Remove epi backend from egui_glow (#1361)

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Emil Ernerfeldt 2022-03-13 22:49:24 +01:00 committed by GitHub
parent 50539bd31a
commit 29c52e8eb6
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7 changed files with 6 additions and 168 deletions

1
Cargo.lock generated
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@ -1073,7 +1073,6 @@ dependencies = [
"bytemuck",
"egui",
"egui-winit",
"epi",
"glium",
"image",
]

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@ -3,6 +3,8 @@ All notable changes to the `egui_glium` integration will be noted in this file.
## Unreleased
* Remove "epi" feature ([#1361](https://github.com/emilk/egui/pull/1361)).
* Remove need for `trait epi::NativeTexture` to use the `fn register_native_texture/replace_native_texture` ([#1361](https://github.com/emilk/egui/pull/1361)).
## 0.17.0 - 2022-02-22

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@ -38,13 +38,7 @@ default_fonts = ["egui/default_fonts"]
links = ["egui-winit/links"]
# enable persisting native window options and egui memory
persistence = [
"egui-winit/persistence",
"egui/persistence",
"epi", # also implied by the lines below, see https://github.com/rust-lang/cargo/issues/8832
"epi/file_storage",
"epi/persistence",
]
persistence = ["egui-winit/persistence", "egui/persistence"]
# experimental support for a screen reader
screen_reader = ["egui-winit/screen_reader"]
@ -55,10 +49,7 @@ egui = { version = "0.17.0", path = "../egui", default-features = false, feature
"convert_bytemuck",
"single_threaded",
] }
egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false, features = [
"epi",
] }
epi = { version = "0.17.0", path = "../epi", optional = true }
egui-winit = { version = "0.17.0", path = "../egui-winit", default-features = false }
ahash = "0.7"
bytemuck = "1.7"

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@ -2,7 +2,6 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use epi::NativeTexture;
use glium::glutin;
fn create_display(event_loop: &glutin::event_loop::EventLoop<()>) -> glium::Display {

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@ -1,141 +0,0 @@
use glium::glutin;
use crate::*;
struct RequestRepaintEvent;
struct GliumRepaintSignal(
std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
);
impl epi::backend::RepaintSignal for GliumRepaintSignal {
fn request_repaint(&self) {
self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
}
}
fn create_display(
window_builder: glutin::window::WindowBuilder,
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
) -> glium::Display {
let context_builder = glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true);
glium::Display::new(window_builder, context_builder, event_loop).unwrap()
}
// ----------------------------------------------------------------------------
pub use epi::NativeOptions;
/// Run an egui app
pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
let persistence = egui_winit::epi::Persistence::from_app_name(app.name());
let window_settings = persistence.load_window_settings();
let window_builder =
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let display = create_display(window_builder, &event_loop);
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
event_loop.create_proxy(),
)));
let mut painter = crate::Painter::new(&display);
let mut integration = egui_winit::epi::EpiIntegration::new(
"egui_glium",
painter.max_texture_side(),
display.gl_window().window(),
repaint_signal,
persistence,
app,
);
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
std::thread::sleep(std::time::Duration::from_millis(10));
}
let egui::FullOutput {
platform_output,
needs_repaint,
textures_delta,
shapes,
} = integration.update(display.gl_window().window());
integration.handle_platform_output(display.gl_window().window(), platform_output);
let clipped_meshes = integration.egui_ctx.tessellate(shapes);
// paint:
{
use glium::Surface as _;
let mut target = display.draw();
let color = integration.app.clear_color();
target.clear_color(color[0], color[1], color[2], color[3]);
painter.paint_and_update_textures(
&display,
&mut target,
integration.egui_ctx.pixels_per_point(),
clipped_meshes,
&textures_delta,
);
target.finish().unwrap();
}
{
*control_flow = if integration.should_quit() {
glutin::event_loop::ControlFlow::Exit
} else if needs_repaint {
display.gl_window().window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
glutin::event_loop::ControlFlow::Wait
};
}
integration.maybe_autosave(display.gl_window().window());
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
if let glutin::event::WindowEvent::Focused(new_focused) = event {
is_focused = new_focused;
}
integration.on_event(&event);
if integration.should_quit() {
*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
}
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
glutin::event::Event::LoopDestroyed => {
integration.on_exit(display.gl_window().window());
}
glutin::event::Event::UserEvent(RequestRepaintEvent) => {
display.gl_window().window().request_redraw();
}
_ => (),
}
});
}

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@ -90,11 +90,6 @@
mod painter;
pub use painter::Painter;
#[cfg(feature = "epi")]
mod epi_backend;
#[cfg(feature = "epi")]
pub use epi_backend::{run, NativeOptions};
pub use egui_winit;
// ----------------------------------------------------------------------------

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@ -21,7 +21,6 @@ pub struct Painter {
textures: AHashMap<egui::TextureId, Rc<SrgbTexture2d>>,
#[cfg(feature = "epi")]
/// [`egui::TextureId::User`] index
next_native_tex_id: u64,
}
@ -56,7 +55,6 @@ impl Painter {
max_texture_side,
program,
textures: Default::default(),
#[cfg(feature = "epi")]
next_native_tex_id: 0,
}
}
@ -266,20 +264,15 @@ impl Painter {
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&SrgbTexture2d> {
self.textures.get(&texture_id).map(|rc| rc.as_ref())
}
}
#[cfg(feature = "epi")]
impl epi::NativeTexture for Painter {
type Texture = Rc<SrgbTexture2d>;
fn register_native_texture(&mut self, native: Self::Texture) -> egui::TextureId {
pub fn register_native_texture(&mut self, native: Rc<SrgbTexture2d>) -> egui::TextureId {
let id = egui::TextureId::User(self.next_native_tex_id);
self.next_native_tex_id += 1;
self.textures.insert(id, native);
id
}
fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Self::Texture) {
pub fn replace_native_texture(&mut self, id: egui::TextureId, replacing: Rc<SrgbTexture2d>) {
self.textures.insert(id, replacing);
}
}