add fuzzing test to native core
This commit is contained in:
parent
f65b051102
commit
04bf6c3f91
|
@ -0,0 +1,417 @@
|
|||
use dioxus::prelude::Props;
|
||||
use dioxus_core::*;
|
||||
use std::cell::Cell;
|
||||
|
||||
fn random_ns() -> Option<&'static str> {
|
||||
let namespace = rand::random::<u8>() % 2;
|
||||
match namespace {
|
||||
0 => None,
|
||||
1 => Some(Box::leak(
|
||||
format!("ns{}", rand::random::<usize>()).into_boxed_str(),
|
||||
)),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn create_random_attribute(attr_idx: &mut usize) -> TemplateAttribute<'static> {
|
||||
match rand::random::<u8>() % 2 {
|
||||
0 => TemplateAttribute::Static {
|
||||
name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
|
||||
value: Box::leak(format!("value{}", rand::random::<usize>()).into_boxed_str()),
|
||||
namespace: random_ns(),
|
||||
},
|
||||
1 => TemplateAttribute::Dynamic {
|
||||
id: {
|
||||
let old_idx = *attr_idx;
|
||||
*attr_idx += 1;
|
||||
old_idx
|
||||
},
|
||||
},
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn create_random_template_node(
|
||||
dynamic_node_types: &mut Vec<DynamicNodeType>,
|
||||
template_idx: &mut usize,
|
||||
attr_idx: &mut usize,
|
||||
depth: usize,
|
||||
) -> TemplateNode<'static> {
|
||||
match rand::random::<u8>() % 4 {
|
||||
0 => {
|
||||
let attrs = {
|
||||
let attrs: Vec<_> = (0..(rand::random::<usize>() % 10))
|
||||
.map(|_| create_random_attribute(attr_idx))
|
||||
.collect();
|
||||
Box::leak(attrs.into_boxed_slice())
|
||||
};
|
||||
TemplateNode::Element {
|
||||
tag: Box::leak(format!("tag{}", rand::random::<usize>()).into_boxed_str()),
|
||||
namespace: random_ns(),
|
||||
attrs,
|
||||
children: {
|
||||
if depth > 4 {
|
||||
&[]
|
||||
} else {
|
||||
let children: Vec<_> = (0..(rand::random::<usize>() % 3))
|
||||
.map(|_| {
|
||||
create_random_template_node(
|
||||
dynamic_node_types,
|
||||
template_idx,
|
||||
attr_idx,
|
||||
depth + 1,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
Box::leak(children.into_boxed_slice())
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
1 => TemplateNode::Text {
|
||||
text: Box::leak(format!("{}", rand::random::<usize>()).into_boxed_str()),
|
||||
},
|
||||
2 => TemplateNode::DynamicText {
|
||||
id: {
|
||||
let old_idx = *template_idx;
|
||||
*template_idx += 1;
|
||||
dynamic_node_types.push(DynamicNodeType::Text);
|
||||
old_idx
|
||||
},
|
||||
},
|
||||
3 => TemplateNode::Dynamic {
|
||||
id: {
|
||||
let old_idx = *template_idx;
|
||||
*template_idx += 1;
|
||||
dynamic_node_types.push(DynamicNodeType::Other);
|
||||
old_idx
|
||||
},
|
||||
},
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn generate_paths(
|
||||
node: &TemplateNode<'static>,
|
||||
current_path: &[u8],
|
||||
node_paths: &mut Vec<Vec<u8>>,
|
||||
attr_paths: &mut Vec<Vec<u8>>,
|
||||
) {
|
||||
match node {
|
||||
TemplateNode::Element {
|
||||
children, attrs, ..
|
||||
} => {
|
||||
for attr in *attrs {
|
||||
match attr {
|
||||
TemplateAttribute::Static { .. } => {}
|
||||
TemplateAttribute::Dynamic { .. } => {
|
||||
attr_paths.push(current_path.to_vec());
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i, child) in children.iter().enumerate() {
|
||||
let mut current_path = current_path.to_vec();
|
||||
current_path.push(i as u8);
|
||||
generate_paths(child, ¤t_path, node_paths, attr_paths);
|
||||
}
|
||||
}
|
||||
TemplateNode::Text { .. } => {}
|
||||
TemplateNode::DynamicText { .. } => {
|
||||
node_paths.push(current_path.to_vec());
|
||||
}
|
||||
TemplateNode::Dynamic { .. } => {
|
||||
node_paths.push(current_path.to_vec());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum DynamicNodeType {
|
||||
Text,
|
||||
Other,
|
||||
}
|
||||
|
||||
fn create_random_template(name: &'static str) -> (Template<'static>, Vec<DynamicNodeType>) {
|
||||
let mut dynamic_node_type = Vec::new();
|
||||
let mut template_idx = 0;
|
||||
let mut attr_idx = 0;
|
||||
let roots = (0..(1 + rand::random::<usize>() % 5))
|
||||
.map(|_| {
|
||||
create_random_template_node(&mut dynamic_node_type, &mut template_idx, &mut attr_idx, 0)
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
assert!(!roots.is_empty());
|
||||
let roots = Box::leak(roots.into_boxed_slice());
|
||||
let mut node_paths = Vec::new();
|
||||
let mut attr_paths = Vec::new();
|
||||
for (i, root) in roots.iter().enumerate() {
|
||||
generate_paths(root, &[i as u8], &mut node_paths, &mut attr_paths);
|
||||
}
|
||||
let node_paths = Box::leak(
|
||||
node_paths
|
||||
.into_iter()
|
||||
.map(|v| &*Box::leak(v.into_boxed_slice()))
|
||||
.collect::<Vec<_>>()
|
||||
.into_boxed_slice(),
|
||||
);
|
||||
let attr_paths = Box::leak(
|
||||
attr_paths
|
||||
.into_iter()
|
||||
.map(|v| &*Box::leak(v.into_boxed_slice()))
|
||||
.collect::<Vec<_>>()
|
||||
.into_boxed_slice(),
|
||||
);
|
||||
(
|
||||
Template {
|
||||
name,
|
||||
roots,
|
||||
node_paths,
|
||||
attr_paths,
|
||||
},
|
||||
dynamic_node_type,
|
||||
)
|
||||
}
|
||||
|
||||
fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
|
||||
let range = if depth > 3 { 1 } else { 3 };
|
||||
match rand::random::<u8>() % range {
|
||||
0 => DynamicNode::Placeholder(Default::default()),
|
||||
1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| VNode {
|
||||
key: None,
|
||||
parent: Default::default(),
|
||||
template: Cell::new(Template {
|
||||
name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
|
||||
roots: &[TemplateNode::Dynamic { id: 0 }],
|
||||
node_paths: &[&[0]],
|
||||
attr_paths: &[],
|
||||
}),
|
||||
root_ids: Default::default(),
|
||||
dynamic_nodes: cx.bump().alloc([cx.component(
|
||||
create_random_element,
|
||||
DepthProps { depth, root: false },
|
||||
"create_random_element",
|
||||
)]),
|
||||
dynamic_attrs: &[],
|
||||
})),
|
||||
2 => cx.component(
|
||||
create_random_element,
|
||||
DepthProps { depth, root: false },
|
||||
"create_random_element",
|
||||
),
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn create_random_dynamic_attr(cx: &ScopeState) -> Attribute {
|
||||
let value = match rand::random::<u8>() % 6 {
|
||||
0 => AttributeValue::Text(Box::leak(
|
||||
format!("{}", rand::random::<usize>()).into_boxed_str(),
|
||||
)),
|
||||
1 => AttributeValue::Float(rand::random()),
|
||||
2 => AttributeValue::Int(rand::random()),
|
||||
3 => AttributeValue::Bool(rand::random()),
|
||||
4 => cx.any_value(rand::random::<usize>()),
|
||||
5 => AttributeValue::None,
|
||||
// Listener(RefCell<Option<ListenerCb<'a>>>),
|
||||
_ => unreachable!(),
|
||||
};
|
||||
Attribute {
|
||||
name: Box::leak(format!("attr{}", rand::random::<usize>()).into_boxed_str()),
|
||||
value,
|
||||
namespace: random_ns(),
|
||||
mounted_element: Default::default(),
|
||||
volatile: rand::random(),
|
||||
}
|
||||
}
|
||||
|
||||
static mut TEMPLATE_COUNT: usize = 0;
|
||||
|
||||
#[derive(PartialEq, Props)]
|
||||
struct DepthProps {
|
||||
depth: usize,
|
||||
root: bool,
|
||||
}
|
||||
|
||||
fn create_random_element(cx: Scope<DepthProps>) -> Element {
|
||||
cx.needs_update();
|
||||
let range = if cx.props.root { 2 } else { 3 };
|
||||
let node = match rand::random::<usize>() % range {
|
||||
0 | 1 => {
|
||||
let (template, dynamic_node_types) = create_random_template(Box::leak(
|
||||
format!(
|
||||
"{}{}",
|
||||
concat!(file!(), ":", line!(), ":", column!(), ":"),
|
||||
{
|
||||
unsafe {
|
||||
let old = TEMPLATE_COUNT;
|
||||
TEMPLATE_COUNT += 1;
|
||||
old
|
||||
}
|
||||
}
|
||||
)
|
||||
.into_boxed_str(),
|
||||
));
|
||||
println!("{template:#?}");
|
||||
let node = VNode {
|
||||
key: None,
|
||||
parent: None,
|
||||
template: Cell::new(template),
|
||||
root_ids: Default::default(),
|
||||
dynamic_nodes: {
|
||||
let dynamic_nodes: Vec<_> = dynamic_node_types
|
||||
.iter()
|
||||
.map(|ty| match ty {
|
||||
DynamicNodeType::Text => DynamicNode::Text(VText {
|
||||
value: Box::leak(
|
||||
format!("{}", rand::random::<usize>()).into_boxed_str(),
|
||||
),
|
||||
id: Default::default(),
|
||||
}),
|
||||
DynamicNodeType::Other => {
|
||||
create_random_dynamic_node(cx, cx.props.depth + 1)
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
cx.bump().alloc(dynamic_nodes)
|
||||
},
|
||||
dynamic_attrs: cx.bump().alloc(
|
||||
(0..template.attr_paths.len())
|
||||
.map(|_| create_random_dynamic_attr(cx))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
};
|
||||
Some(node)
|
||||
}
|
||||
_ => None,
|
||||
};
|
||||
println!("{node:#?}");
|
||||
node
|
||||
}
|
||||
|
||||
use dioxus::prelude::*;
|
||||
use dioxus_native_core::{
|
||||
node_ref::{AttributeMask, NodeView},
|
||||
real_dom::RealDom,
|
||||
state::{ParentDepState, State},
|
||||
NodeMask, SendAnyMap,
|
||||
};
|
||||
use dioxus_native_core_macro::{sorted_str_slice, State};
|
||||
use std::sync::{Arc, Mutex};
|
||||
use tokio::time::sleep;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Default)]
|
||||
pub struct BlablaState {}
|
||||
|
||||
/// Font style are inherited by default if not specified otherwise by some of the supported attributes.
|
||||
impl ParentDepState for BlablaState {
|
||||
type Ctx = ();
|
||||
type DepState = (Self,);
|
||||
|
||||
const NODE_MASK: NodeMask =
|
||||
NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!(["blabla",])));
|
||||
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
_node: NodeView,
|
||||
_parent: Option<(&'a Self,)>,
|
||||
_ctx: &Self::Ctx,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, State, Default, Debug)]
|
||||
pub struct NodeState {
|
||||
#[parent_dep_state(blabla)]
|
||||
blabla: BlablaState,
|
||||
}
|
||||
|
||||
mod dioxus_elements {
|
||||
macro_rules! builder_constructors {
|
||||
(
|
||||
$(
|
||||
$(#[$attr:meta])*
|
||||
$name:ident {
|
||||
$(
|
||||
$(#[$attr_method:meta])*
|
||||
$fil:ident: $vil:ident,
|
||||
)*
|
||||
};
|
||||
)*
|
||||
) => {
|
||||
$(
|
||||
#[allow(non_camel_case_types)]
|
||||
$(#[$attr])*
|
||||
pub struct $name;
|
||||
|
||||
impl $name {
|
||||
pub const TAG_NAME: &'static str = stringify!($name);
|
||||
pub const NAME_SPACE: Option<&'static str> = None;
|
||||
|
||||
$(
|
||||
pub const $fil: (&'static str, Option<&'static str>, bool) = (stringify!($fil), None, false);
|
||||
)*
|
||||
}
|
||||
|
||||
impl GlobalAttributes for $name {}
|
||||
)*
|
||||
}
|
||||
}
|
||||
|
||||
pub trait GlobalAttributes {}
|
||||
|
||||
pub trait SvgAttributes {}
|
||||
|
||||
builder_constructors! {
|
||||
blabla {
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// test for panics when creating random nodes and templates
|
||||
#[test]
|
||||
fn create() {
|
||||
for _ in 0..100 {
|
||||
let mut vdom = VirtualDom::new_with_props(
|
||||
create_random_element,
|
||||
DepthProps {
|
||||
depth: 0,
|
||||
root: true,
|
||||
},
|
||||
);
|
||||
let mutations = vdom.rebuild();
|
||||
let mut rdom: RealDom<NodeState> = RealDom::new();
|
||||
let (to_update, _diff) = rdom.apply_mutations(mutations);
|
||||
|
||||
let ctx = SendAnyMap::new();
|
||||
rdom.update_state(to_update, ctx);
|
||||
}
|
||||
}
|
||||
|
||||
// test for panics when diffing random nodes
|
||||
// This test will change the template every render which is not very realistic, but it helps stress the system
|
||||
#[test]
|
||||
fn diff() {
|
||||
for _ in 0..10 {
|
||||
let mut vdom = VirtualDom::new_with_props(
|
||||
create_random_element,
|
||||
DepthProps {
|
||||
depth: 0,
|
||||
root: true,
|
||||
},
|
||||
);
|
||||
let mutations = vdom.rebuild();
|
||||
let mut rdom: RealDom<NodeState> = RealDom::new();
|
||||
let (to_update, _diff) = rdom.apply_mutations(mutations);
|
||||
|
||||
let ctx = SendAnyMap::new();
|
||||
rdom.update_state(to_update, ctx);
|
||||
for _ in 0..10 {
|
||||
let mutations = vdom.render_immediate();
|
||||
let (to_update, _diff) = rdom.apply_mutations(mutations);
|
||||
|
||||
let ctx = SendAnyMap::new();
|
||||
rdom.update_state(to_update, ctx);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue