chore: remove repetitive words (#4400)

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remove repetitive words

Signed-off-by: hardlydearly <799511800@qq.com>
This commit is contained in:
hardlydearly 2024-04-29 16:33:29 +08:00 committed by GitHub
parent c1fc9213c3
commit 3bb33980a9
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
10 changed files with 14 additions and 14 deletions

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@ -77,7 +77,7 @@ pub fn capture() -> String {
// Remove stuff that isn't user calls:
let skip_prefixes = [
// "backtrace::", // not needed, since we cut at at egui::callstack::capture
// "backtrace::", // not needed, since we cut at egui::callstack::capture
"egui::",
"<egui::",
"<F as egui::widgets::Widget>",

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@ -306,7 +306,7 @@ impl Prepared {
self.content_ui.min_rect() + self.frame.inner_margin + self.frame.outer_margin
}
/// Allocate the the space that was used by [`Self::content_ui`].
/// Allocate the space that was used by [`Self::content_ui`].
///
/// This MUST be called, or the parent ui will not know how much space this widget used.
///

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@ -257,7 +257,7 @@ pub struct RepaintCause {
/// What file had the call that requested the repaint?
pub file: &'static str,
/// What line number of the the call that requested the repaint?
/// What line number of the call that requested the repaint?
pub line: u32,
}
@ -924,7 +924,7 @@ impl Context {
self.write(move |ctx| writer(&mut ctx.memory.options.tessellation_options))
}
/// If the given [`Id`] has been used previously the same frame at at different position,
/// If the given [`Id`] has been used previously the same frame at different position,
/// then an error will be printed on screen.
///
/// This function is already called for all widgets that do any interaction,

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@ -132,7 +132,7 @@ enum FocusDirection {
/// Select the widget below the current focused widget.
Down,
/// Select the widget to the left of the the current focused widget.
/// Select the widget to the left of the current focused widget.
Left,
/// Select the previous widget that had focus.
@ -812,7 +812,7 @@ impl Memory {
/// ## Popups
/// Popups are things like combo-boxes, color pickers, menus etc.
/// Only one can be be open at a time.
/// Only one can be open at a time.
impl Memory {
/// Is the given popup open?
pub fn is_popup_open(&self, popup_id: Id) -> bool {

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@ -63,7 +63,7 @@ impl CursorRange {
self.primary.ccursor == self.secondary.ccursor
}
/// Is `self` a super-set of the the other range?
/// Is `self` a super-set of the other range?
pub fn contains(&self, other: &Self) -> bool {
let [self_min, self_max] = self.sorted_cursors();
let [other_min, other_max] = other.sorted_cursors();

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@ -46,7 +46,7 @@ impl TextCursorState {
self.cursor_range.is_none() && self.ccursor_range.is_none()
}
/// The the currently selected range of characters.
/// The currently selected range of characters.
pub fn char_range(&self) -> Option<CCursorRange> {
self.ccursor_range.or_else(|| {
self.cursor_range

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@ -1886,7 +1886,7 @@ impl Ui {
/// adjusted up and down to lie in the center of the horizontal layout.
/// The initial height is `style.spacing.interact_size.y`.
/// Centering is almost always what you want if you are
/// planning to to mix widgets or use different types of text.
/// planning to mix widgets or use different types of text.
///
/// If you don't want the contents to be centered, use [`Self::horizontal_top`] instead.
///
@ -1947,7 +1947,7 @@ impl Ui {
/// adjusted up and down to lie in the center of the horizontal layout.
/// The initial height is `style.spacing.interact_size.y`.
/// Centering is almost always what you want if you are
/// planning to to mix widgets or use different types of text.
/// planning to mix widgets or use different types of text.
///
/// The returned [`Response`] will only have checked for mouse hover
/// but can be used for tooltips (`on_hover_text`).

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@ -889,7 +889,7 @@ pub enum X11WindowType {
/// This property is typically used on override-redirect windows.
Combo,
/// This indicates the the window is being dragged.
/// This indicates the window is being dragged.
/// This property is typically used on override-redirect windows.
Dnd,
}
@ -1015,7 +1015,7 @@ pub enum ViewportCommand {
/// Set window to be always-on-top, always-on-bottom, or neither.
WindowLevel(WindowLevel),
/// The the window icon.
/// The window icon.
Icon(Option<Arc<IconData>>),
/// Set the IME cursor editing area.

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@ -67,7 +67,7 @@ impl TextEditState {
ctx.data_mut(|d| d.insert_persisted(id, self));
}
/// The the currently selected range of characters.
/// The currently selected range of characters.
#[deprecated = "Use `self.cursor.char_range` instead"]
pub fn ccursor_range(&self) -> Option<CCursorRange> {
self.cursor.char_range()

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@ -653,7 +653,7 @@ pub struct TessellationOptions {
/// Default: `true`.
pub feathering: bool,
/// The size of the the feathering, in physical pixels.
/// The size of the feathering, in physical pixels.
///
/// The default, and suggested, value for this is `1.0`.
/// If you use a larger value, edges will appear blurry.