Make sure to call `raw_input_hook` on web (#4646)
## What's new * Extends @varphone's excellent `raw_input_hook` idea from https://github.com/emilk/egui/pull/4008 to `web/app_runner`. ## Details Debugging this locally after my app's `raw_input_hook` wasn't being called, I realized it's not in the code path of eframe's web runner, only the native integration. Below is a toy example running on the web. https://github.com/emilk/egui/assets/8173478/d470b7e6-d393-4ead-9745-3aafc72ae6bc
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@ -188,7 +188,9 @@ impl AppRunner {
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/// The result can be painted later with a call to [`Self::run_and_paint`] or [`Self::paint`].
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pub fn logic(&mut self) {
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let canvas_size = super::canvas_size_in_points(self.canvas(), self.egui_ctx());
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let raw_input = self.input.new_frame(canvas_size);
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let mut raw_input = self.input.new_frame(canvas_size);
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self.app.raw_input_hook(&self.egui_ctx, &mut raw_input);
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let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
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self.app.update(egui_ctx, &mut self.frame);
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