Add chat example (#78)

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programatik29 2021-08-01 23:42:34 +03:00 committed by GitHub
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commit ffefb3455c
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use std::collections::HashSet;
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
use futures::{sink::SinkExt, stream::StreamExt};
use tokio::sync::broadcast;
use axum::prelude::*;
use axum::response::Html;
use axum::ws::{ws, Message, WebSocket};
use axum::AddExtensionLayer;
// Our shared state
struct AppState {
user_set: Mutex<HashSet<String>>,
tx: broadcast::Sender<String>,
}
#[tokio::main]
async fn main() {
let user_set = Mutex::new(HashSet::new());
let (tx, _rx) = broadcast::channel(100);
let app_state = Arc::new(AppState { user_set, tx });
let app = route("/", get(index))
.route("/websocket", ws(websocket))
.layer(AddExtensionLayer::new(app_state));
let addr = SocketAddr::from(([127, 0, 0, 1], 3000));
hyper::Server::bind(&addr)
.serve(app.into_make_service())
.await
.unwrap();
}
async fn websocket(stream: WebSocket, state: extract::Extension<Arc<AppState>>) {
let state = state.0;
// By splitting we can send and receive at the same time.
let (mut sender, mut receiver) = stream.split();
// Username gets set in the receive loop, if its valid
let mut username = String::new();
// Loop until a text message is found.
while let Some(Ok(msg)) = receiver.next().await {
if let Some(name) = msg.to_str() {
// If username that is sent by client is not taken, fill username string.
check_username(&state, &mut username, name);
// If not empty we want to quit the loop else we want to quit function.
if !username.is_empty() {
break;
} else {
// Only send our client that username is taken.
let _ = sender.send(Message::text("Username already taken.")).await;
return;
}
}
}
// Subscribe before sending joined message.
let mut rx = state.tx.subscribe();
// Send joined message to all subscribers.
let msg = format!("{} joined.", username);
let _ = state.tx.send(msg);
// This task will receive broadcast messages and send text message to our client.
let mut send_task = tokio::spawn(async move {
while let Ok(msg) = rx.recv().await {
// In any websocket error, break loop.
if sender.send(Message::text(msg)).await.is_err() {
break;
}
}
});
// Clone things we want to pass to the receiving task.
let tx = state.tx.clone();
let name = username.clone();
// This task will receive messages from client and send them to broadcast subscribers.
let mut recv_task = tokio::spawn(async move {
while let Some(Ok(msg)) = receiver.next().await {
if let Some(text) = msg.to_str() {
// Add username before message.
let _ = tx.send(format!("{}: {}", name, text));
}
}
});
// If any one of the tasks exit, abort the other.
tokio::select! {
_ = (&mut send_task) => recv_task.abort(),
_ = (&mut recv_task) => send_task.abort(),
};
// Send user left message.
let msg = format!("{} left.", username);
let _ = state.tx.send(msg);
// Remove username from map so new clients can take it.
state.user_set.lock().unwrap().remove(&username);
}
fn check_username(state: &AppState, string: &mut String, name: &str) {
let mut user_set = state.user_set.lock().unwrap();
if !user_set.contains(name) {
user_set.insert(name.to_owned());
string.push_str(name);
}
}
// Include utf-8 file at **compile** time.
async fn index() -> Html<&'static str> {
Html(std::include_str!("chat/chat.html"))
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Websocket Chat</title>
</head>
<body>
<h1>Websocket Chat Example</h1>
<input id="username" style="display:block; width:100px; box-sizing: border-box" type="text" placeholder="username">
<button id="join-chat" type="button">Join Chat</button>
<textarea id="chat" style="display:block; width:600px; height:400px; box-sizing: border-box" cols="30" rows="10"></textarea>
<input id="input" style="display:block; width:600px; box-sizing: border-box" type="text" placeholder="chat">
<script>
const username = document.querySelector("#username");
const join_btn = document.querySelector("#join-chat");
const textarea = document.querySelector("#chat");
const input = document.querySelector("#input");
join_btn.addEventListener("click", function(e) {
this.disabled = true;
const websocket = new WebSocket("ws://localhost:3000/websocket");
websocket.onopen = function() {
console.log("connection opened");
websocket.send(username.value);
}
const btn = this;
websocket.onclose = function() {
console.log("connection closed");
btn.disabled = false;
}
websocket.onmessage = function(e) {
console.log("received message: "+e.data);
textarea.value += e.data+"\r\n";
}
input.onkeydown = function(e) {
if (e.key == "Enter") {
websocket.send(input.value);
input.value = "";
}
}
});
</script>
</body>
</html>