chore: remove repetitive words (#4400)
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@ -77,7 +77,7 @@ pub fn capture() -> String {
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// Remove stuff that isn't user calls:
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let skip_prefixes = [
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// "backtrace::", // not needed, since we cut at at egui::callstack::capture
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// "backtrace::", // not needed, since we cut at egui::callstack::capture
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"egui::",
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"<egui::",
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"<F as egui::widgets::Widget>",
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@ -306,7 +306,7 @@ impl Prepared {
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self.content_ui.min_rect() + self.frame.inner_margin + self.frame.outer_margin
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}
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/// Allocate the the space that was used by [`Self::content_ui`].
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/// Allocate the space that was used by [`Self::content_ui`].
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///
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/// This MUST be called, or the parent ui will not know how much space this widget used.
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///
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@ -257,7 +257,7 @@ pub struct RepaintCause {
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/// What file had the call that requested the repaint?
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pub file: &'static str,
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/// What line number of the the call that requested the repaint?
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/// What line number of the call that requested the repaint?
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pub line: u32,
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}
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@ -924,7 +924,7 @@ impl Context {
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self.write(move |ctx| writer(&mut ctx.memory.options.tessellation_options))
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}
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/// If the given [`Id`] has been used previously the same frame at at different position,
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/// If the given [`Id`] has been used previously the same frame at different position,
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/// then an error will be printed on screen.
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///
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/// This function is already called for all widgets that do any interaction,
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@ -132,7 +132,7 @@ enum FocusDirection {
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/// Select the widget below the current focused widget.
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Down,
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/// Select the widget to the left of the the current focused widget.
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/// Select the widget to the left of the current focused widget.
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Left,
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/// Select the previous widget that had focus.
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@ -812,7 +812,7 @@ impl Memory {
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/// ## Popups
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/// Popups are things like combo-boxes, color pickers, menus etc.
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/// Only one can be be open at a time.
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/// Only one can be open at a time.
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impl Memory {
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/// Is the given popup open?
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pub fn is_popup_open(&self, popup_id: Id) -> bool {
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@ -63,7 +63,7 @@ impl CursorRange {
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self.primary.ccursor == self.secondary.ccursor
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}
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/// Is `self` a super-set of the the other range?
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/// Is `self` a super-set of the other range?
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pub fn contains(&self, other: &Self) -> bool {
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let [self_min, self_max] = self.sorted_cursors();
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let [other_min, other_max] = other.sorted_cursors();
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@ -46,7 +46,7 @@ impl TextCursorState {
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self.cursor_range.is_none() && self.ccursor_range.is_none()
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}
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/// The the currently selected range of characters.
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/// The currently selected range of characters.
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pub fn char_range(&self) -> Option<CCursorRange> {
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self.ccursor_range.or_else(|| {
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self.cursor_range
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@ -1886,7 +1886,7 @@ impl Ui {
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/// adjusted up and down to lie in the center of the horizontal layout.
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/// The initial height is `style.spacing.interact_size.y`.
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/// Centering is almost always what you want if you are
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/// planning to to mix widgets or use different types of text.
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/// planning to mix widgets or use different types of text.
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///
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/// If you don't want the contents to be centered, use [`Self::horizontal_top`] instead.
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///
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@ -1947,7 +1947,7 @@ impl Ui {
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/// adjusted up and down to lie in the center of the horizontal layout.
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/// The initial height is `style.spacing.interact_size.y`.
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/// Centering is almost always what you want if you are
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/// planning to to mix widgets or use different types of text.
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/// planning to mix widgets or use different types of text.
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///
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/// The returned [`Response`] will only have checked for mouse hover
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/// but can be used for tooltips (`on_hover_text`).
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@ -889,7 +889,7 @@ pub enum X11WindowType {
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/// This property is typically used on override-redirect windows.
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Combo,
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/// This indicates the the window is being dragged.
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/// This indicates the window is being dragged.
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/// This property is typically used on override-redirect windows.
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Dnd,
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}
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@ -1015,7 +1015,7 @@ pub enum ViewportCommand {
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/// Set window to be always-on-top, always-on-bottom, or neither.
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WindowLevel(WindowLevel),
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/// The the window icon.
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/// The window icon.
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Icon(Option<Arc<IconData>>),
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/// Set the IME cursor editing area.
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@ -67,7 +67,7 @@ impl TextEditState {
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ctx.data_mut(|d| d.insert_persisted(id, self));
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}
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/// The the currently selected range of characters.
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/// The currently selected range of characters.
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#[deprecated = "Use `self.cursor.char_range` instead"]
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pub fn ccursor_range(&self) -> Option<CCursorRange> {
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self.cursor.char_range()
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@ -653,7 +653,7 @@ pub struct TessellationOptions {
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/// Default: `true`.
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pub feathering: bool,
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/// The size of the the feathering, in physical pixels.
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/// The size of the feathering, in physical pixels.
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///
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/// The default, and suggested, value for this is `1.0`.
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/// If you use a larger value, edges will appear blurry.
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