update: modify usestate to be borrowed

This commit is contained in:
Jonathan Kelley 2022-01-16 15:56:48 -05:00
parent 8e842231e4
commit 58839f47ba
10 changed files with 237 additions and 419 deletions

View File

@ -18,7 +18,7 @@ fn main() {
}
fn app(cx: Scope) -> Element {
let display_value: UseState<String> = use_state(&cx, || String::from("0"));
let display_value = use_state(&cx, || String::from("0"));
let input_digit = move |num: u8| {
if display_value.get() == "0" {
@ -66,11 +66,11 @@ fn app(cx: Scope) -> Element {
class: "calculator-key key-clear",
onclick: move |_| {
display_value.set(String::new());
if display_value != "" {
if *display_value != "" {
display_value.set("0".into());
}
},
[if display_value == "" { "C" } else { "AC" }]
[if *display_value == "" { "C" } else { "AC" }]
}
button {
class: "calculator-key key-sign",

View File

@ -38,7 +38,7 @@ fn app(cx: Scope) -> Element {
h1 {"Dioxus CRM Example"}
match *scene {
match scene.get() {
Scene::ClientsList => rsx!(
div { class: "crm",
h2 { margin_bottom: "10px", "List of clients" }

View File

@ -11,7 +11,7 @@ fn app(cx: Scope) -> Element {
div {
button {
onclick: move |_| disabled.set(!disabled.get()),
"click to " [if *disabled {"enable"} else {"disable"} ] " the lower button"
"click to " [if **disabled {"enable"} else {"disable"} ] " the lower button"
}
button {

View File

@ -42,7 +42,7 @@ fn app(cx: Scope) -> Element {
))
}
div { flex: "50%",
match &*selected_breed {
match selected_breed.get() {
Some(breed) => rsx!( Breed { breed: breed.clone() } ),
None => rsx!("No Breed selected"),
}

View File

@ -9,13 +9,13 @@ fn main() {
}
fn app(cx: Scope) -> Element {
let mut count = use_state(&cx, || 0);
let count = use_state(&cx, || 0);
cx.render(rsx! {
div {
h1 { "High-Five counter: {count}" }
button { onclick: move |_| count += 1, "Up high!" }
button { onclick: move |_| count -= 1, "Down low!" }
button { onclick: move |_| *count.modify() += 1, "Up high!" }
button { onclick: move |_| *count.modify() -= 1, "Down low!" }
}
})
}

View File

@ -19,15 +19,15 @@ pub struct TodoItem {
}
pub fn app(cx: Scope<()>) -> Element {
let todos = use_state(&cx, || im_rc::HashMap::<u32, TodoItem>::default());
let todos = use_state(&cx, im_rc::HashMap::<u32, TodoItem>::default);
let filter = use_state(&cx, || FilterState::All);
let draft = use_state(&cx, || "".to_string());
let mut todo_id = use_state(&cx, || 0);
let (todo_id, set_todo_id) = use_state(&cx, || 0).split();
// Filter the todos based on the filter state
let mut filtered_todos = todos
.iter()
.filter(|(_, item)| match *filter {
.filter(|(_, item)| match **filter {
FilterState::All => true,
FilterState::Active => !item.checked,
FilterState::Completed => item.checked,
@ -56,19 +56,17 @@ pub fn app(cx: Scope<()>) -> Element {
autofocus: "true",
oninput: move |evt| draft.set(evt.value.clone()),
onkeydown: move |evt| {
if evt.key == "Enter" {
if !draft.is_empty() {
todos.modify().insert(
*todo_id,
TodoItem {
id: *todo_id,
checked: false,
contents: draft.get().clone(),
},
);
todo_id += 1;
draft.set("".to_string());
}
if evt.key == "Enter" && !draft.is_empty() {
todos.modify().insert(
*todo_id,
TodoItem {
id: *todo_id,
checked: false,
contents: draft.get().clone(),
},
);
set_todo_id(todo_id + 1);
draft.set("".to_string());
}
}
}
@ -90,7 +88,7 @@ pub fn app(cx: Scope<()>) -> Element {
(show_clear_completed).then(|| rsx!(
button {
class: "clear-completed",
onclick: move |_| todos.modify().retain(|_, todo| todo.checked == false),
onclick: move |_| todos.modify().retain(|_, todo| !todo.checked),
"Clear completed"
}
))
@ -108,7 +106,7 @@ pub fn app(cx: Scope<()>) -> Element {
#[derive(Props)]
pub struct TodoEntryProps<'a> {
todos: UseState<'a, im_rc::HashMap<u32, TodoItem>>,
todos: &'a UseState<im_rc::HashMap<u32, TodoItem>>,
id: u32,
}

View File

@ -0,0 +1,212 @@
use dioxus_core::prelude::*;
use std::{
cell::{Cell, Ref, RefCell, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
/// Store state between component renders!
///
/// ## Dioxus equivalent of useState, designed for Rust
///
/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
/// modify state between component renders. When the state is updated, the component will re-render.
///
/// Dioxus' use_state basically wraps a RefCell with helper methods and integrates it with the VirtualDOM update system.
///
/// [`use_state`] exposes a few helper methods to modify the underlying state:
/// - `.set(new)` allows you to override the "work in progress" value with a new value
/// - `.get_mut()` allows you to modify the WIP value
/// - `.get_wip()` allows you to access the WIP value
/// - `.deref()` provides the previous value (often done implicitly, though a manual dereference with `*` might be required)
///
/// Additionally, a ton of std::ops traits are implemented for the `UseState` wrapper, meaning any mutative type operations
/// will automatically be called on the WIP value.
///
/// ## Combinators
///
/// On top of the methods to set/get state, `use_state` also supports fancy combinators to extend its functionality:
/// - `.classic()` and `.split()` convert the hook into the classic React-style hook
/// ```rust
/// let (state, set_state) = use_state(&cx, || 10).split()
/// ```
/// Usage:
///
/// ```ignore
/// const Example: Component = |cx| {
/// let counter = use_state(&cx, || 0);
///
/// cx.render(rsx! {
/// div {
/// h1 { "Counter: {counter}" }
/// button { onclick: move |_| counter.set(**counter + 1), "Increment" }
/// button { onclick: move |_| counter.set(**counter - 1), "Decrement" }
/// }
/// ))
/// }
/// ```
pub fn use_state<'a, T: 'static>(
cx: &'a ScopeState,
initial_state_fn: impl FnOnce() -> T,
) -> &'a UseState<T> {
let hook = cx.use_hook(move |_| UseState {
current_val: Rc::new(initial_state_fn()),
update_callback: cx.schedule_update(),
wip: Rc::new(RefCell::new(None)),
update_scheuled: Cell::new(false),
});
hook.update_scheuled.set(false);
let mut new_val = hook.wip.borrow_mut();
if new_val.is_some() {
// if there's only one reference (weak or otherwise), we can just swap the values
if let Some(val) = Rc::get_mut(&mut hook.current_val) {
*val = new_val.take().unwrap();
} else {
hook.current_val = Rc::new(new_val.take().unwrap());
}
}
hook
}
pub struct UseState<T: 'static> {
pub(crate) current_val: Rc<T>,
pub(crate) wip: Rc<RefCell<Option<T>>>,
pub(crate) update_callback: Rc<dyn Fn()>,
pub(crate) update_scheuled: Cell<bool>,
}
impl<T: Debug> Debug for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.current_val)
}
}
impl<T: 'static> UseState<T> {
/// Tell the Dioxus Scheduler that we need to be processed
pub fn needs_update(&self) {
if !self.update_scheuled.get() {
self.update_scheuled.set(true);
(self.update_callback)();
}
}
pub fn set(&self, new_val: T) {
*self.wip.borrow_mut() = Some(new_val);
self.needs_update();
}
pub fn get(&self) -> &T {
&self.current_val
}
pub fn get_rc(&self) -> &Rc<T> {
&self.current_val
}
/// Get the current status of the work-in-progress data
pub fn get_wip(&self) -> Ref<Option<T>> {
self.wip.borrow()
}
/// Get the current status of the work-in-progress data
pub fn get_wip_mut(&self) -> RefMut<Option<T>> {
self.wip.borrow_mut()
}
pub fn split(&self) -> (&T, Rc<dyn Fn(T)>) {
(&self.current_val, self.setter())
}
pub fn setter(&self) -> Rc<dyn Fn(T)> {
let slot = self.wip.clone();
let callback = self.update_callback.clone();
Rc::new(move |new| {
callback();
*slot.borrow_mut() = Some(new)
})
}
pub fn wtih(&self, f: impl FnOnce(&mut T)) {
let mut val = self.wip.borrow_mut();
if let Some(inner) = val.as_mut() {
f(inner);
}
}
pub fn for_async(&self) -> UseState<T> {
let UseState {
current_val,
wip,
update_callback,
update_scheuled,
} = self;
UseState {
current_val: current_val.clone(),
wip: wip.clone(),
update_callback: update_callback.clone(),
update_scheuled: update_scheuled.clone(),
}
}
}
impl<T: 'static + ToOwned<Owned = T>> UseState<T> {
/// Gain mutable access to the new value via [`RefMut`].
///
/// If `modify` is called, then the component will re-render.
///
/// This method is only available when the value is a `ToOwned` type.
///
/// Mutable access is derived by calling "ToOwned" (IE cloning) on the current value.
///
/// To get a reference to the current value, use `.get()`
pub fn modify(&self) -> RefMut<T> {
// make sure we get processed
self.needs_update();
// Bring out the new value, cloning if it we need to
// "get_mut" is locked behind "ToOwned" to make it explicit that cloning occurs to use this
RefMut::map(self.wip.borrow_mut(), |slot| {
if slot.is_none() {
*slot = Some(self.current_val.as_ref().to_owned());
}
slot.as_mut().unwrap()
})
}
pub fn inner(self) -> T {
self.current_val.as_ref().to_owned()
}
}
impl<'a, T> std::ops::Deref for UseState<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.get()
}
}
// enable displaty for the handle
impl<'a, T: 'static + Display> std::fmt::Display for UseState<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.current_val)
}
}
impl<'a, V, T: PartialEq<V>> PartialEq<V> for UseState<T> {
fn eq(&self, other: &V) -> bool {
self.get() == other
}
}
impl<'a, O, T: std::ops::Not<Output = O> + Copy> std::ops::Not for UseState<T> {
type Output = O;
fn not(self) -> Self::Output {
!*self.get()
}
}

View File

@ -1,215 +0,0 @@
use super::owned::UseStateOwned;
use std::{
cell::{Ref, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
pub struct UseState<'a, T: 'static>(pub(crate) &'a UseStateOwned<T>);
impl<T> Copy for UseState<'_, T> {}
impl<'a, T: 'static> Clone for UseState<'a, T> {
fn clone(&self) -> Self {
UseState(self.0)
}
}
impl<T: Debug> Debug for UseState<'_, T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.0.current_val)
}
}
impl<'a, T: 'static> UseState<'a, T> {
/// Tell the Dioxus Scheduler that we need to be processed
pub fn needs_update(&self) {
if !self.0.update_scheuled.get() {
self.0.update_scheuled.set(true);
(self.0.update_callback)();
}
}
pub fn set(&self, new_val: T) {
*self.0.wip.borrow_mut() = Some(new_val);
self.needs_update();
}
pub fn get(&self) -> &'a T {
&self.0.current_val
}
pub fn get_rc(&self) -> &'a Rc<T> {
&self.0.current_val
}
/// Get the current status of the work-in-progress data
pub fn get_wip(&self) -> Ref<Option<T>> {
self.0.wip.borrow()
}
/// Get the current status of the work-in-progress data
pub fn get_wip_mut(&self) -> RefMut<Option<T>> {
self.0.wip.borrow_mut()
}
pub fn classic(self) -> (&'a T, Rc<dyn Fn(T)>) {
(&self.0.current_val, self.setter())
}
pub fn setter(&self) -> Rc<dyn Fn(T)> {
let slot = self.0.wip.clone();
let callback = self.0.update_callback.clone();
Rc::new(move |new| {
callback();
*slot.borrow_mut() = Some(new)
})
}
pub fn wtih(&self, f: impl FnOnce(&mut T)) {
let mut val = self.0.wip.borrow_mut();
if let Some(inner) = val.as_mut() {
f(inner);
}
}
pub fn for_async(&self) -> UseStateOwned<T> {
let UseStateOwned {
current_val,
wip,
update_callback,
update_scheuled,
} = self.0;
UseStateOwned {
current_val: current_val.clone(),
wip: wip.clone(),
update_callback: update_callback.clone(),
update_scheuled: update_scheuled.clone(),
}
}
}
impl<'a, T: 'static + ToOwned<Owned = T>> UseState<'a, T> {
/// Gain mutable access to the new value via [`RefMut`].
///
/// If `modify` is called, then the component will re-render.
///
/// This method is only available when the value is a `ToOwned` type.
///
/// Mutable access is derived by calling "ToOwned" (IE cloning) on the current value.
///
/// To get a reference to the current value, use `.get()`
pub fn modify(self) -> RefMut<'a, T> {
// make sure we get processed
self.needs_update();
// Bring out the new value, cloning if it we need to
// "get_mut" is locked behind "ToOwned" to make it explicit that cloning occurs to use this
RefMut::map(self.0.wip.borrow_mut(), |slot| {
if slot.is_none() {
*slot = Some(self.0.current_val.as_ref().to_owned());
}
slot.as_mut().unwrap()
})
}
pub fn inner(self) -> T {
self.0.current_val.as_ref().to_owned()
}
}
impl<'a, T> std::ops::Deref for UseState<'a, T> {
type Target = T;
fn deref(&self) -> &Self::Target {
self.get()
}
}
// enable displaty for the handle
impl<'a, T: 'static + Display> std::fmt::Display for UseState<'a, T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.0.current_val)
}
}
impl<'a, V, T: PartialEq<V>> PartialEq<V> for UseState<'a, T> {
fn eq(&self, other: &V) -> bool {
self.get() == other
}
}
impl<'a, O, T: std::ops::Not<Output = O> + Copy> std::ops::Not for UseState<'a, T> {
type Output = O;
fn not(self) -> Self::Output {
!*self.get()
}
}
/*
Convenience methods for UseState.
Note!
This is not comprehensive.
This is *just* meant to make common operations easier.
*/
use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
impl<'a, T: Copy + Add<T, Output = T>> Add<T> for UseState<'a, T> {
type Output = T;
fn add(self, rhs: T) -> Self::Output {
self.0.current_val.add(rhs)
}
}
impl<'a, T: Copy + Add<T, Output = T>> AddAssign<T> for UseState<'a, T> {
fn add_assign(&mut self, rhs: T) {
self.set(self.0.current_val.add(rhs));
}
}
/// Sub
impl<'a, T: Copy + Sub<T, Output = T>> Sub<T> for UseState<'a, T> {
type Output = T;
fn sub(self, rhs: T) -> Self::Output {
self.0.current_val.sub(rhs)
}
}
impl<'a, T: Copy + Sub<T, Output = T>> SubAssign<T> for UseState<'a, T> {
fn sub_assign(&mut self, rhs: T) {
self.set(self.0.current_val.sub(rhs));
}
}
/// MUL
impl<'a, T: Copy + Mul<T, Output = T>> Mul<T> for UseState<'a, T> {
type Output = T;
fn mul(self, rhs: T) -> Self::Output {
self.0.current_val.mul(rhs)
}
}
impl<'a, T: Copy + Mul<T, Output = T>> MulAssign<T> for UseState<'a, T> {
fn mul_assign(&mut self, rhs: T) {
self.set(self.0.current_val.mul(rhs));
}
}
/// DIV
impl<'a, T: Copy + Div<T, Output = T>> Div<T> for UseState<'a, T> {
type Output = T;
fn div(self, rhs: T) -> Self::Output {
self.0.current_val.div(rhs)
}
}
impl<'a, T: Copy + Div<T, Output = T>> DivAssign<T> for UseState<'a, T> {
fn div_assign(&mut self, rhs: T) {
self.set(self.0.current_val.div(rhs));
}
}

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@ -1,78 +0,0 @@
mod handle;
mod owned;
pub use handle::*;
pub use owned::*;
use dioxus_core::prelude::*;
use std::{
cell::{Cell, RefCell},
rc::Rc,
};
/// Store state between component renders!
///
/// ## Dioxus equivalent of useState, designed for Rust
///
/// The Dioxus version of `useState` for state management inside components. It allows you to ergonomically store and
/// modify state between component renders. When the state is updated, the component will re-render.
///
/// Dioxus' use_state basically wraps a RefCell with helper methods and integrates it with the VirtualDOM update system.
///
/// [`use_state`] exposes a few helper methods to modify the underlying state:
/// - `.set(new)` allows you to override the "work in progress" value with a new value
/// - `.get_mut()` allows you to modify the WIP value
/// - `.get_wip()` allows you to access the WIP value
/// - `.deref()` provides the previous value (often done implicitly, though a manual dereference with `*` might be required)
///
/// Additionally, a ton of std::ops traits are implemented for the `UseState` wrapper, meaning any mutative type operations
/// will automatically be called on the WIP value.
///
/// ## Combinators
///
/// On top of the methods to set/get state, `use_state` also supports fancy combinators to extend its functionality:
/// - `.classic()` and `.split()` convert the hook into the classic React-style hook
/// ```rust
/// let (state, set_state) = use_state(&cx, || 10).split()
/// ```
///
///
/// Usage:
///
/// ```ignore
/// const Example: Component = |cx| {
/// let counter = use_state(&cx, || 0);
///
/// cx.render(rsx! {
/// div {
/// h1 { "Counter: {counter}" }
/// button { onclick: move |_| counter += 1, "Increment" }
/// button { onclick: move |_| counter -= 1, "Decrement" }
/// }
/// ))
/// }
/// ```
pub fn use_state<'a, T: 'static>(
cx: &'a ScopeState,
initial_state_fn: impl FnOnce() -> T,
) -> UseState<'a, T> {
let hook = cx.use_hook(move |_| UseStateOwned {
current_val: Rc::new(initial_state_fn()),
update_callback: cx.schedule_update(),
wip: Rc::new(RefCell::new(None)),
update_scheuled: Cell::new(false),
});
hook.update_scheuled.set(false);
let mut new_val = hook.wip.borrow_mut();
if new_val.is_some() {
// if there's only one reference (weak or otherwise), we can just swap the values
if let Some(val) = Rc::get_mut(&mut hook.current_val) {
*val = new_val.take().unwrap();
} else {
hook.current_val = Rc::new(new_val.take().unwrap());
}
}
UseState(hook)
}

View File

@ -1,99 +0,0 @@
use std::{
cell::{Cell, Ref, RefCell, RefMut},
fmt::{Debug, Display},
rc::Rc,
};
pub struct UseStateOwned<T: 'static> {
// this will always be outdated
pub(crate) current_val: Rc<T>,
pub(crate) wip: Rc<RefCell<Option<T>>>,
pub(crate) update_callback: Rc<dyn Fn()>,
pub(crate) update_scheuled: Cell<bool>,
}
impl<T> UseStateOwned<T> {
pub fn get(&self) -> Ref<Option<T>> {
self.wip.borrow()
}
pub fn set(&self, new_val: T) {
*self.wip.borrow_mut() = Some(new_val);
(self.update_callback)();
}
pub fn modify(&self) -> RefMut<Option<T>> {
(self.update_callback)();
self.wip.borrow_mut()
}
}
use std::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign};
impl<T: Debug> Debug for UseStateOwned<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", self.current_val)
}
}
// enable displaty for the handle
impl<'a, T: 'static + Display> std::fmt::Display for UseStateOwned<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.current_val)
}
}
impl<'a, T: Copy + Add<T, Output = T>> Add<T> for UseStateOwned<T> {
type Output = T;
fn add(self, rhs: T) -> Self::Output {
self.current_val.add(rhs)
}
}
impl<'a, T: Copy + Add<T, Output = T>> AddAssign<T> for UseStateOwned<T> {
fn add_assign(&mut self, rhs: T) {
self.set(self.current_val.add(rhs));
}
}
/// Sub
impl<'a, T: Copy + Sub<T, Output = T>> Sub<T> for UseStateOwned<T> {
type Output = T;
fn sub(self, rhs: T) -> Self::Output {
self.current_val.sub(rhs)
}
}
impl<'a, T: Copy + Sub<T, Output = T>> SubAssign<T> for UseStateOwned<T> {
fn sub_assign(&mut self, rhs: T) {
self.set(self.current_val.sub(rhs));
}
}
/// MUL
impl<'a, T: Copy + Mul<T, Output = T>> Mul<T> for UseStateOwned<T> {
type Output = T;
fn mul(self, rhs: T) -> Self::Output {
self.current_val.mul(rhs)
}
}
impl<'a, T: Copy + Mul<T, Output = T>> MulAssign<T> for UseStateOwned<T> {
fn mul_assign(&mut self, rhs: T) {
self.set(self.current_val.mul(rhs));
}
}
/// DIV
impl<'a, T: Copy + Div<T, Output = T>> Div<T> for UseStateOwned<T> {
type Output = T;
fn div(self, rhs: T) -> Self::Output {
self.current_val.div(rhs)
}
}
impl<'a, T: Copy + Div<T, Output = T>> DivAssign<T> for UseStateOwned<T> {
fn div_assign(&mut self, rhs: T) {
self.set(self.current_val.div(rhs));
}
}