74 lines
2.6 KiB
Rust
74 lines
2.6 KiB
Rust
//! Example: Coroutines!
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//! --------------------
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//!
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//! Coroutines are an awesome way to write concurrent code. Dioxus heavily leverages coroutines to make sense of complex
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//! ongoing asynchronous tasks. The async scheduler of Dioxus supports both single-threaded and multi-threaded coroutines,
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//! so you can drop in code to run across multiple threads without blocking the main thread.
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//!
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//! Dioxus cannot simply abstract away the threading model for the web, unfortunately. If you want to use "web threads"
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//! you either need to limit support for Chrome, or you need to use a Web Workers and message passing. This is easy enough
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//! to do in your own code, and doesn't require 1st-party support from Dioxus itself.
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//!
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//! UseState and friends work fine with coroutines, but coroutines might be easier to use with the Dirac global state
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//! management API. This lets you easily drive global state from a coroutine without having to subscribe to the state.
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//!
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//! For now, this example shows how to use coroutines used with use_state.
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//!
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//!
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//! ## What is a Coroutine?
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//!
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//! A coroutine is a function that can be paused and resumed. It can be paused internally through "await" or externally
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//! using the `TaskHandle` API. Within a coroutine, you may execute asynchronous code, that modifies values captured when
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//! the coroutine was initiated. `use_state` always returns the same setter, so you don't need to worry about
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fn main() {
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dioxus::desktop::launch(App, |c| c);
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}
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use dioxus::prelude::*;
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static App: FC<()> = |cx, props| {
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let p1 = use_state(cx, || 0);
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let p2 = use_state(cx, || 0);
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let (mut p1_async, mut p2_async) = (p1.for_async(), p2.for_async());
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let (p1_handle, _) = use_coroutine(cx, || async move {
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loop {
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*p1_async.get_mut() += 1;
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async_std::task::sleep(std::time::Duration::from_millis(75)).await;
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}
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});
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let (p2_handle, _) = use_coroutine(cx, || async move {
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loop {
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*p2_async.get_mut() += 1;
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async_std::task::sleep(std::time::Duration::from_millis(100)).await;
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}
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});
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cx.render(rsx! {
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div {
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width: "400px", height: "400px", position: "relative", background: "yellow"
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button { "reset", onclick: move |_| {} }
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Horsey { pos: *p1, "horsey 1" }
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Horsey { pos: *p2, "horsey 2" }
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}
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})
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};
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#[derive(Props)]
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struct HorseyProps<'a> {
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pos: i32,
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children: ScopeChildren<'a>,
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}
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fn Horsey<'a>((cx, props): Scope<'a, HorseyProps<'a>>) -> Element {
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cx.render(rsx! {
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div {
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button { "pause" }
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div {
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{&props.children}
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}
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}
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})
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}
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