |gui| {
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gui.slider_f32("width", &mut self.width, 0.0, 500.0);
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gui.slider_f32("height", &mut self.height, 0.0, 500.0);
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gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0);
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gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0);
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});
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gui.commands
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.push(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
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181
src/style.rs
181
src/style.rs
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@ -25,6 +25,55 @@ impl Default for Style {
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}
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}
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impl Style {
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/// e.g. the background of the slider
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fn background_fill_color(&self) -> Color {
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srgba(34, 34, 34, 255)
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}
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fn text_color(&self) -> Color {
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srgba(255, 255, 255, 187)
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}
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/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 220)
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}
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}
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/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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srgba(255, 255, 255, 255)
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} else if interact.hovered {
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srgba(255, 255, 255, 200)
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} else {
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srgba(255, 255, 255, 170)
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}
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}
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/// Returns small icon rectangle, big icon rectangle, and the remaining rectangle
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fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect, Rect) {
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let box_side = 16.0;
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let big_icon_rect = Rect::from_center_size(
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vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
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vec2(box_side, box_side),
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);
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let small_icon_rect = Rect::from_center_size(big_icon_rect.center(), vec2(10.0, 10.0));
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let rest_rect =
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Rect::from_min_size(vec2(big_icon_rect.max().x + 4.0, rect.min().y), rect.size);
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(small_icon_rect, big_icon_rect, rest_rect)
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}
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}
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fn debug_rect(rect: Rect) -> PaintCmd {
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PaintCmd::Rect {
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corner_radius: 0.0,
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@ -47,23 +96,16 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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rect,
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text,
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} => {
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let rect_fill_color = if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 255)
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};
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out_commands.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(rect_fill_color),
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: rect.pos,
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size: rect.size,
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});
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// TODO: clip-rect of text
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out_commands.push(PaintCmd::Text {
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fill_color: srgba(255, 255, 255, 187),
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fill_color: style.interact_stroke_color(&interact),
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font_name: style.font_name.clone(),
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font_size: style.font_size,
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pos: Vec2 {
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@ -84,42 +126,23 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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rect,
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text,
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} => {
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let fill_color = if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 255)
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};
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let stroke_color = if interact.active {
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srgba(255, 255, 255, 255)
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} else if interact.hovered {
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srgba(255, 255, 255, 200)
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} else {
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srgba(255, 255, 255, 170)
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};
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let box_side = 16.0;
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let box_rect = Rect::from_center_size(
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vec2(rect.min().x + box_side * 0.5, rect.center().y),
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vec2(box_side, box_side),
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);
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let (small_icon_rect, big_icon_rect, rest_rect) = style.icon_rectangles(&rect);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(fill_color),
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: box_rect.pos,
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size: box_rect.size,
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pos: big_icon_rect.pos,
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size: big_icon_rect.size,
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});
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let stroke_color = style.interact_stroke_color(&interact);
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if checked {
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let smaller_rect = Rect::from_center_size(box_rect.center(), vec2(10.0, 10.0));
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(smaller_rect.min().x, smaller_rect.center().y),
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vec2(smaller_rect.center().x, smaller_rect.max().y),
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vec2(smaller_rect.max().x, smaller_rect.min().y),
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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vec2(small_icon_rect.max().x, small_icon_rect.min().y),
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],
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color: stroke_color,
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width: style.line_width,
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@ -131,8 +154,8 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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font_name: style.font_name.clone(),
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font_size: style.font_size,
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pos: Vec2 {
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x: box_rect.max().x + 4.0,
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y: rect.center().y - 4.0,
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x: rest_rect.min().x,
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y: rest_rect.center().y - 4.0,
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},
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text,
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text_align: TextAlign::Start,
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@ -148,21 +171,8 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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open,
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rect,
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} => {
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let fill_color = if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 255)
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};
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let stroke_color = if interact.active {
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srgba(255, 255, 255, 255)
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} else if interact.hovered {
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srgba(255, 255, 255, 200)
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} else {
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srgba(255, 255, 255, 170)
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};
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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@ -174,16 +184,12 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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// TODO: paint a little triangle or arrow or something instead of this
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let box_side = 16.0;
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let box_rect = Rect::from_center_size(
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vec2(rect.min().x + box_side * 0.5, rect.center().y),
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vec2(box_side, box_side),
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);
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let (small_icon_rect, _, rest_rect) = style.icon_rectangles(&rect);
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// Draw a minus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(box_rect.min().x, box_rect.center().y),
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vec2(box_rect.max().x, box_rect.center().y),
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.max().x, small_icon_rect.center().y),
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],
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color: stroke_color,
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width: style.line_width,
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@ -192,8 +198,8 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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// Draw it as a plus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(box_rect.center().x, box_rect.min().y),
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vec2(box_rect.center().x, box_rect.max().y),
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vec2(small_icon_rect.center().x, small_icon_rect.min().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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],
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color: stroke_color,
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width: style.line_width,
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@ -205,7 +211,7 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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font_name: style.font_name.clone(),
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font_size: style.font_size,
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pos: Vec2 {
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x: box_rect.max().x + 4.0,
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x: rest_rect.min().x,
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y: rect.center().y - style.font_size / 2.0,
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},
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text: label,
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@ -218,37 +224,24 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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rect,
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text,
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} => {
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let fill_color = if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 255)
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};
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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let stroke_color = if interact.active {
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srgba(255, 255, 255, 255)
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} else if interact.hovered {
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srgba(255, 255, 255, 200)
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} else {
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srgba(255, 255, 255, 170)
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};
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let (small_icon_rect, big_icon_rect, rest_rect) = style.icon_rectangles(&rect);
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let circle_radius = 8.0;
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let circle_center = vec2(rect.min().x + circle_radius, rect.center().y);
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out_commands.push(PaintCmd::Circle {
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center: circle_center,
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center: big_icon_rect.center(),
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fill_color: Some(fill_color),
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outline: None,
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radius: circle_radius,
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radius: big_icon_rect.size.x / 2.0,
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});
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if checked {
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out_commands.push(PaintCmd::Circle {
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center: circle_center,
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fill_color: Some(srgba(0, 0, 0, 255)),
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center: small_icon_rect.center(),
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fill_color: Some(stroke_color),
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outline: None,
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radius: circle_radius * 0.5,
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radius: small_icon_rect.size.x / 2.0,
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});
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}
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@ -257,7 +250,7 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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font_name: style.font_name.clone(),
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font_size: style.font_size,
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pos: Vec2 {
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x: rect.min().x + 2.0 * circle_radius + 4.0,
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x: rest_rect.min().x,
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y: rect.center().y - 4.0,
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},
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text,
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@ -288,17 +281,9 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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vec2(16.0, 16.0),
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);
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let marker_fill_color = if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 255)
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};
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out_commands.push(PaintCmd::Rect {
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corner_radius: 2.0,
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fill_color: Some(srgba(34, 34, 34, 255)),
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fill_color: Some(style.background_fill_color()),
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outline: None,
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pos: thin_rect.pos,
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size: thin_rect.size,
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@ -306,14 +291,14 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(marker_fill_color),
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: marker_rect.pos,
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size: marker_rect.size,
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});
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out_commands.push(PaintCmd::Text {
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fill_color: srgba(255, 255, 255, 187),
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fill_color: style.interact_stroke_color(&interact),
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font_name: style.font_name.clone(),
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font_size: style.font_size,
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pos: vec2(
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@ -335,7 +320,7 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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style: text_style,
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} => {
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let fill_color = match text_style {
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TextStyle::Label => srgba(255, 255, 255, 187),
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TextStyle::Label => style.text_color(),
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};
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out_commands.push(PaintCmd::Text {
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fill_color,
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