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{
"name": "anki",
"version": "0.1.0",
"private": true,
"author": "Ankitects Pty Ltd and contributors",
"license": "AGPL-3.0-or-later",
"description": "Anki JS support files",
"devDependencies": {
Migrate to protobuf-es (#2547) * Fix .no-reduce-motion missing from graphs spinner, and not being honored * Begin migration from protobuf.js -> protobuf-es Motivation: - Protobuf-es has a nicer API: messages are represented as classes, and fields which should exist are not marked as nullable. - As it uses modules, only the proto messages we actually use get included in our bundle output. Protobuf.js put everything in a namespace, which prevented tree-shaking, and made it awkward to access inner messages. - ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff is slower decoding/encoding (#2043), but that was mainly a concern for the graphs page, and was unblocked by https://github.com/ankitects/anki/commit/37151213cd9d431f449ba4b3bc4c0329a1d9af78 Approach/notes: - We generate the new protobuf-es interface in addition to existing protobuf.js interface, so we can migrate a module at a time, starting with the graphs module. - rslib:proto now generates RPC methods for TS in addition to the Python interface. The input-arg-unrolling behaviour of the Python generation is not required here, as we declare the input arg as a PlainMessage<T>, which marks it as requiring all fields to be provided. - i64 is represented as bigint in protobuf-es. We were using a patch to protobuf.js to get it to output Javascript numbers instead of long.js types, but now that our supported browser versions support bigint, it's probably worth biting the bullet and migrating to bigint use. Our IDs fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future fields we add. - Oneofs are handled differently in protobuf-es, and are going to need some refactoring. Other notable changes: - Added a --mkdir arg to our build runner, so we can create a dir easily during the build on Windows. - Simplified the preference handling code, by wrapping the preferences in an outer store, instead of a separate store for each individual preference. This means a change to one preference will trigger a redraw of all components that depend on the preference store, but the redrawing is cheap after moving the data processing to Rust, and it makes the code easier to follow. - Drop async(Reactive).ts in favour of more explicit handling with await blocks/updating. - Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding dependencies to parent groups. Renamed add() -> add_action() for clarity. * Remove a couple of unused proto imports * Migrate card info * Migrate congrats, image occlusion, and tag editor + Fix imports for multi-word proto files. * Migrate change-notetype * Migrate deck options * Bump target to es2020; simplify ts lib list Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome on Android support the full es2017-es2020 features. * Migrate import-csv * Migrate i18n and fix missing output types in .js * Migrate custom scheduling, and remove protobuf.js To mostly maintain our old API contract, we make use of protobuf-es's ability to convert to JSON, which follows the same format as protobuf.js did. It doesn't cover all case: users who were previously changing the variant of a type will need to update their code, as assigning to a new variant no longer automatically removes the old one, which will cause an error when we try to convert back from JSON. But I suspect the large majority of users are adjusting the current variant rather than creating a new one, and this saves us having to write proxy wrappers, so it seems like a reasonable compromise. One other change I made at the same time was to rename value->kind for the oneofs in our custom study protos, as 'value' was easily confused with the 'case/value' output that protobuf-es has. With protobuf.js codegen removed, touching a proto file and invoking ./run drops from about 8s to 6s. This closes #2043. * Allow tree-shaking on protobuf types * Display backend error messages in our ts alert() * Make sourcemap generation opt-in for ts-run Considerably slows down build, and not used most of the time.
2023-06-14 20:47:37 +08:00
"@bufbuild/protoc-gen-es": "^1.2.1",
"@sqltools/formatter": "^1.2.2",
"@types/bootstrap": "^5.0.12",
2021-06-17 20:44:03 +08:00
"@types/codemirror": "^5.60.0",
"@types/d3": "^7.0.0",
"@types/diff": "^5.0.0",
"@types/jest": "^27.0.2",
"@types/jquery": "^3.5.0",
"@types/jqueryui": "^1.12.13",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"@types/lodash-es": "^4.17.4",
"@types/marked": "^5.0.0",
"@types/node": "^16.10.2",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"@typescript-eslint/eslint-plugin": "^5.60.1",
"@typescript-eslint/parser": "^5.60.1",
Move away from Bazel (#2202) (for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist
2022-11-27 13:24:20 +08:00
"caniuse-lite": "^1.0.30001431",
"cross-env": "^7.0.2",
"diff": "^5.0.0",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"dprint": "=0.35.3",
"esbuild": "^0.18.10",
"esbuild-sass-plugin": "^2",
"esbuild-svelte": "^0.7.4",
"eslint": "^8.44.0",
"eslint-plugin-compat": "^4.1.4",
Move away from Bazel (#2202) (for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist
2022-11-27 13:24:20 +08:00
"eslint-plugin-import": "^2.25.4",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"eslint-plugin-simple-import-sort": "^10.0.0",
"eslint-plugin-svelte": "^2",
"jest-cli": "^28.0.0-alpha.5",
"jest-environment-jsdom": "^28.0.0-alpha.5",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"license-checker-rseidelsohn": "^4.2.6",
"prettier": "^2.4.1",
"prettier-plugin-svelte": "^2.10.1",
"svelte": "^4.0.1",
"svelte-check": "^3.4.4",
"svelte-preprocess": "^5.0.4",
Move away from Bazel (#2202) (for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist
2022-11-27 13:24:20 +08:00
"svelte-preprocess-esbuild": "^3.0.1",
"tslib": "^2.0.3",
Move away from Bazel (#2202) (for upgrading users, please see the notes at the bottom) Bazel brought a lot of nice things to the table, such as rebuilds based on content changes instead of modification times, caching of build products, detection of incorrect build rules via a sandbox, and so on. Rewriting the build in Bazel was also an opportunity to improve on the Makefile-based build we had prior, which was pretty poor: most dependencies were external or not pinned, and the build graph was poorly defined and mostly serialized. It was not uncommon for fresh checkouts to fail due to floating dependencies, or for things to break when trying to switch to an older commit. For day-to-day development, I think Bazel served us reasonably well - we could generally switch between branches while being confident that builds would be correct and reasonably fast, and not require full rebuilds (except on Windows, where the lack of a sandbox and the TS rules would cause build breakages when TS files were renamed/removed). Bazel achieves that reliability by defining rules for each programming language that define how source files should be turned into outputs. For the rules to work with Bazel's sandboxing approach, they often have to reimplement or partially bypass the standard tools that each programming language provides. The Rust rules call Rust's compiler directly for example, instead of using Cargo, and the Python rules extract each PyPi package into a separate folder that gets added to sys.path. These separate language rules allow proper declaration of inputs and outputs, and offer some advantages such as caching of build products and fine-grained dependency installation. But they also bring some downsides: - The rules don't always support use-cases/platforms that the standard language tools do, meaning they need to be patched to be used. I've had to contribute a number of patches to the Rust, Python and JS rules to unblock various issues. - The dependencies we use with each language sometimes make assumptions that do not hold in Bazel, meaning they either need to be pinned or patched, or the language rules need to be adjusted to accommodate them. I was hopeful that after the initial setup work, things would be relatively smooth-sailing. Unfortunately, that has not proved to be the case. Things frequently broke when dependencies or the language rules were updated, and I began to get frustrated at the amount of Anki development time I was instead spending on build system upkeep. It's now about 2 years since switching to Bazel, and I think it's time to cut losses, and switch to something else that's a better fit. The new build system is based on a small build tool called Ninja, and some custom Rust code in build/. This means that to build Anki, Bazel is no longer required, but Ninja and Rust need to be installed on your system. Python and Node toolchains are automatically downloaded like in Bazel. This new build system should result in faster builds in some cases: - Because we're using cargo to build now, Rust builds are able to take advantage of pipelining and incremental debug builds, which we didn't have with Bazel. It's also easier to override the default linker on Linux/macOS, which can further improve speeds. - External Rust crates are now built with opt=1, which improves performance of debug builds. - Esbuild is now used to transpile TypeScript, instead of invoking the TypeScript compiler. This results in faster builds, by deferring typechecking to test/check time, and by allowing more work to happen in parallel. As an example of the differences, when testing with the mold linker on Linux, adding a new message to tags.proto (which triggers a recompile of the bulk of the Rust and TypeScript code) results in a compile that goes from about 22s on Bazel to about 7s in the new system. With the standard linker, it's about 9s. Some other changes of note: - Our Rust workspace now uses cargo-hakari to ensure all packages agree on available features, preventing unnecessary rebuilds. - pylib/anki is now a PEP420 implicit namespace, avoiding the need to merge source files and generated files into a single folder for running. By telling VSCode about the extra search path, code completion now works with generated files without needing to symlink them into the source folder. - qt/aqt can't use PEP420 as it's difficult to get rid of aqt/__init__.py. Instead, the generated files are now placed in a separate _aqt package that's added to the path. - ts/lib is now exposed as @tslib, so the source code and generated code can be provided under the same namespace without a merging step. - MyPy and PyLint are now invoked once for the entire codebase. - dprint will be used to format TypeScript/json files in the future instead of the slower prettier (currently turned off to avoid causing conflicts). It can automatically defer to prettier when formatting Svelte files. - svelte-check is now used for typechecking our Svelte code, which revealed a few typing issues that went undetected with the old system. - The Jest unit tests now work on Windows as well. If you're upgrading from Bazel, updated usage instructions are in docs/development.md and docs/build.md. A summary of the changes: - please remove node_modules and .bazel - install rustup (https://rustup.rs/) - install rsync if not already installed (on windows, use pacman - see docs/windows.md) - install Ninja (unzip from https://github.com/ninja-build/ninja/releases/tag/v1.11.1 and place on your path, or from your distro/homebrew if it's 1.10+) - update .vscode/settings.json from .vscode.dist
2022-11-27 13:24:20 +08:00
"tsx": "^3.12.0",
Migrate to protobuf-es (#2547) * Fix .no-reduce-motion missing from graphs spinner, and not being honored * Begin migration from protobuf.js -> protobuf-es Motivation: - Protobuf-es has a nicer API: messages are represented as classes, and fields which should exist are not marked as nullable. - As it uses modules, only the proto messages we actually use get included in our bundle output. Protobuf.js put everything in a namespace, which prevented tree-shaking, and made it awkward to access inner messages. - ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff is slower decoding/encoding (#2043), but that was mainly a concern for the graphs page, and was unblocked by https://github.com/ankitects/anki/commit/37151213cd9d431f449ba4b3bc4c0329a1d9af78 Approach/notes: - We generate the new protobuf-es interface in addition to existing protobuf.js interface, so we can migrate a module at a time, starting with the graphs module. - rslib:proto now generates RPC methods for TS in addition to the Python interface. The input-arg-unrolling behaviour of the Python generation is not required here, as we declare the input arg as a PlainMessage<T>, which marks it as requiring all fields to be provided. - i64 is represented as bigint in protobuf-es. We were using a patch to protobuf.js to get it to output Javascript numbers instead of long.js types, but now that our supported browser versions support bigint, it's probably worth biting the bullet and migrating to bigint use. Our IDs fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future fields we add. - Oneofs are handled differently in protobuf-es, and are going to need some refactoring. Other notable changes: - Added a --mkdir arg to our build runner, so we can create a dir easily during the build on Windows. - Simplified the preference handling code, by wrapping the preferences in an outer store, instead of a separate store for each individual preference. This means a change to one preference will trigger a redraw of all components that depend on the preference store, but the redrawing is cheap after moving the data processing to Rust, and it makes the code easier to follow. - Drop async(Reactive).ts in favour of more explicit handling with await blocks/updating. - Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding dependencies to parent groups. Renamed add() -> add_action() for clarity. * Remove a couple of unused proto imports * Migrate card info * Migrate congrats, image occlusion, and tag editor + Fix imports for multi-word proto files. * Migrate change-notetype * Migrate deck options * Bump target to es2020; simplify ts lib list Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome on Android support the full es2017-es2020 features. * Migrate import-csv * Migrate i18n and fix missing output types in .js * Migrate custom scheduling, and remove protobuf.js To mostly maintain our old API contract, we make use of protobuf-es's ability to convert to JSON, which follows the same format as protobuf.js did. It doesn't cover all case: users who were previously changing the variant of a type will need to update their code, as assigning to a new variant no longer automatically removes the old one, which will cause an error when we try to convert back from JSON. But I suspect the large majority of users are adjusting the current variant rather than creating a new one, and this saves us having to write proxy wrappers, so it seems like a reasonable compromise. One other change I made at the same time was to rename value->kind for the oneofs in our custom study protos, as 'value' was easily confused with the 'case/value' output that protobuf-es has. With protobuf.js codegen removed, touching a proto file and invoking ./run drops from about 8s to 6s. This closes #2043. * Allow tree-shaking on protobuf types * Display backend error messages in our ts alert() * Make sourcemap generation opt-in for ts-run Considerably slows down build, and not used most of the time.
2023-06-14 20:47:37 +08:00
"typescript": "^5.0.4"
},
"dependencies": {
Migrate to protobuf-es (#2547) * Fix .no-reduce-motion missing from graphs spinner, and not being honored * Begin migration from protobuf.js -> protobuf-es Motivation: - Protobuf-es has a nicer API: messages are represented as classes, and fields which should exist are not marked as nullable. - As it uses modules, only the proto messages we actually use get included in our bundle output. Protobuf.js put everything in a namespace, which prevented tree-shaking, and made it awkward to access inner messages. - ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff is slower decoding/encoding (#2043), but that was mainly a concern for the graphs page, and was unblocked by https://github.com/ankitects/anki/commit/37151213cd9d431f449ba4b3bc4c0329a1d9af78 Approach/notes: - We generate the new protobuf-es interface in addition to existing protobuf.js interface, so we can migrate a module at a time, starting with the graphs module. - rslib:proto now generates RPC methods for TS in addition to the Python interface. The input-arg-unrolling behaviour of the Python generation is not required here, as we declare the input arg as a PlainMessage<T>, which marks it as requiring all fields to be provided. - i64 is represented as bigint in protobuf-es. We were using a patch to protobuf.js to get it to output Javascript numbers instead of long.js types, but now that our supported browser versions support bigint, it's probably worth biting the bullet and migrating to bigint use. Our IDs fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future fields we add. - Oneofs are handled differently in protobuf-es, and are going to need some refactoring. Other notable changes: - Added a --mkdir arg to our build runner, so we can create a dir easily during the build on Windows. - Simplified the preference handling code, by wrapping the preferences in an outer store, instead of a separate store for each individual preference. This means a change to one preference will trigger a redraw of all components that depend on the preference store, but the redrawing is cheap after moving the data processing to Rust, and it makes the code easier to follow. - Drop async(Reactive).ts in favour of more explicit handling with await blocks/updating. - Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding dependencies to parent groups. Renamed add() -> add_action() for clarity. * Remove a couple of unused proto imports * Migrate card info * Migrate congrats, image occlusion, and tag editor + Fix imports for multi-word proto files. * Migrate change-notetype * Migrate deck options * Bump target to es2020; simplify ts lib list Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome on Android support the full es2017-es2020 features. * Migrate import-csv * Migrate i18n and fix missing output types in .js * Migrate custom scheduling, and remove protobuf.js To mostly maintain our old API contract, we make use of protobuf-es's ability to convert to JSON, which follows the same format as protobuf.js did. It doesn't cover all case: users who were previously changing the variant of a type will need to update their code, as assigning to a new variant no longer automatically removes the old one, which will cause an error when we try to convert back from JSON. But I suspect the large majority of users are adjusting the current variant rather than creating a new one, and this saves us having to write proxy wrappers, so it seems like a reasonable compromise. One other change I made at the same time was to rename value->kind for the oneofs in our custom study protos, as 'value' was easily confused with the 'case/value' output that protobuf-es has. With protobuf.js codegen removed, touching a proto file and invoking ./run drops from about 8s to 6s. This closes #2043. * Allow tree-shaking on protobuf types * Display backend error messages in our ts alert() * Make sourcemap generation opt-in for ts-run Considerably slows down build, and not used most of the time.
2023-06-14 20:47:37 +08:00
"@bufbuild/protobuf": "^1.2.1",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"@floating-ui/dom": "^1.4.3",
"@fluent/bundle": "^0.18.0",
"@mdi/svg": "^7.0.96",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"@popperjs/core": "^2.11.8",
"bootstrap": "^5.3.0",
"bootstrap-icons": "^1.10.5",
"codemirror": "^5.63.1",
"css-browser-selector": "^0.6.5",
"d3": "^7.0.0",
Feature image occlusion (#2367) * add note types with occlusions and image fields * generate image occlusion cloze div data - generate div element with data-* atrributes for canvas shape generate for reviewer * getting image data & deck id and adding notes the implementation added into backend - added service index in backend.proto for image occlusion request - created image_occlusion.proto with required message and service - implementation in backend for getting image and adding notes, also during editing return imagecloze note and update notes - add notes to selected deck, if no notetype then add image occlusion notetypes - reuse notetype from stock notetypes when not exist * script for generating shapes using canvas api in reviewer - the flash issues fixed by loading image and using image size to draw canvas, also when image get resized, calculate scale using natural width and canvas width to draw shape at right position - limit size of canvas for safari * init image occlusion page in ts and build page with - fabricjs for editing shapes - panzoom for drag and zoom - pickr for color picker - build page using web.rs * implement top toolbar for canvas shapes - undo & redo tools - zoom in, zoom out and zoom fit - group & ungroup - copy & paste - set transparency of shapes - align tools * implement side toolbar for drawing shapes add top toolbar and the side toolbar contains following tools - cursor for selecting shapes - zoom for drag and zoom shapes in mask editor - rectangle for creating it - ellipse for creating it - polygon for creating it using points - shape fill color - question mask color (currently only single color can be added for all shapes) * add maskeditor page for editing mask - add side toolbar and sidebar include toptoolbar - load maskeditor in two mode - for adding note using path to image - for editing note using note id * implement note editor page for adding notes - the note editor page have simple button (B/I/U) and option to toggle html view - option to select deck for adding notes into that deck - option to generate to hide all, guess one & hide one, guess one notes * add image occlusion page add side toolbar, top toolbar, mask editor and note editor - option to switch between mask editor and note editor * implement generates notes and save notes implemention to show toast components for messages * removed pickr & implemented color picker component - remove pickr - implemented using html5 canvas - range input for changing color - another range input for opacity changes - hex and rgba value support * rename methods name & rust unwrap safety - change plural names to singular - create respone message in proto and return response with imagecloze note or error if not found with note id - remove image_occlusion from post handler list - rename service name in mediasrv.py - rename methods name for image occlusion in backend and image_occlusion - update frontend also for update functions' names - handle error in frontend mask-editor.ts, when error getting notes then toast message shown to frontend * extract to function & add comments & remove global - extract function in mask-editor.ts to reduce duplicate - remove unused global from css - add comments to store.ts explaining usage - changes id to noteId in lib.ts - add comments for limitSize, becuase of duplicate implementation * remove image_occlusion notetype - remove from stock notetype, stdmodels - add implementation for notetype to image occlusion - add i18n for errors * update smooth scroll, always show cursor tools - change questionmask to qmask - make selectable for shape true in all tools to simplify edits and draw shapes - update image occlusion in reviewer ts to load image properly * add and get notetype else return errors * fix: not showing occlusion * Use a oneof for ImageClozeNoteResponse Makes it clearer that only one of them can be returned * Don't crash if image filename not provided The second unwrap should be ok, as the input is utf8 * Refactor get_image_cloze_note - fixes crash when note doesn't exist - Ok(None) case was not covered - decouples business logic from native error->proto error conversion - no need for original copy - field[x] is more idiomatic than field.get(x).unwrap() - don't need mutable access to fields * Fix crash if image file unreadable + Use our read_file helper for better error context * Add metadata() helper * Fix crash if file metadata can't be read * remove color picker, qmask and shape color - remove strings from ftl - remove color picker component - remove from cloze generation - remove icons for two buttons - use constant color for shapes * update color in reviewer and ftl strings * fix shape position in canvas & add border to shape - rename mask to inactive shape and active shape color - border witdth and border color - change decimal point deserializing string and toFixed(2) - add thin border in mask editor, may be image background was transparent * fix shape position in canvas after modified - do not draw fixed ratio shapes by turn of uniformScaling - fix rectangle width,height - fix ellipse rx,ry,width,height - fix polygon postion and points - draw outside of canvas also * fix border width and color in reviewer canvas - rename variable * refactor cloze div generate and remove angle * fix origin when drawn outside of canvas from right * fix shape at boundry & not include rx,ry rectangle - move shapes at boundry when pointer is outside of canvas - include rx, ry for ellipse only - include points for polygon only * fix lint errors & update image size in editor canvas based on height and width * remove unsupported layerX & layerX for touchscreen - fix shapes at edges * implemented undo redo with canvas state - implemented undo redo using fabric canvas events - polygon is special case and implemented only added and modified event - rectangle and ellipse have object:added, object:modified and object:removed case - change id to undo and redo * remove background image from canvas and used css to put image tag below canvas editor - set image width and height after adding image * fix for polygon points, add br in cloze strings, & toogle masks button - fix shapes at edges - toggle masks button to show/hide masks - hide clozes string, it contains <br> - set height for div container (used 'relative' in css) * refactor top toolbar, add space and border radius - rename cursor tools - add left and right border * fix undo after undo happen, use transparent color in draw mode
2023-03-29 10:33:19 +08:00
"fabric": "^5.3.0",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"intl-pluralrules": "^2.0.0",
2020-12-30 18:56:49 +08:00
"jquery": "^3.5.1",
"jquery-ui-dist": "^1.12.1",
"lodash-es": "^4.17.21",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"marked": "^5.1.0",
"mathjax": "^3.1.2",
Migrate to protobuf-es (#2547) * Fix .no-reduce-motion missing from graphs spinner, and not being honored * Begin migration from protobuf.js -> protobuf-es Motivation: - Protobuf-es has a nicer API: messages are represented as classes, and fields which should exist are not marked as nullable. - As it uses modules, only the proto messages we actually use get included in our bundle output. Protobuf.js put everything in a namespace, which prevented tree-shaking, and made it awkward to access inner messages. - ./run after touching a proto file drops from about 8s to 6s on my machine. The tradeoff is slower decoding/encoding (#2043), but that was mainly a concern for the graphs page, and was unblocked by https://github.com/ankitects/anki/commit/37151213cd9d431f449ba4b3bc4c0329a1d9af78 Approach/notes: - We generate the new protobuf-es interface in addition to existing protobuf.js interface, so we can migrate a module at a time, starting with the graphs module. - rslib:proto now generates RPC methods for TS in addition to the Python interface. The input-arg-unrolling behaviour of the Python generation is not required here, as we declare the input arg as a PlainMessage<T>, which marks it as requiring all fields to be provided. - i64 is represented as bigint in protobuf-es. We were using a patch to protobuf.js to get it to output Javascript numbers instead of long.js types, but now that our supported browser versions support bigint, it's probably worth biting the bullet and migrating to bigint use. Our IDs fit comfortably within MAX_SAFE_INTEGER, but that may not hold for future fields we add. - Oneofs are handled differently in protobuf-es, and are going to need some refactoring. Other notable changes: - Added a --mkdir arg to our build runner, so we can create a dir easily during the build on Windows. - Simplified the preference handling code, by wrapping the preferences in an outer store, instead of a separate store for each individual preference. This means a change to one preference will trigger a redraw of all components that depend on the preference store, but the redrawing is cheap after moving the data processing to Rust, and it makes the code easier to follow. - Drop async(Reactive).ts in favour of more explicit handling with await blocks/updating. - Renamed add_inputs_to_group() -> add_dependency(), and fixed it not adding dependencies to parent groups. Renamed add() -> add_action() for clarity. * Remove a couple of unused proto imports * Migrate card info * Migrate congrats, image occlusion, and tag editor + Fix imports for multi-word proto files. * Migrate change-notetype * Migrate deck options * Bump target to es2020; simplify ts lib list Have used caniuse.com to confirm Chromium 77, iOS 14.5 and the Chrome on Android support the full es2017-es2020 features. * Migrate import-csv * Migrate i18n and fix missing output types in .js * Migrate custom scheduling, and remove protobuf.js To mostly maintain our old API contract, we make use of protobuf-es's ability to convert to JSON, which follows the same format as protobuf.js did. It doesn't cover all case: users who were previously changing the variant of a type will need to update their code, as assigning to a new variant no longer automatically removes the old one, which will cause an error when we try to convert back from JSON. But I suspect the large majority of users are adjusting the current variant rather than creating a new one, and this saves us having to write proxy wrappers, so it seems like a reasonable compromise. One other change I made at the same time was to rename value->kind for the oneofs in our custom study protos, as 'value' was easily confused with the 'case/value' output that protobuf-es has. With protobuf.js codegen removed, touching a proto file and invoking ./run drops from about 8s to 6s. This closes #2043. * Allow tree-shaking on protobuf types * Display backend error messages in our ts alert() * Make sourcemap generation opt-in for ts-run Considerably slows down build, and not used most of the time.
2023-06-14 20:47:37 +08:00
"panzoom": "^9.4.3"
},
"resolutions": {
"canvas": "npm:empty-npm-package"
},
"browserslist": [
"defaults",
"not op_mini all",
"not < 1%",
"Chrome 77",
Update to Svelte 4, and update most other JS deps (#2565) * eslint-plugin-svelte3 -> eslint-plugin-svelte The former is deprecated, and blocks an update to Svelte 4. Also drop unused svelte2tsx and types package. * Drop unused symbols code for now It may be added back in the future, but for now dropping it will save 200k from our editor bundle. * Remove sass and caniuse-lite pins The latter no longer seems to be required. The former was added to suppress deprecation warnings when compiling the old bootstrap version we have pinned. Those are hidden by the build tool now (though we really need to address them at one point: https://github.com/ankitects/anki/issues/1385) Also removed unused files section. * Prevent proto compile from looking in node_modules/@types/sass When deps are updated, tsc aborts because @types/sass is a dummy package without an index.d.ts file. * Filter Svelte warnings out of ./run * Update to latest Bootstrap This fixes the deprecation warnings we were getting during build: bootstrap doesn't accept runtime CSS variables being set in Sass, as it wants to apply transforms to the colors. Closes #1385 * Start port to Svelte 4 - svelte-check tests have a bunch of failures; ./run works - Svelte no longer exposes internals, so we can't use create_in_transition - Also update esbuild and related components like esbuild-svelte * Fix test failures Had to add some more a11y warning ignores - have added https://github.com/ankitects/anki/issues/2564 to address that in the future. * Remove some dependency pins + Remove sass, we don't need it directly * Bump remaining JS deps that have a current semver * Upgrade dprint/license-checker/marked The new helper method avoids marked printing deprecation warnings to the console. Also remove unused lodash/long types, and move lodahs-es to devdeps * Upgrade eslint and fluent packages * Update @floating-ui/dom The only dependencies remaining are currently blocked: - Jest 29 gives some error about require vs import; may not be worth investigating if we switch to Deno for the tests - CodeMirror 6 is a big API change and will need work. * Roll dprint back to an earlier version GitHub dropped support for Ubuntu 18 runners, causing dprint's artifacts to require a glibc version greater than what Anki CI currently has.
2023-07-01 14:21:53 +08:00
"iOS 14.5"
]
}